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Jingdong Wang

Publications and source records attributed to Jingdong Wang.

At least 55 records · Page 3Linked to original sources

CoLoGen: Progressive Learning of Concept-Localization Duality for Unified Image Generation

Unified conditional image generation remains difficult because different tasks depend on fundamentally different internal representations. Some require conceptual understanding for semantic synthesis, while others rely on localization cues for spatial precision. Forcing these heterogeneous tasks to share a single representation leads to concept-localization representational conflict. To address this issue, we propose CoLoGen, a unified diffusion framework that progressively learns and reconciles this concept-localization duality. CoLoGen uses a staged curriculum that first builds core conceptual and localization abilities, then adapts them to diverse visual conditions, and finally refines their synergy for complex instruction-driven tasks. Central to this process is the Progressive Representation Weaving (PRW) module, which dynamically routes features to specialized experts and stably integrates their outputs across stages. Experiments on editing, controllable generation, and customized generation show that CoLoGen achieves competitive or superior performance, offering a principled representational perspective for unified image generation.

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Enhancing Descriptive Captions with Visual Attributes for Multimodal Perception

Training Large Multimodality Models (LMMs) relies on descriptive image caption that connects image and language. Existing methods for generating such captions often rely on distilling the captions from pretrained LMMs, constructing them from publicly available internet images, or even generating them through human annotation. However, these strategies can fall short in terms of precision and granularity, particularly when dealing with complex visual reasoning tasks. In this paper, we propose to leverage off-the-shelf visual specialists, which were trained from annotated images initially not for image captioning, for enhancing the image caption. Our approach, named EDC, explores object low-level and fine-grained attributes (e.g., depth, emotion and fine-grained categories) and object relations (e.g., relative location and human-object-interaction (HOI)), and combine the attributes into the descriptive caption. By systematically integrating these rich attributes into the generated captions, EDC significantly improves the descriptive quality of the captions, providing a deeper and more nuanced understanding of the visual content. Experiments demonstrate that such visual specialists are able to improve the performance for visual understanding tasks as well as reasoning that benefits from more accurate visual understanding. The complete source code of EDC pipeline and datasets will be available at https://github.com/syp2ysy/DCE.

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No Other Representation Component Is Needed: Diffusion Transformers Can Provide Representation Guidance by Themselves

Recent studies have demonstrated that learning a meaningful internal representation can accelerate generative training. However, existing approaches necessitate to either introduce an off-the-shelf external representation task or rely on a large-scale, pre-trained external representation encoder to provide representation guidance during the training process. In this study, we posit that the unique discriminative process inherent to diffusion transformers enables them to offer such guidance without requiring external representation components. We propose SelfRepresentation Alignment (SRA), a simple yet effective method that obtains representation guidance using the internal representations of learned diffusion transformer. SRA aligns the latent representation of the diffusion transformer in the earlier layer conditioned on higher noise to that in the later layer conditioned on lower noise to progressively enhance the overall representation learning during only the training process. Experimental results indicate that applying SRA to DiTs and SiTs yields consistent performance improvements, and largely outperforms approaches relying on auxiliary representation task. Our approach achieves performance comparable to methods that are dependent on an external pre-trained representation encoder, which demonstrates the feasibility of acceleration with representation alignment in diffusion transformers themselves.

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CoT4Det: A Chain-of-Thought Framework for Perception-Oriented Vision-Language Tasks

Large Vision-Language Models (LVLMs) have demonstrated remarkable success in a broad range of vision-language tasks, such as general visual question answering and optical character recognition (OCR). However, their performance on perception-centric tasks -- such as object detection, semantic segmentation, and depth estimation -- remains significantly inferior to that of task-specific expert models. For example, Qwen2.5-VL-7B-Instruct achieves only 19% mAP on COCO2017 val, particularly struggling with dense scenes and small object recall. In this work, we introduce Chain-of-Thought for Detection (CoT4Det), a simple but efficient strategy that reformulates perception tasks into three interpretable steps: classification, counting, and grounding -- each more naturally aligned with the reasoning capabilities of LVLMs. Extensive experiments demonstrate that our method significantly improves perception performance without compromising general vision language capabilities. With a standard Qwen2.5-VL-7B-Instruct, CoT4Det boosts mAP from 19.0% to 33.0% on COCO2017 val and achieves competitive results across a variety of perception benchmarks, outperforming baselines by +2% on RefCOCO series and 19% on Flickr30k entities.

