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Jieru Zhao

Publications and source records attributed to Jieru Zhao.

At least 19 recordsLinked to original sources

CAP: Continuously Adaptive Perception-Blind Humanoid Locomotion via Learned Denoising

Humanoid locomotion across complex terrain demands forward-looking exteroception to anticipate obstacles, yet this signal is unreliable in real-world deployment, failing partially and intermittently. Existing perceptive policies often assume that depth observations remain clean and in-distribution, while recent attempts to unify perceptive and blind control typically route or switch between separate sub-policies, leaving recoverable information in partially corrupted depth unexploited. We instead propose CAP, a single-stage humanoid locomotion policy that recovers this signal with a perceptive world-model encoder trained as a learned denoiser to reconstruct clean depth from a corrupted input, together with a co-active proprioceptive variational encoder that supplies depth-free body-state information. A coupled training recipe pairs a depth-noise curriculum on the world-model input with world-model feature dropout on the policy-facing latent, exposing the policy to failures across the entire perception-quality spectrum. In simulation, CAP matches or improves upon perceptive baselines when depth remains informative, and degrades more smoothly than a binary-switching baseline as perception worsens. On the Unitree G1, controlled trials and indoor-outdoor deployments demonstrate perception-robust locomotion under intermittent occlusion, real-sensor corruption, and outdoor depth artifacts.

cs.RO

StrataCL: Fabric-Native Communication Library for Production Supernodes

Modern distributed AI workloads run across hundreds of accelerators, making communication a major bottleneck. Existing communication libraries remain largely buffer-centric because user and communication buffers are managed separately, causing redundant data copies or costly user-buffer registration. This paper presents StrataCL, a zero-redundancy and fabric-native communication library for production supernodes. StrataCL introduces registration-on-allocation to realize user-buffer direct communication, and designs communication operators with workload-balanced NPU-core partitioning and NPU-driven SDMA offloading to exploit supernode architecture features. On the Huawei CloudMatrix384, StrataCL improves collective bus bandwidth by up to 1.6x and improves MoE dispatch/combine bus bandwidth by up to 1.4x. Across three production workloads, StrataCL improves LLM inference throughput by 1.9x, reduces P99 TTFT by 2.2x, and reduces LLM and Recsys training iteration time by 1.4x and 1.3x, respectively.

cs.DC

DSTAR: Accelerating Diffusion Transformers via Spatial and Temporal Redundancy Reduction

Diffusion Transformers (DiTs) have been widely used in many tasks, including image synthesis, video generation, and content editing. However, their multi-iteration inference process leads to performance inefficiency and high energy consumption. Existing acceleration methods primarily focus on reducing temporal redundancy between adjacent timesteps, but often overlook the specific features of DiTs. As a result, these approaches either suffer from great accuracy degradation or fail to achieve high efficiency. We present DSTAR, a software-hardware co-design framework that accelerates DiT inference by reducing spatial and temporal redundancy. At the algorithmic level, DSTAR introduces a fine-grained mixed-precision quantization method for differential activations in linear operations, significantly increasing the proportion of low-bit computations. Additionally, DSTAR incorporates a sparse attention reuse mechanism to minimize redundant computation in attention layers. For architectural support, we design a specialized hardware accelerator which achieves high efficiency in both latency and energy consumption. Evaluation on seven typical DiTs demonstrates that DSTAR achieves up to 7.33x latency speedup and 41.89x energy savings compared to an NVIDIA A100 GPU, and achieves up to 2.54x latency speedup and 3.68x energy savings compared to SOTA accelerators, without accuracy degradation.

cs.AR

Kaleido: Algorithm-Hardware Co-Design for Video Diffusion Transformers by Exploiting Latent Space Correlations

Video diffusion transformers (vDiTs) generate high quality video but introduce extremely high compute cost due to the long diffusion timesteps and self attention computation. As diffusion timesteps are reduced, the computation cost of self attention becomes the dominant bottleneck. Existing acceleration approaches largely inherit sparse attention techniques from large language models, which fail to consider the unique spatiotemporal correlation of video data. This paper presents Kaleido, an algorithm hardware codesign that accelerates all operations in vDiTs by exploiting channel-wise spatiotemporal correlations in latent space. Based on this insight, we propose a lightweight channelwise reuse algorithm that skips redundant computations by reusing partial results while preserving higher generative quality than prior methods (>17 dB). To efficiently support this algorithm, we design a systolic array like accelerator with reconfigurable processing elements and a lightweight data dispatcher to mitigate irregular sparsity and data access patterns introduced by our reuse algorithm. Evaluations across three mainstream vDiT models show that Kaleido achieves up to 5.9x speedup and 16.0x energy savings over state of the art accelerators.

