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Jingya Wang

Publications and source records attributed to Jingya Wang.

At least 19 recordsLinked to original sources

EmbodiRSI: Recursive Self-Improvement for Data-Efficient Robot Adaptation

Adapting robot manipulation policies to new tasks and environments remains highly data-intensive, while the data needed for further improvement depends on the policy's current capabilities and failure modes. We introduce EmbodiRSI, an agentic system for recursive self-improvement (RSI) in a real-to-sim-to-real setting, where task-specific simulations are constructed from target deployment scenarios and used as low-cost environments for iterative policy improvement before transfer back to the physical world. EmbodiRSI uses policy execution feedback to guide subsequent experience acquisition and policy updates. Two complementary mechanisms close this loop: Collaborative Error Correction generates agent-assisted corrective trajectories from policy-reached states, while Adaptive Data Collection directs expert demonstration generation toward the current policy's weaknesses. The task-specific simulation serves as a reusable workspace for policy warm-up, repeatable evaluation, failure diagnosis, and targeted data generation across successive RSI rounds. Across three tabletop environments and 14 subtasks, EmbodiRSI increases scene-balanced autonomous simulation success from 50.4% to 83.5% over two RSI updates. With 400 adaptive simulated trajectories and only ten real-world refinement trajectories per subtask, EmbodiRSI achieves 83.1% scene-balanced autonomous real-world success, compared with 75.0% for adaptation using 200 real-world demonstrations per subtask. These results demonstrate that feedback-driven recursive improvement in deployment-specific simulations can enable data-efficient adaptation of embodied policies to physical environments.

cs.RO↗

Machine learning enabled design of sustainable alloys considering real world constraints

Designing sustainable alloys must reconcile high performance with real-world constraints, including feedstock scarcity and variability, processing and energy requirements, regulatory thresholds, and economic limitations. Addressing these constraints reaches far beyond today's conventional performance-focused frameworks. It needs to consider not only complex property-processing-performance trade-offs but also sustainable production pathways. Here, we propose a physics-informed ensemble (PIE) learning framework that integrates fundamental structure-property relationships with processing routes and sustainability criteria for mechanism-based alloy design. It predicts properties from composition-microstructure relationships and infers processing routes under sustainability constraints, establishing an interdisciplinary approach to identifying sustainable alloy solutions. We validate the approach for Mg alloys, a lightweight yet energy-intensive metallic material class, considering performance, cost, and carbon emissions. Trained on a benchmark dataset, the PIE model systematically explores plausible alloy compositions and microstructures to construct a digital library of millions of candidate alloys. From this space, we identify two sustainable Mg alloy solutions that overcome the conventional performance-cost-emission trade-off: a rare-earth-containing alloy increases yield and tensile strength by 72.8 percent and 61.1 percent, respectively, over alloys from the same family at comparable cost and emissions; and a rare-earth-free alloy reduces cost and carbon emissions by 40.4 percent and 88.9 percent, respectively, relative to its primary-feedstock counterpart, without compromising mechanical performance. This work introduces a general, physics-informed, and quantifiable framework for designing sustainable alloys under real-world constraints.

cond-mat.mtrl-sci↗

MouseGPT: A Large-scale Vision-Language Model for Mouse Behavior Analysis

Analyzing animal behavior is crucial in neuroscience, yet deciphering its intricate dynamics remains challenging. Traditional machine vision approaches detect spontaneous behaviors but are constrained by limited interpretability and reliance on manual labeling, restricting exploration of the full behavioral spectrum. Here, we introduce MouseGPT, an integrated vision-language model and analytical framework that translates raw video of animal activity into natural language to automate open-vocabulary behavior analysis. Built upon a comprehensive dataset of over 42 million frames spanning diverse psychiatric conditions, MouseGPT maps multi-view or single-camera recordings directly into computable semantic representations. An agentic framework leverages these representations for detailed behavior profiling, cross-view stable clustering, and zero-shot novel behavior discovery without requiring labor-intensive annotation. Surpassing conventional kinematics-based pipelines and generalist vision-language models in behavioral precision and adaptability, MouseGPT establishes continuous semantic representations as a powerful tool for deciphering complex ethological dynamics in animal models.

cs.CV↗

InstAgent: A Recursively Self-Improving Agent Operating System for Heterogeneous Robot Collaboration

