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Jie Zhou

Publications and source records attributed to Jie Zhou.

At least 253 records · Page 14Linked to original sources

Minutiae-Anchored Local Dense Representation for Fingerprint Matching

Fingerprint matching under diverse capture conditions remains a fundamental challenge in biometric recognition. To achieve robust and accurate performance in such scenarios, we propose DMD, a minutiae-anchored local dense representation which captures both fine-grained ridge textures and discriminative minutiae features in a spatially structured manner. Specifically, descriptors are extracted from local patches centered and oriented on each detected minutia, forming a three-dimensional tensor, where two dimensions represent spatial locations on the fingerprint plane and the third encodes semantic features. This representation explicitly captures abstract features of local image patches, enabling a multi-level, fine-grained description that aggregates information from multiple minutiae and their surrounding ridge structures. Furthermore, thanks to its strong spatial correspondence with the patch image, DMD allows for the use of foreground segmentation masks to identify valid descriptor regions. During matching, comparisons are then restricted to overlapping foreground areas, improving efficiency and robustness. Extensive experiments on rolled, plain, parital, contactless, and latent fingerprint datasets demonstrate the effectiveness and generalizability of the proposed method. It achieves state-of-the-art accuracy across multiple benchmarks while maintaining high computational efficiency, showing strong potential for large-scale fingerprint recognition. Corresponding code is available at https://github.com/Yu-Yy/DMD.

cs.CV↗

Quantize-then-Rectify: Efficient VQ-VAE Training

Visual tokenizers are pivotal in multimodal large models, acting as bridges between continuous inputs and discrete tokens. Nevertheless, training high-compression-rate VQ-VAEs remains computationally demanding, often necessitating thousands of GPU hours. This work demonstrates that a pre-trained VAE can be efficiently transformed into a VQ-VAE by controlling quantization noise within the VAE's tolerance threshold. We present \textbf{Quantize-then-Rectify (ReVQ)}, a framework leveraging pre-trained VAEs to enable rapid VQ-VAE training with minimal computational overhead. By integrating \textbf{channel multi-group quantization} to enlarge codebook capacity and a \textbf{post rectifier} to mitigate quantization errors, ReVQ compresses ImageNet images into at most 512 tokens while sustaining competitive reconstruction quality (rFID = 1.06). Significantly, ReVQ reduces training costs by over two orders of magnitude relative to state-of-the-art approaches: ReVQ finishes full training on a single NVIDIA 4090 in approximately 22 hours, whereas comparable methods require 4.5 days on 32 A100 GPUs. Experimental results show that ReVQ achieves superior efficiency-reconstruction trade-offs.

cs.CV↗

RewardAnything: Generalizable Principle-Following Reward Models

Reward Models, essential for guiding Large Language Model optimization, are typically trained on fixed preference datasets, resulting in rigid alignment to single, implicit preference distributions. This prevents adaptation to diverse real-world needs-from conciseness in one task to detailed explanations in another. The standard practice of collecting task-specific preference data and retraining reward models is resource-intensive, often producing biased rewards, and limits practical application. We introduce generalizable, principle-following reward models. We propose that RMs should understand and adhere to dynamically provided natural language specifications of reward principles, similar to instruction-following in LLMs. To measure this capability, we develop RABench, a comprehensive benchmark for RMs focusing on generalization across diverse principles. Evaluations on RABench reveal poor generalization of current RMs. As a solution, we present RewardAnything, a novel RM designed and trained to explicitly follow natural language principles. We achieve SotA performance with RewardAnything in traditional RM benchmark simply by specifying a well-defined principle, and results on RABench show we excel in adapting to novel principles without retraining. Furthermore, RewardAnything integrates seamlessly with existing RLHF methods and we show by a case study on how to automatically and efficiently align LLMs with only natural language principles.

cs.CL↗

A Visual Leap in CLIP Compositionality Reasoning through Generation of Counterfactual Sets

