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Jingkuan Song

Publications and source records attributed to Jingkuan Song.

At least 127 records · Page 7Linked to original sources

Fine-Grained Predicates Learning for Scene Graph Generation

The performance of current Scene Graph Generation models is severely hampered by some hard-to-distinguish predicates, e.g., "woman-on/standing on/walking on-beach" or "woman-near/looking at/in front of-child". While general SGG models are prone to predict head predicates and existing re-balancing strategies prefer tail categories, none of them can appropriately handle these hard-to-distinguish predicates. To tackle this issue, inspired by fine-grained image classification, which focuses on differentiating among hard-to-distinguish object classes, we propose a method named Fine-Grained Predicates Learning (FGPL) which aims at differentiating among hard-to-distinguish predicates for Scene Graph Generation task. Specifically, we first introduce a Predicate Lattice that helps SGG models to figure out fine-grained predicate pairs. Then, utilizing the Predicate Lattice, we propose a Category Discriminating Loss and an Entity Discriminating Loss, which both contribute to distinguishing fine-grained predicates while maintaining learned discriminatory power over recognizable ones. The proposed model-agnostic strategy significantly boosts the performances of three benchmark models (Transformer, VCTree, and Motif) by 22.8\%, 24.1\% and 21.7\% of Mean Recall (mR@100) on the Predicate Classification sub-task, respectively. Our model also outperforms state-of-the-art methods by a large margin (i.e., 6.1\%, 4.6\%, and 3.2\% of Mean Recall (mR@100)) on the Visual Genome dataset.

cs.CV↗

Practical Evaluation of Adversarial Robustness via Adaptive Auto Attack

Defense models against adversarial attacks have grown significantly, but the lack of practical evaluation methods has hindered progress. Evaluation can be defined as looking for defense models' lower bound of robustness given a budget number of iterations and a test dataset. A practical evaluation method should be convenient (i.e., parameter-free), efficient (i.e., fewer iterations) and reliable (i.e., approaching the lower bound of robustness). Towards this target, we propose a parameter-free Adaptive Auto Attack (A$^3$) evaluation method which addresses the efficiency and reliability in a test-time-training fashion. Specifically, by observing that adversarial examples to a specific defense model follow some regularities in their starting points, we design an Adaptive Direction Initialization strategy to speed up the evaluation. Furthermore, to approach the lower bound of robustness under the budget number of iterations, we propose an online statistics-based discarding strategy that automatically identifies and abandons hard-to-attack images. Extensive experiments demonstrate the effectiveness of our A$^3$. Particularly, we apply A$^3$ to nearly 50 widely-used defense models. By consuming much fewer iterations than existing methods, i.e., $1/10$ on average (10$\times$ speed up), we achieve lower robust accuracy in all cases. Notably, we won $\textbf{first place}$ out of 1681 teams in CVPR 2021 White-box Adversarial Attacks on Defense Models competitions with this method. Code is available at: $\href{https://github.com/liuye6666/adaptive_auto_attack}{https://github.com/liuye6666/adaptive\_auto\_attack}$

cs.CV↗

Unified Multivariate Gaussian Mixture for Efficient Neural Image Compression

Modeling latent variables with priors and hyperpriors is an essential problem in variational image compression. Formally, trade-off between rate and distortion is handled well if priors and hyperpriors precisely describe latent variables. Current practices only adopt univariate priors and process each variable individually. However, we find inter-correlations and intra-correlations exist when observing latent variables in a vectorized perspective. These findings reveal visual redundancies to improve rate-distortion performance and parallel processing ability to speed up compression. This encourages us to propose a novel vectorized prior. Specifically, a multivariate Gaussian mixture is proposed with means and covariances to be estimated. Then, a novel probabilistic vector quantization is utilized to effectively approximate means, and remaining covariances are further induced to a unified mixture and solved by cascaded estimation without context models involved. Furthermore, codebooks involved in quantization are extended to multi-codebooks for complexity reduction, which formulates an efficient compression procedure. Extensive experiments on benchmark datasets against state-of-the-art indicate our model has better rate-distortion performance and an impressive $3.18\times$ compression speed up, giving us the ability to perform real-time, high-quality variational image compression in practice. Our source code is publicly available at \url{https://github.com/xiaosu-zhu/McQuic}.