cs.AR

AutoSpeed: Annotation-Free Stage-Adaptive Motion Speed Learning for Robot Manipulation

Different stages of manipulation tasks exhibit varying levels of difficulty, suggesting stage-dependent motion speeds and temporal prediction horizons. However, existing IL-based visuomotor policies typically imitate the execution speed of expert demonstrations and operate with a fixed temporal prediction horizon, limiting flexibility and overall task throughput. In this paper, we introduce AutoSpeed, a model-agnostic learning framework that enables existing visuomotor policies to predict trajectories with stage-adaptive motion speeds, without requiring speed or stage annotations. We treat future trajectories at different speeds as candidate optimization targets, evaluate each candidate using a composite cost that trades off prediction error against prediction horizon, and optimize the policy toward the minimum-cost candidate. With a fixed-length action sequence, speed modulation adjusts the effective temporal prediction horizon: simple stages are executed faster with a longer prediction horizon, whereas complex stages are executed more slowly with a shorter prediction horizon. Specifically, we implement speed modulation in the frequency domain via the discrete cosine transform (DCT), which enables smooth, non-integer speed scaling and thus preserves motion continuity. Extensive evaluations show that AutoSpeed substantially reduces task execution time while also improving success rates. Under the AutoSpeed framework, the inferred motion speeds exhibit a strong correspondence with task stages.

cs.RO

StreamKL: Fast and Memory-Efficient KL Divergence for Boosting Attention Distillation

Attention distillation, which trains one attention distribution to match another by minimizing their Kullback-Leibler (KL) divergence, is widely used in knowledge distillation, model compression, continual learning, and sparse-attention LLM training. However, existing approaches materialize both attention distributions before computing the KL reduction, incurring $O(N_QN_K)$ memory and IO costs that become prohibitive at long context lengths. We present StreamKL, the first fused GPU primitive for attention KL divergence that eliminates this quadratic materialization. StreamKL derives a novel online formulation for the coupled two-distribution KL reduction, enabling a single one-pass forward kernel that streams query-key tiles through on-chip SRAM. For the backward pass, StreamKL recomputes attention probabilities tile-by-tile, avoiding storage of quadratic intermediates. We further design and implement efficient GPU kernels with dedicated optimizations. Experiments show StreamKL delivers up to $43\times$ and $14\times$ speedups over baseline methods in the forward and backward passes, respectively. Most importantly, StreamKL reduces the extra HBM footprint of attention distillation from $O(N_QN_K)$ to $O(1)$, enabling long-context distillation on a single GPU.

cs.LG

Learning High-Frequency Continuous Action Chunks in Latent Space

Modern robotic policies increasingly rely on action chunking to execute complex tasks in the physical world. While action chunking improves temporal consistency at moderate action frequencies, it becomes insufficient when the action frequency is further increased (e.g., to 60~Hz). At such high frequencies, policies often fail to generate actions that are both temporally smooth and spatially consistent. We address this challenge by shifting high-frequency action learning from the action space to a latent space with variational autoencoder (VAE). This formulation significantly improves both temporal and spatial consistency of high-frequency control. To enable smooth real-time execution, we further introduce Reuse-then-Refine, a chunk-level refine strategy that improves continuity between adjacent action chunks under asynchronous inference. As a result, robots controlled by our policy can execute complex contact-rich tasks continuously, with less pauses and jerky motions. Experiments on three real-world contact-rich robotic tasks show that our approach consistently completes tasks with smooth motions. Our code and data are available at https://github.com/tars-robotics/RTR.

