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Jingyu Xiao

Publications and source records attributed to Jingyu Xiao.

At least 19 recordsLinked to original sources

From Runnable to Shippable: Multi-Agent Test-Driven Development for Generating Full-Stack Web Applications from Requirements

Coding agents can generate runnable web applications, but their outputs frequently fail to satisfy functional requirements. Although test-driven development (TDD) offers a principled repair loop, applying it to web applications requires deriving executable acceptance tests, validating behavior through dynamic browser interactions, and translating observed failures into actionable feedback. We present TDDev, an experimental instrument that automates these tasks and enables closed-loop TDD with minimal human mediation. Using TDDev, we conduct the first controlled study of TDD for full-stack web application generation across 20 diverse web applications, multiple backbone models, two coding agents, and three TDD implementations. With sufficiently capable backbones, TDD improves accuracy by 15.5--23.7 percentage points and remains effective across both minimal and full-featured coding agents; replacing unreliable feedback with a stronger tester restores positive gains for a lower-capability backbone. Incremental TDD provides bounded control, Whole-Project TDD enables coordinated repair and achieves the highest cost efficiency in most configurations, and Agentic TDD performs best with highly capable models. Based on these findings, we provide a practical decision tree that selects an implementation according to model capability, feedback reliability, and deployment objectives. By automating acceptance testing and failure-guided repair, TDDev also reduces the human testing and intervention required during development.

cs.SE

Beyond NL2Code: A Structured Survey of Multimodal Code Intelligence

While Large Language Models (LLMs) have substantially advanced text-to-code generation, many real programming tasks specify intent through visual artifacts such as screenshots, charts, and videos. These tasks require models to connect visual perception to executable programs, as correctness depends not only on syntax but also on layout, data semantics, and domain-specific constraints that apply after execution. This survey reviews Multimodal Code Intelligence, covering systems that generate, edit, refine, or reason with code under visually grounded inputs and outputs. We first formulate the field by the role that code plays in each task, distinguishing code as a rendered artifact, an editable structure, an intermediate reasoning trace, or an executable tool interface. Then we organize benchmarks and methods into four domains: Graphical User Interface, Scientific Visualization, Structured Graphics, and Frontier Tasks and Frameworks. This taxonomy connects artifact-generation problems to agentic and unified settings and allows us to compare how different tasks treat evidence of correctness. Across the literature, we argue that reliable evaluation requires evidence about semantics and interaction beyond visual fidelity. Looking ahead, future research may benefit from four verification-centered directions. Multi-signal validation can combine complementary evidence of correctness, multi-state verification can test behavior across execution trajectories, cross-task transfer testing can probe reusable visual-code skills, and verifiable agent traces can reveal whether agent actions are grounded in visual evidence. Together, these directions may move this field from single-output imitation toward evidence-grounded executable systems. An ongoing project and resources are available on \href{https://github.com/xjywhu/Awesome-Multimodal-LLM-for-Code}{GitHub}.

cs.CL

ST-Lite: Training-Free KV Cache Compression with Spatio-Trajectory Guidance for Long-Horizon GUI Agents

Training-free KV cache compression is essential for deploying vision-language GUI agents under memory and latency constraints, yet existing methods are designed for generic language workloads and ignore the distinctive structure of GUI interaction traces. We characterize three GUI-specific workload properties--high inter-frame visual redundancy, extremely small UI-element spatial footprints, and near-uniform cross-layer attention sparsity--that cause existing schemes to retain as few as 39% of oracle-important KV pairs at the standard 20% budget. To address this, we propose ST-Lite, a training-free compression scheme whose three components each target one property: Trajectory-aware Semantic Gating (TSG) filters redundant historical frames, Component-centric Spatial Saliency (CSS) preserves fine-grained element boundaries, and a flat per-layer budget avoids hierarchical misallocation. Across seven GUI benchmarks and two backbones in the deployment-relevant 10%-40% window, ST-Lite consistently outperforms all existing compression baselines, matching or exceeding Full Cache task accuracy on the primary backbone at the 20% budget while delivering up to 2.35x decoding speedup at fivefold compression. The implementation is available at https://github.com/94wen94/ST-Lite.

