Searcharxiv⌕ Search

arXiv subjects

Jie Zhou

Publications and source records attributed to Jie Zhou.

At least 235 records · Page 13Linked to original sources

DiaCBT: A Long-Periodic Dialogue Corpus Guided by Cognitive Conceptualization Diagram for CBT-based Psychological Counseling

Psychotherapy reaches only a small fraction of individuals suffering from mental disorders due to social stigma and the limited availability of therapists. Large language models (LLMs), when equipped with professional psychotherapeutic skills, offer a promising solution to expand access to mental health services. However, the lack of psychological conversation datasets presents significant challenges in developing effective psychotherapy-guided conversational agents. In this paper, we construct a long-periodic dialogue corpus for counseling based on cognitive behavioral therapy (CBT). Our curated dataset includes multiple sessions for each counseling and incorporates cognitive conceptualization diagrams (CCDs) to guide client simulation across diverse scenarios. To evaluate the utility of our dataset, we train an in-depth counseling model and present a comprehensive evaluation framework to benchmark it against established psychological criteria for CBT-based counseling. Results demonstrate that DiaCBT effectively enhances LLMs' ability to emulate psychologists with CBT expertise, underscoring its potential for training more professional counseling agents.

cs.CL↗

POINTS-Reader: Distillation-Free Adaptation of Vision-Language Models for Document Conversion

High-quality labeled data is essential for training accurate document conversion models, particularly in domains with complex formats such as tables, formulas, and multi-column text. However, manual annotation is both costly and time-consuming, while automatic labeling using existing models often lacks accuracy in handling such challenging scenarios. Consequently, training student models by distilling outputs from teacher models can significantly limit their performance in real-world applications. In this paper, we propose a fully automated, distillation-free framework comprising two stages for constructing high-quality document extraction datasets and models capable of handling diverse document formats and layouts. In the first stage, we introduce a method for generating large-scale, diverse synthetic data, which enables a model to extract key elements in a unified format with strong initial performance. In the second stage, we present a self-improvement approach that further adapts the model, initially trained on synthetic data, to real-world documents. Specifically, we first use the fine-tuned model to annotate real documents, then apply a suite of filtering strategies to verify annotation quality, and finally retrain the model on the verified dataset. By iteratively repeating this process, we progressively enhance both the model's conversion capabilities and the quality of the generated data. We train a public POINTS-1.5 model to obtain POINTS-Reader, which surpasses many existing public and proprietary models of comparable or larger size. Our model is available at https://github.com/Tencent/POINTS-Reader.

cs.CV↗

EFTViT: Efficient Federated Training of Vision Transformers with Masked Images on Resource-Constrained Clients

Federated learning research has recently shifted from Convolutional Neural Networks (CNNs) to Vision Transformers (ViTs) due to their superior capacity. ViTs training demands higher computational resources due to the lack of 2D inductive biases inherent in CNNs. However, efficient federated training of ViTs on resource-constrained edge devices remains unexplored in the community. In this paper, we propose EFTViT, a hierarchical federated framework that leverages masked images to enable efficient, full-parameter training on resource-constrained edge devices, offering substantial benefits for learning on heterogeneous data. In general, we patchify images and randomly mask a portion of the patches, observing that excluding them from training has minimal impact on performance while substantially reducing computation costs and enhancing data content privacy protection. Specifically, EFTViT comprises a series of lightweight local modules and a larger global module, updated independently on clients and the central server, respectively. The local modules are trained on masked image patches, while the global module is trained on intermediate patch features uploaded from the local client, balanced through a proposed median sampling strategy to erase client data distribution privacy. We analyze the computational complexity and privacy protection of EFTViT. Extensive experiments on popular benchmarks show that EFTViT achieves up to 28.17% accuracy improvement, reduces local training computational cost by up to 2.8$\times$, and cuts local training time by up to 4.4$\times$ compared to existing methods.