cs.RO

CODO: An Automated Compiler for Comprehensive Dataflow Optimization

FPGAs are well-suited for dataflow architectures that process data in a streaming or pipelined manner, thus satisfying the high computational and communication demands of emerging applications. However, manually implementing an efficient dataflow architecture for large-scale applications is still challenging, even for specialists who use high-level synthesis (HLS) to simplify FPGA programming. To address this, we introduce CODO, an automated compiler that generates feasible and efficient dataflow accelerators on FPGAs. CODO features a systematic method for detecting and eliminating both coarse-grained and fine-grained dataflow violations. Building on this, CODO performs both on- and off-chip data movement optimizations to maximize transfer efficiency. To guarantee a higher design quality, CODO performs automatic scheduling to generate high-performance dataflow accelerators, ensuring a balanced performance-resource trade-off. Synthesis results show that CODO delivers $1.45\times$ to $4.52\times$ latency speedups on typical computation kernels and $3.7\times$ to $33.8\times$ speedups on DNN models compared to SOTA frameworks. In on-board evaluations, CODO achieves $7.3\times$ average speedup on CNN models and $2.07\times$ average speedup on the GPT-2 model over SOTA frameworks. The compiler is open-sourced at https://github.com/sjtu-zhao-lab/codo-artifact.

cs.AR

DiffHLS: Differential Learning for High-Level Synthesis QoR Prediction with GNNs and LLM Code Embeddings

High-Level Synthesis (HLS) compiles C/C++ into RTL, but exploring pragma-driven optimization choices remains expensive because each design point requires time-consuming synthesis. We propose \textbf{\DiffHLS}, a differential learning framework for HLS Quality-of-Result (QoR) prediction that learns from kernel--design pairs: a kernel baseline and a pragma-inserted design variant. \DiffHLS~encodes kernel and design intermediate-representation graphs with dedicated graph neural network (GNN) branches, and augments the delta pathway with code embeddings from a pretrained code large language model (LLM). Instead of regressing absolute targets directly, we jointly predict the kernel baseline and the design-induced delta, and compose them to obtain the design prediction. On PolyBench, \DiffHLS~attains lower average MAPE than GNN baselines under four GNN backbones, and LLM code embeddings consistently improve over a GNN-only ablation. We further validate scalability on the ForgeHLS dataset.

cs.LG

Flash-Mono: Feed-Forward Accelerated Gaussian Splatting Monocular SLAM

Monocular 3D Gaussian Splatting SLAM suffers from critical limitations in time efficiency, geometric accuracy, and multi-view consistency. These issues stem from the time-consuming $\textit{Train-from-Scratch}$ optimization and the lack of inter-frame scale consistency from single-frame geometry priors. We contend that a feed-forward paradigm, leveraging multi-frame context to predict Gaussian attributes directly, is crucial for addressing these challenges. We present Flash-Mono, a system composed of three core modules: a feed-forward prediction frontend, a 2D Gaussian Splatting mapping backend, and an efficient hidden-state-based loop closure module. We trained a recurrent feed-forward frontend model that progressively aggregates multi-frame visual features into a hidden state via cross attention and jointly predicts camera poses and per-pixel Gaussian properties. By directly predicting Gaussian attributes, our method bypasses the burdensome per-frame optimization required in optimization-based GS-SLAM, achieving a $\textbf{10x}$ speedup while ensuring high-quality rendering. The power of our recurrent architecture extends beyond efficient prediction. The hidden states act as compact submap descriptors, facilitating efficient loop closure and global $\mathrm{Sim}(3)$ optimization to mitigate the long-standing challenge of drift. For enhanced geometric fidelity, we replace conventional 3D Gaussian ellipsoids with 2D Gaussian surfels. Extensive experiments demonstrate that Flash-Mono achieves state-of-the-art performance in both tracking and mapping quality, highlighting its potential for embodied perception and real-time reconstruction applications. Project page: https://victkk.github.io/flash-mono.

cs.RO

CoDAR: Continuous Diffusion Language Models are More Powerful Than You Think

We study why continuous diffusion language models (DLMs) have lagged behind discrete diffusion approaches despite their appealing continuous generative dynamics. Under a controlled token--recovery study, we identify token rounding, the final projection from denoised embeddings to tokens, as a primary bottleneck. Building on these insights, we propose CoDAR (Continuous Diffusion with Contextual AutoRegressive Decoder), a two--stage framework that keeps diffusion entirely continuous in an embedding space while learning a strong, context--conditional discretizer: an autoregressive Transformer decoder that cross--attends to the denoised embedding sequence and performs contextualized rounding to tokens. Experiments on LM1B and OpenWebText demonstrate that CoDAR substantially improves generation quality over latent diffusion and becomes competitive with strong discrete DLMs, while exposing a simple decoder--temperature knob to navigate the fluency--diversity trade off.

