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Jihyong Oh

Publications and source records attributed to Jihyong Oh.

35 records · Page 2Linked to original sources

EcoSplat: Efficiency-controllable Feed-forward 3D Gaussian Splatting from Multi-view Images

Feed-forward 3D Gaussian Splatting (3DGS) enables efficient one-pass scene reconstruction, providing 3D representations for novel view synthesis without per-scene optimization. However, existing methods typically predict pixel-aligned primitives per-view, producing an excessive number of primitives in dense-view settings and offering no explicit control over the number of predicted Gaussians. To address this, we propose EcoSplat, the first efficiency-controllable feed-forward 3DGS framework that adaptively predicts the 3D representation for any given target primitive count at inference time. EcoSplat adopts a two-stage optimization process. The first stage is Pixel-aligned Gaussian Training (PGT) where our model learns initial primitive prediction. The second stage is Importance-aware Gaussian Finetuning (IGF) stage where our model learns rank primitives and adaptively adjust their parameters based on the target primitive count. Extensive experiments across multiple dense-view settings show that EcoSplat is robust and outperforms state-of-the-art methods under strict primitive-count constraints, making it well-suited for flexible downstream rendering tasks.

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MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Video

We present MoBGS, a novel motion deblurring 3D Gaussian Splatting (3DGS) framework capable of reconstructing sharp and high-quality novel spatio-temporal views from blurry monocular videos in an end-to-end manner. Existing dynamic novel view synthesis (NVS) methods are highly sensitive to motion blur in casually captured videos, resulting in significant degradation of rendering quality. While recent approaches address motion-blurred inputs for NVS, they primarily focus on static scene reconstruction and lack dedicated motion modeling for dynamic objects. To overcome these limitations, our MoBGS introduces a novel Blur-adaptive Latent Camera Estimation (BLCE) method using a proposed Blur-adaptive Neural Ordinary Differential Equation (ODE) solver for effective latent camera trajectory estimation, improving global camera motion deblurring. In addition, we propose a Latent Camera-induced Exposure Estimation (LCEE) method to ensure consistent deblurring of both a global camera and local object motions. Extensive experiments on the Stereo Blur dataset and real-world blurry videos show that our MoBGS significantly outperforms the very recent methods, achieving state-of-the-art performance for dynamic NVS under motion blur.

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OmniText: A Training-Free Generalist for Controllable Text-Image Manipulation

Recent advancements in diffusion-based text synthesis have demonstrated significant performance in inserting and editing text within images via inpainting. However, despite the potential of text inpainting methods, three key limitations hinder their applicability to broader Text Image Manipulation (TIM) tasks: (i) the inability to remove text, (ii) the lack of control over the style of rendered text, and (iii) a tendency to generate duplicated letters. To address these challenges, we propose OmniText, a training-free generalist capable of performing a wide range of TIM tasks. Specifically, we investigate two key properties of cross- and self-attention mechanisms to enable text removal and to provide control over both text styles and content. Our findings reveal that text removal can be achieved by applying self-attention inversion, which mitigates the model's tendency to focus on surrounding text, thus reducing text hallucinations. Additionally, we redistribute cross-attention, as increasing the probability of certain text tokens reduces text hallucination. For controllable inpainting, we introduce novel loss functions in a latent optimization framework: a cross-attention content loss to improve text rendering accuracy and a self-attention style loss to facilitate style customization. Furthermore, we present OmniText-Bench, a benchmark dataset for evaluating diverse TIM tasks. It includes input images, target text with masks, and style references, covering diverse applications such as text removal, rescaling, repositioning, and insertion and editing with various styles. Our OmniText framework is the first generalist method capable of performing diverse TIM tasks. It achieves state-of-the-art performance across multiple tasks and metrics compared to other text inpainting methods and is comparable with specialist methods.