cs.CV↗

Retrieval-Augmented Machine Translation with Unstructured Knowledge

Retrieval-augmented generation (RAG) introduces additional information to enhance large language models (LLMs). In machine translation (MT), previous work typically retrieves in-context examples from paired MT corpora, or domain-specific knowledge from knowledge graphs, to enhance MT models. However, a large amount of world knowledge is organized in unstructured documents, and might not be fully paired across different languages. In this paper, we study retrieval-augmented MT using unstructured documents. Specifically, we build RAGtrans, the first benchmark to train and evaluate LLMs' retrieval-augmented MT ability. RAGtrans contains 169K MT samples collected via GPT-4o and human translators. Besides, documents from various languages are also provided to supply the knowledge to these samples. Based on RAGtrans, we further propose a multi-task training method to teach LLMs how to use information from multilingual documents during their translation. The method uses existing multilingual corpora to create auxiliary training objectives without additional labeling requirements. Extensive experiments show that the method improves LLMs by 1.6-3.1 BLEU and 1.0-2.0 COMET scores in En-Zh, and 1.7-2.9 BLEU and 2.1-2.7 COMET scores in En-De. We also conclude the critical difficulties that current LLMs face with this task.

cs.CL↗

DeepTrans: Deep Reasoning Translation via Reinforcement Learning

Recently, deep reasoning LLMs (e.g., OpenAI o1 and DeepSeek-R1) have shown promising performance in various downstream tasks. Free translation is an important and interesting task in the multilingual world, which requires going beyond word-for-word translation. However, the task is still under-explored in deep reasoning LLMs. In this paper, we introduce DeepTrans, a deep reasoning translation model that learns free translation via reinforcement learning (RL). Specifically, we carefully build a reward model with pre-defined scoring criteria on both the translation results and the thought processes. The reward model teaches DeepTrans how to think and free-translate the given sentences during RL. Besides, our RL training does not need any labeled translations, avoiding the human-intensive annotation or resource-intensive data synthesis. Experimental results show the effectiveness of DeepTrans. Using Qwen2.5-7B as the backbone, DeepTrans improves performance by 16.3% in literature translation, and outperforms strong deep reasoning LLMs. Moreover, we summarize the failures and interesting findings during our RL exploration. We hope this work could inspire other researchers in free translation.

cs.CL↗

Dense Retrievers Can Fail on Simple Queries: Revealing The Granularity Dilemma of Embeddings

This work stems from an observed limitation of text encoders: embeddings may not be able to recognize fine-grained entities or events within encoded semantics, resulting in failed retrieval even in simple cases. To examine such behaviors, we first introduce a new evaluation dataset, CapRetrieval, in which passages are image captions and queries are phrases targeting entity or event concepts in diverse forms. Zero-shot evaluation suggests that encoders often struggle with these fine-grained matching, regardless of training sources or model size. Aiming for enhancement, we proceed to finetune encoders with our proposed data generation strategies, enabling a small 0.1B encoder to outperform the state-of-the-art 7B model. Within this process, we further uncover the granularity dilemma, a challenge for embeddings to capture fine-grained salience while aligning with overall semantics. Our dataset, code and models in this work are publicly released at https://github.com/lxucs/CapRetrieval.

cs.CL↗

EmbodiedOcc: Embodied 3D Occupancy Prediction for Vision-based Online Scene Understanding

3D occupancy prediction provides a comprehensive description of the surrounding scenes and has become an essential task for 3D perception. Most existing methods focus on offline perception from one or a few views and cannot be applied to embodied agents that demand to gradually perceive the scene through progressive embodied exploration. In this paper, we formulate an embodied 3D occupancy prediction task to target this practical scenario and propose a Gaussian-based EmbodiedOcc framework to accomplish it. We initialize the global scene with uniform 3D semantic Gaussians and progressively update local regions observed by the embodied agent. For each update, we extract semantic and structural features from the observed image and efficiently incorporate them via deformable cross-attention to refine the regional Gaussians. Finally, we employ Gaussian-to-voxel splatting to obtain the global 3D occupancy from the updated 3D Gaussians. Our EmbodiedOcc assumes an unknown (i.e., uniformly distributed) environment and maintains an explicit global memory of it with 3D Gaussians. It gradually gains knowledge through the local refinement of regional Gaussians, which is consistent with how humans understand new scenes through embodied exploration. We reorganize an EmbodiedOcc-ScanNet benchmark based on local annotations to facilitate the evaluation of the embodied 3D occupancy prediction task. Our EmbodiedOcc outperforms existing methods by a large margin and accomplishes the embodied occupancy prediction with high accuracy and efficiency. Code: https://github.com/YkiWu/EmbodiedOcc.

