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Jing Shi

Publications and source records attributed to Jing Shi.

At least 19 recordsLinked to original sources

SupGRPO: Enhancing GRPO with Matching-based Online SFT for Text Spotting

Text spotting requires both accurate text recognition and precise spatial localization. Current specialised spotters excel at predicting tight bounding boxes in natural scenes, but falter on complex or artistic text, whereas multimodal large language models (MLLMs) possess strong recognition capabilities yet remain weak at localisation. To equip the text spotter with general and powerful recognition capabilities and to maximize its localization ability, we explore two MLLM-based fine-tuning methods: Supervised Fine-Tuning (SFT) and reinforcement learning fine-tuning based on Group Relative Policy Optimisation (GRPO). An interesting finding is that SFT is less effective than GRPO at enhancing recognition, while GRPO is less effective than SFT at enhancing detection. To compensate for each other's shortcomings, we introduce a joint training strategy, SupGRPO, which simultaneously optimizes the model using both SFT and GRPO. SupGRPO employs the specially designed reward functions and develops a matching-based online SFT applied solely to coordinate tokens. It both mitigates the reward sparsity problem of GRPO and avoids the instance order dependency problem of SFT. To evaluate particularly challenging cases, we curate ATS, a dataset for artistic text spotting. Experiments demonstrate that SupGRPO improves both text recognition and detection, and attains superior performance. Our code and dataset will be released at https://github.com/Psycho-9/SupGRPO.

cs.CV

VeriPhy: Agentic Physical Reasoning for World Model Evaluation and Refinement

Visual fluency in generated video does not imply physical reliability, and a scalar quality score alone is incapable of indicating the obligation a clip violates or the moment it fails. We present VeriPhy, an auditable physical-verification system in which a text-only planner compiles the prompt into typed physical obligations and a statically validated execution plan before any frame is observed. During execution, observations gate and scope only declared calls to frozen low-level experts (e.g., segmentation and tracking, counting, eleven typed physical measurements over the resulting tracks, depth, OCR, and audio-event detection). Each action returns a provenance-carrying evidence record whose payload, when usable, is either a typed measurement or an explicitly tagged learned state. Typed resolvers and fixed composition map usable records to a three-valued state (supported, contradicted, or unknown, surfaced as plausible, implausible, or abstain) with full provenance, so that every verdict is traceable to the evidence that produced it. We anchor evaluation in a 1,500-clip corpus of human-annotated flaw records that localize real generation failures in prompt reference, space, and time. On a 149-clip core carrying 304 such records, VeriPhy accounts for 228, against 164 for a published question-decomposition evaluator given the same clips and the same claims. Recall alone does not separate it from prompting the same backbone monolithically, which reaches 222; what separates them is that each decision retains its evidence record and provenance, making the traces auditable one verdict at a time and usable as the interface through which a critic verdict could be written back into generation.

cs.CV

Beyond Atomic Layouts: Compositional Design Understanding with Vision-Language Models

Layout understanding, or the interpretation of element organization, is essential for document analysis, user interface (UI) creation, and graphic design. While recent vision-language models (VLMs) excel at interpreting atomic layouts composed of independent elements, they struggle with compositional layouts that require reasoning over visually entangled elements within hierarchical multi-layer structures. In this paper, we introduce a new task, compositional layout understanding, and present CoDeLayout, a VQA dataset of ~20K real-world multi-layer layouts annotated with compositional element pairs and design intent. Through empirical analysis on CoDeLayout, we identify two key challenges for existing VLMs: semantic drift between textual metadata and visual content, and structural ambiguity in hierarchical inter-element relationships. To address these challenges, we propose MASON, a post-training paradigm that integrates multimodal alignment (MA) and structural perception (SP). MA enhances element interpretation by grounding metadata-defined elements to their visual counterparts, mitigating semantic drift, while SP models layer-aware inter-element spatial relationships to improve hierarchical understanding and reduce structural ambiguity. Experiments reveal substantial gaps in existing VLMs: even the strongest baseline, GPT-o3, achieves only 79.68% accuracy, whereas Qwen2.5-VL 7B with MASON reaches 91.66%. Notably, MASON surpasses full-data Direct Finetune using only 30% of the training data and scales better with additional data.