cs.CV

Enhancing the Non-Functional Quality Compliance of LLM-Generated Code through Quality-Aware Preference Learning

Large Language Models (LLMs) have been widely adopted in commercial code completion engines, significantly enhancing coding efficiency and productivity. However, even functionally correct LLM-generated code may exhibit non-functional quality issues that violate coding standards and best practices, such as poor style and limited maintainability. To address this, we propose a framework for quality-aware preference learning that guides LLMs toward generating criteria-compliant code. Our approach consists of three phases. First, we construct a dataset of paired criteria-violating and criteria-compliant samples, where each pair contains code exhibiting a specific non-functional quality issue and its repaired version that resolves the issue. Second, we design an adaptive token weighting mechanism to emphasize quality-sensitive code regions. Third, we introduce a hybrid optimization objective that combines ranking loss with language modeling loss and KL divergence to enable effective comparative optimization. Extensive experiments on DeepSeek-Coder and Qwen2.5-Coder show that our method substantially improves compliance with the targeted non-functional quality criteria while maintaining functional correctness, achieving a 75.7% relative increase in Quality Reciprocal Score (QRS) on MBPP-sanitized for Qwen2.5-Coder. Fine-tuning a 7B model requires less than three hours, indicating strong practical viability. Ablation studies and a user study further support the effectiveness of the proposed framework.

cs.SE

Convergent Detour Hijacking: Task-Preserving Resource Amplification in Skill-Based LLM Agents

LLM agents increasingly rely on third-party skills, using natural-language descriptions for selection and instruction bodies for planning. This progressive-disclosure design exposes two sequential control points to untrusted publishers: a static skill may steer an otherwise correct task onto an unnecessarily costly trajectory. Prior work studies selection manipulation, malicious skill instructions, and tool-chain resource amplification largely separately, leaving their end-to-end composition unclear. We introduce Convergent Detour Hijacking (CDH), a text-only, runtime-independent attack that couples these stages. Under shared semantic cover, a description establishes relevance during selection, while an aligned body reuses that rationale to fabricate plausible dependencies during planning. CDH attracts an attacker-controlled coordinator alongside legitimate skills, recruits unnecessary benign skills into a bounded detour, and then re-enters the original route to preserve task completion. We evaluate it across multiple LLM backends and 491 held-out tasks under single-task and multi-turn conditions. On DeepSeek-V4-Pro, the matched coordinator is selected in 80.02% of tasks; among coordinator-hit runs that complete tasks, token consumption and end-to-end execution time increase by 66.91% and 92.45%, respectively, while aggregate task completion remains comparable. Thus, correct outcomes do not guarantee trajectory integrity or cost safety.

cs.CR

Does It Render Everywhere? A Study of Cross-Environment Compatibility in MLLM-Generated Webpages

Multimodal Large Language Models (MLLMs) have been increasingly adopted to automate webpage generation from visual designs (e.g., screenshots). However, existing evaluations are limited to visual fidelity assessment under a fixed browser-device configuration. Such a setting overlooks the cross-environment rendering compatibility for real-world deployments. To address this gap, we present the first systematic empirical study of cross-environment compatibility in AI-generated webpages. Specifically, we construct WebCompat, a dataset of 2,032 annotated instances, comprising webpages generated by 8 representative AI tools, each rendered across 9 browser-and-device combinations. We analyze the prevalence of compatibility issues, their user-perceptible symptoms, and underlying code-level root causes. Our findings reveal that 68% of generated webpages exhibit at least one compatibility issue, underscoring the pervasive reliability concerns surrounding MLLM-generated front-end artifacts. The most prevalent symptoms are failures that disrupt the entire page layout (88.3%): pages shrink directly to fit the target screen with too small fonts, or exhibit scale mismatches that produce cut-off content. Failures localized to individual elements, such as image distortion or missing components, are comparatively less common (13.4%). Furthermore, although most MLLMs incorporate responsive design patterns into the generation, they fail to properly implement these codes. Guided by the findings, we develop XCompat, a lightweight offline compatibility issue detector that combines visual screenshots and the structural DOM tree for analysis. It achieves an F1 score of 0.903 on the WebCompat-test, outperforming the existing compatibility checking tools and LLM baselines. All datasets and tools are released to support future research on rendering reliability in MLLM-based front-end code generation.