cs.CL

Rhythm: Learning Interactive Whole-Body Control for Dual Humanoids

Realizing interactive whole-body control for multi-humanoid systems is critical for unlocking complex collaborative capabilities in shared environments. Although recent advancements have significantly enhanced the agility of individual robots, bridging the gap to physically coupled multi-humanoid interaction remains challenging, primarily due to severe kinematic mismatches and complex contact dynamics. To address this, we introduce Rhythm, the first unified framework enabling real-world deployment of dual-humanoid systems for complex, physically plausible interactions. Our framework integrates three core components: (1) an Interaction-Aware Motion Retargeting (IAMR) module that generates feasible humanoid interaction references from human data; (2) an Interaction-Guided Reinforcement Learning (IGRL) policy that masters coupled dynamics via graph-based rewards; and (3) a real-world deployment system that enables robust transfer of dual-humanoid interaction. Extensive experiments on physical Unitree G1 robots demonstrate that our framework achieves robust interactive whole-body control, successfully transferring diverse behaviors such as hugging and dancing from simulation to reality.

cs.RO

Resolving State Ambiguity in Robot Manipulation via Adaptive Working Memory Recoding

State ambiguity is common in robotic manipulation. Identical observations may correspond to multiple valid behavior trajectories. The visuomotor policy must correctly extract the appropriate types and levels of information from the history to identify the current task phase. However, naively extending the history window is computationally expensive and may cause severe overfitting. Inspired by the continuous nature of human reasoning and the recoding of working memory, we introduce PAM, a novel visuomotor Policy equipped with Adaptive working Memory. With minimal additional training cost in a two-stage manner, PAM supports a 300-frame history window while maintaining high inference speed. Specifically, a hierarchical frame feature extractor yields two distinct representations for motion primitives and temporal disambiguation. For compact representation, a context router with range-specific queries is employed to produce compact context features across multiple history lengths. And an auxiliary objective of reconstructing historical information is introduced to ensure that the context router acts as an effective bottleneck. We meticulously design 7 tasks and verify that PAM can handle multiple scenarios of state ambiguity simultaneously. With a history window of approximately 10 seconds, PAM still supports stable training and maintains inference speeds above 20Hz. Project website: https://tinda24.github.io/pam/

cs.RO

World In Your Hands: A Large-Scale and Open-Source Ecosystem for Learning Human-Centric Manipulation in the Wild

We introduce World In Your Hands (WIYH), a large-scale open-source ecosystem comprising over 1,000 hours of human manipulation data collected in-the-wild with millimeter-scale motion accuracy. Specifically, WIYH includes (1) the Oracle Suite, a wearable data collection kit with an auto-labeling pipeline for accurate motion capture; (2) the WIYH Dataset, featuring over 1,000 hours of multimodal manipulation data across hundreds of skills in diverse real-world scenarios; and (3) extensive annotations and benchmarks supporting tasks from perception to action. Furthermore, experiments based on the WIYH ecosystem show that integrating WIYH's human-centric data improves robotic manipulation success rates from 8% to 60% in cluttered scenes. World In Your Hands provides a foundation for advancing human-centric data collection and cross-embodiment policy learning. All data and hardware design will be open-source.

cs.RO

Nebula: Enable City-Scale 3D Gaussian Splatting in Virtual Reality via Collaborative Rendering and Accelerated Stereo Rasterization

