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Jing Gu

Publications and source records attributed to Jing Gu.

At least 19 recordsLinked to original sources

Orion-Lite: Distilling LLM Reasoning into Efficient Vision-Only Driving Models

Leveraging the general world knowledge of Large Language Models (LLMs) holds significant promise for improving the ability of autonomous driving systems to handle rare and complex scenarios. While integrating LLMs into Vision-Language-Action (VLA) models has yielded state-of-the-art performance, their massive parameter counts pose severe challenges for latency-sensitive and energy-efficient deployment. Distilling LLM knowledge into a compact driving model offers a compelling solution to retain these reasoning capabilities while maintaining a manageable computational footprint. Although previous works have demonstrated the efficacy of distillation, these efforts have primarily focused on relatively simple scenarios and open-loop evaluations. Therefore, in this work, we investigate LLM distillation in more complex, interactive scenarios under closed-loop evaluation. We demonstrate that through a combination of latent feature distillation and ground-truth trajectory supervision, an efficient vision-only student model \textbf{Orion-Lite} can even surpass the performance of its massive VLA teacher, ORION. Setting a new state-of-the-art on the rigorous Bench2Drive benchmark, with a Driving Score of 80.6. Ultimately, this reveals that vision-only architectures still possess significant, untapped potential for high-performance reactive planning.

cs.CV

Revisiting Radar Perception With Spectral Point Clouds

Radar perception models are trained with different inputs, from range-Doppler spectra to sparse point clouds. Dense spectra are assumed to outperform sparse point clouds, yet they can vary considerably across sensors and configurations, which hinders transfer. In this paper, we provide alternatives for incorporating spectral information into radar point clouds and show that, point clouds need not underperform compared to spectra. We introduce the spectral point cloud paradigm, where point clouds are treated as sparse, compressed representations of the radar spectra, and argue that, when enriched with spectral information, they serve as strong candidates for a unified input representation that is more robust against sensor-specific differences. We develop an experimental framework that compares spectral point cloud (PC) models at varying densities against a dense range-Doppler (RD) benchmark, and report the density levels where the PC configurations meet the performance of the RD benchmark. Furthermore, we experiment with two basic spectral enrichment approaches, that inject additional target-relevant information into the point clouds. Contrary to the common belief that the dense RD approach is superior, we show that point clouds can do just as well, and can surpass the RD benchmark when enrichment is applied. Spectral point clouds can therefore serve as strong candidates for unified radar perception, paving the way for future radar foundation models.

cs.CV

Understanding Latent Diffusability via Fisher Geometry

Diffusion models often degrade in latent spaces, yet the formal causes remain poorly understood. We quantify latent-space diffusability via the rate of change of the Minimum Mean Squared Error (MMSE) along the diffusion trajectory. Our framework decomposes this MMSE rate into contributions from Fisher Information (FI) and Fisher Information Rate (FIR). We demonstrate that while global isometry ensures FI alignment, FIR is governed by the interplay between encoder and data geometries. Our analysis decouples diffusion degradation into four penalties: dimensional compression, tangential distortion, high-frequency encoder curvature, and intrinsic data curvature. We derive theoretical conditions for FIR preservation to ensure stable diffusability. Experiments across diverse autoencoding architectures demonstrate the implications of our theoretical bounds. We establish FI and FIR as a comprehensive analytical framework for understanding latent diffusability.

cs.LG

CirrusBench: Evaluating LLM-based Agents Beyond Correctness in Real-World Cloud Service Environments

The increasing agentic capabilities of Large Language Models (LLMs) have enabled their deployment in real-world applications, such as cloud services, where customer-assistant interactions exhibit high technical complexity and long-horizon dependencies, making robustness and resolution efficiency critical for customer satisfaction. However, existing benchmarks for LLM-based agents largely rely on synthetic environments that fail to capture the diversity and unpredictability of authentic customer inputs, often ignoring the resolution efficiency essential for real-world deployment. To bridge this gap, we introduce CirrusBench, a novel evaluation framework distinguished by its foundation in real-world data from authentic cloud service tickets. CirrusBench preserves the intricate multi-turn logical chains and realistic tool dependencies inherent to technical service environments. Moving beyond execution correctness, we introduce novel Customer-Centric metrics to define agent success, quantifying service quality through metrics such as the Normalized Efficiency Index and Multi-Turn Latency to explicitly measure resolution efficiency. Experiments utilizing our framework reveal that while state-of-the-art models demonstrate strong reasoning capabilities, they frequently struggle in complex, realistic multi-turn tasks and fail to meet the high-efficiency standards required for customer service, highlighting critical directions for the future development of LLM-based agents in practical technical service applications. CirrusBench evaluation framework is released at: https://github.com/CirrusAI

cs.LG

Isolation of photon-nuclear interaction backgrounds in the search for the chiral magnetic effect in relativistic heavy-ion collisions

