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Jihyong Oh

Publications and source records attributed to Jihyong Oh.

At least 19 recordsLinked to original sources

CHIMERA: Adaptive Cache Injection and Semantic Anchor Prompting for Zero-shot Image Morphing with Morphing-oriented Metrics

Recent diffusion-based image morphing methods typically interpolate inverted latents and reuse limited conditioning signals, which often yields unstable intermediates for heterogeneous endpoint pairs. In particular, (i) feature reuse is usually partial or non-adaptive, leading to abrupt structural changes or over-smoothing, and (ii) text conditions are commonly obtained independently per endpoint and then interpolated, which can introduce incompatible semantics. We present CHIMERA, a novel zero-shot diffusion morphing framework that addresses both issues via inversion-guided denoising with complementary feature reuse and text conditioning. Adaptive Cache Injection (ACI) caches a broader set of multi-scale diffusion features beyond Key-Value-only reuse during DDIM inversion, and re-injects them with layer- and timestep-aware scheduling to stabilize denoising and enable gradual fusion. Semantic Anchor Prompting (SAP) uses a VLM to generate a shared anchor-prompt and anchor-conditioned endpoint prompts, and injects the anchor into cross-attention to improve intermediate semantic coherence. Finally, we propose Global-Local Consistency Score (GLCS), a morphing-oriented metric that jointly captures global domain harmonization and local transition smoothness. Extensive experiments and a user study show that CHIMERA produces smoother and more semantically consistent morphing results than prior methods, while remaining efficient and applicable across diverse diffusion backbones without retraining.

cs.CV

SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splatting

3D Gaussian Splatting (3DGS) has emerged as a powerful explicit representation enabling real-time, high-fidelity 3D reconstruction and novel view synthesis. However, its practical use is hindered by the massive memory and computational demands required to store and render millions of Gaussians. These challenges become even more severe in 4D dynamic scenes. To address these issues, the field of Efficient Gaussian Splatting has rapidly evolved, proposing methods that reduce redundancy while preserving reconstruction quality. This survey provides the first unified overview of efficient 3D and 4D Gaussian Splatting techniques. For both 3D and 4D settings, we systematically categorize existing methods into two major directions, Parameter Compression and Restructuring Compression, and comprehensively summarize the core ideas and methodological trends within each category. We further cover widely used datasets, evaluation metrics, and representative benchmark comparisons. Finally, we discuss current limitations and outline promising research directions toward scalable, compact, and real-time Gaussian Splatting for both static and dynamic 3D scene representation.

cs.CV

SEAL: Semantic-aware Single-image Sticker Personalization with a Large-scale Sticker-tag Dataset

Synthesizing a target concept from a single reference image is challenging in diffusion-based personalized text-to-image generation, particularly for sticker personalization where prompts often require explicit attribute edits. With only one reference, test-time fine-tuning (TTF) methods tend to overfit, producing \textit{visual entanglement}, where background artifacts are absorbed into the learned concept, and \textit{structural rigidity}, where the model memorizes reference-specific spatial configurations and loses contextual controllability. To address these issues, we introduce \textbf{SE}mantic-aware single-image sticker person\textbf{AL}ization (\textbf{SEAL}), a plug-and-play, architecture-agnostic adaptation module that integrates into existing personalization pipelines without modifying their U-Net-based diffusion backbones. SEAL applies three components during embedding adaptation: (1) a Semantic-guided Spatial Attention Loss, (2) a Split-merge Token Strategy, and (3) Structure-aware Layer Restriction. To support sticker-domain personalization with attribute-level control, we present StickerBench, a large-scale sticker image dataset with structured tags under a six-attribute schema (Appearance, Emotion, Action, Camera Composition, Style, Background). These annotations provide a consistent interface for varying context while keeping target identity fixed, enabling systematic evaluation of identity disentanglement and contextual controllability. Experiments show that SEAL consistently improves identity preservation while maintaining contextual controllability, highlighting the importance of explicit spatial and structural constraints during test-time adaptation. The code, StickerBench, and project page will be publicly released.

