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Jingxuan Zhu

Publications and source records attributed to Jingxuan Zhu.

9 recordsLinked to original sources

LM-X: Explainable Vision--Language--Action Modeling via Progress, Event, and Uncertainty Prediction

Large-scale vision--language--action (VLA) policies have advanced generalist robot control, yet most remain stimulus-to-action black boxes: actions are exposed, but their explanatory state is not. They provide no native account of three explanatory signals: task progress, the next semantic transition, or local command reliability. Prior work shows that progress and event structure aid long-horizon control and that uncertainty supports monitoring; however, such capabilities are typically added or extracted only after action pretraining. The field therefore lacks a VLA foundation model whose explanatory state is jointly pretrained with control. Drawing on biological sensorimotor organization, in which outcome-sensitive, event-segmented, and probabilistic predictions structure behavior, we introduce LM-X. LM-X learns three directly supervised online signals: return-to-go (RTG) estimates visible progress and state quality; event-to-go (ETG) predicts the action sequence to the next semantic event; and heteroscedastic action-flow variance reports local command reliability. RTG conditions ETG and both condition action generation; uncertainty is estimated inside the action expert, making explanation part of control rather than a post-hoc description. We pretrain LM-X on more than 20,000 hours of heterogeneous real-robot trajectories, including over 1,000 hours of failed rollouts. A controlled gate favors joint over post-hoc training. LM-X achieves 74.1\% success on 50 randomized-hard RoboTwin2.0 tasks and 73.5\% on seven real-robot tasks, compared with 55.4\% and 50.7\% for GR00T N1.7. Its signals track progress and regression, anticipate event-scale motion, detect high-error actions, and provide advance failure warning. These results establish LM-X as an explainable VLA foundation model that couples transparent predictive state with stronger generalist control.

cs.RO↗

RoboCousin: Build Your Own Simulation Playground for Robust Bimanual Robotic Manipulation

Bimanual manipulation policies require large and diverse training datasets, yet collecting demonstrations on physical robots is expensive and difficult to scale. Simulation can generate data efficiently, but existing pipelines typically operate within closed asset libraries and predefined scenes: adding a newly observed object or environment still requires substantial effort to reconstruct geometry, specify physical and semantic properties, annotate interactions, and integrate the result into executable tasks. We present RoboCousin, an extensible simulation-based data-generation platform that turns user-provided observations into reusable assets, scenes, and expert trajectories for bimanual manipulation. Built on RoboTwin~2.0, RoboCousin converts object images into simulation-ready assets with visual and collision geometry, semantic and physical metadata, and automatically generated grasp-contact candidates. It further constructs digital cousins that vary compatible objects, backgrounds, layouts, and language instructions while preserving task-relevant affordances and spatial relations. The same asset system supports tabletop and room-level scene construction, with collision-aware base control for interaction beyond a fixed workspace. We release RoboCousin-OBD, containing more than 3,000 annotated object instances and 50 background environments, and use RoboCousin to generate over one million expert trajectories across 50 tasks. Simulation and real-robot experiments show that the automatically generated interaction annotations are comparable to curated annotations, generated assets provide effective sim-to-real supervision, and tabletop cousins can improve transfer beyond training on a single reconstructed scene. RoboCousin therefore provides a practical path for expanding both the scale and coverage of synthetic bimanual manipulation data.

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Byzantine-Resilient Decentralized Multi-Armed Bandits

In decentralized cooperative multi-armed bandits (MAB), each agent observes a distinct stream of rewards, and seeks to exchange information with others to select a sequence of arms so as to minimize its regret. Agents in the cooperative setting can outperform a single agent running a MAB method such as Upper-Confidence Bound (UCB) independently. In this work, we study how to recover such salient behavior when an unknown fraction of the agents can be Byzantine, that is, communicate arbitrarily wrong information in the form of reward mean-estimates or confidence sets. This framework can be used to model attackers in computer networks, instigators of offensive content into recommender systems, or manipulators of financial markets. Our key contribution is the development of a fully decentralized resilient upper confidence bound (UCB) algorithm that fuses an information mixing step among agents with a truncation of inconsistent and extreme values. This truncation step enables us to establish that the performance of each normal agent is no worse than the classic single-agent UCB1 algorithm in terms of regret, and more importantly, the cumulative regret of all normal agents is strictly better than the non-cooperative case, provided that each agent has at least 3f+1 neighbors where f is the maximum possible Byzantine agents in each agent's neighborhood. Extensions to time-varying neighbor graphs, and minimax lower bounds are further established on the achievable regret. Experiments corroborate the merits of this framework in practice.

cs.LG↗

Decentralized Upper Confidence Bound Algorithms for Homogeneous Multi-Agent Multi-Armed Bandits