cs.CV

Thinking with Anchors: Grounded and Efficient Document Reasoning

Existing document understanding benchmarks have largely focused on locating page elements, yet real-world document intelligence requires models to reason jointly about region semantics, spatial relations, and visual structure. We present ADOPD 2026, a reasoning-oriented extension of ADOPD that turns page decomposition into spatially grounded document understanding. ADOPD 2026 enriches page anchors inherited from ADOPD 2024 dataset with human-cleaned captions, semantic tags, and generated chain-of-thought (CoT) traces grounded to document regions. Instead of treating boxes, masks, and tags as independent supervision signals, we cast text blocks, visual entities, semantic labels, bounding boxes, and polygon masks as a shared vocabulary of visual anchors. This representation supports three connected capabilities. First, region-level semantic tagging asks models to identify document element types from both page context and local appearance, revealing long-tail semantic failures that standard layout benchmarks often hide. Second, unified vision-language grounding generates text regions and visual entities together with coordinates or polygonal outlines, transforming detection and segmentation outputs into structured anchors that can be reused by downstream reasoning systems. Third, current state-of-the-art models still struggle with dense counting tasks evaluated on DocCount, a benchmark derived from ADOPD 2026, highlighting the need for the Thinking-with-Anchors pipeline in document semantic understanding. By connecting page decomposition to verifiable visual-anchor reasoning, ADOPD 2026 provides a task framework that moves document understanding beyond localization toward anchor-grounded document intelligence.

cs.CV

Chimera: Designing and Chinchilla-Scaling Hybrid Visual Diffusion Transformers

Visual generation increasingly requires high-resolution images, long videos, and multimodal context, making the quadratic cost of full attention prohibitive. We introduce Chimera, a hybrid visual diffusion backbone with a principled scaling recipe. Chimera processes text, image, and video tokens in one raster-ordered stream without positional embeddings. It combines Kimi Delta Attention (KDA) for long-context state tracking with O(N) complexity, interleaved Multi-head Latent Attention (MLA) for direct global interaction, and modality-aware short convolutions for local spatiotemporal context. Sparse Mixture-of-Experts (MoE) layers expand capacity while controlling activated compute. To scale this heterogeneous architecture, we introduce HeteroP, a module-wise scheme that transfers hyperparameters across width and depth according to each tensor's functional fan-in and model depth. HeteroP yields a consistently tuned family used to fit Chinchilla-style compute-optimal laws for activated model size, training-token count, and image-video data ratio. Guided by these laws, we train an 11B-parameter Chimera with 2B activated parameters. Experiments show three results. First, measured by pretraining diffusion loss, the dense backbone is 1.7x as compute-efficient as a matched full-attention Wan-2.1 2B baseline, while the complete system reaches 7.3x. Second, without length-specific fine-tuning, Chimera extrapolates zero-shot from 5-second training clips to 30-second videos, with only 6.5% FID degradation in the last five seconds. Third, the fitted laws show that compute-optimal image pretraining divides compute nearly evenly between activated model size and training-token count, whereas video pretraining modestly favors model size at higher budgets. These results establish a foundation for designing and scaling efficient long-context diffusion architectures.

cs.CV

From RLVR to RLSVR: Task Transformation Induces Self-Verifiable Rewards for Open-Ended LLM Self-Improvement