cs.SE

CodeShrink: Adaptive Visual Compression for Efficient Multimodal Code Understanding

Rendering source code as images offers a promising way to reduce the input costs of Multimodal Large Language Models (MLLMs). Adjusting image resolution can trade visual token cost against content fidelity. However, resolution scaling alone overlooks two sources of inefficiency: blank regions created by line breaks and indentation, and code regions irrelevant to the current instruction. Moreover, the best compression setting varies across inputs, tasks, and models, limiting fixed-ratio strategies. We propose CodeShrink, an adaptive visual compression framework with three components. Blank-Free Rendering replaces whitespace-dependent layouts with compact layouts and explicit structural markers, removing layout-induced tokens. Adaptive Compression Configuration uses a lightweight agent trained with reinforcement learning to predict a per-input setting that balances token efficiency and readability. Dominant Token Selection jointly analyzes the instruction and code image to prune task-irrelevant visual tokens during inference. We evaluate CodeShrink on code question answering, clone detection, and code completion. CodeShrink reduces visual token use by up to 71.2\% while matching or exceeding uncompressed text-only inputs, and consistently outperforms text-based and visual compression baselines across all three tasks. These results show that combining layout compaction, adaptive configuration, and instruction-aware pruning can make multimodal code understanding more efficient. Our code is available at https://github.com/vinsontang1/CodeShrink.

cs.CV

VisualRepair: Dynamic Tool Calling and Region Focusing for Visual Software Issue Repair

Automated Program Repair (APR) has witnessed significant progress with the advent of Large Language Models (LLMs). However, as modern software systems increasingly expose rich graphical user interfaces, effectively leveraging visual information from bug screenshots has become essential for understanding bugs and generating accurate fixes in multimodal scenarios. Real-world issue reports frequently contain heterogeneous visual attachments including UI screenshots, IDE snapshots, GIFs, and text-centric images, each with distinct visual patterns and domain-specific semantics that impose substantial perceptual demands on MLLMs. Furthermore, bug screenshots often contain large expanses of uninformative and bug-irrelevant regions, distracting the model's attention and limiting patch diversity. To address these challenges, we propose VisualRepair, an MLLM-based framework for visual software issue repair comprising two core modules: Image Type-aware Tool Calling (ITTC), which classifies input images and dynamically invokes a tailored tool-calling chain for robust visual interpretation, and Dynamic Test-time Region Focusing (DTRF), which grounds multiple bug-related region candidates and refines them via an adaptive zoom-in and zoom-out strategy to improve fault localization and promote diverse patch generation. Extensive experiments on the SWE-bench Multimodal benchmark demonstrate that VisualRepair consistently outperforms state-of-the-art approaches. VisualRepair resolves 196 and 25 instances on the test and dev sets, respectively, surpassing the best baseline by 10 and 11 instances. These results highlight the effectiveness of type-aware visual understanding and region-focused localization for automated visual software issue repair.

cs.SE

EfficientUICoder: A Bidirectional Token Compression Framework for Efficient MLLM-Based UI Code Generation

Multimodal Large Language Models have demonstrated exceptional performance in UI2Code tasks, significantly enhancing website development efficiency. However, these tasks incur substantially higher computational overhead than traditional code generation due to the large number of input image tokens and extensive output code tokens required. Our comprehensive study identifies significant redundancies in both image and code tokens that exacerbate computational complexity and hinder focus on key UI elements, resulting in excessively lengthy and often invalid HTML files. We propose EfficientUICoder, a compression framework for efficient UI code generation with three key components. First, Element and Layout-aware Token Compression preserves essential UI information by detecting element regions and constructing UI element trees. Second, Region-aware Token Refinement leverages attention scores to discard low-attention tokens from selected regions while integrating high-attention tokens from unselected regions. Third, Adaptive Duplicate Token Suppression dynamically reduces repetitive generation by tracking HTML/CSS structure frequencies and applying exponential penalties. Extensive experiments show EfficientUICoder achieves a 55%-60% compression ratio without compromising webpage quality and delivers superior efficiency improvements: reducing computational cost by 44.9%, generated tokens by 41.4%, prefill time by 46.6%, and inference time by 48.8% on 34B-level MLLMs. Code is available at https://github.com/WebPAI/EfficientUICoder.

