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Joerg Stueckler

Publications and source records attributed to Joerg Stueckler.

At least 19 recordsLinked to original sources

Co-VLA: Consensus-based Federated Training for Vision-Language-Action Models

Vision-language-action models (VLAs) have emerged as a promising paradigm for general-purpose robot learning, with performance improving as models and datasets scale. Scaling robot data collection, however, remains challenging because data are naturally distributed across robots, tasks, and locations, making centralization costly or impractical. Federated learning offers a way to train on decentralized robot data, but applying it to VLAs requires accounting for heterogeneous robot client data distributions. We present Co-VLA, which applies consensus optimization using the Alternating Direction Method of Multipliers~(ADMM) to federated VLA training. We show that the same algorithm supports both full-model training and parameter-efficient fine-tuning with both fixed-rank and rank-adaptive adapters. The name Co-VLA reflects both consensus and collaboration: clients with different local robot datasets collaboratively train a shared model without sharing their data. Our experiments demonstrate that Co-VLA achieves performance comparable to centralized training in both full-model training and parameter-efficient fine-tuning settings.

cs.RO

Guided Diffusion by Optimized Loss Functions on Relaxed Parameters for Inverse Material Design

Inverse design problems are common in engineering and materials science. The forward direction, i.e., computing output quantities from design parameters, typically requires running a numerical simulation, such as a FEM, as an intermediate step, which is an optimization problem by itself. In many scenarios, several design parameters can lead to the same or similar output values. For such cases, multi-modal probabilistic approaches are advantageous to obtain diverse solutions. A major difficulty in inverse design stems from the structure of the design space, since discrete parameters or further constraints disallow the direct use of gradient-based optimization. To tackle this problem, we propose a novel inverse design method based on diffusion models. Our approach relaxes the original design space into a continuous grid representation, where gradients can be computed by implicit differentiation in the forward simulation. A diffusion model is trained on this relaxed parameter space in order to serve as a prior for plausible relaxed designs. Parameters are sampled by guided diffusion using gradients that are propagated from an objective function specified at inference time through the differentiable simulation. A design sample is obtained by backprojection into the original parameter space. We develop our approach for a composite material design problem where the forward process is modeled as a linear FEM problem. We evaluate the performance of our approach in finding designs that match a specified bulk modulus. We demonstrate that our method can propose multiple diverse designs within 1% relative error margin from medium to high target bulk moduli in 2D and 3D settings. We also demonstrate that the material density of generated samples can be minimized simultaneously by using a multi-objective loss function.

cs.LG

Learning Action-Conditional and Object-Centric Gaussian Splatting World Models for Rigid Objects

World models enable intelligent agents to predict the consequences of their actions on the environment. In this paper, we propose Multi Rigid Object Gaussian World Model (MRO-GWM), a novel model that learns action-conditional dynamics of rigid objects in 3D. By representing the scene by object-centric Gaussians, we can represent arbitrary object shapes and multi-object scenes. We develop a novel spatio-temporal transformer architecture that predicts future rigid body motion from a history of object Gaussians and future actions. Objects are represented by their Gaussians in a canonical frame, which allows for describing object motion as rigid body transformation. Our model is trained on reconstructions from multiple viewpoints, which requires the model to handle partial observations of objects due to occlusions. We analyze prediction performance of our approach on synthetic datasets composed of typical household objects with multi-object dynamics and interactions by a robot end effector. We also evaluate our model in model-predictive control for non-prehensile manipulation in simulation.

cs.RO

ISyHand: A Dexterous Multi-finger Robot Hand with an Articulated Palm

The rapid increase in the development of humanoid robots and customized manufacturing solutions has brought dexterous manipulation to the forefront of modern robotics. Over the past decade, several expensive dexterous hands have come to market, but advances in hardware design, particularly in servo motors and 3D printing, have recently facilitated an explosion of cheaper open-source hands. Most hands are anthropomorphic to allow use of standard human tools, and attempts to increase dexterity often sacrifice anthropomorphism. We introduce the open-source ISyHand (pronounced easy-hand), a highly dexterous, low-cost, easy-to-manufacture, on-joint servo-driven robot hand. Our hand uses off-the-shelf Dynamixel motors, fasteners, and 3D-printed parts, can be assembled within four hours, and has a total material cost of about 1,300 USD. The ISyHands's unique articulated-palm design increases overall dexterity with only a modest sacrifice in anthropomorphism. To demonstrate the utility of the articulated palm, we use reinforcement learning in simulation to train the hand to perform a classical in-hand manipulation task: cube reorientation. Our novel, systematic experiments show that the simulated ISyHand outperforms the two most comparable hands in early training phases, that all three perform similarly well after policy convergence, and that the ISyHand significantly outperforms a fixed-palm version of its own design. Additionally, we deploy a policy trained on cube reorientation on the real hand, demonstrating its ability to perform real-world dexterous manipulation.