cs.CV

Chameleon: Style-Content Disentangled Framework for Cross-Domain Object Compositing

Image compositing aims to seamlessly insert a foreground object into a background image, and recent advances in diffusion models have significantly enhanced the quality, especially when the foreground and background images come from the same domain (e.g., natural images). However, cross-domain compositing, where the foreground and background come from different domains, is relatively underexplored and remains challenging because the model must preserve the foreground object's identity while stylizing it to match the background domain. Existing cross-domain compositing approaches largely rely on training-free blending and refinement strategies. This is partly due to the lack of large-scale paired datasets for cross-domain compositing, limiting the development of training-based solutions. As a result, they are limited to tone-level alignment and often produce style-inconsistent or overstylized results. To overcome such limitations, we construct ChameleonDataset, the first large-scale training dataset for cross-domain compositing, with a comprehensive evaluation benchmark, built through a scalable data construction pipeline. Building on this, we propose Chameleon, a novel two-stage training-based cross-domain compositing framework. In the first stage, we propose Joint Hard Contrastive Learning (JHCL) to train ChameleonEncoder, which effectively disentangles style and content representations. In the second stage, we introduce Spatio-Temporal Attention Gating (STAG) into a diffusion transformer for effective stylization, adaptively regulating how style tokens from the first-stage encoder are injected across spatial and temporal dimensions. Our method outperforms state-of-the-art in-domain and cross-domain compositing models, sequential pipelines and commercial models, achieving improvements in both compositional plausibility and stylistic fidelity.

cs.CV

Self-Geometry: GT-Free and Plug-and-Play Test-Time Adaptation for Geometrically Consistent 3D Vision Foundation Models

Recent Vision Foundation Models (VFMs) predict depth, camera pose, and pointmap in a single forward pass without per-scene optimization, achieving strong generalization. However, enforcing explicit multi-view geometric consistency, e.g., through bundle adjustment, is computationally costly and is thus not imposed during VFM pretraining, so such inconsistency can arise. To address this, implicit self-consistency derived from model outputs (e.g., pointmaps, features), though enforced at test-time in prior work, delivers inherently limited performance gain, especially on scenes where the pretrained VFM is highly inaccurate. In contrast to this implicit signal, we propose Self-Geometry, a plug-and-play test-time adaptation pipeline that directly imposes explicit multi-view geometric constraints using 2D pixel correspondences as pseudo ground-truth. Our proposed Self-Geometry consists of Geometric Disentanglement Optimization, which combines Multi-View Consistency and Epipolar Consistency losses with Gradient Disentanglement to prevent gradient conflict; Frame Angular-Neighbor, a view sampler based on SO(3) geodesic distances for lightly imposing these constraints; and Lightweight TTA, which adapts VFMs via LoRA. Our method achieves consistent improvements in both pose and geometry estimation across six VFMs (VGGT, $π^3$, DA3-Giant/Large/Base/Small) and four benchmarks (7Scenes, ETH3D, ScanNet++, HiRoom).

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RefGC-SR$^2$: Reference-guided Super-Resolution and Refinement of AI Generated Content

Reference-guided generation (e.g., object compositing, customization) has progressed rapidly, yet current pipelines share a fundamental limitation: the object-centric high-resolution reference image (HRRI) provided by users is downsampled to a fixed low-resolution (LR) before being fed into the model, so the fine-grained details are discarded before the output is even produced. In addition, the generation step then introduces its own artifacts (e.g., identity distortion) on top of this loss. Existing reference-guided generated content refinement (RefGCR) methods can correct some of these artifacts but still operate in the LR domain; reference-guided super-resolution (RefSR) methods recover resolution but assume natural-image degradations and ignore the artifact distribution of generative pipelines. To address both gaps in a single formulation, we introduce a new task: reference-guided generated content super-resolution-refinement (RefGC-SR$^2$), where the original HRRI is reused at the post-processing stage to recover lost details, refine generative artifacts, and upscale the output simultaneously. We construct the first real-world triplet data generation pipeline for this RefGC-SR$^2$ task, training a diptych-conditioned generator to synthesize paired low-quality anchors that public pretrained models cannot provide. We further present a frequency-aware diffusion transformer model for RefGC-SR$^2$ that selectively injects fine details from the HRRI while removing generative artifacts. Extensive experiments demonstrate that our RefGC-SR$^2$ model successfully (i) refines the object identity faithfully with respect to the reference, and (ii) recovers high-resolution details, so that the final result is significantly higher quality and practically more usable compared to existing RefGCR and RefSR baselines.