cs.SE

SWE-Chain: Benchmarking Coding Agents on Chained Release-Level Package Upgrades

Coding agents powered by large language models are increasingly expected to perform realistic software maintenance tasks beyond isolated issue resolution. Existing benchmarks have shifted toward realistic software evolution, but they rarely capture continuous maintenance at the granularity of package releases, where changes are bundled, shipped, and inherited by subsequent versions. We present SWE-Chain, a benchmark for evaluating agents on chained release-level package upgrades, where each transition builds on the agent's prior codebase. To produce upgrade specifications, we design a divide-and-conquer synthesis pipeline that aligns release notes with code diffs for each version transition, ensuring the requirements are grounded in actual code changes, informative to agents, and feasible to implement. SWE-Chain contains 12 upgrade chains across 9 real Python packages, with 155 version transitions and 1,660 grounded upgrade requirements. Across nine frontier agent-model configurations, agents achieve an average of 44.8% resolving, 65.4% precision, and 50.2% F1 under the Build+Fix regime, with Claude-Opus-4.7 (Claude Code) leading at 60.8% resolving, 80.6% precision, and 68.5% F1. These results show that SWE-Chain is both feasible and discriminative, and reveal that current agents still struggle to make correct upgrades across chained package releases without breaking existing functionality.

cs.SE

UIBenchKit: A unified toolkit for design-to-code model evaluation

Recent years have seen substantial progress in automated design-to-code generation, with many methods proposed for generating HTML and CSS from webpage screenshots. However, the absence of a standardized evaluation platform makes it difficult to compare these methods fairly, limiting both practical adoption and systematic research progress. To bridge this gap, we introduce UIBenchKit, an open-source, integrated toolkit designed to unify the evaluation of design-to-code tasks. UIBenchKit abstracts the complexities of environment setup, model inference, and code rendering, offering researchers a plug-and-play architecture to compare various methods under consistent settings. In addition, it offers an analytical interface for comparison across multiple metrics. Using UIBenchKit, we conduct a benchmarking study of existing tools and derive several findings that highlight directions for future improvement. By providing a streamlined environment for both experimentation and evaluation, UIBenchKit aims to accelerate future benchmarking and innovations in web engineering. The evaluation platform and toolkit are available at the project page https://www.uibenchkit.com/.

cs.SE

VulTriage: Triple-Path Context Augmentation for LLM-Based Vulnerability Detection

Automated vulnerability detection is a fundamental task in software security, yet existing learning-based methods still struggle to capture the structural dependencies, domain-specific vulnerability knowledge, and complex program semantics required for accurate detection. Recent Large Language Models (LLMs) have shown strong code understanding ability, but directly prompting them with raw source code often leads to missed vulnerabilities or false alarms, especially when vulnerable and benign functions differ only in subtle semantic details. To address this, we propose VulTriage, a triple-path context augmentation framework for LLM-based vulnerability detection. VulTriage enhances the LLM input through three complementary paths: a Control Path that extracts and verbalizes AST, CFG, and DFG information to expose control and data dependencies; a Knowledge Path that retrieves relevant CWE-derived vulnerability patterns and examples through hybrid dense--sparse retrieval; and a Semantic Path that summarizes the functional behavior of the code before the final judgment. These contexts are integrated into a unified instruction to guide the LLM toward more reliable vulnerability reasoning. Experiments on the PrimeVul pair test set show that VulTriage achieves state-of-the-art performance, outperforming existing deep learning and LLM-based baselines on key pair-wise and classification metrics. Further ablation studies verify the effectiveness of each path, and additional experiments on the Kotlin dataset demonstrate the generalization ability of VulTriage under low-resource and class-imbalanced settings. Our code is available at https://github.com/vinsontang1/VulTriage

cs.AI

DCVD: Dual-Channel Cross-Modal Fusion for Joint Vulnerability Detection and Localization