Heterogeneous robot teams enable complex, long-horizon tasks by combining complementary sensing, mobility, and manipulation capabilities across multiple embodiments. Yet existing systems struggle to retain execution-time corrections as reusable experience, maintain task-relevant context memory across space and time for reliable handoffs, and explicitly represent the inter-robot dependencies required for structured collaboration. In order to address these challenges, we present InstAgent, a recursively self-improving (RSI) Agent Operating System for heterogeneous robot collaboration. InstAgent organizes team behaviors as agentic behavior trees (BTs) that explicitly model capability assignment, inter-robot dependencies and handoff checks. The RSI mechanism updates these collaboration programs from execution feedback and preserves successful revisions for reuse in future tasks, while shared multimodal spatio-temporal memory provides context for planning and handoff validation. Experiments on 20 real-world multi-robot tasks with three high-level models show consistent gains in task success, first-attempt completion, and execution efficiency.

cs.RO↗

Hand2Robot: Object-Centric 4D Hand Reconstruction from Human Demonstrations for Robotics

Human demonstrations can capture task-relevant manipulation without using the target robot, but the recorded hand motions cannot directly serve as robot action supervision. Hand reconstruction and motion retargeting provide a direct route to such supervision, yet recovering hand motion alone does not ensure physically consistent hand-object interactions. To address this issue, we introduce Hand2Robot, an object-centric 4D hand reconstruction framework for robot policy post-training. Given videos of humans performing the target task, Hand2Robot extracts interaction clips, reconstructs object geometry, and generates robot action supervision through hand-object interaction optimization and motion retargeting. For object tracking, we combine observation confidence with temporal motion constraints to select a globally consistent object pose trajectory from per-frame pose candidates. For hand refinement, we use object geometry and motion as a reference and combine staged 2D alignment with object-local contact constraints to refine hand trajectories and finger joint configurations. Experiments on DexYCB and HO3D-v3 show improved object pose accuracy and hand-object interaction quality. Experiments on three real-robot dexterous manipulation tasks further show that reconstructed and retargeted human demonstrations can effectively supplement limited robot data for target-task policy post-training.

cs.RO↗

CFG-Policy: Unified Diffusion Policy Learning Framework via Classifier-free Guidance

Diffusion policies are increasingly used in robotic control and manipulation, vision-language-action models, and world-model-based agents. Their ability to represent multimodal action distributions offers rich opportunities for exploration in reinforcement learning (RL). However, optimizing diffusion policies with RL can reduce the behavioral diversity and further limit their exploration capability. In RL post-training, directly fine-tuning a pretrained policy may also disrupt its acquired capabilities, while action-space residuals may lack the expressive power for multimodal exploration. Together, these issues reveal a common challenge across online and offline-to-online diffusion RL: improving task performance while retaining the behavioral diversity and capabilities needed for continued adaptation. We introduce CFG-Policy, a unified, plug-and-play framework that separates exploration and exploitation into two generative policies and combines their score or velocity fields during sampling through classifier-free guidance. For online RL, a frozen exploration branch sustains behavioral diversity while an exploitation branch learns from task rewards; for offline-to-online RL, a pretrained exploitation branch remains frozen while a trainable branch steers the composed behavior. CFG-Policy preserves the underlying RL objectives and improves performance with QSM and QVPO on 5 MuJoCo tasks and with Flow-SDE+PPO on 4 RoboTwin manipulation tasks. Project page is at https://zhy-liu.github.io/cfg-policy-page.

cs.RO↗

From Solo to Ensemble: A Hierarchical Framework for Composable Multi-Agent Human-Object Interaction

Physics-based human-object interaction has achieved robust single-agent manipulation skills, yet extending them to multi-agent cooperative tasks remains challenging. Existing approaches typically adapt interaction policies through task-specific fine-tuning, which entangles low-level contact-rich execution with high-level coordination and limits reuse across object geometries, interaction types, and team sizes. We propose a hierarchical framework that converts a single-agent HOI policy into a reusable Object-oriented Motion Skill. Specifically, we reinterpret teacher rollouts as object-oriented action supervision by extracting short-horizon object-proxy motions from executed trajectories, and distill task-specific teachers into a low-level skill operating in an Object-oriented Action Space. For downstream tasks, the distilled skill is frozen as a reusable executor, while a high-level policy coordinates multiple agents by generating region-wise object-oriented actions conditioned on the shared object, task goal, agent states, and local manipulation regions. This formulation shifts multi-agent HOI learning from direct contact-rich full-body control to compact object-level proxy-motion coordination. Experiments on diverse HOI tasks show that the distilled Object-oriented Motion Skill supports robust proxy-motion execution and enables composable policy learning across different interaction types, object geometries, and team sizes.