cs.CV

Leveraging Prior Knowledge of Diffusion Model for Person Search

Person search aims to jointly perform person detection and re-identification by localizing and identifying a query person within a gallery of uncropped scene images. Existing methods predominantly utilize ImageNet pre-trained backbones, which may be suboptimal for capturing the complex spatial context and fine-grained identity cues necessary for person search. Moreover, they rely on a shared backbone feature for both person detection and re-identification, leading to suboptimal features due to conflicting optimization objectives. In this paper, we propose DiffPS (Diffusion Prior Knowledge for Person Search), a novel framework that leverages a pre-trained diffusion model while eliminating the optimization conflict between two sub-tasks. We analyze key properties of diffusion priors and propose three specialized modules: (i) Diffusion-Guided Region Proposal Network (DGRPN) for enhanced person localization, (ii) Multi-Scale Frequency Refinement Network (MSFRN) to mitigate shape bias, and (iii) Semantic-Adaptive Feature Aggregation Network (SFAN) to leverage text-aligned diffusion features. DiffPS sets a new state-of-the-art on CUHK-SYSU and PRW.

cs.CV

AVSR-Diff: Scale-Agnostic Diffusion Priors for Temporally Consistent Arbitrary-Scale Video Super-Resolution

Diffusion models have significantly advanced video super-resolution (VSR) but remain largely constrained to fixed upsampling scales. Conversely, while coordinate-based arbitrary-scale VSR methods offer scale flexibility, they inherently suffer from severe over-smoothing at large scaling factors. Integrating generative priors with continuous decoding is promising but currently hindered by severe temporal flickering caused by the stochasticity of diffusion sampling. To address this, we propose AVSR-Diff (Arbitrary-scale Video Super-Resolution with Diffusion), a novel decoupled framework that separates scale-agnostic latent denoising from continuous coordinate rendering, effectively avoiding computationally heavy resolution-specific sampling. Our approach introduces a Temporally-Gated Feature Recurrence (TGFR) module to extract strictly aligned, temporally consistent latent priors. Furthermore, we design a continuous video VAE decoder incorporating a Scale-Aware Fourier Refinement (SAFR) module to dynamically adapt frequency components to any target scale. Extensive experiments demonstrate that AVSR-Diff consistently preserves high-frequency details and strong temporal stability across various scales, surpassing state-of-the-art arbitrary-scale baselines. Remarkably, our framework outperforms recent fixed-scale generative models even on their native resolution.

cs.CV

FMA-Net++: Motion- and Exposure-Aware Joint Video Super-Resolution and Deblurring

Joint video super-resolution and deblurring (VSRDB) requires both efficient long-range temporal modeling and robustness to frame-wise exposure-duration variation, which changes the extent of motion blur across video frames. We propose FMA-Net++, a non-recurrent, sequence-level framework built from Hierarchical Refinement with Bidirectional Aggregation (HRBA) blocks. By stacking HRBA blocks, FMA-Net++ processes video frames in parallel while hierarchically expanding the temporal receptive field, avoiding the limited temporal receptive field of sliding-window designs and the sequential bottleneck of recurrent ones. To handle exposure-duration-dependent blur, we introduce an Exposure Time-aware Modulation (ETM) layer that conditions HRBA features on exposure embeddings from an Exposure Time-aware Feature Extractor (ETE). The conditioned features guide an exposure-aware flow-guided dynamic filtering module to predict motion- and exposure-aware degradation kernels. FMA-Net++ decouples degradation learning from restoration: the former predicts degradation priors and the latter exploits them for efficient high-resolution restoration. To evaluate VSRDB under controlled exposure-duration variation, we introduce the REDS-ME (multi-exposure) and REDS-RE (random-exposure) benchmarks. Trained solely on synthetic data, FMA-Net++ achieves state-of-the-art accuracy and temporal consistency on these benchmarks. It further shows strong out-of-distribution performance on GoPro and challenging real-world videos, while outperforming recent methods in both restoration quality and inference speed.