This paper studies a decentralized homogeneous multi-armed bandit problem in a multi-agent network. The problem is simultaneously solved by $N$ agents assuming they face a common set of $M$ arms and share the same arms' reward distributions. Each agent can receive information only from its neighbors, where the neighbor relationships among the agents are described by a fixed graph. Two fully decentralized upper confidence bound (UCB) algorithms are proposed for undirected graphs, respectively based on the classic algorithm and the state-of-the-art Kullback-Leibler upper confidence bound (KL-UCB) algorithm. The proposed decentralized UCB1 and KL-UCB algorithms permit each agent in the network to achieve a better logarithmic asymptotic regret than their single-agent counterparts, provided that the agent has at least one neighbor, and the more neighbors an agent has, the better regret it will have, meaning that the sum is more than its component parts. The same algorithm design framework is also extended to directed graphs through the design of a variant of the decentralized UCB1 algorithm, which outperforms the single-agent UCB1 algorithm.

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A Resilient Distributed Algorithm for Solving Linear Equations

This paper presents a resilient distributed algorithm for solving a system of linear algebraic equations over a multi-agent network in the presence of Byzantine agents capable of arbitrarily introducing untrustworthy information in communication. It is shown that the algorithm causes all non-Byzantine agents' states to converge to the same least squares solution exponentially fast, provided appropriate levels of graph redundancy and objective redundancy are established. An explicit convergence rate is also provided.

eess.SY↗

Resilient Distributed Optimization

This paper considers a distributed optimization problem in the presence of Byzantine agents capable of introducing untrustworthy information into the communication network. A resilient distributed subgradient algorithm is proposed based on graph redundancy and objective redundancy. It is shown that the algorithm causes all non-Byzantine agents' states to asymptotically converge to the same optimal point under appropriate assumptions. A partial convergence rate result is also provided.

math.OC↗

Reaching a Consensus with Limited Information

In its simplest form the well known consensus problem for a networked family of autonomous agents is to devise a set of protocols or update rules, one for each agent, which can enable all of the agents to adjust or tune their "agreement variable" to the same value by utilizing real-time information obtained from their "neighbors" within the network. The aim of this paper is to study the problem of achieving a consensus in the face of limited information transfer between agents. By this it is meant that instead of each agent receiving an agreement variable or real-valued state vector from each of its neighbors, it receives a linear function of each state instead. The specific problem of interest is formulated and provably correct algorithms are developed for a number of special cases of the problem.

math.OC↗

Resilient Constrained Consensus over Complete Graphs via Feasibility Redundancy

This paper considers a resilient high-dimensional constrained consensus problem and studies a resilient distributed algorithm for complete graphs. For convex constrained sets with a singleton intersection, a sufficient condition on feasibility redundancy and set regularity for reaching a desired consensus exponentially fast in the presence of Byzantine agents is derived, which can be directly applied to polyhedral sets. A necessary condition on feasibility redundancy for the resilient constrained consensus problem to be solvable is also provided.

eess.SY↗

Federated Bandit: A Gossiping Approach

In this paper, we study \emph{Federated Bandit}, a decentralized Multi-Armed Bandit problem with a set of $N$ agents, who can only communicate their local data with neighbors described by a connected graph $G$. Each agent makes a sequence of decisions on selecting an arm from $M$ candidates, yet they only have access to local and potentially biased feedback/evaluation of the true reward for each action taken. Learning only locally will lead agents to sub-optimal actions while converging to a no-regret strategy requires a collection of distributed data. Motivated by the proposal of federated learning, we aim for a solution with which agents will never share their local observations with a central entity, and will be allowed to only share a private copy of his/her own information with their neighbors. We first propose a decentralized bandit algorithm Gossip_UCB, which is a coupling of variants of both the classical gossiping algorithm and the celebrated Upper Confidence Bound (UCB) bandit algorithm. We show that Gossip_UCB successfully adapts local bandit learning into a global gossiping process for sharing information among connected agents, and achieves guaranteed regret at the order of $O(\max\{ \texttt{poly}(N,M) \log T, \texttt{poly}(N,M)\log_{λ_2^{-1}} N\})$ for all $N$ agents, where $λ_2\in(0,1)$ is the second largest eigenvalue of the expected gossip matrix, which is a function of $G$. We then propose Fed_UCB, a differentially private version of Gossip_UCB, in which the agents preserve $ε$-differential privacy of their local data while achieving $O(\max \{\frac{\texttt{poly}(N,M)}ε\log^{2.5} T, \texttt{poly}(N,M) (\log_{λ_2^{-1}} N + \log T) \})$ regret.

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