cs.CV↗

DRT: Deep Reasoning Translation via Long Chain-of-Thought

Recently, O1-like models have emerged as representative examples, illustrating the effectiveness of long chain-of-thought (CoT) in reasoning tasks such as math and coding tasks. In this paper, we introduce DRT, an attempt to bring the success of long CoT to neural machine translation (MT). Specifically, in view of the literature books that might involve similes and metaphors, translating these texts to a target language is very difficult in practice due to cultural differences. In such cases, literal translation often fails to convey the intended meaning effectively. Even for professional human translators, considerable thought must be given to preserving semantics throughout the translation process. To simulate LLMs' long thought ability in MT, we first mine sentences containing similes or metaphors from existing literature books, and then develop a multi-agent framework to translate these sentences via long thought. In the multi-agent framework, a translator is used to iteratively translate the source sentence under the suggestions provided by an advisor. To ensure the effectiveness of the long thoughts, an evaluator is also employed to quantify the translation quality in each round. In this way, we collect tens of thousands of long-thought MT data, which is used to train our DRT. Using Qwen2.5 and LLama-3.1 as the backbones, DRT models can learn the thought process during machine translation, and outperform vanilla LLMs as well as LLMs which are simply fine-tuning on the paired sentences without long thought, showing its effectiveness. The synthesized data and model checkpoints are released at https://github.com/krystalan/DRT.

cs.CL↗

Enhancing Depression-Diagnosis-Oriented Chat with Psychological State Tracking

Depression-diagnosis-oriented chat aims to guide patients in self-expression to collect key symptoms for depression detection. Recent work focuses on combining task-oriented dialogue and chitchat to simulate the interview-based depression diagnosis. Whereas, these methods can not well capture the changing information, feelings, or symptoms of the patient during dialogues. Moreover, no explicit framework has been explored to guide the dialogue, which results in some useless communications that affect the experience. In this paper, we propose to integrate Psychological State Tracking (POST) within the large language model (LLM) to explicitly guide depression-diagnosis-oriented chat. Specifically, the state is adapted from a psychological theoretical model, which consists of four components, namely Stage, Information, Summary and Next. We fine-tune an LLM model to generate the dynamic psychological state, which is further used to assist response generation at each turn to simulate the psychiatrist. Experimental results on the existing benchmark show that our proposed method boosts the performance of all subtasks in depression-diagnosis-oriented chat.

cs.HC↗

The 1st International Workshop on Disentangled Representation Learning for Controllable Generation (DRL4Real): Methods and Results

This paper reviews the 1st International Workshop on Disentangled Representation Learning for Controllable Generation (DRL4Real), held in conjunction with ICCV 2025. The workshop aimed to bridge the gap between the theoretical promise of Disentangled Representation Learning (DRL) and its application in realistic scenarios, moving beyond synthetic benchmarks. DRL4Real focused on evaluating DRL methods in practical applications such as controllable generation, exploring advancements in model robustness, interpretability, and generalization. The workshop accepted 9 papers covering a broad range of topics, including the integration of novel inductive biases (e.g., language), the application of diffusion models to DRL, 3D-aware disentanglement, and the expansion of DRL into specialized domains like autonomous driving and EEG analysis. This summary details the workshop's objectives, the themes of the accepted papers, and provides an overview of the methodologies proposed by the authors.

cs.LG↗

PRELUDE: A Benchmark Designed to Require Global Comprehension and Reasoning over Long Contexts

We introduce PRELUDE, a benchmark for evaluating long-context understanding through the task of determining whether a character's prequel story is consistent with the canonical narrative of the original book. Our task poses a stronger demand for global comprehension and deep reasoning than existing benchmarks -- as the prequels are not part of the original story, assessing their plausibility typically requires searching and integrating information that is only indirectly related. Empirically, 88% of instances require evidence from multiple parts of the narrative. Experimental results highlight the challenge of our task: in-context learning, RAG and in-domain training with state-of-the-art LLMs, and commercial DeepResearch services, lag behind humans by >15%. A further human study reveals that models often produce correct answers with flawed reasoning, leading to an over 30% gap in reasoning accuracy compared to humans. These findings underscore the substantial room for improvement in long-context understanding and reasoning.