Reinforcement Learning with Verifiable Rewards (RLVR) has driven recent progress in reasoning-oriented large language models (LLMs) by enabling large-scale optimization. However, its applicability remains largely limited to domains such as mathematics and coding, where correctness can be deterministically verifiable. Open-ended tasks instead often rely on human preferences, reward models, or LLM-based judges, introducing evaluation bias, judge capability bottlenecks, and additional inference costs. Drawing on the principle of self-supervised learning, which constructs pretext tasks to derive supervision from the data itself, we propose Reinforcement Learning with Self-Verifiable Rewards (RLSVR), a task-transformation-based training paradigm for extending RLVR to open-ended tasks. RLSVR transforms open-ended tasks into verifiable proxy environments whose internal rules and interaction outcomes automatically generate reward signals. We instantiate RLSVR with SpyRL, a Self-PlaY Reinforcement Learning method inspired by social deduction game Who Is the Spy?. Agents receive asymmetric information, complete the same target task, and vote to identify a designated spy. Because the spy identity is predetermined, voting outcomes provide fully verifiable rewards, while successful identification remains closely related to output quality. Experiments on text summarization, creative writing, and mathematical reasoning show that SpyRL outperforms existing self-improvement methods on non-verifiable tasks and yields consistent gains on verifiable reasoning tasks. These results demonstrate that task transformation can extend scalable RLVR-based self-improvement beyond inherently verifiable domains. Models and code have been released at https://github.com/wangqinsi1/RLSVR/tree/SpyRL.

cs.AI

FLARE: Diffusion for Hybrid Language Model

Autoregressive (AR) large language models (LLMs) have achieved broad practical success, but sequential decoding remains a key bottleneck for low-latency deployment. Recent efficient-inference work has progressed along two axes: reducing the cost of each model invocation through efficient architectures, and reducing serial decoding steps through parallel generation. Hybrid attention backbones address the former, while diffusion language models (dLLMs) pursue the latter via iterative parallel denoising. Combining these advantages remains challenging: AR-to-dLLM conversion often fails to preserve seed-checkpoint capability, and hybrid-attention recurrent states and masking constraints make diffusion training and serving nontrivial. We present FLARE, a systematic conversion framework for hybrid-attention LLMs. Our analysis identifies transfer data quality as the primary determinant of capability preservation, outweighing loss formulation and attention-mask design. The resulting framework combines a token-equal AR-and-diffusion objective, hardware-aware kernels, and unified inference, enabling one checkpoint to support both AR-style verified decoding and diffusion-style parallel denoising. Starting from strong AR checkpoints with limited post-training data, FLARE is competitive with leading open-source dLLMs across model scales and delivers consistent throughput gains over open-source dLLM baselines in single-GPU concurrent serving. Our results further suggest that practical dLLMs are limited not only by decoding algorithms, but also by transfer data quality and the training inefficiency of current block-diffusion objectives, motivating joint design of data, objectives, architectures, and inference systems.

cs.LG

QDSP: An Interpretable Structured Learning Framework for Predicting Death or Cerebral Palsy in Very Low Birth Weight Infants

Very low birth weight infants (VLBWI) are at high risk of mortality and severe neurodevelopmental impairment, including cerebral palsy, yet reliable discharge-time prognostic stratification remains challenging in high-dimensional and data-limited clinical settings. To address this problem, we propose QDSP, an interpretable structured learning framework that integrates Quota-guided Subspace Sampling (QSS) and Differentiable-decision-guided Structure Perception (DSP). The QSS module constructs stability-aware and low-redundancy feature subspaces through bootstrap-based feature consistency estimation, whereas the DSP module employs differentiable soft oblique decision structures to model nonlinear clinical interactions while preserving traceable decision evidence. The proposed framework was evaluated on a real-world VLBWI cohort comprising 51 infants and further validated on three public medical tabular datasets. On the primary cohort, QDSP achieved an accuracy of 0.9200 and an AUC of 0.9714, outperforming representative machine learning and deep tabular learning baselines, including XGBoost, TabNet, and TabPFN. Across external datasets, QDSP maintained competitive discrimination and calibration under varying sample sizes and clinical distributions. In addition, SHAP-based analyses and differentiable decision-path tracing identified clinically relevant predictors, including cystic periventricular leukomalacia (cPVL) and birth weight, consistent with established neonatal pathophysiological evidence. These results suggest that QDSP provides an interpretable and robust framework for discharge-time risk stratification in VLBWI and may support early individualized clinical decision-making in neonatal intensive care settings.