cs.CV↗

Semi-supervised Network Embedding with Differentiable Deep Quantisation

Learning accurate low-dimensional embeddings for a network is a crucial task as it facilitates many downstream network analytics tasks. For large networks, the trained embeddings often require a significant amount of space to store, making storage and processing a challenge. Building on our previous work on semi-supervised network embedding, we develop d-SNEQ, a differentiable DNN-based quantisation method for network embedding. d-SNEQ incorporates a rank loss to equip the learned quantisation codes with rich high-order information and is able to substantially compress the size of trained embeddings, thus reducing storage footprint and accelerating retrieval speed. We also propose a new evaluation metric, path prediction, to fairly and more directly evaluate model performance on the preservation of high-order information. Our evaluation on four real-world networks of diverse characteristics shows that d-SNEQ outperforms a number of state-of-the-art embedding methods in link prediction, path prediction, node classification, and node recommendation while being far more space- and time-efficient.

cs.LG↗

Beyond ImageNet Attack: Towards Crafting Adversarial Examples for Black-box Domains

Adversarial examples have posed a severe threat to deep neural networks due to their transferable nature. Currently, various works have paid great efforts to enhance the cross-model transferability, which mostly assume the substitute model is trained in the same domain as the target model. However, in reality, the relevant information of the deployed model is unlikely to leak. Hence, it is vital to build a more practical black-box threat model to overcome this limitation and evaluate the vulnerability of deployed models. In this paper, with only the knowledge of the ImageNet domain, we propose a Beyond ImageNet Attack (BIA) to investigate the transferability towards black-box domains (unknown classification tasks). Specifically, we leverage a generative model to learn the adversarial function for disrupting low-level features of input images. Based on this framework, we further propose two variants to narrow the gap between the source and target domains from the data and model perspectives, respectively. Extensive experiments on coarse-grained and fine-grained domains demonstrate the effectiveness of our proposed methods. Notably, our methods outperform state-of-the-art approaches by up to 7.71\% (towards coarse-grained domains) and 25.91\% (towards fine-grained domains) on average. Our code is available at \url{https://github.com/qilong-zhang/Beyond-ImageNet-Attack}.

cs.CV↗

One-shot Scene Graph Generation

As a structured representation of the image content, the visual scene graph (visual relationship) acts as a bridge between computer vision and natural language processing. Existing models on the scene graph generation task notoriously require tens or hundreds of labeled samples. By contrast, human beings can learn visual relationships from a few or even one example. Inspired by this, we design a task named One-Shot Scene Graph Generation, where each relationship triplet (e.g., "dog-has-head") comes from only one labeled example. The key insight is that rather than learning from scratch, one can utilize rich prior knowledge. In this paper, we propose Multiple Structured Knowledge (Relational Knowledge and Commonsense Knowledge) for the one-shot scene graph generation task. Specifically, the Relational Knowledge represents the prior knowledge of relationships between entities extracted from the visual content, e.g., the visual relationships "standing in", "sitting in", and "lying in" may exist between "dog" and "yard", while the Commonsense Knowledge encodes "sense-making" knowledge like "dog can guard yard". By organizing these two kinds of knowledge in a graph structure, Graph Convolution Networks (GCNs) are used to extract knowledge-embedded semantic features of the entities. Besides, instead of extracting isolated visual features from each entity generated by Faster R-CNN, we utilize an Instance Relation Transformer encoder to fully explore their context information. Based on a constructed one-shot dataset, the experimental results show that our method significantly outperforms existing state-of-the-art methods by a large margin. Ablation studies also verify the effectiveness of the Instance Relation Transformer encoder and the Multiple Structured Knowledge.