The chiral magnetic effect (CME) in relativistic heavy-ion collisions originates from a chirality imbalance among quarks within metastable QCD vacuum domains and may be linked to $CP$ violation, which is believed to play a crucial role in the matter-antimatter asymmetry of the universe. Over the past two decades, extensive experimental efforts at RHIC and the LHC have been devoted to the search for evidence of the CME. Recent advances have greatly improved our understanding of background contributions that can mimic CME-like signals. In particular, analyses utilizing techniques designed to suppress flow-related backgrounds indicate that the CME signal at RHIC, if present, is small. To further investigate potential background sources, particularly those associated with strong electromagnetic fields, we estimate the contribution from coherent photon-nuclear interactions. These interactions are driven by intense electromagnetic fields produced in ultrarelativistic heavy-ion collisions, with cross sections that scale with the field strength. Notably, the polarization of the incident photons is aligned with the electric field, which is oriented along the impact parameter direction and perpendicular to the magnetic field. Consequently, such processes can generate charge-dependent correlations that mimic key features of the CME signal, yet originate from different physics mechanisms and are distinct from flow-induced backgrounds. In this study, we quantitatively assess the influence of these coherent photon-nuclear interactions on the precision measurement of the CME, aiming to improve the separation of the genuine CME signal from these background contributions.

hep-ph

Adapting Technical-Service LLM Agents with Latent Logic Augmentation, Robust Noise Reduction, and Hybrid Reward Modeling

Technical-service LLM agents are entering production workflows, where value depends on whether engineers adopt generated replies. Service tickets hide decision logic, contain noisy single-reference responses, and make reward evaluation costly, making standard post-training brittle. Existing post-training and LLM-as-a-Judge approaches improve grounding or feedback, but do not jointly model latent decision logic, response diversity, and reward cost. We address this gap by coupling latent logic augmentation, robust noise reduction, and hybrid reward modeling. The framework augments supervised fine-tuning data with Planning-Aware Trajectory Modeling and Reasoning Augmentation, builds dual-filtered Multiple Ground Truths, and trains the policy with a hybrid reward that combines a Reranker with an LLM-as-a-Judge. On real Cloud technical-service tasks, the adapted Qwen3-4B achieves the highest Multi-ECS (0.441), lower reward cost, and the highest production adoption rate (46.63%).

cs.LG

Self-Evolving 3D Scene Generation from a Single Image

Generating high-quality, textured 3D scenes from a single image remains a fundamental challenge in vision and graphics. Recent image-to-3D generators recover reasonable geometry from single views, but their object-centric training limits generalization to complex, large-scale scenes with faithful structure and texture. We present EvoScene, a self-evolving, training-free framework that progressively reconstructs complete 3D scenes from single images. The key idea is combining the complementary strengths of existing models: geometric reasoning from 3D generation models and visual knowledge from video generation models. Through three iterative stages--Spatial Prior Initialization, Visual-guided 3D Scene Mesh Generation, and Spatial-guided Novel View Generation--EvoScene alternates between 2D and 3D domains, gradually improving both structure and appearance. Experiments on diverse scenes demonstrate that EvoScene achieves superior geometric stability, view-consistent textures, and unseen-region completion compared to strong baselines, producing ready-to-use 3D meshes for practical applications.