cs.RO↗

Intuition with Evidence: Adaptive Dual Memory for Multimodal Agents

As multimodal agents engage in sustained interactions, long-term memory serves two distinct but complementary functions: fine-grained evidence recall and internalized interpretation for global understanding. Although episodic and latent memory address these demands through explicit historical records and internalized experience, neither paradigm alone can accommodate the diverse memory affinities across tasks, owing to limitations in episodic evidence coverage and integration, and in latent factual grounding. To bridge this divide, we propose a dual-memory framework, unifying a model-native latent memory as an intuitive prior with a multi-indexed episodic memory for exact evidence reconstruction via retrieval-conditioned joint alignment. At inference, the framework adaptively composes these memories through a training-free routing mechanism driven by Jensen-Shannon Divergence (JSD) sensitivity and confidence proxies for query-dependent memory affinity. Extensive evaluations across multimodal benchmarks demonstrate state-of-the-art performance, outperforming single-paradigm baselines overall (+4.67\% over vanilla Episodic), with further analysis highlighting episodic strengths in evidence-localized tasks and latent contributions to integrating dispersed information and compensating for imperfect retrieval.

cs.CV↗

SpikingVLA: Asynchronous Spiking Vision-Language-Action Models

ANN-to-SNN conversion offers a practical route toward energy-efficient spiking Vision-Language-Action (VLA) models by bypassing the substantial cost of training large-scale SNNs from scratch. However, existing methods often require many timesteps to maintain competitive performance, resulting in substantial inference latency for real-time VLA deployment. To address this challenge, we introduce SpikingVLA, an ANN-to-SNN conversion framework that enables accurate and low-latency spiking VLA inference. Specifically, we propose a Dendritic Integrate-and-Fire (DIF) neuron that alleviates channel-wise activation outliers through dendritic mixing and adaptive somatic firing, enabling accurate ANN-to-SNN conversion with fewer timesteps. Building on DIF neurons, we further introduce an asynchronous execution mechanism that overlaps temporal computation across VLA components, reducing synchronization overhead and latency. Extensive experiments demonstrate that SpikingVLA achieves competitive navigation performance with substantially improved inference efficiency. Compared with existing spiking VLA methods, SpikingVLA improves SR and SPL by 11.9\% and 12.6\%, respectively, while reducing first-action latency by 11.2$\times$. These results establish SpikingVLA as a practical framework for deploying pretrained VLA models with high-performance and low-latency spiking inference.

cs.CL↗

From Social Reasoning to Embodied Interaction: An Agentic Framework for Social Robots

Natural face-to-face human--robot interaction requires a robot to understand an evolving social situation, decide when to engage, and express its intent through coordinated physical behavior. Yet existing approaches rarely close this loop: foundation-model agents provide increasingly capable multimodal reasoning and memory but remain largely disembodied, while expressive virtual agents do not face the physical constraints of real robots, and physical social robots typically address social reasoning and embodied expression only partially. We present ARISE, a unified framework that bridges Agentic Reasoning and Interactive Social Embodiment on the Sophia humanoid robot. ARISE integrates multimodal context understanding, long-term memory, and reactive and proactive interaction to determine when and what to communicate, and translates social intent into robot-native gestures coordinated with speech and mechanical facial expressions through streaming execution. Extensive evaluations on Sophia demonstrate strong perceived interaction quality, expressive and well-coordinated embodied behavior, and substantial latency reductions through streaming execution. These results highlight the importance of jointly reasoning about what to communicate, when to engage, and how to physically express social intent for natural interaction with humanoid robots. Project Page: https://robosocial.github.io/

cs.RO↗

FASTER: Fast Adjoint Stochastic Transport for Endpoint Refinement in Reward-Guided Image Editing

Reward-guided image editing at test time seeks to improve a specified reward while preserving source content and visual plausibility. Many existing approaches optimize candidates through pretrained generation processes, making repeated adjustment depend on costly large-model execution and, in some cases, backbone backpropagation. We develop a theoretical framework that jointly accounts for reward, source preservation, and pretrained-prior preferences, allowing the desired output distribution to be specified separately from the dynamics used to realize it. Based on this framework, we introduce FASTER, which trains a small network for each source and objective to perform inexpensive editing, while pretrained and reward models provide feedback on candidate outputs. By reusing each candidate and its feedback across multiple small-network updates, FASTER reduces repeated sampling and supervision queries without placing the pretrained generative backbone inside the inner optimization loop. On SD3, FASTER leads all four target metrics and several validation metrics among the evaluated methods. Compared with the evaluated baseline that optimizes controls along pretrained generation trajectories, FASTER achieves editing-time speedups of up to \({6.91\times}\) on Stable Diffusion 3 and \({24.14\times}\) on Stable Diffusion 1.5.

cs.CV↗

ViTacWorld: Scaling Visuo-Tactile World Models for Contact-Rich Robot Manipulation