cs.LG

DocArena: Turning Raw Documents into Controllable Training Environments for Document Search Agents

Recent methods train search agents via reinforcement learning from (question, answer, evidence) tuples without requiring expert trajectories. The tuples serve as the training environment, and whose properties directly shape what search strategies and generalization abilities the agent can develop. While prior works have made encouraging progress in improving training data quality, existing environments remain predominantly text-based and existing approaches can struggle to construct training environments that are controllable, scalable, and account for multimodal data. Given this, we propose DocArena, a fully automated data curation pipeline building on the practical need for multimodal document search and question-answering. It transforms raw document collections into training environments for search agents without any human annotation. The pipeline first structures and indexes documents through MLLM-based visual perception, then profiles and leverage the cross-page information distribution to construct reasoning-intensive QA pairs, as well as performs cascaded quality assurance operations via MLLM. We introduce DocArena-79K with QA pairs from 8,336 documents spanning 16 domains and 49 languages. We further design a Doc-Search agent infrastructure that decouples visual perception from the policy model, allowing text-based LLMs to serve as the reasoning backbone for multimodal document retrieval and QA. Under a unified evaluation framework where only the policy model differs, experiments on six multimodal document scenarios and seven text-based QA benchmarks show that agents trained on DocArena data achieve the best performance on both retrieval accuracy and QA quality. Further analysis on agent search behaviors confirms the effectiveness and controllability of the constructed training environment.

cs.CV

CausaLab: A Scalable Environment for Interactive Causal Discovery Toward AI Scientists

We introduce CausaLab, a scalable environment for evaluating interactive causal discovery by LLM agents. Unlike prior evaluations, CausaLab evaluates both whether an agent can solve a problem using causal evidence and whether its answer is grounded in a faithful recovered causal mechanism. Each episode places an agent in a synthetic laboratory: it receives prior measurement records, intervenes on a manipulator crystal, and predicts the resonance frequency of a held-out reactor crystal governed by the same mechanism. The hidden data-generating process is a randomly sampled structural causal model (SCM), so success requires recovering both a causal graph and structural equations rather than recalling prior knowledge. Experiments show a persistent gap between prediction and mechanism recovery: in the purely observational 6-node setting, GPT-5.2-high reaches 92% task accuracy but only 0.471 all-edge $F_1$. Mixed observation-intervention strategies improve structural fidelity, while pure intervention remains difficult even for strong agents. We identify premature stopping as a major weakness and show that consistency verification mitigates it. CausaLab therefore separates predictive success from causal understanding and exposes current LLM agents' limits as experimental causal reasoners.

cs.AI

MotiMotion: Motion-Controlled Video Generation with Visual Reasoning

Current motion-controlled image-to-video generation models rigidly follow user-provided trajectories that are often sparse, imprecise, and causally incomplete. Such reliance often yields unnatural or implausible outcomes, especially by missing secondary causal consequences. To address this, we introduce MotiMotion, a novel framework that reformulates motion control as a reasoning-then-generation problem. To encourage causally grounded and commonsense-consistent interactions, we leverage a training-free vision-language reasoner to refine image-space coordinates of primary trajectories and to hallucinate plausible secondary motions. To further improve motion naturalness, we propose a confidence-aware control scheme that modulates guidance strength, enabling the model to closely follow high-confidence plans while correcting artifacts under low-confidence inputs with its internal generative priors. To support systematic evaluation, we curate a new image-to-video benchmark, MotiBench, consisting of interaction-centric scenes where new events are triggered by motion. Both VLM-based evaluation and a human study on MotiBench demonstrate that MotiMotion produces videos with more plausible object behaviors and interaction, and is preferred over existing approaches.