Vision-language models (VLMs) often struggle with compositional reasoning due to insufficient high-quality image-text data. To tackle this challenge, we propose a novel block-based diffusion approach that automatically generates counterfactual datasets without manual annotation. Our method utilizes large language models to identify entities and their spatial relationships. It then independently generates image blocks as "puzzle pieces" coherently arranged according to specified compositional rules. This process creates diverse, high-fidelity counterfactual image-text pairs with precisely controlled variations. In addition, we introduce a specialized loss function that differentiates inter-set from intra-set samples, enhancing training efficiency and reducing the need for negative samples. Experiments demonstrate that fine-tuning VLMs with our counterfactual datasets significantly improves visual reasoning performance. Our approach achieves state-of-the-art results across multiple benchmarks while using substantially less training data than existing methods.

cs.CV↗

From Imitation to Innovation: The Emergence of AI Unique Artistic Styles and the Challenge of Copyright Protection

Current legal frameworks consider AI-generated works eligible for copyright protection when they meet originality requirements and involve substantial human intellectual input. However, systematic legal standards and reliable evaluation methods for AI art copyrights are lacking. Through comprehensive analysis of legal precedents, we establish three essential criteria for determining distinctive artistic style: stylistic consistency, creative uniqueness, and expressive accuracy. To address these challenges, we introduce ArtBulb, an interpretable and quantifiable framework for AI art copyright judgment that combines a novel style description-based multimodal clustering method with multimodal large language models (MLLMs). We also present AICD, the first benchmark dataset for AI art copyright annotated by artists and legal experts. Experimental results demonstrate that ArtBulb outperforms existing models in both quantitative and qualitative evaluations. Our work aims to bridge the gap between the legal and technological communities and bring greater attention to the societal issue of AI art copyrights.

cs.CV↗

LaCo: Efficient Layer-wise Compression of Visual Tokens for Multimodal Large Language Models

Existing visual token compression methods for Multimodal Large Language Models (MLLMs) predominantly operate as post-encoder modules, limiting their potential for efficiency gains. To address this limitation, we propose LaCo (Layer-wise Visual Token Compression), a novel framework that enables effective token compression within the intermediate layers of the vision encoder. LaCo introduces two core components: 1) a layer-wise pixel-shuffle mechanism that systematically merges adjacent tokens through space-to-channel transformations, and 2) a residual learning architecture with non-parametric shortcuts that preserves critical visual information during compression. Extensive experiments indicate that our LaCo outperforms all existing methods when compressing tokens in the intermediate layers of the vision encoder, demonstrating superior effectiveness. In addition, compared to external compression, our method improves training efficiency beyond 20% and inference throughput over 15% while maintaining strong performance.

cs.CV↗

Learning Counterfactually Decoupled Attention for Open-World Model Attribution

In this paper, we propose a Counterfactually Decoupled Attention Learning (CDAL) method for open-world model attribution. Existing methods rely on handcrafted design of region partitioning or feature space, which could be confounded by the spurious statistical correlations and struggle with novel attacks in open-world scenarios. To address this, CDAL explicitly models the causal relationships between the attentional visual traces and source model attribution, and counterfactually decouples the discriminative model-specific artifacts from confounding source biases for comparison. In this way, the resulting causal effect provides a quantification on the quality of learned attention maps, thus encouraging the network to capture essential generation patterns that generalize to unseen source models by maximizing the effect. Extensive experiments on existing open-world model attribution benchmarks show that with minimal computational overhead, our method consistently improves state-of-the-art models by large margins, particularly for unseen novel attacks. Source code: https://github.com/yzheng97/CDAL.

cs.CV↗

Demystify Transformers & Convolutions in Modern Image Deep Networks

Vision transformers have gained popularity recently, leading to the development of new vision backbones with improved features and consistent performance gains. However, these advancements are not solely attributable to novel feature transformation designs; certain benefits also arise from advanced network-level and block-level architectures. This paper aims to identify the real gains of popular convolution and attention operators through a detailed study. We find that the key difference among these feature transformation modules, such as attention or convolution, lies in their spatial feature aggregation approach, known as the "spatial token mixer" (STM). To facilitate an impartial comparison, we introduce a unified architecture to neutralize the impact of divergent network-level and block-level designs. Subsequently, various STMs are integrated into this unified framework for comprehensive comparative analysis. Our experiments on various tasks and an analysis of inductive bias show a significant performance boost due to advanced network-level and block-level designs, but performance differences persist among different STMs. Our detailed analysis also reveals various findings about different STMs, including effective receptive fields, invariance, and adversarial robustness tests.

