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Jing Gu

Publications and source records attributed to Jing Gu.

At least 19 recordsLinked to original sources

ScienceVision: Can AI Observe and Reason Like a Scientist?

Scientific discovery builds on accurate observations interpreted through domain knowledge and reasoning. For scientific 3D data, this requires understanding structures and spatial relationships, from protein contacts to anatomical organization. Existing multimodal benchmarks largely evaluate text and 2D images, while scientific 3D evaluations vary in representations and protocols across disciplines, limiting cross-disciplinary comparison. To assess these foundational capabilities, we introduce ScienceVision, a cross-domain benchmark for scientific 3D understanding and reasoning through expert-level visual question answering (VQA). We construct 250 questions, with 50 each from Biology, Chemistry, Medical Imaging, Mechanical CAD, and Architecture, through a pipeline combining synthetic question generation with domain-expert review and annotation. Each task pairs a native 3D artifact with a scientific question, a specified response format, and a task-specific reference answer, requiring domain knowledge to be applied to geometric or topological evidence. We evaluate 12 models on the same questions in three settings: visual question answering with native 3D artifacts accessed through an agent harness's file and code-execution tools; the same workflow augmented with expert-inspired viewer inspection and measurement tools exposed through the Model Context Protocol (MCP); and visual question answering from prescribed rendered 2D images using an agent harness. All settings use the same task-specific deterministic final-answer scoring. The inspection environment supports view changes, target isolation, and slice inspection. In this main comparison, the best mean answer score is 0.53 out of 1. Mean scores in the native-artifact workflow without additional MCP tools exceed those in the rendered-image workflow for every model, by 17.2 percentage points on average.

cs.CV↗

DecoyCount: Evaluating Visual-Reasoning Misalignment in Counting

Visual counting benchmarks report whether vision-language models produce the correct number, but not whether errors arise from perception or reasoning. We introduce DecoyCount, a benchmark built from 1,660 real-world images with designed decoys across seven mechanisms, along with paired prompts: a neutral question, a matched alignment cue, and a novel multi-hop, multi-image question that situates the same counting problem in a realistic scenario. Using this design, we find that counting failures are induced partly by visual misalignment: models can execute the intended counting process when cue-guided but fail to select it unaided, and we term this difference in accuracy the reasoning-alignment gap. Despite being highly capable on general reasoning, frontier models remain below 50\% accuracy on our benchmark, while alignment gaps range from 11.8-22.1 percentage points; strikingly, we observe that more capable models, greater thinking budgets, and agentic processes often induce larger gaps. Because humans may bring context that models lack, we test whether textual underspecification contributes to misalignment using a scenario-based multi-hop condition without explicit hinting, but this added context does not improve aggregate performance. Our analysis concludes that stronger general reasoning does not by itself generalize to aligned visual reasoning, leaving misalignment with human visual expectations as a substantial component of the remaining deficit.

cs.AI↗

TerraVis: Towards Evaluation of World-Grounded Visual Consistency in Text-to-Image Generation via MLLM Workflows

Recent text-to-image models have made substantial progress in photorealism, aesthetics, and text-image alignment. Yet visually appealing images can still violate real-world plausibility, exhibiting malformed object structures, impossible anatomy, physically implausible interactions, or inconsistent spatial relationships. Such failures are not well captured by existing fidelity, aesthetics, preference, or alignment metrics. To address this gap, we introduce TerraVis, a framework for evaluating world-grounded visual consistency in generated images. TerraVis defines a structured taxonomy of world-consistency violations spanning object-, interaction-, and scene-level failures, and employs a multi-stage evaluation framework to identify and quantify them. Given an image, TerraVis first uses an MLLM to assess its eligibility for evaluation, then detects violations across 18 taxonomy-defined types and classifies them as minor or major to derive an overall world-consistency score. Across diverse open-source and proprietary text-to-image models on two widely used benchmarks, TerraVis achieves the strongest correlation with human judgments of world consistency among existing metrics. Our benchmark results further show that models that achieve strong performance on conventional metrics can still exhibit substantial world-consistency failures. These findings highlight world consistency as a complementary evaluation dimension and demonstrate that TerraVis enables systematic quantification, diagnosis, and comparison of such failures. Our code is publicly available at https://github.com/ShyFoo/TerraVis.

cs.CV↗

Humanity's Sixth Sense: Benchmarking Intuitive Visual Reasoning in Multimodal Models