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Hallo4: High-Fidelity Dynamic Portrait Animation via Direct Preference Optimization

Generating highly dynamic and photorealistic portrait animations driven by audio and skeletal motion remains challenging due to the need for precise lip synchronization, natural facial expressions, and high-fidelity body motion dynamics. We propose a human-preference-aligned diffusion framework that addresses these challenges through two key innovations. First, we introduce direct preference optimization tailored for human-centric animation, leveraging a curated dataset of human preferences to align generated outputs with perceptual metrics for portrait motion-video alignment and naturalness of expression. Second, the proposed temporal motion modulation resolves spatiotemporal resolution mismatches by reshaping motion conditions into dimensionally aligned latent features through temporal channel redistribution and proportional feature expansion, preserving the fidelity of high-frequency motion details in diffusion-based synthesis. The proposed mechanism is complementary to existing UNet and DiT-based portrait diffusion approaches, and experiments demonstrate obvious improvements in lip-audio synchronization, expression vividness, body motion coherence over baseline methods, alongside notable gains in human preference metrics. Our model and source code can be found at: https://github.com/fudan-generative-vision/hallo4.

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Guiding Visual Autoregressive Models through Spectrum Weakening

Classifier-free guidance (CFG) has become a widely adopted and practical approach for enhancing generation quality and improving condition alignment. Recent studies have explored guidance mechanisms for unconditional generation, yet these approaches remain fundamentally tied to assumptions specific to diffusion models. In this work, we propose a spectrum-weakening framework for visual autoregressive (AR) models. This method works without the need for re-training, specific conditions, or any architectural modifications. It achieves this by constructing a controllable weak model in the spectral domain. We theoretically show that invertible spectral transformations preserve information, while selectively retaining only a subset of spectrum introduces controlled information reduction. Based on this insight, we perform spectrum selection along the channel dimension of internal representations, which avoids the structural constraints imposed by diffusion models. We further introduce two spectrum renormalization strategies that ensures numerical stability during the weakening process. Extensive experiments were conducted on both discrete and continuous AR models, with text or class conditioning. The results demonstrate that our method enables high-quality unconditional generation while maintaining strong prompt alignment for conditional generation.

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Vision Remember: Recovering Visual Information in Efficient LVLM with Vision Feature Resampling

The computational expense of redundant vision tokens in Large Vision-Language Models (LVLMs) has led many existing methods to compress them via a vision projector. However, this compression may lose visual information that is crucial for tasks relying on fine-grained spatial relationships, such as OCR and Chart&Table Understanding. In this paper, we propose to resample original vision features across the LLM decoder layers to recover visual information and attain efficiency. Following this principle, we introduce Vision Remember, which includes two key modules: (1) Token-Feature Cross-Attention Layer and (2) Token Bidirectional Self-Attention Layer. In the Token bidirectional attention, we employ self-attention mechanism to maintain the bidirectional interaction between vision tokens and the text-guided token. In the Token-Feature interaction attention, we introduce local cross-attention to resample the visual feature and utilize the multi-level fusion to enrich the visual representation. We conduct comprehensive experiments on multiple visual understanding benchmarks and the results with the LLaVA-NeXT baseline show that Vision Remember outperforms TokenPacker by +2.7 and FastV by +5.7 across nearly all the settings. Compared with previous vision feature re-fusion methods, our approach also surpasses DeepStack by +3.9 and SVA Aggregator by +3.4 on the same baseline. The experimental results validate the generalization capability of the proposed method when combined with various efficient vision projectors and LVLMs.

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EM-KD: Distilling Efficient Multimodal Large Language Model with Unbalanced Vision Tokens

Efficient Multimodal Large Language Models (MLLMs) compress vision tokens to reduce resource consumption, but the loss of visual information can degrade comprehension capabilities. Although some priors introduce Knowledge Distillation to enhance student models, they overlook the fundamental differences in fine-grained vision comprehension caused by unbalanced vision tokens between the efficient student and vanilla teacher. In this paper, we propose EM-KD, a novel paradigm that enhances the Efficient MLLMs with Knowledge Distillation. To overcome the challenge of unbalanced vision tokens, we first calculate the Manhattan distance between the vision logits of teacher and student, and then align them in the spatial dimension with the Hungarian matching algorithm. After alignment, EM-KD introduces two distillation strategies: 1) Vision-Language Affinity Distillation (VLAD) and 2) Vision Semantic Distillation (VSD). Specifically, VLAD calculates the affinity matrix between text tokens and aligned vision tokens, and minimizes the smooth L1 distance of the student and the teacher affinity matrices. Considering the semantic richness of vision logits in the final layer, VSD employs the reverse KL divergence to measure the discrete probability distributions of the aligned vision logits over the vocabulary space. Comprehensive evaluation on diverse benchmarks demonstrates that EM-KD trained model outperforms prior Efficient MLLMs on both accuracy and efficiency with a large margin, validating its effectiveness. Compared with previous distillation methods, which are equipped with our proposed vision token matching strategy for fair comparison, EM-KD also achieves better performance.