cs.CV↗

PunchBench: Benchmarking MLLMs in Multimodal Punchline Comprehension

Multimodal punchlines, which involve humor or sarcasm conveyed in image-caption pairs, are a popular way of communication on online multimedia platforms. With the rapid development of multimodal large language models (MLLMs), it is essential to assess their ability to effectively comprehend these punchlines. However, existing benchmarks on punchline comprehension suffer from three major limitations: 1) language shortcuts that allow models to solely rely on text, 2) lack of question diversity, and 3) narrow focus on a specific domain of multimodal content (e.g., cartoon). To address these limitations, we introduce a multimodal \textbf{Punch}line comprehension \textbf{Bench}mark, named \textbf{PunchBench}, which is tailored for accurate and comprehensive evaluation of punchline comprehension. To enhance the evaluation accuracy, we generate synonymous and antonymous captions by modifying original captions, which mitigates the impact of shortcuts in the captions. To provide a comprehensive evaluation, PunchBench incorporates diverse question formats and image-captions from various domains. On this basis, we conduct extensive evaluations and reveal a significant gap between state-of-the-art MLLMs and humans in punchline comprehension. To improve punchline comprehension, we propose Simple-to-Complex Chain-of-Question (SC-CoQ) strategy, enabling the models to incrementally address complicated questions by first mastering simple ones. SC-CoQ effectively enhances the performance of various MLLMs on PunchBench, surpassing in-context learning and chain-of-thought.

cs.CV↗

SpectralAR: Spectral Autoregressive Visual Generation

Autoregressive visual generation has garnered increasing attention due to its scalability and compatibility with other modalities compared with diffusion models. Most existing methods construct visual sequences as spatial patches for autoregressive generation. However, image patches are inherently parallel, contradicting the causal nature of autoregressive modeling. To address this, we propose a Spectral AutoRegressive (SpectralAR) visual generation framework, which realizes causality for visual sequences from the spectral perspective. Specifically, we first transform an image into ordered spectral tokens with Nested Spectral Tokenization, representing lower to higher frequency components. We then perform autoregressive generation in a coarse-to-fine manner with the sequences of spectral tokens. By considering different levels of detail in images, our SpectralAR achieves both sequence causality and token efficiency without bells and whistles. We conduct extensive experiments on ImageNet-1K for image reconstruction and autoregressive generation, and SpectralAR achieves 3.02 gFID with only 64 tokens and 310M parameters. Project page: https://huang-yh.github.io/spectralar/.

cs.CV↗

GenWorld: Towards Detecting AI-generated Real-world Simulation Videos

The flourishing of video generation technologies has endangered the credibility of real-world information and intensified the demand for AI-generated video detectors. Despite some progress, the lack of high-quality real-world datasets hinders the development of trustworthy detectors. In this paper, we propose GenWorld, a large-scale, high-quality, and real-world simulation dataset for AI-generated video detection. GenWorld features the following characteristics: (1) Real-world Simulation: GenWorld focuses on videos that replicate real-world scenarios, which have a significant impact due to their realism and potential influence; (2) High Quality: GenWorld employs multiple state-of-the-art video generation models to provide realistic and high-quality forged videos; (3) Cross-prompt Diversity: GenWorld includes videos generated from diverse generators and various prompt modalities (e.g., text, image, video), offering the potential to learn more generalizable forensic features. We analyze existing methods and find they fail to detect high-quality videos generated by world models (i.e., Cosmos), revealing potential drawbacks of ignoring real-world clues. To address this, we propose a simple yet effective model, SpannDetector, to leverage multi-view consistency as a strong criterion for real-world AI-generated video detection. Experiments show that our method achieves superior results, highlighting a promising direction for explainable AI-generated video detection based on physical plausibility. We believe that GenWorld will advance the field of AI-generated video detection. Project Page: https://chen-wl20.github.io/GenWorld

cs.CV↗

UniPre3D: Unified Pre-training of 3D Point Cloud Models with Cross-Modal Gaussian Splatting