cs.RO

Guiding Diffusion-Based Articulated Object Generation by Partial Point Cloud Alignment and Physical Plausibility Constraints

Articulated objects are an important type of interactable objects in everyday environments. In this paper, we propose PhysNAP, a novel diffusion model-based approach for generating articulated objects that aligns them with partial point clouds and improves their physical plausibility. The model represents part shapes by signed distance functions (SDFs). We guide the reverse diffusion process using a point cloud alignment loss computed using the predicted SDFs. Additionally, we impose non-penetration and mobility constraints based on the part SDFs for guiding the model to generate more physically plausible objects. We also make our diffusion approach category-aware to further improve point cloud alignment if category information is available. We evaluate the generative ability and constraint consistency of samples generated with PhysNAP using the PartNet-Mobility dataset. We also compare it with an unguided baseline diffusion model and demonstrate that PhysNAP can improve constraint consistency and provides a tradeoff with generative ability.

cs.CV

Incremental Few-Shot Adaptation for Non-Prehensile Object Manipulation using Parallelizable Physics Simulators

Few-shot adaptation is an important capability for intelligent robots that perform tasks in open-world settings such as everyday environments or flexible production. In this paper, we propose a novel approach for non-prehensile manipulation which incrementally adapts a physics-based dynamics model for model-predictive control (MPC). The model prediction is aligned with a few examples of robot-object interactions collected with the MPC. This is achieved by using a parallelizable rigid-body physics simulation as dynamic world model and sampling-based optimization of the model parameters. In turn, the optimized dynamics model can be used for MPC using efficient sampling-based optimization. We evaluate our few-shot adaptation approach in object pushing experiments in simulation and with a real robot.

cs.RO

Visuo-Tactile Object Pose Estimation for a Multi-Finger Robot Hand with Low-Resolution In-Hand Tactile Sensing

Accurate 3D pose estimation of grasped objects is an important prerequisite for robots to perform assembly or in-hand manipulation tasks, but object occlusion by the robot's own hand greatly increases the difficulty of this perceptual task. Here, we propose that combining visual information and proprioception with binary, low-resolution tactile contact measurements from across the interior surface of an articulated robotic hand can mitigate this issue. The visuo-tactile object-pose-estimation problem is formulated probabilistically in a factor graph. The pose of the object is optimized to align with the three kinds of measurements using a robust cost function to reduce the influence of visual or tactile outlier readings. The advantages of the proposed approach are first demonstrated in simulation: a custom 15-DoF robot hand with one binary tactile sensor per link grasps 17 YCB objects while observed by an RGB-D camera. This low-resolution in-hand tactile sensing significantly improves object-pose estimates under high occlusion and also high visual noise. We also show these benefits through grasping tests with a preliminary real version of our tactile hand, obtaining reasonable visuo-tactile estimates of object pose at approximately 13.3 Hz on average.

cs.RO

Attention Normalization Impacts Cardinality Generalization in Slot Attention

Object-centric scene decompositions are important representations for downstream tasks in fields such as computer vision and robotics. The recently proposed Slot Attention module, already leveraged by several derivative works for image segmentation and object tracking in videos, is a deep learning component which performs unsupervised object-centric scene decomposition on input images. It is based on an attention architecture, in which latent slot vectors, which hold compressed information on objects, attend to localized perceptual features from the input image. In this paper, we demonstrate that design decisions on normalizing the aggregated values in the attention architecture have considerable impact on the capabilities of Slot Attention to generalize to a higher number of slots and objects as seen during training. We propose and investigate alternatives to the original normalization scheme which increase the generalization capabilities of Slot Attention to varying slot and object counts, resulting in performance gains on the task of unsupervised image segmentation. The newly proposed normalizations represent minimal and easy to implement modifications of the usual Slot Attention module, changing the value aggregation mechanism from a weighted mean operation to a scaled weighted sum operation.

cs.CV

Explore the Context: Optimal Data Collection for Context-Conditional Dynamics Models

In this paper, we learn dynamics models for parametrized families of dynamical systems with varying properties. The dynamics models are formulated as stochastic processes conditioned on a latent context variable which is inferred from observed transitions of the respective system. The probabilistic formulation allows us to compute an action sequence which, for a limited number of environment interactions, optimally explores the given system within the parametrized family. This is achieved by steering the system through transitions being most informative for the context variable. We demonstrate the effectiveness of our method for exploration on a non-linear toy-problem and two well-known reinforcement learning environments.