Humans perceive far more in a scene than what is explicitly depicted: a single glance captures past causes and future trajectories; a quick peek determines if a vehicle can fit between two parked cars; a few seconds of video reveals who holds authority in a room; and a fleeting clip highlights subtle abstract patterns like unwritten rules or hidden labels. This capacity reflects a form of humanity's sixth sense: an intuitive reasoning mechanism that recovers implicit information beyond raw sensory perception. Crucially, this rapid, zero-shot visual intuition underpins everyday navigation and social interaction, making it a vital capability for Multimodal Large Language Models (MLLMs) deployed alongside people. Existing visual benchmarks, however, target either deliberate expert-level analysis in academic and mathematical domains or low-level perception, leaving the intuitive reasoning that people perform largely untested. To bridge this gap, we introduce Humanity's Sixth Sense (HSS), a benchmark for intuitive visual reasoning. HSS spans diverse image and video inputs, organizes items under a structured taxonomy, and pairs each with human-written prompts probing the implicit temporal, spatial, social, and abstract structure that people infer at a glance. Frontier MLLMs fall short of human performance: participants reach 93.1% accuracy, while the strongest model, GPT-6-astra, reaches only 53.6% even at maximum reasoning effort. Despite excelling in many complex tasks that require advanced perception and knowledge, current models still struggle significantly on these visual tasks that are intuitive for humans. We further explore agentic setup that apply dynamic visual manipulation to HSS, which narrows but does not close the gap. HSS establishes intuitive visual reasoning as a measurable axis and directs attention to a capability that scaling on current benchmarks has so far left behind.

cs.AI↗

Understanding Latent Diffusability via Fisher Geometry

Diffusion models often degrade in latent spaces, yet the formal causes remain poorly understood. We quantify latent-space diffusability via the rate of change of the Minimum Mean Squared Error (MMSE) along the diffusion trajectory. Our framework decomposes this MMSE rate into contributions from Fisher Information (FI) and Fisher Information Rate (FIR). We show that isometric embeddings preserve intrinsic FI and establish quantitative intrinsic-FI bounds for a broader class of bi-Lipschitz encoders with controlled weak volume distortion, whereas FIR is governed by the interplay between encoder and data geometries. Our analysis separates four geometric contributions in local stability bounds for Gaussian-smoothed FIR: dimensional compression, tangential distortion, high-frequency encoder curvature, and curvature of data manifold. Experiments across diverse autoencoding architectures provide qualitative support for the geometric mechanisms identified by the theory and show that empirical FI and FIR track several measures of generation quality and latent-space geometry in the settings tested. We establish FI and FIR as a comprehensive analytical framework for understanding latent diffusability.

cs.LG↗

Adapting Technical-Service LLM Agents with Latent Logic Augmentation, Robust Noise Reduction, and Hybrid Reward Modeling

Technical-service LLM agents are entering production workflows, where value depends on whether engineers adopt generated replies. Service tickets hide decision logic, contain noisy single-reference responses, and make reward evaluation costly, making standard post-training brittle. Existing post-training and LLM-as-a-Judge approaches improve grounding or feedback, but do not jointly model latent decision logic, response diversity, and reward cost. We address this gap by coupling latent logic augmentation, robust noise reduction, and hybrid reward modeling. The framework augments supervised fine-tuning data with Planning-Aware Trajectory Modeling and Reasoning Augmentation, builds dual-filtered Multiple Ground Truths, and trains the policy with a hybrid reward that combines a Reranker with an LLM-as-a-Judge. On real Cloud technical-service tasks, the adapted Qwen3-4B achieves the highest Multi-ECS (0.441), lower reward cost, and the highest production adoption rate (46.63%).

cs.LG↗

"PhyWorldBench": A Comprehensive Evaluation of Physical Realism in Text-to-Video Models

Video generation models have achieved remarkable progress in creating high-quality, photorealistic content. However, their ability to accurately simulate physical phenomena remains a critical and unresolved challenge. This paper presents PhyWorldBench, a comprehensive benchmark designed to evaluate video generation models based on their adherence to the laws of physics. The benchmark covers multiple levels of physical phenomena, ranging from fundamental principles such as object motion and energy conservation to more complex scenarios involving rigid body interactions and human or animal motion. Additionally, we introduce a novel Anti-Physics category, where prompts intentionally violate real-world physics, enabling the assessment of whether models can follow such instructions while maintaining logical consistency. Besides large-scale human evaluation, we also design a simple yet effective method that utilizes current multimodal large language models to evaluate physics realism in a zero-shot fashion. We evaluate 12 state-of-the-art text-to-video generation models, including five open-source and five proprietary models, with detailed comparison and analysis. Through systematic testing across 1050 curated prompts spanning fundamental, composite, and anti-physics scenarios, we identify pivotal challenges these models face in adhering to real-world physics. We further examine their performance under diverse physical phenomena and prompt types, and derive targeted recommendations for crafting prompts that enhance fidelity to physical principles.