The scale diversity of point cloud data presents significant challenges in developing unified representation learning techniques for 3D vision. Currently, there are few unified 3D models, and no existing pre-training method is equally effective for both object- and scene-level point clouds. In this paper, we introduce UniPre3D, the first unified pre-training method that can be seamlessly applied to point clouds of any scale and 3D models of any architecture. Our approach predicts Gaussian primitives as the pre-training task and employs differentiable Gaussian splatting to render images, enabling precise pixel-level supervision and end-to-end optimization. To further regulate the complexity of the pre-training task and direct the model's focus toward geometric structures, we integrate 2D features from pre-trained image models to incorporate well-established texture knowledge. We validate the universal effectiveness of our proposed method through extensive experiments across a variety of object- and scene-level tasks, using diverse point cloud models as backbones. Code is available at https://github.com/wangzy22/UniPre3D.

cs.CV↗

Vision Generalist Model: A Survey

Recently, we have witnessed the great success of the generalist model in natural language processing. The generalist model is a general framework trained with massive data and is able to process various downstream tasks simultaneously. Encouraged by their impressive performance, an increasing number of researchers are venturing into the realm of applying these models to computer vision tasks. However, the inputs and outputs of vision tasks are more diverse, and it is difficult to summarize them as a unified representation. In this paper, we provide a comprehensive overview of the vision generalist models, delving into their characteristics and capabilities within the field. First, we review the background, including the datasets, tasks, and benchmarks. Then, we dig into the design of frameworks that have been proposed in existing research, while also introducing the techniques employed to enhance their performance. To better help the researchers comprehend the area, we take a brief excursion into related domains, shedding light on their interconnections and potential synergies. To conclude, we provide some real-world application scenarios, undertake a thorough examination of the persistent challenges, and offer insights into possible directions for future research endeavors.

cs.CV↗

DeepRAG: Thinking to Retrieve Step by Step for Large Language Models

Large Language Models (LLMs) have shown remarkable reasoning capabilities, while their practical applications are limited by severe factual hallucinations due to limitations in the timeliness, accuracy, and comprehensiveness of their parametric knowledge. Meanwhile, enhancing retrieval-augmented generation (RAG) with reasoning remains challenging due to ineffective task decomposition and redundant retrieval, which can introduce noise and degrade response quality. In this paper, we propose DeepRAG, a framework that models retrieval-augmented reasoning as a Markov Decision Process (MDP), enabling reasonable and adaptive retrieval. By iteratively decomposing queries, DeepRAG dynamically determines whether to retrieve external knowledge or rely on parametric reasoning at each step. Experiments show that DeepRAG improves retrieval efficiency and boosts answer accuracy by 26.4%, demonstrating its effectiveness in enhancing retrieval-augmented reasoning.

cs.AI↗

Optoelectronically Active GaAs/GeSn-MQW/Ge Heterojunctions Created via Semiconductor Grafting

Traditionally, advancements in semiconductor devices have been driven by lattice-matched heterojunctions with tailored band alignments through heteroepitaxy techniques. However, there is significant interest in expanding the capabilities of heterojunction devices, in particular utilizing extreme lattice mismatches. We demonstrate the manipulation of device behaviors and performance enhancement achievable through a lattice-mismatched, single-crystalline GaAs/GeSn-multi-quantum well (MQW)/Ge n-i-p heterojunction by employing advanced semiconductor grafting technology. With engineered band alignment and optical field distribution, the grafted GaAs/GeSn-MQW/Ge n-i-p photodiode achieved outstanding performance: a record-low dark current density of 1.22E10^-7 A/cm^2, an extended spectral response from ~0.5 to 2 um, and improved photoresponsivity of RVIS of 0.85 A/W and RNIR of 0.40 A/W at 520 and 1570 nm, respectively. The dark current density is at least 5 orders of magnitude lower than state-of-the-art GeSn photodiodes. The photoresponsivity demonstrates an approximately sevenfold enhancement in the VIS range and a threefold improvement in the NIR range compared to the reference epitaxial photodiode. This work presents a unique strategy for constructing lattice-mismatched semiconductor heterojunction devices. More importantly, the implications transcend the current GaAs/GeSn-MQW/Ge example, offering potential applications in other material systems and freeing device design from the stringent lattice-matching constraints of conventional heteroepitaxy.

