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João Paulo Lima

Publications and source records attributed to João Paulo Lima.

5 recordsLinked to original sources

PCAsplat: Gaussian Splatting with Local PCA Regularization

Gaussian splatting has emerged as a flexible representation for 3D reconstruction from posed images. However, existing methods are optimized primarily using rasterization-based losses, which supervise a splat only when it contributes to sampled camera rays. Gaussians that are occluded or contribute little to the sampled view therefore receive weak or no geometric gradients and may drift away from the underlying surface, producing undesired floaters. We introduce PCAsplat, a geometry-aware regularization framework for Gaussian splatting based on differentiable local principal component analysis (PCA). Our PCA regularizer acts directly on neighborhoods of Gaussian centers and can therefore update Gaussians that do not contribute to the current training view. We regularize the PCA eigenvalues to encourage Gaussians to move to the underlying surface with isotropic tangent-plane coverage. We also align each Gaussian normal with the PCA-estimated neighborhood normal to enforce consistent orientation. Experiments on DTU, Tanks and Temples, and NeRF Synthetic show that the splats produced by PCAsplat better approximate samples of the reference surface while substantially reducing undesired floaters. These surface-aligned splats enable downstream geometry-processing tasks, including point cloud segmentation, and direct Poisson reconstruction. Additionally, PCAsplat remains competitive under conventional novel view synthesis and mesh extraction tasks. Code will be released.

cs.CV↗

Adaptive Training of INRs via Pruning and Densification

Encoding input coordinates with sinusoidal functions into multilayer perceptrons (MLPs) has proven effective for implicit neural representations (INRs) of low-dimensional signals, enabling the modeling of high-frequency details. However, selecting appropriate input frequencies and architectures while managing parameter redundancy remains an open challenge, often addressed through heuristics and heavy hyperparameter optimization schemes. In this paper, we introduce AIRe ($\textbf{A}$daptive $\textbf{I}$mplicit neural $\textbf{Re}$presentation), an adaptive training scheme that refines the INR architecture over the course of optimization. Our method uses a neuron pruning mechanism to avoid redundancy and input frequency densification to improve representation capacity, leading to an improved trade-off between network size and reconstruction quality. For pruning, we first identify less-contributory neurons and apply a targeted weight decay to transfer their information to the remaining neurons, followed by structured pruning. Next, the densification stage adds input frequencies to spectrum regions where the signal underfits, expanding the representational basis. Through experiments on images and SDFs, we show that AIRe reduces model size while preserving, or even improving, reconstruction quality. Code and pretrained models will be released for public use.

cs.CV↗

FLOWING: Implicit Neural Flows for Structure-Preserving Morphing

Morphing is a long-standing problem in vision and computer graphics, requiring a time-dependent warping for feature alignment and a blending for smooth interpolation. Recently, multilayer perceptrons (MLPs) have been explored as implicit neural representations (INRs) for modeling such deformations, due to their meshlessness and differentiability; however, extracting coherent and accurate morphings from standard MLPs typically relies on costly regularizations, which often lead to unstable training and prevent effective feature alignment. To overcome these limitations, we propose FLOWING (FLOW morphING), a framework that recasts warping as the construction of a differential vector flow, naturally ensuring continuity, invertibility, and temporal coherence by encoding structural flow properties directly into the network architectures. This flow-centric approach yields principled and stable transformations, enabling accurate and structure-preserving morphing of both 2D images and 3D shapes. Extensive experiments across a range of applications - including face and image morphing, as well as Gaussian Splatting morphing - show that FLOWING achieves state-of-the-art morphing quality with faster convergence. Code and pretrained models are available at http://schardong.github.io/flowing.

cs.CV↗

Toward unlabeled multi-view 3D pedestrian detection by generalizable AI: techniques and performance analysis

We unveil how generalizable AI can be used to improve multi-view 3D pedestrian detection in unlabeled target scenes. One way to increase generalization to new scenes is to automatically label target data, which can then be used for training a detector model. In this context, we investigate two approaches for automatically labeling target data: pseudo-labeling using a supervised detector and automatic labeling using an untrained detector (that can be applied out of the box without any training). We adopt a training framework for optimizing detector models using automatic labeling procedures. This framework encompasses different training sets/modes and multi-round automatic labeling strategies. We conduct our analyses on the publicly-available WILDTRACK and MultiviewX datasets. We show that, by using the automatic labeling approach based on an untrained detector, we can obtain superior results than directly using the untrained detector or a detector trained with an existing labeled source dataset. It achieved a MODA about 4% and 1% better than the best existing unlabeled method when using WILDTRACK and MultiviewX as target datasets, respectively.

cs.CV↗

Generalizable Multi-Camera 3D Pedestrian Detection

We present a multi-camera 3D pedestrian detection method that does not need to train using data from the target scene. We estimate pedestrian location on the ground plane using a novel heuristic based on human body poses and person's bounding boxes from an off-the-shelf monocular detector. We then project these locations onto the world ground plane and fuse them with a new formulation of a clique cover problem. We also propose an optional step for exploiting pedestrian appearance during fusion by using a domain-generalizable person re-identification model. We evaluated the proposed approach on the challenging WILDTRACK dataset. It obtained a MODA of 0.569 and an F-score of 0.78, superior to state-of-the-art generalizable detection techniques.

cs.CV↗