cs.CV↗

Orion-Lite: Distilling LLM Reasoning into Efficient Vision-Only Driving Models

Leveraging the general world knowledge of Large Language Models (LLMs) holds significant promise for improving the ability of autonomous driving systems to handle rare and complex scenarios. While integrating LLMs into Vision-Language-Action (VLA) models has yielded state-of-the-art performance, their massive parameter counts pose severe challenges for latency-sensitive and energy-efficient deployment. Distilling LLM knowledge into a compact driving model offers a compelling solution to retain these reasoning capabilities while maintaining a manageable computational footprint. Although previous works have demonstrated the efficacy of distillation, these efforts have primarily focused on relatively simple scenarios and open-loop evaluations. Therefore, in this work, we investigate LLM distillation in more complex, interactive scenarios under closed-loop evaluation. We demonstrate that through a combination of latent feature distillation and ground-truth trajectory supervision, an efficient vision-only student model \textbf{Orion-Lite} can even surpass the performance of its massive VLA teacher, ORION. Setting a new state-of-the-art on the rigorous Bench2Drive benchmark, with a Driving Score of 80.6. Ultimately, this reveals that vision-only architectures still possess significant, untapped potential for high-performance reactive planning.

cs.CV↗

Revisiting Radar Perception With Spectral Point Clouds

Radar perception models are trained with different inputs, from range-Doppler spectra to sparse point clouds. Dense spectra are assumed to outperform sparse point clouds, yet they can vary considerably across sensors and configurations, which hinders transfer. In this paper, we provide alternatives for incorporating spectral information into radar point clouds and show that, point clouds need not underperform compared to spectra. We introduce the spectral point cloud paradigm, where point clouds are treated as sparse, compressed representations of the radar spectra, and argue that, when enriched with spectral information, they serve as strong candidates for a unified input representation that is more robust against sensor-specific differences. We develop an experimental framework that compares spectral point cloud (PC) models at varying densities against a dense range-Doppler (RD) benchmark, and report the density levels where the PC configurations meet the performance of the RD benchmark. Furthermore, we experiment with two basic spectral enrichment approaches, that inject additional target-relevant information into the point clouds. Contrary to the common belief that the dense RD approach is superior, we show that point clouds can do just as well, and can surpass the RD benchmark when enrichment is applied. Spectral point clouds can therefore serve as strong candidates for unified radar perception, paving the way for future radar foundation models.

cs.CV↗

CirrusBench: Evaluating LLM-based Agents Beyond Correctness in Real-World Cloud Service Environments

The increasing agentic capabilities of Large Language Models (LLMs) have enabled their deployment in real-world applications, such as cloud services, where customer-assistant interactions exhibit high technical complexity and long-horizon dependencies, making robustness and resolution efficiency critical for customer satisfaction. However, existing benchmarks for LLM-based agents largely rely on synthetic environments that fail to capture the diversity and unpredictability of authentic customer inputs, often ignoring the resolution efficiency essential for real-world deployment. To bridge this gap, we introduce CirrusBench, a novel evaluation framework distinguished by its foundation in real-world data from authentic cloud service tickets. CirrusBench preserves the intricate multi-turn logical chains and realistic tool dependencies inherent to technical service environments. Moving beyond execution correctness, we introduce novel Customer-Centric metrics to define agent success, quantifying service quality through metrics such as the Normalized Efficiency Index and Multi-Turn Latency to explicitly measure resolution efficiency. Experiments utilizing our framework reveal that while state-of-the-art models demonstrate strong reasoning capabilities, they frequently struggle in complex, realistic multi-turn tasks and fail to meet the high-efficiency standards required for customer service, highlighting critical directions for the future development of LLM-based agents in practical technical service applications. CirrusBench evaluation framework is released at: https://github.com/CirrusAI

cs.LG↗

Isolation of photon-nuclear interaction backgrounds in the search for the chiral magnetic effect in relativistic heavy-ion collisions