cond-mat.mtrl-sci↗

FADE: Frequency-Aware Diffusion Model Factorization for Video Editing

Recent advancements in diffusion frameworks have significantly enhanced video editing, achieving high fidelity and strong alignment with textual prompts. However, conventional approaches using image diffusion models fall short in handling video dynamics, particularly for challenging temporal edits like motion adjustments. While current video diffusion models produce high-quality results, adapting them for efficient editing remains difficult due to the heavy computational demands that prevent the direct application of previous image editing techniques. To overcome these limitations, we introduce FADE, a training-free yet highly effective video editing approach that fully leverages the inherent priors from pre-trained video diffusion models via frequency-aware factorization. Rather than simply using these models, we first analyze the attention patterns within the video model to reveal how video priors are distributed across different components. Building on these insights, we propose a factorization strategy to optimize each component's specialized role. Furthermore, we devise spectrum-guided modulation to refine the sampling trajectory with frequency domain cues, preventing information leakage and supporting efficient, versatile edits while preserving the basic spatial and temporal structure. Extensive experiments on real-world videos demonstrate that our method consistently delivers high-quality, realistic and temporally coherent editing results both qualitatively and quantitatively. Code is available at https://github.com/EternalEvan/FADE .

cs.CV↗

OGGSplat: Open Gaussian Growing for Generalizable Reconstruction with Expanded Field-of-View

Reconstructing semantic-aware 3D scenes from sparse views is a challenging yet essential research direction, driven by the demands of emerging applications such as virtual reality and embodied AI. Existing per-scene optimization methods require dense input views and incur high computational costs, while generalizable approaches often struggle to reconstruct regions outside the input view cone. In this paper, we propose OGGSplat, an open Gaussian growing method that expands the field-of-view in generalizable 3D reconstruction. Our key insight is that the semantic attributes of open Gaussians provide strong priors for image extrapolation, enabling both semantic consistency and visual plausibility. Specifically, once open Gaussians are initialized from sparse views, we introduce an RGB-semantic consistent inpainting module applied to selected rendered views. This module enforces bidirectional control between an image diffusion model and a semantic diffusion model. The inpainted regions are then lifted back into 3D space for efficient and progressive Gaussian parameter optimization. To evaluate our method, we establish a Gaussian Outpainting (GO) benchmark that assesses both semantic and generative quality of reconstructed open-vocabulary scenes. OGGSplat also demonstrates promising semantic-aware scene reconstruction capabilities when provided with two view images captured directly from a smartphone camera.

cs.CV↗

CodeEnhance: A Codebook-Driven Approach for Low-Light Image Enhancement

Low-light image enhancement (LLIE) aims to improve low-illumination images. However, existing methods face two challenges: (1) uncertainty in restoration from diverse brightness degradations; (2) loss of texture and color information caused by noise suppression and light enhancement. In this paper, we propose a novel enhancement approach, CodeEnhance, by leveraging quantized priors and image refinement to address these challenges. In particular, we reframe LLIE as learning an image-to-code mapping from low-light images to discrete codebook, which has been learned from high-quality images. To enhance this process, a Semantic Embedding Module (SEM) is introduced to integrate semantic information with low-level features, and a Codebook Shift (CS) mechanism, designed to adapt the pre-learned codebook to better suit the distinct characteristics of our low-light dataset. Additionally, we present an Interactive Feature Transformation (IFT) module to refine texture and color information during image reconstruction, allowing for interactive enhancement based on user preferences. Extensive experiments on both real-world and synthetic benchmarks demonstrate that the incorporation of prior knowledge and controllable information transfer significantly enhances LLIE performance in terms of quality and fidelity. The proposed CodeEnhance exhibits superior robustness to various degradations, including uneven illumination, noise, and color distortion.

cs.CV↗