cs.CV

DiTTo: Scalable Order-aware All-in-One Image Restoration Agent

Real-world images rarely suffer from a single degradation, and the order in which degradations are removed substantially affects the final restoration quality, motivating agent-based image restoration (IR), where a vision-language model schedules a pool of pre-built restoration-experts. However, existing training-based agents require $\mathcal{O}((N^{\mathbf{D}})^{2})$ restoration-expert calls per image to construct the Optimal Restoration-action Trajectory Dataset (ORTD), where $N^{\mathbf{D}}$ denotes the number of degradation types in the universe $\mathbf{D}$, and couple agent training to a fixed restoration-expert pool, preventing extension to newly introduced restoration-experts without full retraining. To overcome these efficiency and extensibility bottlenecks, we propose \textbf{DiTTo}, a novel order-aware image restoration agent framework consisting of the DiTTo Simulator and the DiTTo Agent. The DiTTo Simulator combines $\cup$S-IR for single-step restoration-action simulation and AiO-IQA for per-action quality prediction, reducing ORTD construction to $\mathcal{O}(N^{\mathbf{D}})$ simulator calls per image; the DiTTo Agent is trained by SFT on the simulator-generated ORTD, followed by \textbf{Order-aware Restoration Alignment (ORA)} that aligns degradation identification, restoration-action-ordering, and output format along independent axes. This enables \textbf{plug-and-play scalable extensibility}: adding a new restoration-expert requires updating only the lightweight ORA stage. On the MiO-100 evaluation set with up to five concurrent degradations, our DiTTo Agent achieves state-of-the-art multi-degradation restoration quality among previous agent-based IR methods.

cs.CV

FLAIR: Frequency- and Locality-Aware Implicit Neural Representations

Implicit Neural Representations (INRs) leverage neural networks to map coordinates to corresponding signals, enabling continuous and compact representations. This paradigm has driven significant advances in various vision tasks. However, existing INRs lack frequency selectivity and spatial localization, leading to an over-reliance on redundant signal components. Consequently, they exhibit spectral bias, tending to learn low-frequency components early while struggling to capture fine high-frequency details. To address these issues, we propose FLAIR (Frequency- and Locality-Aware Implicit Neural Representations), which incorporates two key innovations. The first is Band-Localized Activation (BLA), a novel activation designed for joint frequency selection and spatial localization under the constraints of the time-frequency uncertainty principle (TFUP). Through structured frequency control and spatially localized responses, BLA effectively mitigates spectral bias and enhances training stability. The second is Wavelet-Energy-Guided Encoding (WEGE), which leverages the discrete wavelet transform to compute energy scores and explicitly guide frequency information to the network, enabling precise frequency selection and adaptive band control. Our method consistently outperforms existing INRs in 2D image representation, as well as 3D shape reconstruction and novel view synthesis.