The chiral magnetic effect (CME) in relativistic heavy-ion collisions originates from a chirality imbalance among quarks within metastable QCD vacuum domains and may be linked to $CP$ violation, which is believed to play a crucial role in the matter-antimatter asymmetry of the universe. Over the past two decades, extensive experimental efforts at RHIC and the LHC have been devoted to the search for evidence of the CME. Recent advances have greatly improved our understanding of background contributions that can mimic CME-like signals. In particular, analyses utilizing techniques designed to suppress flow-related backgrounds indicate that the CME signal at RHIC, if present, is small. To further investigate potential background sources, particularly those associated with strong electromagnetic fields, we estimate the contribution from coherent photon-nuclear interactions. These interactions are driven by intense electromagnetic fields produced in ultrarelativistic heavy-ion collisions, with cross sections that scale with the field strength. Notably, the polarization of the incident photons is aligned with the electric field, which is oriented along the impact parameter direction and perpendicular to the magnetic field. Consequently, such processes can generate charge-dependent correlations that mimic key features of the CME signal, yet originate from different physics mechanisms and are distinct from flow-induced backgrounds. In this study, we quantitatively assess the influence of these coherent photon-nuclear interactions on the precision measurement of the CME, aiming to improve the separation of the genuine CME signal from these background contributions.

hep-ph↗

Agile legged locomotion in reconfigurable modular robots

Legged machines are becoming increasingly agile and adaptive but they have so far lacked the morphological diversity of legged animals, which have been rearranged and reshaped to fill millions of niches. Unlike their biological counterparts, legged machines have largely converged over the past decade to canonical quadrupedal and bipedal architectures that cannot be easily reconfigured to meet new tasks or recover from injury. Here we introduce autonomous modular legs: agile yet minimal, single-degree-of-freedom jointed links that can learn complex dynamic behaviors and may be freely attached to form multilegged machines at the meter scale. This enables rapid repair, redesign, and recombination of highly-dynamic modular agents that move quickly and acrobatically (non-quasistatically) through unstructured environments. Because each module is itself a complete agent, the bodies that contain them can sustain deep structural damage that would completely disable other legged robots. We also show how to encode the vast space of possible body configurations into a compact latent design space that can be efficiently explored, revealing a wide diversity of novel legged forms.

cs.RO↗

Self-Evolving 3D Scene Generation from a Single Image

Generating high-quality, textured 3D scenes from a single image remains a fundamental challenge in vision and graphics. Recent image-to-3D generators recover reasonable geometry from single views, but their object-centric training limits generalization to complex, large-scale scenes with faithful structure and texture. We present EvoScene, a self-evolving, training-free framework that progressively reconstructs complete 3D scenes from single images. The key idea is combining the complementary strengths of existing models: geometric reasoning from 3D generation models and visual knowledge from video generation models. Through three iterative stages--Spatial Prior Initialization, Visual-guided 3D Scene Mesh Generation, and Spatial-guided Novel View Generation--EvoScene alternates between 2D and 3D domains, gradually improving both structure and appearance. Experiments on diverse scenes demonstrate that EvoScene achieves superior geometric stability, view-consistent textures, and unseen-region completion compared to strong baselines, producing ready-to-use 3D meshes for practical applications.

cs.CV↗

Struct2D: A Perception-Guided Framework for Spatial Reasoning in MLLMs

Unlocking spatial reasoning in Multimodal Large Language Models (MLLMs) is crucial for enabling intelligent interaction with 3D environments. While prior efforts often rely on explicit 3D inputs or specialized model architectures, we ask: can MLLMs reason about 3D space using only structured 2D representations derived from perception? We introduce Struct2D, a perception-guided prompting framework that combines bird's-eye-view (BEV) images with object marks and object-centric metadata, optionally incorporating egocentric keyframes when needed. Using Struct2D, we conduct an in-depth zero-shot analysis of closed-source MLLMs (e.g., GPT-o3) and find that they exhibit surprisingly strong spatial reasoning abilities when provided with structured 2D inputs, effectively handling tasks such as relative direction estimation and route planning. Building on these insights, we construct Struct2D-Set, a large-scale instruction tuning dataset with 200K fine-grained QA pairs across eight spatial reasoning categories, generated automatically from 3D indoor scenes. We fine-tune an open-source MLLM (Qwen2.5VL) on Struct2D-Set, achieving competitive performance on multiple benchmarks, including 3D question answering, dense captioning, and object grounding. Our approach demonstrates that structured 2D inputs can effectively bridge perception and language reasoning in MLLMs-without requiring explicit 3D representations as input. We will release both our code and dataset to support future research.

