Searcharxiv⌕ Search

arXiv subjects

Jingbo Shang

Publications and source records attributed to Jingbo Shang.

At least 37 records · Page 2Linked to original sources

F-GRPO: Factorized Group-Relative Policy Optimization for Unified Candidate Generation and Ranking

Traditional retrieval pipelines optimize utility through stages of candidate retrieval and reranking, where ranking operates over a predefined candidate set. Large Language Models (LLMs) broaden this into a generative process: given a candidate pool, an LLM can generate a subset and order it within a single autoregressive pass. However, this flexibility introduces a new optimization challenge: the model must search a combinatorial output space while receiving utility feedback only after the full ranked list is generated. Because this feedback is defined over the completed sequence, it cannot distinguish whether a poor result arises from failing to generate a relevant subset or from failing to rank that subset correctly. This credit assignment gap makes end-to-end optimization unstable and sample-inefficient. Existing systems often address this by separating candidate generation from ranking. However, such decoupling remains misaligned with downstream utility because ranking is limited by the candidate set it receives. To bridge this gap, we propose a unified framework that performs both within a single autoregressive rollout and optimizes them end-to-end via factorized group-relative policy optimization (F-GRPO). Our framework factorizes the policy into candidate generation and ranking while sharing a single LLM backbone, and jointly trains them with an order-invariant coverage reward and a position-aware utility reward. To address the resulting phase-specific credit assignment problem, we use separate group-relative advantages for generation and ranking within a two-phase sequence-level objective. Across sequential recommendation and multi-hop question answering benchmarks, F-GRPO improves top-ranked performance over GRPO and decoupled baselines, outperforms supervised alternatives, and remains competitive with strong zero-shot rerankers, with no architectural changes at inference time.

cs.LG↗

Learning with Rare Success but Rich Feedback via Reflection-Enhanced Self-Distillation

Enabling Large Language Models (LLMs) to continuously improve from environmental interactions is a central challenge in post-training. While on-policy self-distillation offers a promising paradigm, existing methods predominantly treat environmental feedback as a passive conditioning signal. Consequently, they heavily rely on successful demonstrations and struggle to learn in rare-success regimes. To bridge this gap, we introduce Reflection-Enhanced Self-Distillation (RESD), a framework that transforms raw failure feedback into an active source of corrective supervision. Instead of passively appending feedback, RESD interprets failed trajectories by generating retrospective reflections to diagnose local errors, and curates a persistent global playbook to preserve reusable lessons across training steps. The enriched context enables the self-teacher to provide actionable token-level supervision even in the absence of successful rollouts. Empirical evaluations on multiple continual learning tasks demonstrate that RESD substantially outperforms standard self-distillation baselines. Furthermore, RESD achieves significantly faster early-stage improvement than GRPO with $8\times$ samples using only a single rollout per prompt, highlighting its superior interaction efficiency.

cs.LG↗

MASS-DPO: Multi-negative Active Sample Selection for Direct Policy Optimization

Multi-negative preference optimization under the Plackett--Luce (PL) model extends Direct Preference Optimization (DPO) by leveraging comparative signals across one preferred and multiple rejected responses. However, optimizing over large negative pools is costly, and many candidates contribute redundant gradients due to their similar effects on policy updates. We introduce MASS-DPO, a multi-negative active sample selection method that derives a PL-specific Fisher-information objective for selecting compact, informative negative subsets within each prompt. The resulting log-determinant objective selects negatives that contribute complementary information for policy updates, yielding compact subsets that retain the full pool's information while reducing redundancy. In practice, this favors negatives whose gradients cover different update directions, reducing redundant signal from near-duplicate candidates while preserving the most useful training information. Across four benchmarks spanning recommendation and multiple-choice QA and three model families, MASS-DPO consistently exceeds or matches existing methods in accuracy, improves Recall/NDCG and margin-based optimization dynamics, and delivers stronger alignment with substantially fewer negatives.

cs.LG↗

OLIVIA: Online Learning via Inference-time Action Adaptation for Decision Making in LLM ReAct Agents