3D Gaussian splatting (3DGS) has drawn significant attention in the architectural community recently. However, current architectural designs often overlook the 3DGS scalability, making them fragile for extremely large-scale 3DGS. Meanwhile, the VR bandwidth requirement makes it impossible to deliver high-fidelity and smooth VR content from the cloud. We present Nebula, a coherent acceleration framework for large-scale 3DGS collaborative rendering. Instead of streaming videos, Nebula streams intermediate results after the LoD search, reducing 1925% data communication between the cloud and the client. To further enhance the motion-to-photon experience, we introduce a temporal-aware LoD search in the cloud that tames the irregular memory access and reduces redundant data access by exploiting temporal coherence across frames. On the client side, we propose a novel stereo rasterization that enables two eyes to share most computations during the stereo rendering with bit-accurate quality. With minimal hardware augmentations, Nebula achieves 2.7$\times$ motion-to-photon speedup and reduces 1925% bandwidth over lossy video streaming.

cs.AR

Timeripple: Accelerating vDiTs by Understanding the Spatio-Temporal Correlations in Latent Space

The recent surge in video generation has shown the growing demand for high-quality video synthesis using large vision models. Existing video generation models are predominantly based on the video diffusion transformer (vDiT), however, they suffer from substantial inference delay due to self-attention. While prior studies have focused on reducing redundant computations in self-attention, they often overlook the inherent spatio-temporal correlations in video streams and directly leverage sparsity patterns from large language models to reduce attention computations. In this work, we take a principled approach to accelerate self-attention in vDiTs by leveraging the spatio-temporal correlations in the latent space. We show that the attention patterns within vDiT are primarily due to the dominant spatial and temporal correlations at the token channel level. Based on this insight, we propose a lightweight and adaptive reuse strategy that approximates attention computations by reusing partial attention scores of spatially or temporally correlated tokens along individual channels. We demonstrate that our method achieves significantly higher computational savings (85\%) compared to state-of-the-art techniques over 4 vDiTs, while preserving almost identical video quality ($<$0.06\% loss on VBench).

cs.AR

Communication-Efficient Diffusion Denoising Parallelization via Reuse-then-Predict Mechanism

Diffusion models have emerged as a powerful class of generative models across various modalities, including image, video, and audio synthesis. However, their deployment is often limited by significant inference latency, primarily due to the inherently sequential nature of the denoising process. While existing parallelization strategies attempt to accelerate inference by distributing computation across multiple devices, they typically incur high communication overhead, hindering deployment on commercial hardware. To address this challenge, we propose \textbf{ParaStep}, a novel parallelization method based on a reuse-then-predict mechanism that parallelizes diffusion inference by exploiting similarity between adjacent denoising steps. Unlike prior approaches that rely on layer-wise or stage-wise communication, ParaStep employs lightweight, step-wise communication, substantially reducing overhead. ParaStep achieves end-to-end speedups of up to \textbf{3.88}$\times$ on SVD, \textbf{2.43}$\times$ on CogVideoX-2b, and \textbf{6.56}$\times$ on AudioLDM2-large, while maintaining generation quality. These results highlight ParaStep as a scalable and communication-efficient solution for accelerating diffusion inference, particularly in bandwidth-constrained environments.

cs.LG

SparseTem: Boosting the Efficiency of CNN-Based Video Encoders by Exploiting Temporal Continuity

Deep learning models have become pivotal in the field of video processing and is increasingly critical in practical applications such as autonomous driving and object detection. Although Vision Transformers (ViTs) have demonstrated their power, Convolutional Neural Networks (CNNs) remain a highly efficient and high-performance choice for feature extraction and encoding. However, the intensive computational demands of convolution operations hinder its broader adoption as a video encoder. Given the inherent temporal continuity in video frames, changes between consecutive frames are minimal, allowing for the skipping of redundant computations. This technique, which we term as Diff Computation, presents two primary challenges. First, Diff Computation requires to cache intermediate feature maps to ensure the correctness of non-linear computations, leading to significant memory consumption. Second, the imbalance of sparsity among layers, introduced by Diff Computation, incurs accuracy degradation. To address these issues, we propose a memory-efficient scheduling method to eliminate memory overhead and an online adjustment mechanism to minimize accuracy degradation. We integrate these techniques into our framework, SparseTem, to seamlessly support various CNN-based video encoders. SparseTem achieves speedup of 1.79x for EfficientDet and 4.72x for CRNN, with minimal accuracy drop and no additional memory overhead. Extensive experimental results demonstrate that SparseTem sets a new state-of-the-art by effectively utilizing temporal continuity to accelerate CNN-based video encoders.

cs.CV