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MoCHA-former: Moiré-Conditioned Hybrid Adaptive Transformer for Video Demoiréing

Recent advances in portable imaging have made camera-based screen capture ubiquitous. Unfortunately, frequency aliasing between the camera's color filter array (CFA) and the display's sub-pixels induces moiré patterns that severely degrade captured photos and videos. Although various demoiréing models have been proposed to remove such moiré patterns, these approaches still suffer from several limitations: (i) spatially varying artifact strength within a frame, (ii) large-scale and globally spreading structures, (iii) channel-dependent statistics and (iv) rapid temporal fluctuations across frames. We address these issues with the Moiré Conditioned Hybrid Adaptive Transformer (MoCHA-former), which comprises two key components: Decoupled Moiré Adaptive Demoiréing (DMAD) and Spatio-Temporal Adaptive Demoiréing (STAD). DMAD separates moiré and content via a Moiré Decoupling Block (MDB) and a Detail Decoupling Block (DDB), then produces moiré-adaptive features using a Moiré Conditioning Block (MCB) for targeted restoration. STAD introduces a Spatial Fusion Block (SFB) with window attention to capture large-scale structures, and a Feature Channel Attention (FCA) to model channel dependence in RAW frames. To ensure temporal consistency, MoCHA-former performs implicit frame alignment without any explicit alignment module. We analyze moiré characteristics through qualitative and quantitative studies, and evaluate on two video datasets covering RAW and sRGB domains. MoCHA-former consistently surpasses prior methods across PSNR, SSIM, and LPIPS.

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R3eVision: A Survey on Robust Rendering, Restoration, and Enhancement for 3D Low-Level Vision

Neural rendering methods such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have achieved significant progress in photorealistic 3D scene reconstruction and novel view synthesis. However, most existing models assume clean and high-resolution (HR) multi-view inputs, which limits their robustness under real-world degradations such as noise, blur, low-resolution (LR), and weather-induced artifacts. To address these limitations, the emerging field of 3D Low-Level Vision (3D LLV) extends classical 2D Low-Level Vision tasks including super-resolution (SR), deblurring, weather degradation removal, restoration, and enhancement into the 3D spatial domain. This survey, referred to as R\textsuperscript{3}eVision, provides a comprehensive overview of robust rendering, restoration, and enhancement for 3D LLV by formalizing the degradation-aware rendering problem and identifying key challenges related to spatio-temporal consistency and ill-posed optimization. Recent methods that integrate LLV into neural rendering frameworks are categorized to illustrate how they enable high-fidelity 3D reconstruction under adverse conditions. Application domains such as autonomous driving, AR/VR, and robotics are also discussed, where reliable 3D perception from degraded inputs is critical. By reviewing representative methods, datasets, and evaluation protocols, this work positions 3D LLV as a fundamental direction for robust 3D content generation and scene-level reconstruction in real-world environments.

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Domain Generalization for Person Re-identification: A Survey Towards Domain-Agnostic Person Matching

Person Re-identification (ReID) aims to retrieve images of the same individual captured across non-overlapping camera views, making it a critical component of intelligent surveillance systems. Traditional ReID methods assume that the training and test domains share similar characteristics and primarily focus on learning discriminative features within a given domain. However, they often fail to generalize to unseen domains due to domain shifts caused by variations in viewpoint, background, and lighting conditions. To address this issue, Domain-Adaptive ReID (DA-ReID) methods have been proposed. These approaches incorporate unlabeled target domain data during training and improve performance by aligning feature distributions between source and target domains. Domain-Generalizable ReID (DG-ReID) tackles a more realistic and challenging setting by aiming to learn domain-invariant features without relying on any target domain data. Recent methods have explored various strategies to enhance generalization across diverse environments, but the field remains relatively underexplored. In this paper, we present a comprehensive survey of DG-ReID. We first review the architectural components of DG-ReID including the overall setting, commonly used backbone networks and multi-source input configurations. Then, we categorize and analyze domain generalization modules that explicitly aim to learn domain-invariant and identity-discriminative representations. To examine the broader applicability of these techniques, we further conduct a case study on a related task that also involves distribution shifts. Finally, we discuss recent trends, open challenges, and promising directions for future research in DG-ReID. To the best of our knowledge, this is the first systematic survey dedicated to DG-ReID.