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UniLION: Towards Unified Autonomous Driving Model with Linear Group RNNs

Although transformers have demonstrated remarkable capabilities across various domains, their quadratic attention mechanisms introduce significant computational overhead when processing long-sequence data. In this paper, we present a unified autonomous driving model, UniLION, which efficiently handles large-scale LiDAR point clouds, high-resolution multi-view images, and even temporal sequences based on the linear group RNN operator (i.e., performs linear RNN for grouped features). Remarkably, UniLION serves as a single versatile architecture that can seamlessly support multiple specialized variants (i.e., LiDAR-only, temporal LiDAR, multi-modal, and multi-modal temporal fusion configurations) without requiring explicit temporal or multi-modal fusion modules. Moreover, UniLION consistently delivers competitive and even state-of-the-art performance across a wide range of core tasks, including 3D perception (e.g., 3D object detection, 3D object tracking, 3D occupancy prediction, BEV map segmentation), prediction (e.g., motion prediction), and planning (e.g., end-to-end planning). This unified paradigm naturally simplifies the design of multi-modal and multi-task autonomous driving systems while maintaining superior performance. Ultimately, we hope UniLION offers a fresh perspective on the development of 3D foundation models in autonomous driving. Code is available at https://github.com/happinesslz/UniLION

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Exploring Effective Factors for Improving Visual In-Context Learning

The In-Context Learning (ICL) is to understand a new task via a few demonstrations (aka. prompt) and predict new inputs without tuning the models. While it has been widely studied in NLP, it is still a relatively new area of research in computer vision. To reveal the factors influencing the performance of visual in-context learning, this paper shows that prompt selection and prompt fusion are two major factors that have a direct impact on the inference performance of visual context learning. Prompt selection is the process of identifying the most appropriate prompt or example to help the model understand new tasks. This is important because providing the model with relevant prompts can help it learn more effectively and efficiently. Prompt fusion involves combining knowledge from different positions within the large-scale visual model. By doing this, the model can leverage the diverse knowledge stored in different parts of the model to improve its performance on new tasks. Based these findings, we propose a simple framework prompt-SelF for visual in-context learning. Specifically, we first use the pixel-level retrieval method to select a suitable prompt, and then use different prompt fusion methods to activate all the knowledge stored in the large-scale model, and finally ensemble the prediction results obtained from different prompt fusion methods to obtain the final prediction results. And we conduct extensive experiments on single-object segmentation and detection tasks to demonstrate the effectiveness of prompt-SelF. Remarkably, the prompt-SelF has outperformed OSLSM based meta-learning in 1-shot segmentation for the first time. This indicated the great potential of visual in-context learning. The source code and models will be available at https://github.com/syp2ysy/prompt-SelF.

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VRP-SAM: SAM with Visual Reference Prompt

In this paper, we propose a novel Visual Reference Prompt (VRP) encoder that empowers the Segment Anything Model (SAM) to utilize annotated reference images as prompts for segmentation, creating the VRP-SAM model. In essence, VRP-SAM can utilize annotated reference images to comprehend specific objects and perform segmentation of specific objects in target image. It is note that the VRP encoder can support a variety of annotation formats for reference images, including \textbf{point}, \textbf{box}, \textbf{scribble}, and \textbf{mask}. VRP-SAM achieves a breakthrough within the SAM framework by extending its versatility and applicability while preserving SAM's inherent strengths, thus enhancing user-friendliness. To enhance the generalization ability of VRP-SAM, the VRP encoder adopts a meta-learning strategy. To validate the effectiveness of VRP-SAM, we conducted extensive empirical studies on the Pascal and COCO datasets. Remarkably, VRP-SAM achieved state-of-the-art performance in visual reference segmentation with minimal learnable parameters. Furthermore, VRP-SAM demonstrates strong generalization capabilities, allowing it to perform segmentation of unseen objects and enabling cross-domain segmentation. The source code and models will be available at https://github.com/syp2ysy/VRP-SAM

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Perception Before Reasoning: Two-Stage Reinforcement Learning for Visual Reasoning in Vision-Language Models