cs.CL↗

AVG-LLaVA: An Efficient Large Multimodal Model with Adaptive Visual Granularity

Recently, large multimodal models (LMMs) have achieved significant advancements. When dealing with high-resolution images, dominant LMMs typically divide them into multiple local images and a global image, leading to a large number of visual tokens. In this work, we introduce AVG-LLaVA, an LMM that can adaptively select the appropriate visual granularity based on the input image and instruction. Specifically, we first apply the multiple pooling layers to obtain visual tokens at different granularities. Then we propose a visual granularity router, which includes a Transformer layer, an MLP layer, and a voter layer, used to select the appropriate visual granularity based on the image and instruction. Furthermore, we put forward RGLF, a novel training paradigm that aims at aligning the granularity predicted by the router with the preferences of the LMM, without the need for additional manually annotated data. Extensive experiments and analysis show that AVG-LLaVA achieves superior performance across 11 benchmarks, as well as significantly reduces the number of visual tokens and speeds up inference (e.g., an 85.3% reduction in visual tokens and a 2.53$\times$ increase in inference speed on the AI2D benchmark).

cs.CV↗

IGL-Nav: Incremental 3D Gaussian Localization for Image-goal Navigation

Visual navigation with an image as goal is a fundamental and challenging problem. Conventional methods either rely on end-to-end RL learning or modular-based policy with topological graph or BEV map as memory, which cannot fully model the geometric relationship between the explored 3D environment and the goal image. In order to efficiently and accurately localize the goal image in 3D space, we build our navigation system upon the renderable 3D gaussian (3DGS) representation. However, due to the computational intensity of 3DGS optimization and the large search space of 6-DoF camera pose, directly leveraging 3DGS for image localization during agent exploration process is prohibitively inefficient. To this end, we propose IGL-Nav, an Incremental 3D Gaussian Localization framework for efficient and 3D-aware image-goal navigation. Specifically, we incrementally update the scene representation as new images arrive with feed-forward monocular prediction. Then we coarsely localize the goal by leveraging the geometric information for discrete space matching, which can be equivalent to efficient 3D convolution. When the agent is close to the goal, we finally solve the fine target pose with optimization via differentiable rendering. The proposed IGL-Nav outperforms existing state-of-the-art methods by a large margin across diverse experimental configurations. It can also handle the more challenging free-view image-goal setting and be deployed on real-world robotic platform using a cellphone to capture goal image at arbitrary pose. Project page: https://gwxuan.github.io/IGL-Nav/.

cs.CV↗

Eyepiece-free pupil-optimized holographic near-eye displays

Computer-generated holography (CGH) represents a transformative visualization approach for next-generation immersive virtual and augmented reality (VR/AR) displays, enabling precise wavefront modulation and naturally providing comprehensive physiological depth cues without the need for bulky optical assemblies. Despite significant advancements in computational algorithms enhancing image quality and achieving real-time generation, practical implementations of holographic near-eye displays (NEDs) continue to face substantial challenges arising from finite and dynamically varying pupil apertures, which degrade image quality and compromise user experience. In this study, we introduce an eyepiece-free pupil-optimized holographic NED. Our proposed method employs a customized spherical phase modulation strategy to generate multiple viewpoints within the pupil, entirely eliminating the dependence on conventional optical eyepieces. Through the joint optimization of amplitude and phase distributions across these viewpoints, the method markedly mitigates image degradation due to finite pupil sampling and resolves inapparent depth cues induced by the spherical phase. The demonstrated method signifies a substantial advancement toward the realization of compact, lightweight, and flexible holographic NED systems, fulfilling stringent requirements for future VR/AR display technologies.

physics.optics↗

LCS: An AI-based Low-Complexity Scaler for Power-Efficient Super-Resolution of Game Content