cs.CV

Stepwise Credit Assignment for GRPO on Flow-Matching Models

Flow-GRPO successfully applies reinforcement learning to flow models, but uses uniform credit assignment across all steps. This ignores the temporal structure of diffusion generation: early steps determine composition and content (low-frequency structure), while late steps resolve details and textures (high-frequency details). Moreover, assigning uniform credit based solely on the final image can inadvertently reward suboptimal intermediate steps, especially when errors are corrected later in the diffusion trajectory. We propose Stepwise-Flow-GRPO, which assigns credit based on each step's reward improvement. By leveraging Tweedie's formula to obtain intermediate reward estimates and introducing gain-based advantages, our method achieves superior sample efficiency and faster convergence. We also introduce a DDIM-inspired SDE that improves reward quality while preserving stochasticity for policy gradients.

cs.LG

Seeing Through Words: Controlling Visual Retrieval Quality with Language Models

Text-to-image retrieval is a fundamental task in vision-language learning, yet in real-world scenarios it is often challenged by short and underspecified user queries. Such queries are typically only one or two words long, rendering them semantically ambiguous, prone to collisions across diverse visual interpretations, and lacking explicit control over the quality of retrieved images. To address these issues, we propose a new paradigm of quality-controllable retrieval, which enriches short queries with contextual details while incorporating explicit notions of image quality. Our key idea is to leverage a generative language model as a query completion function, extending underspecified queries into descriptive forms that capture fine-grained visual attributes such as pose, scene, and aesthetics. We introduce a general framework that conditions query completion on discretized quality levels, derived from relevance and aesthetic scoring models, so that query enrichment is not only semantically meaningful but also quality-aware. The resulting system provides three key advantages: 1) flexibility, it is compatible with any pretrained vision-language model (VLMs) without modification; 2) transparency, enriched queries are explicitly interpretable by users; and 3) controllability, enabling retrieval results to be steered toward user-preferred quality levels. Extensive experiments demonstrate that our proposed approach significantly improves retrieval results and provides effective quality control, bridging the gap between the expressive capacity of modern VLMs and the underspecified nature of short user queries. Our code is available at https://github.com/Jianglin954/QCQC.

cs.CV

RetouchIQ: MLLM Agents for Instruction-Based Image Retouching with Generalist Reward

Recent advances in multimodal large language models (MLLMs) have shown great potential for extending vision-language reasoning to professional tool-based image editing, enabling intuitive and creative editing. A promising direction is to use reinforcement learning (RL) to enable MLLMs to reason about and execute optimal tool-use plans within professional image-editing software. However, training remains challenging due to the lack of reliable, verifiable reward signals that can reflect the inherently subjective nature of creative editing. In this work, we introduce RetouchIQ, a framework that performs instruction-based executable image editing through MLLM agents guided by a generalist reward model. RetouchIQ interprets user-specified editing intentions and generates corresponding, executable image adjustments, bridging high-level aesthetic goals with precise parameter control. To move beyond conventional, rule-based rewards that compute similarity against a fixed reference image using handcrafted metrics, we propose a generalist reward model, an RL fine-tuned MLLM that evaluates edited results through a set of generated metrics on a case-by-case basis. Then, the reward model provides scalar feedback through multimodal reasoning, enabling reinforcement learning with high-quality, instruction-consistent gradients. We curate an extended dataset with 190k instruction-reasoning pairs and establish a new benchmark for instruction-based image editing. Experiments show that RetouchIQ substantially improves both semantic consistency and perceptual quality over previous MLLM-based and diffusion-based editing systems. Our findings demonstrate the potential of generalist reward-driven MLLM agents as flexible, explainable, and executable assistants for professional image editing.

cs.CV

More Than the Final Answer: Improving Visual Extraction and Logical Consistency in Vision-Language Models