cs.LG

Context-Conditional Navigation with a Learning-Based Terrain- and Robot-Aware Dynamics Model

In autonomous navigation settings, several quantities can be subject to variations. Terrain properties such as friction coefficients may vary over time depending on the location of the robot. Also, the dynamics of the robot may change due to, e.g., different payloads, changing the system's mass, or wear and tear, changing actuator gains or joint friction. An autonomous agent should thus be able to adapt to such variations. In this paper, we develop a novel probabilistic, terrain- and robot-aware forward dynamics model, termed TRADYN, which is able to adapt to the above-mentioned variations. It builds on recent advances in meta-learning forward dynamics models based on Neural Processes. We evaluate our method in a simulated 2D navigation setting with a unicycle-like robot and different terrain layouts with spatially varying friction coefficients. In our experiments, the proposed model exhibits lower prediction error for the task of long-horizon trajectory prediction, compared to non-adaptive ablation models. We also evaluate our model on the downstream task of navigation planning, which demonstrates improved performance in planning control-efficient paths by taking robot and terrain properties into account.

cs.RO

Learning a Terrain- and Robot-Aware Dynamics Model for Autonomous Mobile Robot Navigation

Mobile robots should be capable of planning cost-efficient paths for autonomous navigation. Typically, the terrain and robot properties are subject to variations. For instance, properties of the terrain such as friction may vary across different locations. Also, properties of the robot may change such as payloads or wear and tear, e.g., causing changing actuator gains or joint friction. Autonomous navigation approaches should thus be able to adapt to such variations. In this article, we propose a novel approach for learning a probabilistic, terrain- and robot-aware forward dynamics model (TRADYN) which can adapt to such variations and demonstrate its use for navigation. Our learning approach extends recent advances in meta-learning forward dynamics models based on Neural Processes for mobile robot navigation. We evaluate our method in simulation for 2D navigation of a robot with uni-cycle dynamics with varying properties on terrain with spatially varying friction coefficients. In our experiments, we demonstrate that TRADYN has lower prediction error over long time horizons than model ablations which do not adapt to robot or terrain variations. We also evaluate our model for navigation planning in a model-predictive control framework and under various sources of noise. We demonstrate that our approach yields improved performance in planning control-efficient paths by taking robot and terrain properties into account.

cs.RO

Physics-Based Rigid Body Object Tracking and Friction Filtering From RGB-D Videos

Physics-based understanding of object interactions from sensory observations is an essential capability in augmented reality and robotics. It enables to capture the properties of a scene for simulation and control. In this paper, we propose a novel approach for real-to-sim which tracks rigid objects in 3D from RGB-D images and infers physical properties of the objects. We use a differentiable physics simulation as state-transition model in an Extended Kalman Filter which can model contact and friction for arbitrary mesh-based shapes and in this way estimate physically plausible trajectories. We demonstrate that our approach can filter position, orientation, velocities, and concurrently can estimate the coefficient of friction of the objects. We analyze our approach on various sliding scenarios in synthetic image sequences of single objects and colliding objects. We also demonstrate and evaluate our approach on a real-world dataset. We make our novel benchmark datasets publicly available to foster future research in this novel problem setting and comparison with our method.

cs.CV

Online Calibration of a Single-Track Ground Vehicle Dynamics Model by Tight Fusion with Visual-Inertial Odometry

Wheeled mobile robots need the ability to estimate their motion and the effect of their control actions for navigation planning. In this paper, we present ST-VIO, a novel approach which tightly fuses a single-track dynamics model for wheeled ground vehicles with visual inertial odometry (VIO). Our method calibrates and adapts the dynamics model online to improve the accuracy of forward prediction conditioned on future control inputs. The single-track dynamics model approximates wheeled vehicle motion under specific control inputs on flat ground using ordinary differential equations. We use a singularity-free and differentiable variant of the single-track model to enable seamless integration as dynamics factor into VIO and to optimize the model parameters online together with the VIO state variables. We validate our method with real-world data in both indoor and outdoor environments with different terrain types and wheels. In experiments, we demonstrate that ST-VIO can not only adapt to wheel or ground changes and improve the accuracy of prediction under new control inputs, but can even improve tracking accuracy.

cs.RO

Learning Temporally Extended Skills in Continuous Domains as Symbolic Actions for Planning