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MoBluRF: Motion Deblurring Neural Radiance Fields for Blurry Monocular Video

Neural Radiance Fields (NeRF), initially developed for static scenes, have inspired many video novel view synthesis techniques. However, the challenge for video view synthesis arises from motion blur, a consequence of object or camera movements during exposure, which hinders the precise synthesis of sharp spatio-temporal views. In response, we propose a novel motion deblurring NeRF framework for blurry monocular video, called MoBluRF, consisting of a Base Ray Initialization (BRI) stage and a Motion Decomposition-based Deblurring (MDD) stage. In the BRI stage, we coarsely reconstruct dynamic 3D scenes and jointly initialize the base rays which are further used to predict latent sharp rays, using the inaccurate camera pose information from the given blurry frames. In the MDD stage, we introduce a novel Incremental Latent Sharp-rays Prediction (ILSP) approach for the blurry monocular video frames by decomposing the latent sharp rays into global camera motion and local object motion components. We further propose two loss functions for effective geometry regularization and decomposition of static and dynamic scene components without any mask supervision. Experiments show that MoBluRF outperforms qualitatively and quantitatively the recent state-of-the-art methods with large margins.

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BiM-VFI: Bidirectional Motion Field-Guided Frame Interpolation for Video with Non-uniform Motions

Existing Video Frame interpolation (VFI) models tend to suffer from time-to-location ambiguity when trained with video of non-uniform motions, such as accelerating, decelerating, and changing directions, which often yield blurred interpolated frames. In this paper, we propose (i) a novel motion description map, Bidirectional Motion field (BiM), to effectively describe non-uniform motions; (ii) a BiM-guided Flow Net (BiMFN) with Content-Aware Upsampling Network (CAUN) for precise optical flow estimation; and (iii) Knowledge Distillation for VFI-centric Flow supervision (KDVCF) to supervise the motion estimation of VFI model with VFI-centric teacher flows. The proposed VFI is called a Bidirectional Motion field-guided VFI (BiM-VFI) model. Extensive experiments show that our BiM-VFI model significantly surpasses the recent state-of-the-art VFI methods by 26% and 45% improvements in LPIPS and STLPIPS respectively, yielding interpolated frames with much fewer blurs at arbitrary time instances.

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MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) has made significant strides in scene representation and neural rendering, with intense efforts focused on adapting it for dynamic scenes. Despite delivering remarkable rendering quality and speed, existing methods struggle with storage demands and representing complex real-world motions. To tackle these issues, we propose MoDecGS, a memory-efficient Gaussian splatting framework designed for reconstructing novel views in challenging scenarios with complex motions. We introduce GlobaltoLocal Motion Decomposition (GLMD) to effectively capture dynamic motions in a coarsetofine manner. This approach leverages Global Canonical Scaffolds (Global CS) and Local Canonical Scaffolds (Local CS), extending static Scaffold representation to dynamic video reconstruction. For Global CS, we propose Global Anchor Deformation (GAD) to efficiently represent global dynamics along complex motions, by directly deforming the implicit Scaffold attributes which are anchor position, offset, and local context features. Next, we finely adjust local motions via the Local Gaussian Deformation (LGD) of Local CS explicitly. Additionally, we introduce Temporal Interval Adjustment (TIA) to automatically control the temporal coverage of each Local CS during training, allowing MoDecGS to find optimal interval assignments based on the specified number of temporal segments. Extensive evaluations demonstrate that MoDecGS achieves an average 70% reduction in model size over stateoftheart methods for dynamic 3D Gaussians from realworld dynamic videos while maintaining or even improving rendering quality.

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SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video

Synthesizing novel views from in-the-wild monocular videos is challenging due to scene dynamics and the lack of multi-view cues. To address this, we propose SplineGS, a COLMAP-free dynamic 3D Gaussian Splatting (3DGS) framework for high-quality reconstruction and fast rendering from monocular videos. At its core is a novel Motion-Adaptive Spline (MAS) method, which represents continuous dynamic 3D Gaussian trajectories using cubic Hermite splines with a small number of control points. For MAS, we introduce a Motion-Adaptive Control points Pruning (MACP) method to model the deformation of each dynamic 3D Gaussian across varying motions, progressively pruning control points while maintaining dynamic modeling integrity. Additionally, we present a joint optimization strategy for camera parameter estimation and 3D Gaussian attributes, leveraging photometric and geometric consistency. This eliminates the need for Structure-from-Motion preprocessing and enhances SplineGS's robustness in real-world conditions. Experiments show that SplineGS significantly outperforms state-of-the-art methods in novel view synthesis quality for dynamic scenes from monocular videos, achieving thousands times faster rendering speed.