cs.CV↗

Constructing a 3D Scene from a Single Image

Acquiring detailed 3D scenes typically demands costly equipment, multi-view data, or labor-intensive modeling. Therefore, a lightweight alternative, generating complex 3D scenes from a single top-down image, plays an essential role in real-world applications. While recent 3D generative models have achieved remarkable results at the object level, their extension to full-scene generation often leads to inconsistent geometry, layout hallucinations, and low-quality meshes. In this work, we introduce SceneFuse-3D, a training-free framework designed to synthesize coherent 3D scenes from a single top-down view. Our method is grounded in two principles: region-based generation to improve image-to-3D alignment and resolution, and spatial-aware 3D inpainting to ensure global scene coherence and high-quality geometry generation. Specifically, we decompose the input image into overlapping regions and generate each using a pretrained 3D object generator, followed by a masked rectified flow inpainting process that fills in missing geometry while maintaining structural continuity. This modular design allows us to overcome resolution bottlenecks and preserve spatial structure without requiring 3D supervision or fine-tuning. Extensive experiments across diverse scenes show that SceneFuse-3D outperforms state-of-the-art baselines, including Trellis, Hunyuan3D-2, TripoSG, and LGM, in terms of geometry quality, spatial coherence, and texture fidelity. Our results demonstrate that high-quality coherent 3D scene-level asset generation is achievable from a single top-down image using a principled, training-free pipeline.

cs.CV↗

WALT: Web Agents that Learn Tools

Web agents promise to automate complex browser tasks, but current methods remain brittle -- relying on step-by-step UI interactions and heavy LLM reasoning that break under dynamic layouts and long horizons. Humans, by contrast, exploit website-provided functionality through high-level operations like search, filter, and sort. We introduce WALT (Web Agents that Learn Tools), a framework that reverse-engineers latent website functionality into reusable invocable tools. Rather than hypothesizing ad-hoc skills, WALT exposes robust implementations of automations already designed into websites -- spanning discovery (search, filter, sort), communication (post, comment, upvote), and content management (create, edit, delete). Tools abstract away low-level execution: instead of reasoning about how to click and type, agents simply call search(query) or create(listing). This shifts the computational burden from fragile step-by-step reasoning to reliable tool invocation. On VisualWebArena and WebArena, WALT achieves higher success with fewer steps and less LLM-dependent reasoning, establishing a robust and generalizable paradigm for browser automation.

cs.CV↗

SCUBA: Salesforce Computer Use Benchmark

We introduce SCUBA, a benchmark designed to evaluate computer-use agents on customer relationship management (CRM) workflows within the Salesforce platform. SCUBA contains 300 task instances derived from real user interviews, spanning three primary personas, platform administrators, sales representatives, and service agents. The tasks test a range of enterprise-critical abilities, including Enterprise Software UI navigation, data manipulation, workflow automation, information retrieval, and troubleshooting. To ensure realism, SCUBA operates in Salesforce sandbox environments with support for parallel execution and fine-grained evaluation metrics to capture milestone progress. We benchmark a diverse set of agents under both zero-shot and demonstration-augmented settings. We observed huge performance gaps in different agent design paradigms and gaps between the open-source model and the closed-source model. In the zero-shot setting, open-source model powered computer-use agents that have strong performance on related benchmarks like OSWorld only have less than 5\% success rate on SCUBA, while methods built on closed-source models can still have up to 39% task success rate. In the demonstration-augmented settings, task success rates can be improved to 50\% while simultaneously reducing time and costs by 13% and 16%, respectively. These findings highlight both the challenges of enterprise tasks automation and the promise of agentic solutions. By offering a realistic benchmark with interpretable evaluation, SCUBA aims to accelerate progress in building reliable computer-use agents for complex business software ecosystems.

cs.AI↗

JARVIS: A Neuro-Symbolic Commonsense Reasoning Framework for Conversational Embodied Agents

Building a conversational embodied agent to execute real-life tasks has been a long-standing yet quite challenging research goal, as it requires effective human-agent communication, multi-modal understanding, long-range sequential decision making, etc. Traditional symbolic methods have scaling and generalization issues, while end-to-end deep learning models suffer from data scarcity and high task complexity, and are often hard to explain. To benefit from both worlds, we propose JARVIS, a neuro-symbolic commonsense reasoning framework for modular, generalizable, and interpretable conversational embodied agents. First, it acquires symbolic representations by prompting large language models (LLMs) for language understanding and sub-goal planning, and by constructing semantic maps from visual observations. Then the symbolic module reasons for sub-goal planning and action generation based on task- and action-level common sense. Extensive experiments on the TEACh dataset validate the efficacy and efficiency of our JARVIS framework, which achieves state-of-the-art (SOTA) results on all three dialog-based embodied tasks, including Execution from Dialog History (EDH), Trajectory from Dialog (TfD), and Two-Agent Task Completion (TATC) (e.g., our method boosts the unseen Success Rate on EDH from 6.1\% to 15.8\%). Moreover, we systematically analyze the essential factors that affect the task performance and also demonstrate the superiority of our method in few-shot settings. Our JARVIS model ranks first in the Alexa Prize SimBot Public Benchmark Challenge.

cs.AI↗