Reinforcement learning from verifiable rewards (RLVR) has recently been extended from text-only LLMs to vision-language models (VLMs) to elicit long-chain multimodal reasoning. However, RLVR-trained VLMs still exhibit two persistent failure modes: inaccurate visual extraction (missing or hallucinating details) and logically inconsistent chains-of-thought, largely because verifiable signals supervise only the final answer. We propose PeRL-VL (Perception and Reasoning Learning for Vision-Language Models), a decoupled framework that separately improves visual perception and textual reasoning on top of RLVR. For perception, PeRL-VL introduces a VLM-based description reward that scores the model's self-generated image descriptions for faithfulness and sufficiency. For reasoning, PeRL-VL adds a text-only Reasoning SFT stage on logic-rich chain-of-thought data, enhancing coherence and logical consistency independently of vision. Across diverse multimodal benchmarks, PeRL-VL improves average Pass@1 accuracy from 63.3% (base Qwen2.5-VL-7B) to 68.8%, outperforming standard RLVR, text-only reasoning SFT, and naive multimodal distillation from GPT-4o.

cs.CV

Relational Visual Similarity

Humans do not just see attribute similarity -- we also see relational similarity. An apple is like a peach because both are reddish fruit, but the Earth is also like a peach: its crust, mantle, and core correspond to the peach's skin, flesh, and pit. This ability to perceive and recognize relational similarity, is arguable by cognitive scientist to be what distinguishes humans from other species. Yet, all widely used visual similarity metrics today (e.g., LPIPS, CLIP, DINO) focus solely on perceptual attribute similarity and fail to capture the rich, often surprising relational similarities that humans perceive. How can we go beyond the visible content of an image to capture its relational properties? How can we bring images with the same relational logic closer together in representation space? To answer these questions, we first formulate relational image similarity as a measurable problem: two images are relationally similar when their internal relations or functions among visual elements correspond, even if their visual attributes differ. We then curate 114k image-caption dataset in which the captions are anonymized -- describing the underlying relational logic of the scene rather than its surface content. Using this dataset, we finetune a Vision-Language model to measure the relational similarity between images. This model serves as the first step toward connecting images by their underlying relational structure rather than their visible appearance. Our study shows that while relational similarity has a lot of real-world applications, existing image similarity models fail to capture it -- revealing a critical gap in visual computing.

cs.CV

Learning Thermoelectric Transport from Crystal Structures via Multiscale Graph Neural Network

Graph neural networks (GNNs) are designed to extract latent patterns from graph-structured data, making them particularly well suited for crystal representation learning. Here, we propose a GNN model tailored for estimating electronic transport coefficients in inorganic thermoelectric crystals. The model encodes crystal structures and physicochemical properties in a multiscale manner, encompassing global, atomic, bond, and angular levels. It achieves state-of-the-art performance on benchmark datasets with remarkable extrapolative capability. By combining the proposed GNN with \textit{ab initio} calculations, we successfully identify compounds exhibiting outstanding electronic transport properties and further perform interpretability analyses from both global and atomic perspectives, tracing the origins of their distinct transport behaviors. Interestingly, the decision process of the model naturally reveals underlying physical patterns, offering new insights into computer-assisted materials design.

cond-mat.mtrl-sci

VividCam: Learning Unconventional Camera Motions from Virtual Synthetic Videos

Although recent text-to-video generative models are getting more capable of following external camera controls, imposed by either text descriptions or camera trajectories, they still struggle to generalize to unconventional camera motions, which is crucial in creating truly original and artistic videos. The challenge lies in the difficulty of finding sufficient training videos with the intended uncommon camera motions. To address this challenge, we propose VividCam, a training paradigm that enables diffusion models to learn complex camera motions from synthetic videos, releasing the reliance on collecting realistic training videos. VividCam incorporates multiple disentanglement strategies that isolates camera motion learning from synthetic appearance artifacts, ensuring more robust motion representation and mitigating domain shift. We demonstrate that our design synthesizes a wide range of precisely controlled and complex camera motions using surprisingly simple synthetic data. Notably, this synthetic data often consists of basic geometries within a low-poly 3D scene and can be efficiently rendered by engines like Unity. Our video results can be found in https://wuqiuche.github.io/VividCamDemoPage/ .

cs.CV