Contact-rich robot manipulation requires physical interaction cues that are often invisible to cameras, making tactile sensing essential for robust control. However, scaling visuo-tactile robot learning remains difficult because real tactile interaction data are expensive to collect, hardware-dependent, and limited in task and scene diversity. We present ViTacWorld, an action-conditioned visuo-tactile world model for scalable contact-rich robot manipulation. ViTacWorld leverages public real tactile datasets and a constructed simulation environment to scale visuo-tactile-action data, exploiting the fact that tactile signals are directly grounded in physical contact and can exhibit a smaller simulation-to-real gap than purely visual observations. The model is first pretrained with large-scale real and simulated visuo-tactile trajectories, and then finetuned with real-world policy rollouts to better match downstream manipulation behaviors. Given robot actions, ViTacWorld predicts temporally aligned visual observations and tactile feedback, enabling visuo-tactile-action rollout generation. To the best of our knowledge, ViTacWorld is the first framework that uses a world model for robot visuo-tactile-action trajectory generation and policy evaluation. It serves two roles: synthesizing rollouts to improve downstream tactile policies, and evaluating policies by predicting action-conditioned visuo-tactile outcomes under controlled action sequences. Experiments on contact-rich manipulation tasks show that ViTacWorld generates physically meaningful rollouts, improves policy performance through scalable data augmentation, and enables action-conditioned policy evaluation. Project page: https://vitacworld.github.io/

cs.RO↗

Thermal quasi-Devil's staircase in an anisotropic triangular-lattice Rydberg array

A Devil's staircase is a sequence of transitions between topological sectors as a control parameter is varied. Such staircases are predicted in frustrated magnets and lattice gauge theories, but observing them is hard: the winding number that labels each sector is topologically protected, so local quantum dynamics alone cannot move the system from one step to the next. Here we propose and analyze an experimentally feasible way to realize a thermal quasi-Devil's staircase in a finite Rydberg-atom array. We study the anisotropic triangular-lattice Ising antiferromagnet using a dimer mapping, a directed-string description, exact thermodynamics, and Monte Carlo simulations. In the defect-free string manifold, the commensurate--incommensurate onset follows from a simple energy--entropy balance, and the exact Ising critical relation reduces to the same condition when triangle-rule defects are rare. On a finite lattice, this onset appears as a quasi-Devil's staircase of winding-sector crossovers, which we resolve through winding distributions, structure factors, and directional correlations. The key point is that thermal fluctuations overcome the topological barriers that block sector changes under purely quantum dynamics, and the staircase exists precisely at the finite sizes and tunable effective temperatures of current Rydberg platforms. This makes the effect directly observable in existing experiments. Our comparison also shows that the finite-size steps are not phase transitions: in the thermodynamic limit only a single phase transition survives, and the system crosses over to a defect-dominated paramagnet.

cond-mat.str-el↗

SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Control

Controlling physics-based humanoids from natural-language instructions is a critical step toward general-purpose embodied agents. However, existing methods remain constrained by a tension between semantic expressiveness and physical feasibility, often failing to jointly achieve faithful instruction following, high-quality motion, and stable long-horizon control. We propose SCRIPT, a scalable diffusion policy with a multi-stage training framework for language-driven physics-based humanoid control. The core of SCRIPT is a Joint Action-State-Text Diffusion Transformer (JAST-DiT), which represents actions, physical states, and text as dedicated token streams and couples them through joint attention, enabling direct interaction between language semantics and control dynamics. To stabilize autoregressive control, we introduce a nonlinear history conditioning mechanism, which preserves the dense recent context and samples increasingly sparse cues from long-term history. Beyond supervised imitation pre-training, we propose a post-training stage, further improving the performance using Reinforcement Learning with Hybrid Rewards (RLHR). By injecting learnable noise into the flow-sampling process, RLHR effectively improves motion quality and instruction following within closed-loop simulations using hybrid physical feedback and text rewards. Quantitative evaluations demonstrate that SCRIPT outperforms prior state-of-the-art methods, with gains across text alignment, motion quality, and physical realism metrics. Furthermore, scaling studies on the 1200-hour MotionMillion dataset demonstrate consistent performance gains with model scaling, highlighting SCRIPT's robust scalability for large-scale pre-training. Our code will be publicly available for future research.