cs.CV

WALT: Web Agents that Learn Tools

Web agents promise to automate complex browser tasks, but current methods remain brittle -- relying on step-by-step UI interactions and heavy LLM reasoning that break under dynamic layouts and long horizons. Humans, by contrast, exploit website-provided functionality through high-level operations like search, filter, and sort. We introduce WALT (Web Agents that Learn Tools), a framework that reverse-engineers latent website functionality into reusable invocable tools. Rather than hypothesizing ad-hoc skills, WALT exposes robust implementations of automations already designed into websites -- spanning discovery (search, filter, sort), communication (post, comment, upvote), and content management (create, edit, delete). Tools abstract away low-level execution: instead of reasoning about how to click and type, agents simply call search(query) or create(listing). This shifts the computational burden from fragile step-by-step reasoning to reliable tool invocation. On VisualWebArena and WebArena, WALT achieves higher success with fewer steps and less LLM-dependent reasoning, establishing a robust and generalizable paradigm for browser automation.

cs.CV

SCUBA: Salesforce Computer Use Benchmark

We introduce SCUBA, a benchmark designed to evaluate computer-use agents on customer relationship management (CRM) workflows within the Salesforce platform. SCUBA contains 300 task instances derived from real user interviews, spanning three primary personas, platform administrators, sales representatives, and service agents. The tasks test a range of enterprise-critical abilities, including Enterprise Software UI navigation, data manipulation, workflow automation, information retrieval, and troubleshooting. To ensure realism, SCUBA operates in Salesforce sandbox environments with support for parallel execution and fine-grained evaluation metrics to capture milestone progress. We benchmark a diverse set of agents under both zero-shot and demonstration-augmented settings. We observed huge performance gaps in different agent design paradigms and gaps between the open-source model and the closed-source model. In the zero-shot setting, open-source model powered computer-use agents that have strong performance on related benchmarks like OSWorld only have less than 5\% success rate on SCUBA, while methods built on closed-source models can still have up to 39% task success rate. In the demonstration-augmented settings, task success rates can be improved to 50\% while simultaneously reducing time and costs by 13% and 16%, respectively. These findings highlight both the challenges of enterprise tasks automation and the promise of agentic solutions. By offering a realistic benchmark with interpretable evaluation, SCUBA aims to accelerate progress in building reliable computer-use agents for complex business software ecosystems.

cs.AI

"PhyWorldBench": A Comprehensive Evaluation of Physical Realism in Text-to-Video Models

Video generation models have achieved remarkable progress in creating high-quality, photorealistic content. However, their ability to accurately simulate physical phenomena remains a critical and unresolved challenge. This paper presents PhyWorldBench, a comprehensive benchmark designed to evaluate video generation models based on their adherence to the laws of physics. The benchmark covers multiple levels of physical phenomena, ranging from fundamental principles such as object motion and energy conservation to more complex scenarios involving rigid body interactions and human or animal motion. Additionally, we introduce a novel Anti-Physics category, where prompts intentionally violate real-world physics, enabling the assessment of whether models can follow such instructions while maintaining logical consistency. Besides large-scale human evaluation, we also design a simple yet effective method that utilizes current multimodal large language models to evaluate physics realism in a zero-shot fashion. We evaluate 12 state-of-the-art text-to-video generation models, including five open-source and five proprietary models, with detailed comparison and analysis. Through systematic testing across 1050 curated prompts spanning fundamental, composite, and anti-physics scenarios, we identify pivotal challenges these models face in adhering to real-world physics. We further examine their performance under diverse physical phenomena and prompt types, and derive targeted recommendations for crafting prompts that enhance fidelity to physical principles.

cs.CV

Struct2D: A Perception-Guided Framework for Spatial Reasoning in MLLMs

Unlocking spatial reasoning in Multimodal Large Language Models (MLLMs) is crucial for enabling intelligent interaction with 3D environments. While prior efforts often rely on explicit 3D inputs or specialized model architectures, we ask: can MLLMs reason about 3D space using only structured 2D representations derived from perception? We introduce Struct2D, a perception-guided prompting framework that combines bird's-eye-view (BEV) images with object marks and object-centric metadata, optionally incorporating egocentric keyframes when needed. Using Struct2D, we conduct an in-depth zero-shot analysis of closed-source MLLMs (e.g., GPT-o3) and find that they exhibit surprisingly strong spatial reasoning abilities when provided with structured 2D inputs, effectively handling tasks such as relative direction estimation and route planning. Building on these insights, we construct Struct2D-Set, a large-scale instruction tuning dataset with 200K fine-grained QA pairs across eight spatial reasoning categories, generated automatically from 3D indoor scenes. We fine-tune an open-source MLLM (Qwen2.5VL) on Struct2D-Set, achieving competitive performance on multiple benchmarks, including 3D question answering, dense captioning, and object grounding. Our approach demonstrates that structured 2D inputs can effectively bridge perception and language reasoning in MLLMs-without requiring explicit 3D representations as input. We will release both our code and dataset to support future research.