Problems which require both long-horizon planning and continuous control capabilities pose significant challenges to existing reinforcement learning agents. In this paper we introduce a novel hierarchical reinforcement learning agent which links temporally extended skills for continuous control with a forward model in a symbolic discrete abstraction of the environment's state for planning. We term our agent SEADS for Symbolic Effect-Aware Diverse Skills. We formulate an objective and corresponding algorithm which leads to unsupervised learning of a diverse set of skills through intrinsic motivation given a known state abstraction. The skills are jointly learned with the symbolic forward model which captures the effect of skill execution in the state abstraction. After training, we can leverage the skills as symbolic actions using the forward model for long-horizon planning and subsequently execute the plan using the learned continuous-action control skills. The proposed algorithm learns skills and forward models that can be used to solve complex tasks which require both continuous control and long-horizon planning capabilities with high success rate. It compares favorably with other flat and hierarchical reinforcement learning baseline agents and is successfully demonstrated with a real robot.

cs.LG

Black-Box vs. Gray-Box: A Case Study on Learning Table Tennis Ball Trajectory Prediction with Spin and Impacts

In this paper, we present a method for table tennis ball trajectory filtering and prediction. Our gray-box approach builds on a physical model. At the same time, we use data to learn parameters of the dynamics model, of an extended Kalman filter, and of a neural model that infers the ball's initial condition. We demonstrate superior prediction performance of our approach over two black-box approaches, which are not supplied with physical prior knowledge. We demonstrate that initializing the spin from parameters of the ball launcher using a neural network drastically improves long-time prediction performance over estimating the spin purely from measured ball positions. An accurate prediction of the ball trajectory is crucial for successful returns. We therefore evaluate the return performance with a pneumatic artificial muscular robot and achieve a return rate of 29/30 (97.7%).

cs.RO

Learning-based Relational Object Matching Across Views

Intelligent robots require object-level scene understanding to reason about possible tasks and interactions with the environment. Moreover, many perception tasks such as scene reconstruction, image retrieval, or place recognition can benefit from reasoning on the level of objects. While keypoint-based matching can yield strong results for finding correspondences for images with small to medium view point changes, for large view point changes, matching semantically on the object-level becomes advantageous. In this paper, we propose a learning-based approach which combines local keypoints with novel object-level features for matching object detections between RGB images. We train our object-level matching features based on appearance and inter-frame and cross-frame spatial relations between objects in an associative graph neural network. We demonstrate our approach in a large variety of views on realistically rendered synthetic images. Our approach compares favorably to previous state-of-the-art object-level matching approaches and achieves improved performance over a pure keypoint-based approach for large view-point changes.

cs.CV

Visual-Inertial Odometry with Online Calibration of Velocity-Control Based Kinematic Motion Models

Visual-inertial odometry (VIO) is an important technology for autonomous robots with power and payload constraints. In this paper, we propose a novel approach for VIO with stereo cameras which integrates and calibrates the velocity-control based kinematic motion model of wheeled mobile robots online. Including such a motion model can help to improve the accuracy of VIO. Compared to several previous approaches proposed to integrate wheel odometer measurements for this purpose, our method does not require wheel encoders and can be applied when the robot motion can be modeled with velocity-control based kinematic motion model. We use radial basis function (RBF) kernels to compensate for the time delay and deviations between control commands and actual robot motion. The motion model is calibrated online by the VIO system and can be used as a forward model for motion control and planning. We evaluate our approach with data obtained in variously sized indoor environments, demonstrate improvements over a pure VIO method, and evaluate the prediction accuracy of the online calibrated model.

cs.CV

Visual-Inertial and Leg Odometry Fusion for Dynamic Locomotion

Implementing dynamic locomotion behaviors on legged robots requires a high-quality state estimation module. Especially when the motion includes flight phases, state-of-the-art approaches fail to produce reliable estimation of the robot posture, in particular base height. In this paper, we propose a novel approach for combining visual-inertial odometry (VIO) with leg odometry in an extended Kalman filter (EKF) based state estimator. The VIO module uses a stereo camera and IMU to yield low-drift 3D position and yaw orientation and drift-free pitch and roll orientation of the robot base link in the inertial frame. However, these values have a considerable amount of latency due to image processing and optimization, while the rate of update is quite low which is not suitable for low-level control. To reduce the latency, we predict the VIO state estimate at the rate of the IMU measurements of the VIO sensor. The EKF module uses the base pose and linear velocity predicted by VIO, fuses them further with a second high-rate IMU and leg odometry measurements, and produces robot state estimates with a high frequency and small latency suitable for control. We integrate this lightweight estimation framework with a nonlinear model predictive controller and show successful implementation of a set of agile locomotion behaviors, including trotting and jumping at varying horizontal speeds, on a torque-controlled quadruped robot.

cs.RO