Large language model agents interleave reasoning, action selection, and observation to solve sequential decision-making tasks. In deployed settings where agents repeatedly handle related multi-step tasks, small action-selection errors can accumulate into wasted tool calls, latency, and reduced reliability. Despite this need for deployment-time improvement, existing inference-time adaptation methods for LLM agents mainly rely on prompting or retrieval, which influence behavior indirectly through context manipulation. For ReAct-style agents, such approaches do not expose an explicit decision layer that can score candidate actions, represent uncertainty, or be updated online from action-level feedback. As a result, they provide limited support for trackable, fine-grained, and uncertainty-aware adaptation during deployment. We propose OLIVIA, an inference-time action adaptation framework for ReAct-style agents. OLIVIA models the LLM's final action-selection layer as a contextual linear bandit over candidate actions, with frozen hidden states as decision contexts. This choice is particularly suitable for deployment because it adapts behavior directly at the action-selection interface, preserves the underlying reasoning process, and provides explicit uncertainty estimates and lightweight online updates from action-level feedback. With upper-confidence-bound exploration, OLIVIA improves the policy sample-efficiently with minimal computational overhead. We instantiate OLIVIA on four benchmarks and show that it consistently improves task performance over static ReAct and prompt-based inference-time baselines. Our results suggest that explicit online decision layers provide an effective alternative to purely prompt- or retrieval-based adaptation for LLM agents during deployment.

cs.AI↗

Skill-R1: Agent Skill Evolution via Reinforcement Learning

Agentic large language models often rely on skills, reusable natural language procedures that guide planning, action, and tool use. In practice, skills are typically improved through prompt engineering or by aligning the task LLM itself, which is costly, model-specific, and often infeasible for closed-source models. Skill optimization is not a one-step problem but a recurrent process with two coupled levels of credit assignment: a useful skill must improve rollout quality under current conditioning, while a useful revision must turn observed outcomes into a better skill for the next round. We propose Skill-R1, a reinforcement learning framework for instance-level recurrent skill optimization from verifiable rewards. Rather than updating the task LLM, Skill-R1 trains a lightweight skill generator that conditions on the task context, prior rollouts, and their verified outcomes to produce skills that steer a frozen task LLM. This preserves black-box compatibility with both open- and closed-source models while making adaptation substantially cheaper than model-level updates. Skill-R1 proceeds over multiple generations: at each step, the current skill induces rollouts whose verified outcomes are fed back to produce the next revision. To optimize this recurrent process, we introduce a bi-level group-relative policy optimization objective combining intra-generation and inter-generation advantages. The intra-generation term compares rollouts under shared skill conditioning, while the inter-generation term rewards revisions that improve behavior across successive generations. Together, these provide a principled objective for directional skill evolution rather than one-shot self-refinement. Empirically, Skill-R1 achieves consistent gains over no-skill baselines and standard GRPO across benchmarks with verifiable rewards, with particularly strong improvements on complex, multi-step tasks.

cs.LG↗

CocoaBench: Evaluating Unified Digital Agents in the Wild

LLM agents now perform strongly in software engineering, deep research, GUI automation, and various other applications, while recent agent scaffolds and models are increasingly integrating these capabilities into unified systems. Yet, most evaluations still test these capabilities in isolation, which leaves a gap for more diverse use cases that require agents to combine different capabilities. We introduce CocoaBench, a benchmark for unified digital agents built from human-designed, long-horizon tasks that require flexible composition of vision, search, and coding. Tasks are specified only by an instruction and an automatic evaluation function over the final output, enabling reliable and scalable evaluation across diverse agent infrastructures. We also present CocoaAgent, a lightweight shared scaffold for controlled comparison across model backbones. Experiments show that current agents remain far from reliable on CocoaBench, with the best evaluated system achieving only 45.1% success rate. Our analysis further points to substantial room for improvement in reasoning and planning, tool use and execution, and visual grounding.

cs.CL↗

Generate, Filter, Control, Replay: A Comprehensive Survey of Rollout Strategies for LLM Reinforcement Learning