cs.CV

Constructing a 3D Scene from a Single Image

Acquiring detailed 3D scenes typically demands costly equipment, multi-view data, or labor-intensive modeling. Therefore, a lightweight alternative, generating complex 3D scenes from a single top-down image, plays an essential role in real-world applications. While recent 3D generative models have achieved remarkable results at the object level, their extension to full-scene generation often leads to inconsistent geometry, layout hallucinations, and low-quality meshes. In this work, we introduce SceneFuse-3D, a training-free framework designed to synthesize coherent 3D scenes from a single top-down view. Our method is grounded in two principles: region-based generation to improve image-to-3D alignment and resolution, and spatial-aware 3D inpainting to ensure global scene coherence and high-quality geometry generation. Specifically, we decompose the input image into overlapping regions and generate each using a pretrained 3D object generator, followed by a masked rectified flow inpainting process that fills in missing geometry while maintaining structural continuity. This modular design allows us to overcome resolution bottlenecks and preserve spatial structure without requiring 3D supervision or fine-tuning. Extensive experiments across diverse scenes show that SceneFuse-3D outperforms state-of-the-art baselines, including Trellis, Hunyuan3D-2, TripoSG, and LGM, in terms of geometry quality, spatial coherence, and texture fidelity. Our results demonstrate that high-quality coherent 3D scene-level asset generation is achievable from a single top-down image using a principled, training-free pipeline.

cs.CV

Agile legged locomotion in reconfigurable modular robots

Legged machines are becoming increasingly agile and adaptive but they have so far lacked the morphological diversity of legged animals, which have been rearranged and reshaped to fill millions of niches. Unlike their biological counterparts, legged machines have largely converged over the past decade to canonical quadrupedal and bipedal architectures that cannot be easily reconfigured to meet new tasks or recover from injury. Here we introduce autonomous modular legs: agile yet minimal, single-degree-of-freedom jointed links that can learn complex dynamic behaviors and may be freely attached to form multilegged machines at the meter scale. This enables rapid repair, redesign, and recombination of highly-dynamic modular agents that move quickly and acrobatically (non-quasistatically) through unstructured environments. Because each module is itself a complete agent, the bodies that contain them can sustain deep structural damage that would completely disable other legged robots. We also show how to encode the vast space of possible body configurations into a compact latent design space that can be efficiently explored, revealing a wide diversity of novel legged forms.

cs.RO

Klein Model for Hyperbolic Neural Networks

Hyperbolic neural networks (HNNs) have been proved effective in modeling complex data structures. However, previous works mainly focused on the Poincar\'e ball model and the hyperboloid model as coordinate representations of the hyperbolic space, often neglecting the Klein model. Despite this, the Klein model offers its distinct advantages thanks to its straight-line geodesics, which facilitates the well-known Einstein midpoint construction, previously leveraged to accompany HNNs in other models. In this work, we introduce a framework for hyperbolic neural networks based on the Klein model. We provide detailed formulation for representing useful operations using the Klein model. We further study the Klein linear layer and prove that the "tangent space construction" of the scalar multiplication and parallel transport are exactly the Einstein scalar multiplication and the Einstein addition, analogous to the M\"obius operations used in the Poincar\'e ball model. We show numerically that the Klein HNN performs on par with the Poincar\'e ball model, providing a third option for HNN that works as a building block for more complicated architectures.

cs.LG

TemporalBench: Benchmarking Fine-grained Temporal Understanding for Multimodal Video Models