Software vulnerability detection plays a critical role in ensuring system security, where real-world auditing requires not only determining whether a function is vulnerable but also pinpointing the specific lines responsible. However, existing approaches either rely on a single information source -- sequential, structural, or semantic -- failing to jointly exploit the complementary strengths across modalities, or treat statement-level localization merely as a byproduct of function-level detection without explicit line-level supervision. To address these limitations, we propose DCVD (Dual-Channel Cross-Modal Vulnerability Detection), a unified framework that performs joint function-level detection and statement-level localization. DCVD extracts control-dependency and semantic features through two parallel branches and integrates them via contrastive alignment coupled with bidirectional cross-attention, effectively bridging the cross-modal representation gap. It further introduces explicit supervision signals at both the function and statement levels, enabling collaborative optimization across the two granularities. Extensive experiments on a large-scale real-world vulnerability benchmark demonstrate that DCVD consistently outperforms state-of-the-art methods on both function-level detection and statement-level localization. Our code is available at https://github.com/vinsontang1/DCVD.

cs.CR

A Survey on the Safety and Security Threats of Computer-Using Agents: JARVIS or Ultron?

Recently, AI-driven interactions with computing devices have advanced from basic prototype tools to sophisticated, LLM-based systems that emulate human-like operations in graphical user interfaces. We are now witnessing the emergence of \emph{Computer-Using Agents} (CUAs), capable of autonomously performing tasks such as navigating desktop applications, web pages, and mobile apps. However, as these agents grow in capability, they also introduce novel safety and security risks. Vulnerabilities in LLM-driven reasoning, with the added complexity of integrating multiple software components and multimodal inputs, further complicate the security landscape. In this paper, we present a systematization of knowledge on the safety and security threats of CUAs. We conduct a comprehensive literature review and distill our findings along four research objectives: \textit{\textbf{(i)}} define the CUA that suits safety analysis; \textit{\textbf{(ii)} } categorize current safety threats among CUAs; \textit{\textbf{(iii)}} propose a comprehensive taxonomy of existing defensive strategies; \textit{\textbf{(iv)}} summarize prevailing benchmarks, datasets, and evaluation metrics used to assess the safety and performance of CUAs. Building on these insights, our work provides future researchers with a structured foundation for exploring unexplored vulnerabilities and offers practitioners actionable guidance in designing and deploying secure Computer-Using Agents.

cs.CL

Keypoint-based Dynamic Object 6-DoF Pose Tracking via Event Camera

Accurate 6-DoF pose estimation of objects is critical for robots to perform precise manipulation tasks. However, for dynamic object pose estimation, conventional camera-based approaches face several major challenges, such as motion blur, sensor noise, and low-light limitation. To address these issues, we employ event cameras, whose high dynamic range and low latency offer a promising solution. Furthermore, we propose a keypoint-based detection and tracking approach for dynamic object pose estimation. Firstly, a keypoint detection network is constructed to extract keypoints from the time surface generated by the event stream. Subsequently, the polarity and spatial coordinates of the events are leveraged, and the event density in the vicinity of each keypoint is utilized to achieve continuous keypoint tracking. Finally, a hash mapping is established between the 2D keypoints and the 3D model keypoints, and the EPnP algorithm is employed to estimate the 6-DoF pose. Experimental results demonstrate that, whether in simulated or real event environments, the proposed method outperforms the event-based state-of-the-art methods in terms of both accuracy and robustness.