cs.CV↗

Relation Regularized Scene Graph Generation

Scene graph generation (SGG) is built on top of detected objects to predict object pairwise visual relations for describing the image content abstraction. Existing works have revealed that if the links between objects are given as prior knowledge, the performance of SGG is significantly improved. Inspired by this observation, in this article, we propose a relation regularized network (R2-Net), which can predict whether there is a relationship between two objects and encode this relation into object feature refinement and better SGG. Specifically, we first construct an affinity matrix among detected objects to represent the probability of a relationship between two objects. Graph convolution networks (GCNs) over this relation affinity matrix are then used as object encoders, producing relation-regularized representations of objects. With these relation-regularized features, our R2-Net can effectively refine object labels and generate scene graphs. Extensive experiments are conducted on the visual genome dataset for three SGG tasks (i.e., predicate classification, scene graph classification, and scene graph detection), demonstrating the effectiveness of our proposed method. Ablation studies also verify the key roles of our proposed components in performance improvement.

cs.CV↗

Fast Gradient Non-sign Methods

Adversarial attacks make their success in DNNs, and among them, gradient-based algorithms become one of the mainstreams. Based on the linearity hypothesis, under $\ell_\infty$ constraint, $sign$ operation applied to the gradients is a good choice for generating perturbations. However, side-effects from such operation exist since it leads to the bias of direction between real gradients and perturbations. In other words, current methods contain a gap between real gradients and actual noises, which leads to biased and inefficient attacks. Therefore in this paper, based on the Taylor expansion, the bias is analyzed theoretically, and the correction of $sign$, i.e., Fast Gradient Non-sign Method (FGNM), is further proposed. Notably, FGNM is a general routine that seamlessly replaces the conventional $sign$ operation in gradient-based attacks with negligible extra computational cost. Extensive experiments demonstrate the effectiveness of our methods. Specifically, for untargeted black-box attacks, ours outperform them by 27.5% at most and 9.5% on average. For targeted attacks against defense models, it is 15.1% and 12.7%. Our anonymous code is publicly available at https://github.com/yaya-cheng/FGNM

cs.CV↗

Technical Report: Disentangled Action Parsing Networks for Accurate Part-level Action Parsing

Part-level Action Parsing aims at part state parsing for boosting action recognition in videos. Despite of dramatic progresses in the area of video classification research, a severe problem faced by the community is that the detailed understanding of human actions is ignored. Our motivation is that parsing human actions needs to build models that focus on the specific problem. We present a simple yet effective approach, named disentangled action parsing (DAP). Specifically, we divided the part-level action parsing into three stages: 1) person detection, where a person detector is adopted to detect all persons from videos as well as performs instance-level action recognition; 2) Part parsing, where a part-parsing model is proposed to recognize human parts from detected person images; and 3) Action parsing, where a multi-modal action parsing network is used to parse action category conditioning on all detection results that are obtained from previous stages. With these three major models applied, our approach of DAP records a global mean of $0.605$ score in 2021 Kinetics-TPS Challenge.

cs.CV↗

From General to Specific: Informative Scene Graph Generation via Balance Adjustment

The scene graph generation (SGG) task aims to detect visual relationship triplets, i.e., subject, predicate, object, in an image, providing a structural vision layout for scene understanding. However, current models are stuck in common predicates, e.g., "on" and "at", rather than informative ones, e.g., "standing on" and "looking at", resulting in the loss of precise information and overall performance. If a model only uses "stone on road" rather than "blocking" to describe an image, it is easy to misunderstand the scene. We argue that this phenomenon is caused by two key imbalances between informative predicates and common ones, i.e., semantic space level imbalance and training sample level imbalance. To tackle this problem, we propose BA-SGG, a simple yet effective SGG framework based on balance adjustment but not the conventional distribution fitting. It integrates two components: Semantic Adjustment (SA) and Balanced Predicate Learning (BPL), respectively for adjusting these imbalances. Benefited from the model-agnostic process, our method is easily applied to the state-of-the-art SGG models and significantly improves the SGG performance. Our method achieves 14.3%, 8.0%, and 6.1% higher Mean Recall (mR) than that of the Transformer model at three scene graph generation sub-tasks on Visual Genome, respectively. Codes are publicly available.