Reinforcement learning (RL) has become a central post-training tool for improving the reasoning abilities of large language models (LLMs). In these systems, the rollout, the trajectory sampled from a prompt to termination, including intermediate reasoning steps and optional tool or environment interactions, determines the data the optimizer learns from, yet rollout design is often underreported. This survey provides an optimizer-agnostic view of rollout strategies for RL-based post-training of reasoning LLMs. We formalize rollout pipelines with unified notation and introduce Generate-Filter-Control-Replay (GFCR), a lifecycle taxonomy that decomposes rollout pipelines into four modular stages: Generate proposes candidate trajectories and topologies; Filter constructs intermediate signals via verifiers, judges, critics; Control allocates compute and makes continuation/branching/stopping decisions under budgets; and Replay retains and reuses artifacts across rollouts without weight updates, including self-evolving curricula that autonomously generate new training tasks. We complement GFCR with a criterion taxonomy of reliability, coverage, and cost sensitivity that characterizes rollout trade-offs. Using this framework, we synthesize methods spanning RL with verifiable rewards, process supervision, judge-based gating, guided and tree/segment rollouts, adaptive compute allocation, early-exit and partial rollouts, throughput optimization, and replay/recomposition for self-improvement. We ground the framework with case studies in math, code/SQL, multimodal reasoning, tool-using agents, and agentic skill benchmarks that evaluate skill induction, reuse, and cross-task transfer. Finally, we provide a diagnostic index that maps common rollout pathologies to GFCR modules and mitigation levers, alongside open challenges for building reproducible, compute-efficient, and trustworthy rollout pipelines.

cs.LG↗

How Well Does Generative Recommendation Generalize?

A widely held hypothesis for why generative recommendation (GR) models outperform conventional item ID-based models is that they generalize better. However, there is few systematic way to verify this hypothesis beyond a superficial comparison of overall performance. To address this gap, we categorize each data instance based on the specific capability required for a correct prediction: either memorization (reusing item transition patterns observed during training) or generalization (composing known patterns to predict unseen item transitions). Extensive experiments show that GR models perform better on instances that require generalization, whereas item ID-based models perform better when memorization is more important. To explain this divergence, we shift the analysis from the item level to the token level and show that what appears to be item-level generalization often reduces to token-level memorization for GR models. Finally, we show that the two paradigms are complementary. We propose a simple memorization-aware indicator that adaptively combines them on a per-instance basis, leading to improved overall recommendation performance.

cs.IR↗

Adaptation of Agentic AI: A Survey of Post-Training, Memory, and Skills

Large language model (LLM) agents are moving beyond prompting alone. ChatGPT marked the rise of general-purpose LLM assistants, DeepSeek showed that on-policy reinforcement learning with verifiable rewards can improve reasoning and tool use, and OpenClaw highlights a newer direction in which agents accumulate persistent memory and reusable skills. Yet the research landscape remains fragmented across post-training, retrieval, memory, and skill systems. This survey studies these developments under a single notion of \emph{adaptation}: improving an agent, its tools, or their interaction after pretraining. We organize the field with a four-paradigm framework spanning agent adaptation and tool adaptation. On the agent side, A1 (tool-execution-signaled) and A2 (agent-output-signaled) improve the agent itself through supervised fine-tuning, preference optimization, and reinforcement learning with verifiable rewards. On the tool side, T1 (agent-agnostic) provides reusable pre-trained modules any agent can call, while T2 (agent-supervised) uses the agent's outputs to train memory systems, skill libraries, or lightweight subagents. Using this framework, we review post-training methods, adaptive memory architectures, and agent skills; compare their trade-offs in cost, flexibility, and generalization; and summarize evaluation practices across deep research, software development, computer use, and drug discovery. We conclude by outlining open problems in agent-tool co-adaptation, continual learning, safety, and efficient deployment.

cs.AI↗

SynPlanResearch-R1: Encouraging Tool Exploration for Deep Research with Synthetic Plans

Research Agents enable models to gather information from the web using tools to answer user queries, requiring them to dynamically interleave internal reasoning with tool use. While such capabilities can in principle be learned via reinforcement learning with verifiable rewards (RLVR), we observe that agents often exhibit poor exploration behaviors, including premature termination and biased tool usage. As a result, RLVR alone yields limited improvements. We propose SynPlanResearch-R1, a framework that synthesizes tool-use trajectories that encourage deeper exploration to shape exploration during cold-start supervised fine-tuning, providing a strong initialization for subsequent RL. Across seven multi-hop and open-web benchmarks, \framework improves performance by up to 6.0% on Qwen3-8B and 5.8% on Qwen3-4B backbones respectively compared to SOTA baselines. Further analyses of tool-use patterns and training dynamics compared to baselines shed light on the factors underlying these gains. Our code is publicly available at https://github.com/HansiZeng/syn-plan-research.

