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Joerg Stueckler

Publications and source records attributed to Joerg Stueckler.

25 records · Page 2Linked to original sources

Weakly Supervised Learning of Multi-Object 3D Scene Decompositions Using Deep Shape Priors

Representing scenes at the granularity of objects is a prerequisite for scene understanding and decision making. We propose PriSMONet, a novel approach based on Prior Shape knowledge for learning Multi-Object 3D scene decomposition and representations from single images. Our approach learns to decompose images of synthetic scenes with multiple objects on a planar surface into its constituent scene objects and to infer their 3D properties from a single view. A recurrent encoder regresses a latent representation of 3D shape, pose and texture of each object from an input RGB image. By differentiable rendering, we train our model to decompose scenes from RGB-D images in a self-supervised way. The 3D shapes are represented continuously in function-space as signed distance functions which we pre-train from example shapes in a supervised way. These shape priors provide weak supervision signals to better condition the challenging overall learning task. We evaluate the accuracy of our model in inferring 3D scene layout, demonstrate its generative capabilities, assess its generalization to real images, and point out benefits of the learned representation.

cs.CV↗

Observability Analysis of Visual-Inertial Odometry with Online Calibration of Velocity-Control Based Kinematic Motion Models

In this paper, we analyze the observability of the visual-inertial odometry (VIO) using stereo cameras with a velocity-control based kinematic motion model. Previous work shows that in general case the global position and yaw are unobservable in VIO system, additionally the roll and pitch become also unobservable if there is no rotation. We prove that by integrating a planar motion constraint roll and pitch become observable. We also show that the parameters of the motion model are observable.

cs.RO↗

DiffSDFSim: Differentiable Rigid-Body Dynamics With Implicit Shapes

Differentiable physics is a powerful tool in computer vision and robotics for scene understanding and reasoning about interactions. Existing approaches have frequently been limited to objects with simple shape or shapes that are known in advance. In this paper, we propose a novel approach to differentiable physics with frictional contacts which represents object shapes implicitly using signed distance fields (SDFs). Our simulation supports contact point calculation even when the involved shapes are nonconvex. Moreover, we propose ways for differentiating the dynamics for the object shape to facilitate shape optimization using gradient-based methods. In our experiments, we demonstrate that our approach allows for model-based inference of physical parameters such as friction coefficients, mass, forces or shape parameters from trajectory and depth image observations in several challenging synthetic scenarios and a real image sequence.

cs.CV↗

Tracking 6-DoF Object Motion from Events and Frames

Event cameras are promising devices for lowlatency tracking and high-dynamic range imaging. In this paper,we propose a novel approach for 6 degree-of-freedom (6-DoF)object motion tracking that combines measurements of eventand frame-based cameras. We formulate tracking from highrate events with a probabilistic generative model of the eventmeasurement process of the object. On a second layer, we refinethe object trajectory in slower rate image frames through directimage alignment. We evaluate the accuracy of our approach inseveral object tracking scenarios with synthetic data, and alsoperform experiments with real data.

cs.CV↗

Where Does It End? -- Reasoning About Hidden Surfaces by Object Intersection Constraints

Dynamic scene understanding is an essential capability in robotics and VR/AR. In this paper we propose Co-Section, an optimization-based approach to 3D dynamic scene reconstruction, which infers hidden shape information from intersection constraints. An object-level dynamic SLAM frontend detects, segments, tracks and maps dynamic objects in the scene. Our optimization backend completes the shapes using hull and intersection constraints between the objects. In experiments, we demonstrate our approach on real and synthetic dynamic scene datasets. We also assess the shape completion performance of our method quantitatively. To the best of our knowledge, our approach is the first method to incorporate such physical plausibility constraints on object intersections for shape completion of dynamic objects in an energy minimization framework.

cs.CV↗

Sample-efficient Cross-Entropy Method for Real-time Planning

Trajectory optimizers for model-based reinforcement learning, such as the Cross-Entropy Method (CEM), can yield compelling results even in high-dimensional control tasks and sparse-reward environments. However, their sampling inefficiency prevents them from being used for real-time planning and control. We propose an improved version of the CEM algorithm for fast planning, with novel additions including temporally-correlated actions and memory, requiring 2.7-22x less samples and yielding a performance increase of 1.2-10x in high-dimensional control problems.

cs.LG↗

DirectShape: Direct Photometric Alignment of Shape Priors for Visual Vehicle Pose and Shape Estimation

Scene understanding from images is a challenging problem encountered in autonomous driving. On the object level, while 2D methods have gradually evolved from computing simple bounding boxes to delivering finer grained results like instance segmentations, the 3D family is still dominated by estimating 3D bounding boxes. In this paper, we propose a novel approach to jointly infer the 3D rigid-body poses and shapes of vehicles from a stereo image pair using shape priors. Unlike previous works that geometrically align shapes to point clouds from dense stereo reconstruction, our approach works directly on images by combining a photometric and a silhouette alignment term in the energy function. An adaptive sparse point selection scheme is proposed to efficiently measure the consistency with both terms. In experiments, we show superior performance of our method on 3D pose and shape estimation over the previous geometric approach and demonstrate that our method can also be applied as a refinement step and significantly boost the performances of several state-of-the-art deep learning based 3D object detectors. All related materials and demonstration videos are available at the project page https://vision.in.tum.de/research/vslam/direct-shape.

cs.CV↗