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FMA-Net: Flow-Guided Dynamic Filtering and Iterative Feature Refinement with Multi-Attention for Joint Video Super-Resolution and Deblurring

We present a joint learning scheme of video super-resolution and deblurring, called VSRDB, to restore clean high-resolution (HR) videos from blurry low-resolution (LR) ones. This joint restoration problem has drawn much less attention compared to single restoration problems. In this paper, we propose a novel flow-guided dynamic filtering (FGDF) and iterative feature refinement with multi-attention (FRMA), which constitutes our VSRDB framework, denoted as FMA-Net. Specifically, our proposed FGDF enables precise estimation of both spatio-temporally-variant degradation and restoration kernels that are aware of motion trajectories through sophisticated motion representation learning. Compared to conventional dynamic filtering, the FGDF enables the FMA-Net to effectively handle large motions into the VSRDB. Additionally, the stacked FRMA blocks trained with our novel temporal anchor (TA) loss, which temporally anchors and sharpens features, refine features in a course-to-fine manner through iterative updates. Extensive experiments demonstrate the superiority of the proposed FMA-Net over state-of-the-art methods in terms of both quantitative and qualitative quality. Codes and pre-trained models are available at: https://kaist-viclab.github.io/fmanet-site

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FISR: Deep Joint Frame Interpolation and Super-Resolution with a Multi-scale Temporal Loss

Super-resolution (SR) has been widely used to convert low-resolution legacy videos to high-resolution (HR) ones, to suit the increasing resolution of displays (e.g. UHD TVs). However, it becomes easier for humans to notice motion artifacts (e.g. motion judder) in HR videos being rendered on larger-sized display devices. Thus, broadcasting standards support higher frame rates for UHD (Ultra High Definition) videos (4K@60 fps, 8K@120 fps), meaning that applying SR only is insufficient to produce genuine high quality videos. Hence, to up-convert legacy videos for realistic applications, not only SR but also video frame interpolation (VFI) is necessitated. In this paper, we first propose a joint VFI-SR framework for up-scaling the spatio-temporal resolution of videos from 2K 30 fps to 4K 60 fps. For this, we propose a novel training scheme with a multi-scale temporal loss that imposes temporal regularization on the input video sequence, which can be applied to any general video-related task. The proposed structure is analyzed in depth with extensive experiments.

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DeMFI: Deep Joint Deblurring and Multi-Frame Interpolation with Flow-Guided Attentive Correlation and Recursive Boosting

In this paper, we propose a novel joint deblurring and multi-frame interpolation (DeMFI) framework, called DeMFI-Net, which accurately converts blurry videos of lower-frame-rate to sharp videos at higher-frame-rate based on flow-guided attentive-correlation-based feature bolstering (FAC-FB) module and recursive boosting (RB), in terms of multi-frame interpolation (MFI). The DeMFI-Net jointly performs deblurring and MFI where its baseline version performs feature-flow-based warping with FAC-FB module to obtain a sharp-interpolated frame as well to deblur two center-input frames. Moreover, its extended version further improves the joint task performance based on pixel-flow-based warping with GRU-based RB. Our FAC-FB module effectively gathers the distributed blurry pixel information over blurry input frames in feature-domain to improve the overall joint performances, which is computationally efficient since its attentive correlation is only focused pointwise. As a result, our DeMFI-Net achieves state-of-the-art (SOTA) performances for diverse datasets with significant margins compared to the recent SOTA methods, for both deblurring and MFI. All source codes including pretrained DeMFI-Net are publicly available at https://github.com/JihyongOh/DeMFI.

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XVFI: eXtreme Video Frame Interpolation

In this paper, we firstly present a dataset (X4K1000FPS) of 4K videos of 1000 fps with the extreme motion to the research community for video frame interpolation (VFI), and propose an extreme VFI network, called XVFI-Net, that first handles the VFI for 4K videos with large motion. The XVFI-Net is based on a recursive multi-scale shared structure that consists of two cascaded modules for bidirectional optical flow learning between two input frames (BiOF-I) and for bidirectional optical flow learning from target to input frames (BiOF-T). The optical flows are stably approximated by a complementary flow reversal (CFR) proposed in BiOF-T module. During inference, the BiOF-I module can start at any scale of input while the BiOF-T module only operates at the original input scale so that the inference can be accelerated while maintaining highly accurate VFI performance. Extensive experimental results show that our XVFI-Net can successfully capture the essential information of objects with extremely large motions and complex textures while the state-of-the-art methods exhibit poor performance. Furthermore, our XVFI-Net framework also performs comparably on the previous lower resolution benchmark dataset, which shows a robustness of our algorithm as well. All source codes, pre-trained models, and proposed X4K1000FPS datasets are publicly available at https://github.com/JihyongOh/XVFI.