cs.CV

I-INR: Iterative Implicit Neural Representations

Implicit Neural Representations (INRs) have revolutionized signal processing and computer vision by modeling signals as continuous, differentiable functions parameterized by neural networks. However, INRs are prone to the spectral bias problem, limiting their ability to retain high-frequency information, and often struggle with noise robustness. Motivated by recent trends in iterative refinement processes, we propose Iterative Implicit Neural Representations (I-INRs). This novel plug-and-play framework iteratively refines signal reconstructions to restore high-frequency details, improve noise robustness, and enhance generalization, ultimately delivering superior reconstruction quality. I-INRs integrate seamlessly into existing INR architectures with only a 0.5-2% increase in parameters. During reconstruction, the iterative refinement adds just 0.8-1.6% additional FLOPs over the baseline while delivering a substantial performance boost of up to +2.0 PSNR. Extensive experiments demonstrate that I-INRs consistently outperform WIRE, SIREN, and Gauss across various computer vision tasks, including image fitting, image denoising, and object occupancy prediction. The code is available at github.com/optimizer077/I-INR.

cs.CV

FRAMER: Frequency-Aligned Self-Distillation with Adaptive Modulation Leveraging Diffusion Priors for Real-World Image Super-Resolution

Real-image super-resolution (Real-ISR) seeks to recover HR images from LR inputs with mixed, unknown degradations. While diffusion models surpass GANs in perceptual quality, they under-reconstruct high-frequency (HF) details due to a low-frequency (LF) bias and a depth-wise "low-first, high-later" hierarchy. We introduce FRAMER, a plug-and-play training scheme that exploits diffusion priors without changing the backbone or inference. At each denoising step, the final-layer feature map teaches all intermediate layers. Teacher and student feature maps are decomposed into LF/HF bands via FFT masks to align supervision with the model's internal frequency hierarchy. For LF, an Intra Contrastive Loss (IntraCL) stabilizes globally shared structure. For HF, an Inter Contrastive Loss (InterCL) sharpens instance-specific details using random-layer and in-batch negatives. Two adaptive modulators, Frequency-based Adaptive Weight (FAW) and Frequency-based Alignment Modulation (FAM), reweight per-layer LF/HF signals and gate distillation by current similarity. Across U-Net and DiT backbones (e.g., Stable Diffusion 2, 3), FRAMER consistently improves PSNR/SSIM and perceptual metrics (LPIPS, NIQE, MANIQA, MUSIQ). Ablations validate the final-layer teacher and random-layer negatives.

cs.CV

MotionGrounder: Grounded Multi-Object Motion Transfer via Diffusion Transformer

Motion transfer enables controllable video generation by transferring temporal dynamics from a reference video to synthesize a new video conditioned on a target caption. However, existing Diffusion Transformer (DiT)-based methods are limited to single-object videos, restricting fine-grained control in real-world scenes with multiple objects. In this work, we introduce MotionGrounder, a DiT-based framework that firstly handles motion transfer with multi-object controllability. Our Flow-based Motion Signal (FMS) in MotionGrounder provides a stable motion prior for target video generation, while our Object-Caption Alignment Loss (OCAL) grounds object captions to their corresponding spatial regions. We further propose a new Object Grounding Score (OGS), which jointly evaluates (i) spatial alignment between source video objects and their generated counterparts and (ii) semantic consistency between each generated object and its target caption. Our experiments show that MotionGrounder consistently outperforms recent baselines across quantitative, qualitative, and human evaluations.

cs.CV

MoRel: Long-Range Flicker-Free 4D Motion Modeling via Anchor Relay-based Bidirectional Blending with Hierarchical Densification

Recent advances in 4D Gaussian Splatting (4DGS) have extended the high-speed rendering capability of 3D Gaussian Splatting (3DGS) into the temporal domain, enabling real-time rendering of dynamic scenes. However, one of the major remaining challenges lies in modeling long-range motion-contained dynamic videos, where a naive extension of existing methods leads to severe memory explosion, temporal flickering, and failure to handle appearing or disappearing occlusions over time. To address these challenges, we propose a novel 4DGS framework characterized by an Anchor Relay-based Bidirectional Blending (ARBB) mechanism, named MoRel, which enables temporally consistent and memory-efficient modeling of long-range dynamic scenes. Our method progressively constructs locally canonical anchor spaces at key-frame time index and models inter-frame deformations at the anchor level, enhancing temporal coherence. By learning bidirectional deformations between KfA and adaptively blending them through learnable opacity control, our approach mitigates temporal discontinuities and flickering artifacts. We further introduce a Feature-variance-guided Hierarchical Densification (FHD) scheme that effectively densifies KfA's while keeping rendering quality, based on an assigned level of feature-variance. To effectively evaluate our model's capability to handle real-world long-range 4D motion, we newly compose long-range 4D motion-contained dataset, called SelfCap$_{\text{LR}}$. It has larger average dynamic motion magnitude, captured at spatially wider spaces, compared to previous dynamic video datasets. Overall, our MoRel achieves temporally coherent and flicker-free long-range 4D reconstruction while maintaining bounded memory usage, demonstrating both scalability and efficiency in dynamic Gaussian-based representations.