Reinforcement learning (RL) has proven highly effective in eliciting the reasoning capabilities of large language models (LLMs). Inspired by this success, recent studies have explored applying similar techniques to vision-language models (VLMs), aiming to enhance their reasoning performance. However, directly transplanting RL methods from LLMs to VLMs is suboptimal, as the tasks faced by VLMs are inherently more complex. Specifically, VLMs must first accurately perceive and understand visual inputs before reasoning can be effectively performed. To address this challenge, we propose a two-stage reinforcement learning framework designed to jointly enhance both the perceptual and reasoning capabilities of VLMs. To mitigate the vanishing advantage issue commonly observed in RL training, we first perform dataset-level sampling to selectively strengthen specific capabilities using distinct data sources. During training, the first stage focuses on improving the model's visual perception through coarse- and fine-grained visual understanding, while the second stage targets the enhancement of reasoning abilities. After the proposed two-stage reinforcement learning process, we obtain PeBR-R1, a vision-language model with significantly enhanced perceptual and reasoning capabilities. Experimental results on seven benchmark datasets demonstrate the effectiveness of our approach and validate the superior performance of PeBR-R1 across diverse visual reasoning tasks.

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MomentSeg: Moment-Centric Sampling for Enhanced Video Pixel Understanding

Referring Video Object Segmentation (RefVOS) seeks to segment target objects in videos guided by natural language descriptions, demanding both temporal reasoning and fine-grained visual comprehension. Existing sampling strategies for LLM-based approaches typically rely on either handcrafted heuristics or external keyframe models. The former often overlooks essential temporal cues, while the latter increases system complexity. To address this, we propose a unified framework that jointly optimizes Temporal Sentence Grounding (TSG) and RefVOS, naturally incorporating key moment grounding capability. During training, we introduce a novel TSG paradigm that employs a dedicated \texttt{[FIND]} token for key moment identification through temporal token similarity matching, thereby avoiding the need for external timestamp encodings. For inference, we design a Moment-Centric Sampling (MCS) strategy that densely samples informative moments while sparsely sampling non-essential frames, preserving both motion details and global context. To further enhance tracking stability, we develop Bidirectional Anchor-updated Propagation (BAP), which leverages the most relevant moment as start point for high-quality mask initialization and dynamically updates at sampled points to mitigate accumulated errors. Code and model will be available at: https://github.com/Dmmm1997/MomentSeg

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Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video

Efficient and accurate reconstruction of a relightable, dynamic clothed human avatar from a monocular video is crucial for the entertainment industry. This paper presents SGIA (Surfel-based Gaussian Inverse Avatar), which introduces efficient training and rendering for relightable dynamic human reconstruction. SGIA advances previous Gaussian Avatar methods by comprehensively modeling Physically-Based Rendering (PBR) properties for clothed human avatars, allowing for the manipulation of avatars into novel poses under diverse lighting conditions. Specifically, our approach integrates pre-integration and image-based lighting for fast light calculations that surpass the performance of existing implicit-based techniques. To address challenges related to material lighting disentanglement and accurate geometry reconstruction, we propose an innovative occlusion approximation strategy and a progressive training approach. Extensive experiments demonstrate that SGIA not only achieves highly accurate physical properties but also significantly enhances the realistic relighting of dynamic human avatars, providing a substantial speed advantage. We exhibit more results in our project page: https://GS-IA.github.io.

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Query-Kontext: An Unified Multimodal Model for Image Generation and Editing

Unified Multimodal Models (UMMs) have demonstrated remarkable performance in text-to-image generation (T2I) and editing (TI2I), whether instantiated as assembled unified frameworks which couple powerful vision-language model (VLM) with diffusion-based generator, or as naive Unified Multimodal Models with an early fusion of understanding and generation modalities. We contend that in current unified frameworks, the crucial capability of multimodal generative reasoning which encompasses instruction understanding, grounding, and image referring for identity preservation and faithful reconstruction, is intrinsically entangled with high-fidelity synthesis. In this work, we introduce Query-Kontext, a novel approach that bridges the VLM and diffusion model via a multimodal ``kontext'' composed of semantic cues and coarse-grained image conditions encoded from multimodal inputs. This design delegates the complex ability of multimodal generative reasoning to powerful VLM while reserving diffusion model's role for high-quality visual synthesis. To achieve this, we propose a three-stage progressive training strategy. First, we connect the VLM to a lightweight diffusion head via multimodal kontext tokens to unleash the VLM's generative reasoning ability. Second, we scale this head to a large, pre-trained diffusion model to enhance visual detail and realism. Finally, we introduce a low-level image encoder to improve image fidelity and perform instruction tuning on downstream tasks. Furthermore, we build a comprehensive data pipeline integrating real, synthetic, and open-source datasets, covering diverse multimodal reference-to-image scenarios, including image generation, instruction-driven editing, customized generation, and multi-subject composition. Experiments show that our approach matches strong unified baselines and even outperforms task-specific state-of-the-art methods in several cases.