cs.AI↗

Learning to Solve and Verify: A Self-Play Framework for Code and Test Generation

Recent advances in large language models (LLMs) have improved their performance on coding benchmarks. However, improvement is plateauing due to the exhaustion of readily available high-quality data. Prior work has shown the potential of synthetic self-instruct data, but naively training on a model's own outputs can cause error accumulation, especially in coding tasks, where generalization may collapse due to overly simple or erroneous training data, highlighting the need for rigorous quality checks on synthetic data. In this work, we explore an effective approach whereby the model itself verifies the correctness of its own data. We thus propose Sol-Ver, a self-play solver-verifier framework that jointly improves a single model's code and test generation capacity. By iteratively refining code (LLM-as-a-solver) and tests (LLM-as-a-verifier) together, we boost both capabilities without relying on human annotations or larger teacher models. Experiments with the Llama 3.1 8B model demonstrate substantial performance enhancements, achieving average relative improvements of 19.63% in code generation and 17.49% in test generation on MBPP and LiveCodeBench.

cs.SE↗

Stepwise Penalization for Length-Efficient Chain-of-Thought Reasoning

Large reasoning models improve with more test-time computation, but often overthink, producing unnecessarily long chains-of-thought that raise cost without improving accuracy. Prior reinforcement learning approaches typically rely on a single outcome reward with trajectory-level length penalties, which cannot distinguish essential from redundant reasoning steps and therefore yield blunt compression. Although recent work incorporates step-level signals, such as offline pruning, supervised data construction, or verifier-based intermediate rewards, reasoning length is rarely treated as an explicit step-level optimization objective during RL. We propose Step-wise Adaptive Penalization (SWAP), a fine-grained framework that allocates length reduction across steps based on intrinsic contribution. We estimate step importance from the model's on-policy log-probability improvement toward the correct answer, then treat excess length as a penalty mass redistributed to penalize low-importance steps more heavily while preserving high-importance reasoning. We optimize with a unified outcome-process advantage within group-relative policy optimization. Extensive experiments demonstrate that SWAP reduces reasoning length by 64.3% on average while improving accuracy by 5.7% relative to the base model.

cs.CL↗

WS-GRPO: Weakly-Supervised Group-Relative Policy Optimization for Rollout-Efficient Reasoning

Group Relative Policy Optimization (GRPO) is effective for training language models on complex reasoning. However, since the objective is defined relative to a group of sampled trajectories, extended deliberation can create more chances to realize relative gains, leading to inefficient reasoning and overthinking, and complicating the trade-off between correctness and rollout efficiency. Controlling this behavior is difficult in practice, considering (i) Length penalties are hard to calibrate because longer rollouts may reflect harder problems that require longer reasoning, penalizing tokens risks truncating useful reasoning along with redundant continuation; and (ii) supervision that directly indicates when to continue or stop is typically unavailable beyond final answer correctness. We propose Weakly Supervised GRPO (WS-GRPO), which improves rollout efficiency by converting terminal rewards into correctness-aware guidance over partial trajectories. Unlike global length penalties that are hard to calibrate, WS-GRPO trains a preference model from outcome-only correctness to produce prefix-level signals that indicate when additional continuation is beneficial. Thus, WS-GRPO supplies outcome-derived continue/stop guidance, reducing redundant deliberation while maintaining accuracy. We provide theoretical results and empirically show on reasoning benchmarks that WS-GRPO substantially reduces rollout length while remaining competitive with GRPO baselines.

cs.LG↗

AMPS: Adaptive Modality Preference Steering via Functional Entropy

Multimodal Large Language Models (MLLMs) often exhibit significant modality preference, which is a tendency to favor one modality over another. Depending on the input, they may over-rely on linguistic priors relative to visual evidence, or conversely over-attend to visually salient but facts in textual contexts. Prior work has applied a uniform steering intensity to adjust the modality preference of MLLMs. However, strong steering can impair standard inference and increase error rates, whereas weak steering is often ineffective. In addition, because steering sensitivity varies substantially across multimodal instances, a single global strength is difficult to calibrate. To address this limitation with minimal disruption to inference, we introduce an instance-aware diagnostic metric that quantifies each modality's information contribution and reveals sample-specific susceptibility to steering. Building on these insights, we propose a scaling strategy that reduces steering for sensitive samples and a learnable module that infers scaling patterns, enabling instance-aware control of modality preference. Experimental results show that our instance-aware steering outperforms conventional steering in modulating modality preference, achieving effective adjustment while keeping generation error rates low.