The increasing complexity of content rendering in modern games has led to a problematic growth in the workload of the GPU. In this paper, we propose an AI-based low-complexity scaler (LCS) inspired by state-of-the-art efficient super-resolution (ESR) models which could offload the workload on the GPU to a low-power device such as a neural processing unit (NPU). The LCS is trained on GameIR image pairs natively rendered at low and high resolution. We utilize adversarial training to encourage reconstruction of perceptually important details, and apply reparameterization and quantization techniques to reduce model complexity and size. In our comparative analysis we evaluate the LCS alongside the publicly available AMD hardware-based Edge Adaptive Scaling Function (EASF) and AMD FidelityFX Super Resolution 1 (FSR1) on five different metrics, and find that the LCS achieves better perceptual quality, demonstrating the potential of ESR models for upscaling on resource-constrained devices.

cs.CV↗

Protein-SE(3): Benchmarking SE(3)-based Generative Models for Protein Structure Design

SE(3)-based generative models have shown great promise in protein geometry modeling and effective structure design. However, the field currently lacks a modularized benchmark to enable comprehensive investigation and fair comparison of different methods. In this paper, we propose Protein-SE(3), a new benchmark based on a unified training framework, which comprises protein scaffolding tasks, integrated generative models, high-level mathematical abstraction, and diverse evaluation metrics. Recent advanced generative models designed for protein scaffolding, from multiple perspectives like DDPM (Genie1 and Genie2), Score Matching (FrameDiff and RfDiffusion) and Flow Matching (FoldFlow and FrameFlow) are integrated into our framework. All integrated methods are fairly investigated with the same training dataset and evaluation metrics. Furthermore, we provide a high-level abstraction of the mathematical foundations behind the generative models, enabling fast prototyping of future algorithms without reliance on explicit protein structures. Accordingly, we release the first comprehensive benchmark built upon unified training framework for SE(3)-based protein structure design, which is publicly accessible at https://github.com/BruthYU/protein-se3.

cs.LG↗

P-React: Synthesizing Topic-Adaptive Reactions of Personality Traits via Mixture of Specialized LoRA Experts

Personalized large language models (LLMs) have attracted great attention in many applications, such as emotional support and role-playing. However, existing works primarily focus on modeling explicit character profiles, while ignoring the underlying personality traits that truly shape behaviors and decision-making, hampering the development of more anthropomorphic and psychologically-grounded AI systems. In this paper, we explore the modeling of Big Five personality traits, which is the most widely used trait theory in psychology, and propose P-React, a mixture of experts (MoE)-based personalized LLM. Particularly, we integrate a Personality Specialization Loss (PSL) to better capture individual trait expressions, providing a more nuanced and psychologically grounded personality simulacrum. To facilitate research in this field, we curate OCEAN-Chat, a high-quality, human-verified dataset designed to train LLMs in expressing personality traits across diverse topics. Extensive experiments demonstrate the effectiveness of P-React in maintaining consistent and real personality.

cs.CL↗

MC3D-AD: A Unified Geometry-aware Reconstruction Model for Multi-category 3D Anomaly Detection

3D Anomaly Detection (AD) is a promising means of controlling the quality of manufactured products. However, existing methods typically require carefully training a task-specific model for each category independently, leading to high cost, low efficiency, and weak generalization. Therefore, this paper presents a novel unified model for Multi-Category 3D Anomaly Detection (MC3D-AD) that aims to utilize both local and global geometry-aware information to reconstruct normal representations of all categories. First, to learn robust and generalized features of different categories, we propose an adaptive geometry-aware masked attention module that extracts geometry variation information to guide mask attention. Then, we introduce a local geometry-aware encoder reinforced by the improved mask attention to encode group-level feature tokens. Finally, we design a global query decoder that utilizes point cloud position embeddings to improve the decoding process and reconstruction ability. This leads to local and global geometry-aware reconstructed feature tokens for the AD task. MC3D-AD is evaluated on two publicly available Real3D-AD and Anomaly-ShapeNet datasets, and exhibits significant superiority over current state-of-the-art single-category methods, achieving 3.1\% and 9.3\% improvement in object-level AUROC over Real3D-AD and Anomaly-ShapeNet, respectively. The code is available at https://github.com/iCAN-SZU/MC3D-AD.

cs.CV↗