Understanding fine-grained temporal dynamics is crucial for multimodal video comprehension and generation. Due to the lack of fine-grained temporal annotations, existing video benchmarks mostly resemble static image benchmarks and are incompetent at evaluating models for temporal understanding. In this paper, we introduce TemporalBench, a new benchmark dedicated to evaluating fine-grained temporal understanding in videos. TemporalBench consists of ~10K video question-answer pairs, derived from ~2K high-quality human annotations detailing the temporal dynamics in video clips. As a result, our benchmark provides a unique testbed for evaluating various temporal understanding and reasoning abilities such as action frequency, motion magnitude, event order, etc. Moreover, it enables evaluations on various tasks like both video question answering and captioning, both short and long video understanding, as well as different models such as multimodal video embedding models and text generation models. Results show that state-of-the-art models like GPT-4o achieve only 38.5% question answering accuracy on TemporalBench, demonstrating a significant gap (~30%) between humans and AI in temporal understanding. Furthermore, we notice a critical pitfall for multi-choice QA where LLMs can detect the subtle changes in negative captions and find a centralized description as a cue for its prediction, where we propose Multiple Binary Accuracy (MBA) to correct such bias. We hope that TemporalBench can foster research on improving models' temporal reasoning capabilities. Both dataset and evaluation code will be made available.

cs.CV

EditRoom: LLM-parameterized Graph Diffusion for Composable 3D Room Layout Editing

Given the steep learning curve of professional 3D software and the time-consuming process of managing large 3D assets, language-guided 3D scene editing has significant potential in fields such as virtual reality, augmented reality, and gaming. However, recent approaches to language-guided 3D scene editing either require manual interventions or focus only on appearance modifications without supporting comprehensive scene layout changes. In response, we propose EditRoom, a unified framework capable of executing a variety of layout edits through natural language commands, without requiring manual intervention. Specifically, EditRoom leverages Large Language Models (LLMs) for command planning and generates target scenes using a diffusion-based method, enabling six types of edits: rotate, translate, scale, replace, add, and remove. To address the lack of data for language-guided 3D scene editing, we have developed an automatic pipeline to augment existing 3D scene synthesis datasets and introduced EditRoom-DB, a large-scale dataset with 83k editing pairs, for training and evaluation. Our experiments demonstrate that our approach consistently outperforms other baselines across all metrics, indicating higher accuracy and coherence in language-guided scene layout editing.

cs.GR

LLMs Assist NLP Researchers: Critique Paper (Meta-)Reviewing

This work is motivated by two key trends. On one hand, large language models (LLMs) have shown remarkable versatility in various generative tasks such as writing, drawing, and question answering, significantly reducing the time required for many routine tasks. On the other hand, researchers, whose work is not only time-consuming but also highly expertise-demanding, face increasing challenges as they have to spend more time reading, writing, and reviewing papers. This raises the question: how can LLMs potentially assist researchers in alleviating their heavy workload? This study focuses on the topic of LLMs assist NLP Researchers, particularly examining the effectiveness of LLM in assisting paper (meta-)reviewing and its recognizability. To address this, we constructed the ReviewCritique dataset, which includes two types of information: (i) NLP papers (initial submissions rather than camera-ready) with both human-written and LLM-generated reviews, and (ii) each review comes with "deficiency" labels and corresponding explanations for individual segments, annotated by experts. Using ReviewCritique, this study explores two threads of research questions: (i) "LLMs as Reviewers", how do reviews generated by LLMs compare with those written by humans in terms of quality and distinguishability? (ii) "LLMs as Metareviewers", how effectively can LLMs identify potential issues, such as Deficient or unprofessional review segments, within individual paper reviews? To our knowledge, this is the first work to provide such a comprehensive analysis.

cs.CL

VIA: Unified Spatiotemporal Video Adaptation Framework for Global and Local Video Editing

Video editing serves as a fundamental pillar of digital media, spanning applications in entertainment, education, and professional communication. However, previous methods often overlook the necessity of comprehensively understanding both global and local contexts, leading to inaccurate and inconsistent edits in the spatiotemporal dimension, especially for long videos. In this paper, we introduce VIA, a unified spatiotemporal Video Adaptation framework for global and local video editing, pushing the limits of consistently editing minute-long videos. First, to ensure local consistency within individual frames, we designed test-time editing adaptation to adapt a pre-trained image editing model for improving consistency between potential editing directions and the text instruction, and adapts masked latent variables for precise local control. Furthermore, to maintain global consistency over the video sequence, we introduce spatiotemporal adaptation that recursively gather consistent attention variables in key frames and strategically applies them across the whole sequence to realize the editing effects. Extensive experiments demonstrate that, compared to baseline methods, our VIA approach produces edits that are more faithful to the source videos, more coherent in the spatiotemporal context, and more precise in local control. More importantly, we show that VIA can achieve consistent long video editing in minutes, unlocking the potential for advanced video editing tasks over long video sequences.

cs.CV