cs.LG↗

Codified Finite-state Machines for Role-playing

Modeling latent character states is crucial for consistent and engaging role-playing (RP) with large language models (LLMs). Yet, existing prompting-based approaches mainly capture surface actions, often failing to track the latent states that drive interaction. We revisit finite-state machines (FSMs), long used in game design to model state transitions. While effective in small, well-specified state spaces, traditional hand-crafted, rule-based FSMs struggle to adapt to the open-ended semantic space of RP. To address this, we introduce Codified Finite-State Machines (CFSMs), a framework that automatically codifies textual character profiles into FSMs using LLM-based coding. CFSMs extract key states and transitions directly from the profile, producing interpretable structures that enforce character consistency. To further capture uncertainty and variability, we extend CFSMs into Codified Probabilistic Finite-State Machines (CPFSMs), where transitions are modeled as probability distributions over states. Through both synthetic evaluations and real-world RP scenarios in established artifacts, we demonstrate that CFSM and CPFSM outperform generally applied baselines, verifying effectiveness not only in structured tasks but also in open-ended stochastic state exploration.

cs.CL↗

Test-time Recursive Thinking: Self-Improvement without External Feedback

Modern Large Language Models (LLMs) have shown rapid improvements in reasoning capabilities, driven largely by reinforcement learning (RL) with verifiable rewards. Here, we ask whether these LLMs can self-improve without the need for additional training. We identify two core challenges for such systems: (i) efficiently generating diverse, high-quality candidate solutions, and (ii) reliably selecting correct answers in the absence of ground-truth supervision. To address these challenges, we propose Test-time Recursive Thinking (TRT), an iterative self-improvement framework that conditions generation on rollout-specific strategies, accumulated knowledge, and self-generated verification signals. Using TRT, open-source models reach 100% accuracy on AIME-25/24, and on LiveCodeBench's most difficult problems, closed-source models improve by 10.4-14.8 percentage points without external feedback.

cs.CL↗

Contamination Detection for VLMs using Multi-Modal Semantic Perturbation

Recent advances in Vision-Language Models (VLMs) have achieved state-of-the-art performance on numerous benchmark tasks. However, the use of internet-scale, often proprietary, pretraining corpora raises a critical concern for both practitioners and users: inflated performance due to test-set leakage. While prior works have proposed mitigation strategies such as decontamination of pretraining data and benchmark redesign for LLMs, the complementary direction of developing detection methods for contaminated VLMs remains underexplored. To address this gap, we deliberately contaminate open-source VLMs on popular benchmarks and show that existing detection approaches either fail outright or exhibit inconsistent behavior. We then propose a novel simple yet effective detection method based on multi-modal semantic perturbation, demonstrating that contaminated models fail to generalize under controlled perturbations. Finally, we validate our approach across multiple realistic contamination strategies, confirming its robustness and effectiveness. The code and perturbed dataset are released at https://github.com/jadenpark0/mm-perturb.

cs.LG↗

CTRLS: Chain-of-Thought Reasoning via Latent State-Transition

Chain-of-thought (CoT) reasoning enables large language models (LLMs) to break down complex problems into interpretable intermediate steps, significantly enhancing model transparency and performance in reasoning tasks. However, conventional CoT methods rely on heuristic sampling without structured modeling of reasoning transitions, constraining their ability to systematically explore and discover diverse and effective reasoning trajectories. In this work, we introduce CTRLS, a framework that formulates CoT reasoning as a Markov decision process (MDP) with latent state transitions, enabling principled and state-aware exploration via distributional reinforcement learning. By modelling reasoning actions as explicit probability distributions in latent space, our approach explicitly models epistemic uncertainty, facilitating robust exploration of the reasoning space. As part of our framework, we introduce an on-policy reinforcement learning strategy incorporating epsilon-greedy exploration and entropy-based regularization to iteratively refine latent state transitions without requiring additional fine-tuning of the underlying LLM. Theoretical analyses provide evidence lower bounds (ELBO), theoretically grounding our transition-aware modeling of latent reasoning dynamics. Further experiments demonstrate improvements in reasoning accuracy, diversity, and exploration efficiency across benchmark reasoning tasks.

cs.LG↗