cs.CV

DesignBench: A Comprehensive Benchmark for MLLM-based Front-end Code Generation

Multimodal Large Language Models (MLLMs) have demonstrated remarkable capabilities in automated front-end engineering, e.g., generating UI code from visual designs. However, existing front-end UI code generation benchmarks have the following limitations: (1) While framework-based development becomes predominant in modern front-end programming, current benchmarks fail to incorporate mainstream development frameworks. (2) Existing evaluations focus solely on the UI code generation task, whereas practical UI development involves several iterations, including refining editing, and repairing issues. (3) Current benchmarks employ unidimensional evaluation, lacking investigation into influencing factors like task difficulty, input context variations, and in-depth code-level analysis. To bridge these gaps, we introduce DesignBench, a multi-framework, multi-task evaluation benchmark for assessing MLLMs' capabilities in automated front-end engineering. DesignBench encompasses three widely-used UI frameworks (React, Vue, and Angular) alongside vanilla HTML/CSS, and evaluates on three essential front-end tasks (generation, edit, and repair) in real-world development workflows. DesignBench contains 900 webpage samples spanning over 11 topics, 9 edit types, and 6 issue categories, enabling detailed analysis of MLLM performance across multiple dimensions. Our systematic evaluation reveals critical insights into MLLMs' framework-specific limitations, task-related bottlenecks, and performance variations under different conditions, providing guidance for future research in automated front-end development. Our code and data are available at https://github.com/WebPAI/DesignBench.

cs.SE

Benchmarking MLLM-based Web Understanding: Reasoning, Robustness and Safety

Multimodal large language models (MLLMs) are increasingly deployed as the core reasoning engine for web-facing systems, powering GUI agents and front-end automation that must interpret page structure, select actionable widgets, and execute multi-step interactions reliably. However, existing benchmarks largely emphasize visual perception or UI code generation, showing insufficient evaluation on the reasoning, robustness and safety capability required for end-to-end web applications. To bridge the gap, we introduce a comprehensive web understanding benchmark, named WebRRSBench, that jointly evaluates Reasoning, Robustness, and Safety across eight tasks, such as position relationship reasoning, color robustness, and safety critical detection, etc. The benchmark is constructed from 729 websites and contains 3799 QA pairs that probe multi-step inference over page structure, text, widgets, and safety-critical interactions. To ensure reliable measurement, we adopt standardized prompts, a protocolized and deterministic evaluation pipeline, and multi-stage quality control combining automatic checks with targeted human verification. We evaluate 11 MLLMs on WebRRSBench. The results reveal significant gaps: models still struggle with compositional and cross-element reasoning over realistic layouts, show limited robustness when facing perturbations in user interfaces and content such as layout rearrangements or visual style shifts, and are rather conservative in recognizing and avoiding safety critical or irreversible actions. Our code and appendix are available at https: //github.com/annoy-worker/WebRSSBench.

cs.AI

Interaction2Code: Benchmarking MLLM-based Interactive Webpage Code Generation from Interactive Prototyping

Multimodal Large Language Models (MLLMs) have demonstrated remarkable performance on the design-to-code task, i.e., generating UI code from UI mock-ups. However, existing benchmarks only contain static web pages for evaluation and ignore the dynamic interaction, limiting the practicality, usability and user engagement of the generated webpages. To bridge these gaps, we present the first systematic investigation of MLLMs in generating interactive webpages. Specifically, we formulate the Interaction-to-Code task and establish the Interaction2Code benchmark, encompassing 127 unique webpages and 374 distinct interactions across 15 webpage types and 31 interaction categories. Through comprehensive experiments utilizing state-of-the-art (SOTA) MLLMs, evaluated via both automatic metrics and human assessments, we identify four critical limitations of MLLM on Interaction-to-Code task: (1) inadequate generation of interaction compared with full page, (2) prone to ten types of failure, (3) poor performance on visually subtle interactions, and (4) insufficient undestanding on interaction when limited to single-modality visual descriptions. To address these limitations, we propose four enhancement strategies: Interactive Element Highlighting, Failureaware Prompting (FAP), Visual Saliency Enhancement, and Visual-Textual Descriptions Combination, all aiming at improving MLLMs' performance on the Interaction-toCode task. The Interaction2Code benchmark and code are available in https://github. com/WebPAI/Interaction2Code.

cs.SE