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Jonas Oppenlaender

Publications and source records attributed to Jonas Oppenlaender.

26 records · Page 2Linked to original sources

Using Text-to-Image Generation for Architectural Design Ideation

The recent progress of text-to-image generation has been recognized in architectural design. Our study is the first to investigate the potential of text-to-image generators in supporting creativity during the early stages of the architectural design process. We conducted a laboratory study with 17 architecture students, who developed a concept for a culture center using three popular text-to-image generators: Midjourney, Stable Diffusion, and DALL-E. Through standardized questionnaires and group interviews, we found that image generation could be a meaningful part of the design process when design constraints are carefully considered. Generative tools support serendipitous discovery of ideas and an imaginative mindset, enriching the design process. We identified several challenges of image generators and provided considerations for software development and educators to support creativity and emphasize designers' imaginative mindset. By understanding the limitations and potential of text-to-image generators, architects and designers can leverage this technology in their design process and education, facilitating innovation and effective communication of concepts.

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The Creativity of Text-to-Image Generation

Text-guided synthesis of images has made a giant leap towards becoming a mainstream phenomenon. With text-to-image generation systems, anybody can create digital images and artworks. This provokes the question of whether text-to-image generation is creative. This paper expounds on the nature of human creativity involved in text-to-image art (so-called "AI art") with a specific focus on the practice of prompt engineering. The paper argues that the current product-centered view of creativity falls short in the context of text-to-image generation. A case exemplifying this shortcoming is provided and the importance of online communities for the creative ecosystem of text-to-image art is highlighted. The paper provides a high-level summary of this online ecosystem drawing on Rhodes' conceptual four P model of creativity. Challenges for evaluating the creativity of text-to-image generation and opportunities for research on text-to-image generation in the field of Human-Computer Interaction (HCI) are discussed.

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Crowdsourcing Creative Work

This article-based doctoral thesis explores the stakeholder perspectives and experiences of crowdsourced creative work on two of the leading crowdsourcing platforms. The thesis has two parts. In the first part, we explore creative work from the perspective of the crowd worker. In the second part, we explore and study the requester's perspective in different contexts and several case studies. The research is exploratory and we contribute empirical insights using survey-based and artefact-based approaches common in the field of Human-Computer Interaction (HCI). In the former approach, we explore the key issues that may limit creative work on paid crowdsourcing platforms. In the latter approach, we create computational artefacts to elicit authentic experiences from both crowd workers and requesters of crowdsourced creative work. The thesis contributes a classification of crowd workers into five archetypal profiles, based on the crowd workers' demographics, disposition, and preferences for creative work. We propose a three-part classification of creative work on crowdsourcing platforms: creative tasks, creativity tests, and creativity judgements (also referred to as creative feedback). The thesis further investigates the emerging research topic of how requesters can be supported in interpreting and evaluating complex creative work. Last, we discuss the design implications for research and practice and contribute a vision of creative work on future crowdsourcing platforms with the aim of empowering crowd workers and fostering an ecosystem around tailored platforms for creative microwork. Keywords: creative work, creativity, creativity support tools, crowdsourcing

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Morphological Matrices as a Tool for Crowdsourced Ideation

Designing a novel product is a difficult task not well suited for non-expert crowd workers. In this work-in-progress paper, we first motivate why the design of persuasive products is an interesting context for studying creativity and the creative leap. We then present a pilot study on the crowdsourced design of persuasive products. The pilot study motivated our subsequent feasibility study on the use of morphological matrices as a tool for crowdsourced ideation and product design. Given the morphological matrix, workers were able to come up with valid and significantly more relevant ideas for novel persuasive products.

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Hardhats and Bungaloos: Comparing Crowdsourced Design Feedback with Peer Design Feedback in the Classroom

Feedback is an important aspect of design education, and crowdsourcing has emerged as a convenient way to obtain feedback at scale. In this paper, we investigate how crowdsourced design feedback compares to peer design feedback within a design-oriented HCI class and across two metrics: perceived quality and perceived fairness. We also examine the perceived monetary value of crowdsourced feedback, which provides an interesting contrast to the typical requester-centric view of the value of labor on crowdsourcing platforms. Our results reveal that the students (N=106) perceived the crowdsourced design feedback as inferior to peer design feedback in multiple ways. However, they also identified various positive aspects of the online crowds that peers cannot provide. We discuss the meaning of the findings and provide suggestions for teachers in HCI and other researchers interested in crowd feedback systems on using crowds as a potential complement to peers.

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Supporting Creative Work with Crowd Feedback Systems

Crowd feedback systems have the potential to support creative workers with feedback from the crowd. In this position paper for the Workshop on Designing Crowd-powered Creativity Support Systems (DC2S2) at CHI '19, we present three creativity support tools in which we explore how creative workers can be assisted with crowdsourced formative and summative feedback. For each of the three crowd feedback systems, we provide one idea for future research.

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What do crowd workers think about creative work?

Crowdsourcing platforms are a powerful and convenient means for recruiting participants in online studies and collecting data from the crowd. As information work is being more and more automated by Machine Learning algorithms, creativity $-$ that is, a human's ability for divergent and convergent thinking $-$ will play an increasingly important role on online crowdsourcing platforms. However, we lack insights into what crowd workers think about creative work. In studies in Human-Computer Interaction (HCI), the ability and willingness of the crowd to participate in creative work seems to be largely unquestioned. Insights into the workers' perspective are rare, but important, as they may inform the design of studies with higher validity. Given that creativity will play an increasingly important role in crowdsourcing, it is imperative to develop an understanding of how workers perceive creative work. In this paper, we summarize our recent worker-centered study of creative work on two general-purpose crowdsourcing platforms (Amazon Mechanical Turk and Prolific). Our study illuminates what creative work is like for crowd workers on these two crowdsourcing platforms. The work identifies several archetypal types of workers with different attitudes towards creative work, and discusses common pitfalls with creative work on crowdsourcing platforms.

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Creativity on Paid Crowdsourcing Platforms

General-purpose crowdsourcing platforms are increasingly being harnessed for creative work. The platforms' potential for creative work is clearly identified, but the workers' perspectives on such work have not been extensively documented. In this paper, we uncover what the workers have to say about creative work on paid crowdsourcing platforms. Through a quantitative and qualitative analysis of a questionnaire launched on two different crowdsourcing platforms, our results revealed clear differences between the workers on the platforms in both preferences and prior experience with creative work. We identify common pitfalls with creative work on crowdsourcing platforms, provide recommendations for requesters of creative work, and discuss the meaning of our findings within the broader scope of creativity-oriented research. To the best of our knowledge, we contribute the first extensive worker-oriented study of creative work on paid crowdsourcing platforms.

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