cs.CV↗

Exploiting Scene Graphs for Human-Object Interaction Detection

Human-Object Interaction (HOI) detection is a fundamental visual task aiming at localizing and recognizing interactions between humans and objects. Existing works focus on the visual and linguistic features of humans and objects. However, they do not capitalise on the high-level and semantic relationships present in the image, which provides crucial contextual and detailed relational knowledge for HOI inference. We propose a novel method to exploit this information, through the scene graph, for the Human-Object Interaction (SG2HOI) detection task. Our method, SG2HOI, incorporates the SG information in two ways: (1) we embed a scene graph into a global context clue, serving as the scene-specific environmental context; and (2) we build a relation-aware message-passing module to gather relationships from objects' neighborhood and transfer them into interactions. Empirical evaluation shows that our SG2HOI method outperforms the state-of-the-art methods on two benchmark HOI datasets: V-COCO and HICO-DET. Code will be available at https://github.com/ht014/SG2HOI.

cs.CV↗

Semantic Compositional Learning for Low-shot Scene Graph Generation

Scene graphs provide valuable information to many downstream tasks. Many scene graph generation (SGG) models solely use the limited annotated relation triples for training, leading to their underperformance on low-shot (few and zero) scenarios, especially on the rare predicates. To address this problem, we propose a novel semantic compositional learning strategy that makes it possible to construct additional, realistic relation triples with objects from different images. Specifically, our strategy decomposes a relation triple by identifying and removing the unessential component and composes a new relation triple by fusing with a semantically or visually similar object from a visual components dictionary, whilst ensuring the realisticity of the newly composed triple. Notably, our strategy is generic and can be combined with existing SGG models to significantly improve their performance. We performed a comprehensive evaluation on the benchmark dataset Visual Genome. For three recent SGG models, adding our strategy improves their performance by close to 50\%, and all of them substantially exceed the current state-of-the-art.

cs.CV↗

Feature Space Targeted Attacks by Statistic Alignment

By adding human-imperceptible perturbations to images, DNNs can be easily fooled. As one of the mainstream methods, feature space targeted attacks perturb images by modulating their intermediate feature maps, for the discrepancy between the intermediate source and target features is minimized. However, the current choice of pixel-wise Euclidean Distance to measure the discrepancy is questionable because it unreasonably imposes a spatial-consistency constraint on the source and target features. Intuitively, an image can be categorized as "cat" no matter the cat is on the left or right of the image. To address this issue, we propose to measure this discrepancy using statistic alignment. Specifically, we design two novel approaches called Pair-wise Alignment Attack and Global-wise Alignment Attack, which attempt to measure similarities between feature maps by high-order statistics with translation invariance. Furthermore, we systematically analyze the layer-wise transferability with varied difficulties to obtain highly reliable attacks. Extensive experiments verify the effectiveness of our proposed method, and it outperforms the state-of-the-art algorithms by a large margin. Our code is publicly available at https://github.com/yaya-cheng/PAA-GAA.

cs.CV↗

Patch-wise++ Perturbation for Adversarial Targeted Attacks

Although great progress has been made on adversarial attacks for deep neural networks (DNNs), their transferability is still unsatisfactory, especially for targeted attacks. There are two problems behind that have been long overlooked: 1) the conventional setting of $T$ iterations with the step size of $ε/T$ to comply with the $ε$-constraint. In this case, most of the pixels are allowed to add very small noise, much less than $ε$; and 2) usually manipulating pixel-wise noise. However, features of a pixel extracted by DNNs are influenced by its surrounding regions, and different DNNs generally focus on different discriminative regions in recognition. To tackle these issues, our previous work proposes a patch-wise iterative method (PIM) aimed at crafting adversarial examples with high transferability. Specifically, we introduce an amplification factor to the step size in each iteration, and one pixel's overall gradient overflowing the $ε$-constraint is properly assigned to its surrounding regions by a project kernel. But targeted attacks aim to push the adversarial examples into the territory of a specific class, and the amplification factor may lead to underfitting. Thus, we introduce the temperature and propose a patch-wise++ iterative method (PIM++) to further improve transferability without significantly sacrificing the performance of the white-box attack. Our method can be generally integrated to any gradient-based attack methods. Compared with the current state-of-the-art attack methods, we significantly improve the success rate by 33.1\% for defense models and 31.4\% for normally trained models on average.