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Improving Generalized Visual Grounding with Instance-aware Joint Learning

Generalized visual grounding tasks, including Generalized Referring Expression Comprehension (GREC) and Segmentation (GRES), extend the classical visual grounding paradigm by accommodating multi-target and non-target scenarios. Specifically, GREC focuses on accurately identifying all referential objects at the coarse bounding box level, while GRES aims for achieve fine-grained pixel-level perception. However, existing approaches typically treat these tasks independently, overlooking the benefits of jointly training GREC and GRES to ensure consistent multi-granularity predictions and streamline the overall process. Moreover, current methods often treat GRES as a semantic segmentation task, neglecting the crucial role of instance-aware capabilities and the necessity of ensuring consistent predictions between instance-level boxes and masks. To address these limitations, we propose InstanceVG, a multi-task generalized visual grounding framework equipped with instance-aware capabilities, which leverages instance queries to unify the joint and consistency predictions of instance-level boxes and masks. To the best of our knowledge, InstanceVG is the first framework to simultaneously tackle both GREC and GRES while incorporating instance-aware capabilities into generalized visual grounding. To instantiate the framework, we assign each instance query a prior reference point, which also serves as an additional basis for target matching. This design facilitates consistent predictions of points, boxes, and masks for the same instance. Extensive experiments obtained on ten datasets across four tasks demonstrate that InstanceVG achieves state-of-the-art performance, significantly surpassing the existing methods in various evaluation metrics. The code and model will be publicly available at https://github.com/Dmmm1997/InstanceVG.

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TriCLIP-3D: A Unified Parameter-Efficient Framework for Tri-Modal 3D Visual Grounding based on CLIP

3D visual grounding allows an embodied agent to understand visual information in real-world 3D environments based on human instructions, which is crucial for embodied intelligence. Existing 3D visual grounding methods typically rely on separate encoders for different modalities (e.g., RGB images, text, and 3D point clouds), resulting in large and complex models that are inefficient to train. While some approaches use pre-trained 2D multi-modal models like CLIP for 3D tasks, they still struggle with aligning point cloud data to 2D encoders. As a result, these methods continue to depend on 3D encoders for feature extraction, further increasing model complexity and training inefficiency. In this paper, we propose a unified 2D pre-trained multi-modal network to process all three modalities (RGB images, text, and point clouds), significantly simplifying the architecture. By leveraging a 2D CLIP bi-modal model with adapter-based fine-tuning, this framework effectively adapts to the tri-modal setting, improving both adaptability and performance across modalities. Our Geometric-Aware 2D-3D Feature Recovery and Fusion (GARF) module is designed to fuse geometric multi-scale features from point clouds and images. We then integrate textual features for final modality fusion and introduce a multi-modal decoder to facilitate deep cross-modal understanding. Together, our method achieves unified feature extraction and fusion across the three modalities, enabling an end-to-end 3D visual grounding model. Compared to the baseline, our method reduces the number of trainable parameters by approximately 58\%, while achieving a 6.52\% improvement in the 3D detection task and a 6.25\% improvement in the 3D visual grounding task.

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iDiT-HOI: Inpainting-based Hand Object Interaction Reenactment via Video Diffusion Transformer

Digital human video generation is gaining traction in fields like education and e-commerce, driven by advancements in head-body animation and lip-syncing technologies. However, realistic Hand-Object Interaction (HOI) - the complex dynamics between human hands and objects - continues to pose challenges. Generating natural and believable HOI reenactments is difficult due to issues such as occlusion between hands and objects, variations in object shapes and orientations, and the necessity for precise physical interactions, and importantly, the ability to generalize to unseen humans and objects. This paper presents a novel framework iDiT-HOI that enables in-the-wild HOI reenactment generation. Specifically, we propose a unified inpainting-based token process method, called Inp-TPU, with a two-stage video diffusion transformer (DiT) model. The first stage generates a key frame by inserting the designated object into the hand region, providing a reference for subsequent frames. The second stage ensures temporal coherence and fluidity in hand-object interactions. The key contribution of our method is to reuse the pretrained model's context perception capabilities without introducing additional parameters, enabling strong generalization to unseen objects and scenarios, and our proposed paradigm naturally supports long video generation. Comprehensive evaluations demonstrate that our approach outperforms existing methods, particularly in challenging real-world scenes, offering enhanced realism and more seamless hand-object interactions.

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