cs.CV

AceVFI: A Comprehensive Survey of Advances in Video Frame Interpolation

Video Frame Interpolation (VFI) is a core low-level vision task that synthesizes intermediate frames between existing ones while ensuring spatial and temporal coherence. Over the past decades, VFI methodologies have evolved from classical motion compensation-based approach to a wide spectrum of deep learning-based approaches, including kernel-, flow-, hybrid-, phase-, GAN-, Transformer-, Mamba-, and most recently, diffusion-based models. We introduce AceVFI, a comprehensive and up-to-date review of the VFI field, covering over 250 representative papers. We systematically categorize VFI methods based on their core design principles and architectural characteristics. Further, we classify them into two major learning paradigms: Center-Time Frame Interpolation (CTFI) and Arbitrary-Time Frame Interpolation (ATFI). We analyze key challenges in VFI, including large motion, occlusion, lighting variation, and non-linear motion. In addition, we review standard datasets, loss functions, evaluation metrics. We also explore VFI applications in other domains and highlight future research directions. This survey aims to serve as a valuable reference for researchers and practitioners seeking a thorough understanding of the modern VFI landscape.

cs.CV

COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignment

We present COREA, the first unified three-tasks framework that couples an SDF and relightable 3D Gaussians (3DGS) to jointly support SH-based novel-view synthesis (NVS), surface reconstruction, and inverse physically-based rendering (inverse PBR). While recent relightable 3DGS methods have progressed, inverse PBR remains bottlenecked by normal estimation, as the discrete nature of 3DGS often yields oversmoothed and unstable normals. To address this limitation, COREA couples the complementary geometric properties of an SDF and relightable 3DGS on a shared underlying surface, where geometry-constrained relightable 3DGS provides reliable depth signals to anchor SDF geometry and the continuous SDF normal field provides spatially consistent supervision for Gaussian normal learning. We couple these signals through depth-guided alignment and normal supervision with normal-aware densification, and introduce Dual-Density Control to regulate densification by balancing photometric and geometric gradients for stable, memory-efficient training. Experiments on standard benchmarks show that COREA is the only framework that supports all three tasks, achieving competitive performance overall, with particularly superior results in inverse PBR.

cs.CV

EcoSplat: Efficiency-controllable Feed-forward 3D Gaussian Splatting from Multi-view Images

Feed-forward 3D Gaussian Splatting (3DGS) enables efficient one-pass scene reconstruction, providing 3D representations for novel view synthesis without per-scene optimization. However, existing methods typically predict pixel-aligned primitives per-view, producing an excessive number of primitives in dense-view settings and offering no explicit control over the number of predicted Gaussians. To address this, we propose EcoSplat, the first efficiency-controllable feed-forward 3DGS framework that adaptively predicts the 3D representation for any given target primitive count at inference time. EcoSplat adopts a two-stage optimization process. The first stage is Pixel-aligned Gaussian Training (PGT) where our model learns initial primitive prediction. The second stage is Importance-aware Gaussian Finetuning (IGF) stage where our model learns rank primitives and adaptively adjust their parameters based on the target primitive count. Extensive experiments across multiple dense-view settings show that EcoSplat is robust and outperforms state-of-the-art methods under strict primitive-count constraints, making it well-suited for flexible downstream rendering tasks.

cs.CV