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PeaceGAN: A GAN-based Multi-Task Learning Method for SAR Target Image Generation with a Pose Estimator and an Auxiliary Classifier

Although Generative Adversarial Networks (GANs) are successfully applied to diverse fields, training GANs on synthetic aperture radar (SAR) data is a challenging task mostly due to speckle noise. On the one hands, in a learning perspective of human's perception, it is natural to learn a task by using various information from multiple sources. However, in the previous GAN works on SAR target image generation, the information on target classes has only been used. Due to the backscattering characteristics of SAR image signals, the shapes and structures of SAR target images are strongly dependent on their pose angles. Nevertheless, the pose angle information has not been incorporated into such generative models for SAR target images. In this paper, we firstly propose a novel GAN-based multi-task learning (MTL) method for SAR target image generation, called PeaceGAN that uses both pose angle and target class information, which makes it possible to produce SAR target images of desired target classes at intended pose angles. For this, the PeaceGAN has two additional structures, a pose estimator and an auxiliary classifier, at the side of its discriminator to combine the pose and class information more efficiently. In addition, the PeaceGAN is jointly learned in an end-to-end manner as MTL with both pose angle and target class information, thus enhancing the diversity and quality of generated SAR target images The extensive experiments show that taking an advantage of both pose angle and target class learning by the proposed pose estimator and auxiliary classifier can help the PeaceGAN's generator effectively learn the distributions of SAR target images in the MTL framework, so that it can better generate the SAR target images more flexibly and faithfully at intended pose angles for desired target classes compared to the recent state-of-the-art methods.

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JSI-GAN: GAN-Based Joint Super-Resolution and Inverse Tone-Mapping with Pixel-Wise Task-Specific Filters for UHD HDR Video

Joint learning of super-resolution (SR) and inverse tone-mapping (ITM) has been explored recently, to convert legacy low resolution (LR) standard dynamic range (SDR) videos to high resolution (HR) high dynamic range (HDR) videos for the growing need of UHD HDR TV/broadcasting applications. However, previous CNN-based methods directly reconstruct the HR HDR frames from LR SDR frames, and are only trained with a simple L2 loss. In this paper, we take a divide-and-conquer approach in designing a novel GAN-based joint SR-ITM network, called JSI-GAN, which is composed of three task-specific subnets: an image reconstruction subnet, a detail restoration (DR) subnet and a local contrast enhancement (LCE) subnet. We delicately design these subnets so that they are appropriately trained for the intended purpose, learning a pair of pixel-wise 1D separable filters via the DR subnet for detail restoration and a pixel-wise 2D local filter by the LCE subnet for contrast enhancement. Moreover, to train the JSI-GAN effectively, we propose a novel detail GAN loss alongside the conventional GAN loss, which helps enhancing both local details and contrasts to reconstruct high quality HR HDR results. When all subnets are jointly trained well, the predicted HR HDR results of higher quality are obtained with at least 0.41 dB gain in PSNR over those generated by the previous methods.

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Deep SR-ITM: Joint Learning of Super-Resolution and Inverse Tone-Mapping for 4K UHD HDR Applications

Recent modern displays are now able to render high dynamic range (HDR), high resolution (HR) videos of up to 8K UHD (Ultra High Definition). Consequently, UHD HDR broadcasting and streaming have emerged as high quality premium services. However, due to the lack of original UHD HDR video content, appropriate conversion technologies are urgently needed to transform the legacy low resolution (LR) standard dynamic range (SDR) videos into UHD HDR versions. In this paper, we propose a joint super-resolution (SR) and inverse tone-mapping (ITM) framework, called Deep SR-ITM, which learns the direct mapping from LR SDR video to their HR HDR version. Joint SR and ITM is an intricate task, where high frequency details must be restored for SR, jointly with the local contrast, for ITM. Our network is able to restore fine details by decomposing the input image and focusing on the separate base (low frequency) and detail (high frequency) layers. Moreover, the proposed modulation blocks apply location-variant operations to enhance local contrast. The Deep SR-ITM shows good subjective quality with increased contrast and details, outperforming the previous joint SR-ITM method.

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