cs.GR↗

SelfWAM: A Self-Grounded Unified World Action Model for Fast Robot Control

World Action Models (WAMs) improve robot policy learning by jointly modeling actions and future observations. However, conditioning future prediction only on the task prompt and observation context risks capturing generic task progression rather than the action-specific consequences of the executed action. We introduce SelfWAM, a unified self-grounded WAM built on a modality-specialized Mixture-of-Transformers (MoT) architecture that jointly predicts actions, action-conditioned future RGB frames, and robot self-masks, thereby grounding future prediction in the robot's visible body and its action-induced motion. During joint training, SelfWAM allows future visual queries to attend to a clean copy of the demonstrated action, turning the video branch into an action-specific consequence model while leaving the fast action-only inference path unchanged. To focus video learning on action-relevant visual changes, we use prompt-specific objectives for future robot self-mask prediction, which removes appearance details and provides a target whose temporal evolution is tightly coupled with the conditioning action. Together, clean-action conditioning and future self-mask supervision make future predictions more directly reflect how the executed action changes the robot's visible motion and the surrounding scene. Experiments on RoboTwin 2.0 and real-world manipulation tasks show that SelfWAM produces more action-sensitive futures and preserves fast policy inference, while improving policy performance.

cs.RO↗

LabEvolver: Training-Free Experience Evolution for Safe and Grounded Wet-Lab Agents

We introduce LabEvolver, a training-free framework that equips safe and grounded wet-lab agents with episodic memory from execution experience. LabEvolver couples a state-grounded inner trial loop for adaptive perception, online planning, and safety validation with an outer evolution loop that distills completed trajectories into reusable skill, strategy, and safety experience. On robotic solution-preparation tasks, LabEvolver demonstrates real-world feasibility, reducing pH-regulation completion time and safety-gate intercepts by 48.2% and 60.0%, respectively. On ALFWorld, it further improves cumulative success rate within 20 steps from 76.2% with ReAct to 91.4% over 500 continual tasks, showing generality beyond wet-lab settings. These results support learn-by-doing experience evolution as a feasible path toward closed-loop automated scientific discovery. The project page is available at https://andygao6186.github.io/LabEvolver/.

cs.RO↗

Super Star: Towards Streaming Real-time Interactive Agents for Digital Humans

Existing co-speech gesture generation methods are predominantly studied in offline settings, where gestures are synthesized from complete speech segments. However, interactive digital humans in real-world scenarios are required to generate speech-synchronous gestures online, using only currently available response audio under strict latency constraints. As a result, prior methods are unsuitable for real-time interaction, as they either rely on future speech information or incur substantial inference delay. In this paper, we formulate online co-speech gesture generation for interactive digital humans and propose a real-time interactive framework that couples a streaming speech response module with an online gesture generation module. Specifically, the gesture generator is designed as a causal multimodal autoregressive model that predicts body motion from streaming response speech and motion history, enabling low-latency and speech-aligned gesture synthesis without access to future speech. To support this setting, we further propose an offline data synthesis pipeline tailored to virtual companion scenarios, which leverages topic- and emotion-aware subject corpora to construct diverse human-agent dialogues and then generates co-speech gestures conditioned on the agent responses. Moreover, to bridge the gap between offline data construction and online deployment, we establish a self-evolving training loop by incorporating user feedback collected during online interaction into the data generation process, enabling continual adaptation to user preferences. Extensive experiments demonstrate that our framework achieves superior better latency-quality trade-off, stronger speech-motion synchronization, and higher user preference than competitive existing baselines. Project Page: https://super-star-2026.github.io/

cs.HC↗

TactiDex: A Real-World Tactile-Guided Benchmark for Human-Like Dexterous Manipulation

Tactile feedback is fundamental to Hand-Object Interaction (HOI), governing contact formation, force regulation, and stable manipulation, making it essential for achieving true human-like dexterous manipulation. Yet, current human-to-robot dexterous transfer pipelines primarily rely on kinematic trajectories, resulting in motion imitation without physically grounded interaction. To address this, we introduce TactiDex, a real-world tactile-guided benchmark specifically designed to move dexterous manipulation beyond kinematic mimicry toward contact-level human-likeness. TactiDex provides a comprehensive dataset that elegantly aligns whole-hand tactile signals with multi-granularity kinematic and object states, coupled with standardized evaluation metrics. Building upon this data paradigm, we propose a tactile-driven transfer framework that effectively translates human demonstrations into physically plausible robotic execution. We introduce TactiSkill, a framework built upon a novel tri-component tactile reward that innovatively uses tactile signals as structured supervision. This reward unifies guidance, human-like alignment, and contact constraints into a single objective. Through comprehensive experiments on both single and bimanual tasks, we demonstrate that TactiSkill achieves superior performance in manipulation success and physical realism. This work lays a crucial foundation for advancing tactile-aware dexterous manipulation. Our project page at https://tactidex.github.io/.

cs.RO↗