cs.CV↗

Beyond Product Quantization: Deep Progressive Quantization for Image Retrieval

Product Quantization (PQ) has long been a mainstream for generating an exponentially large codebook at very low memory/time cost. Despite its success, PQ is still tricky for the decomposition of high-dimensional vector space, and the retraining of model is usually unavoidable when the code length changes. In this work, we propose a deep progressive quantization (DPQ) model, as an alternative to PQ, for large scale image retrieval. DPQ learns the quantization codes sequentially and approximates the original feature space progressively. Therefore, we can train the quantization codes with different code lengths simultaneously. Specifically, we first utilize the label information for guiding the learning of visual features, and then apply several quantization blocks to progressively approach the visual features. Each quantization block is designed to be a layer of a convolutional neural network, and the whole framework can be trained in an end-to-end manner. Experimental results on the benchmark datasets show that our model significantly outperforms the state-of-the-art for image retrieval. Our model is trained once for different code lengths and therefore requires less computation time. Additional ablation study demonstrates the effect of each component of our proposed model. Our code is released at https://github.com/cfm-uestc/DPQ.

cs.CV↗

Patch-wise Attack for Fooling Deep Neural Network

By adding human-imperceptible noise to clean images, the resultant adversarial examples can fool other unknown models. Features of a pixel extracted by deep neural networks (DNNs) are influenced by its surrounding regions, and different DNNs generally focus on different discriminative regions in recognition. Motivated by this, we propose a patch-wise iterative algorithm -- a black-box attack towards mainstream normally trained and defense models, which differs from the existing attack methods manipulating pixel-wise noise. In this way, without sacrificing the performance of white-box attack, our adversarial examples can have strong transferability. Specifically, we introduce an amplification factor to the step size in each iteration, and one pixel's overall gradient overflowing the $ε$-constraint is properly assigned to its surrounding regions by a project kernel. Our method can be generally integrated to any gradient-based attack methods. Compared with the current state-of-the-art attacks, we significantly improve the success rate by 9.2\% for defense models and 3.7\% for normally trained models on average. Our code is available at \url{https://github.com/qilong-zhang/Patch-wise-iterative-attack}

cs.CV↗

Matching Images and Text with Multi-modal Tensor Fusion and Re-ranking

A major challenge in matching images and text is that they have intrinsically different data distributions and feature representations. Most existing approaches are based either on embedding or classification, the first one mapping image and text instances into a common embedding space for distance measuring, and the second one regarding image-text matching as a binary classification problem. Neither of these approaches can, however, balance the matching accuracy and model complexity well. We propose a novel framework that achieves remarkable matching performance with acceptable model complexity. Specifically, in the training stage, we propose a novel Multi-modal Tensor Fusion Network (MTFN) to explicitly learn an accurate image-text similarity function with rank-based tensor fusion rather than seeking a common embedding space for each image-text instance. Then, during testing, we deploy a generic Cross-modal Re-ranking (RR) scheme for refinement without requiring additional training procedure. Extensive experiments on two datasets demonstrate that our MTFN-RR consistently achieves the state-of-the-art matching performance with much less time complexity. The implementation code is available at https://github.com/Wangt-CN/MTFN-RR-PyTorch-Code.

cs.CV↗

Learning from the Scene and Borrowing from the Rich: Tackling the Long Tail in Scene Graph Generation

Despite the huge progress in scene graph generation in recent years, its long-tail distribution in object relationships remains a challenging and pestering issue. Existing methods largely rely on either external knowledge or statistical bias information to alleviate this problem. In this paper, we tackle this issue from another two aspects: (1) scene-object interaction aiming at learning specific knowledge from a scene via an additive attention mechanism; and (2) long-tail knowledge transfer which tries to transfer the rich knowledge learned from the head into the tail. Extensive experiments on the benchmark dataset Visual Genome on three tasks demonstrate that our method outperforms current state-of-the-art competitors.

cs.CV↗