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Jonathan Kelly

Publications and source records attributed to Jonathan Kelly.

At least 37 records · Page 2Linked to original sources

Generating Stable Placements via Physics-guided Diffusion Models

Stably placing an object in a multi-object scene is a fundamental challenge in robotic manipulation, as placements must be penetration-free, establish precise surface contact, and result in a force equilibrium. To assess stability, existing methods rely on running a simulation engine or resort to heuristic, appearance-based assessments. In contrast, our approach integrates stability directly into the sampling process of a diffusion model. To this end, we query an offline sampling-based planner to gather multi-modal placement labels and train a diffusion model to generate stable placements. The diffusion model is conditioned on scene and object point clouds, and serves as a geometry-aware prior. We leverage the compositional nature of score-based generative models to combine this learned prior with a stability-aware loss, thereby increasing the likelihood of sampling from regions of high stability. Importantly, this strategy requires no additional re-training or fine-tuning, and can be directly applied to off-the-shelf models. We evaluate our method on four benchmark scenes where stability can be accurately computed. Our physics-guided models achieve placements that are 56% more robust to forceful perturbations while reducing runtime by 47% compared to a state-of-the-art geometric method.

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Efficient Imitation Without Demonstrations via Value-Penalized Auxiliary Control from Examples

Common approaches to providing feedback in reinforcement learning are the use of hand-crafted rewards or full-trajectory expert demonstrations. Alternatively, one can use examples of completed tasks, but such an approach can be extremely sample inefficient. We introduce value-penalized auxiliary control from examples (VPACE), an algorithm that significantly improves exploration in example-based control by adding examples of simple auxiliary tasks and an above-success-level value penalty. Across both simulated and real robotic environments, we show that our approach substantially improves learning efficiency for challenging tasks, while maintaining bounded value estimates. Preliminary results also suggest that VPACE may learn more efficiently than the more common approaches of using full trajectories or true sparse rewards. Project site: https://papers.starslab.ca/vpace/.

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Automated Planning Domain Inference for Task and Motion Planning

Task and motion planning (TAMP) frameworks address long and complex planning problems by integrating high-level task planners with low-level motion planners. However, existing TAMP methods rely heavily on the manual design of planning domains that specify the preconditions and postconditions of all high-level actions. This paper proposes a method to automate planning domain inference from a handful of test-time trajectory demonstrations, reducing the reliance on human design. Our approach incorporates a deep learning-based estimator that predicts the appropriate components of a domain for a new task and a search algorithm that refines this prediction, reducing the size and ensuring the utility of the inferred domain. Our method is able to generate new domains from minimal demonstrations at test time, enabling robots to handle complex tasks more efficiently. We demonstrate that our approach outperforms behavior cloning baselines, which directly imitate planner behavior, in terms of planning performance and generalization across a variety of tasks. Additionally, our method reduces computational costs and data amount requirements at test time for inferring new planning domains.

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Robustness Assessment of Assemblies in Frictional Contact

This work establishes a solution to the problem of assessing the capacity of multi-object assemblies to withstand external forces without becoming unstable. Our physically-grounded approach handles arbitrary structures made from rigid objects of any shape and mass distribution without relying on heuristics or approximations. The result is a method that provides a foundation for autonomous robot decision-making when interacting with objects in frictional contact. Our strategy relies on a contact interface graph representation to reason about instabilities and makes use of object shape information to decouple sub-problems and improve efficiency. Our algorithm can be used by motion planners to produce safe assembly transportation plans, and by object placement planners to select better poses. Compared to prior work, our approach is more generally applicable than commonly used heuristics and more efficient than dynamics simulations.

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Structured Pneumatic Fingerpads for Actively Tunable Grip Friction

Grip surfaces with tunable friction can actively modify contact conditions, enabling transitions between higher- and lower-friction states for grasp adjustment. Friction can be increased to grip securely and then decreased to gently release (e.g., for handovers) or manipulate in-hand. Recent friction-tuning surface designs using soft pneumatic chambers show good control over grip friction; however, most require complex fabrication processes and/or custom gripper hardware. We present a practical structured fingerpad design for friction tuning that uses less than $1 USD of materials, takes only seconds to repair, and is easily adapted to existing grippers. Our design uses surface morphology changes to tune friction. The fingerpad is actuated by pressurizing its internal chambers, thereby deflecting its flexible grip surface out from or into these chambers. We characterize the friction-tuning capabilities of our design by measuring the shear force required to pull an object from a gripper equipped with two independently actuated fingerpads. Our results show that varying actuation pressure and timing changes the magnitude of friction forces on a gripped object by up to a factor of 2.8. We demonstrate additional features including macro-scale interlocking behaviour and pressure-based object detection.

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Stable Object Placement Planning From Contact Point Robustness

We introduce a planner designed to guide robot manipulators in stably placing objects within intricate scenes. Our proposed method reverses the traditional approach to object placement: our planner selects contact points first and then determines a placement pose that solicits the selected points. This is instead of sampling poses, identifying contact points, and evaluating pose quality. Our algorithm facilitates stability-aware object placement planning, imposing no restrictions on object shape, convexity, or mass density homogeneity, while avoiding combinatorial computational complexity. Our proposed stability heuristic enables our planner to find a solution about 20 times faster when compared to the same algorithm not making use of the heuristic and eight times faster than a state-of-the-art method that uses the traditional sample-and-evaluate approach. Our proposed planner is also more successful in finding stable placements than the five other benchmarked algorithms. Derived from first principles and validated in ten real robot experiments, our planner offers a general and scalable method to tackle the problem of object placement planning with rigid objects.

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Learning Cross-Spectral Point Features with Task-Oriented Training

Unmanned aerial vehicles (UAVs) enable operations in remote and hazardous environments, yet the visible-spectrum, camera-based navigation systems often relied upon by UAVs struggle in low-visibility conditions. Thermal cameras, which capture long-wave infrared radiation, are able to function effectively in darkness and smoke, where visible-light cameras fail. This work explores learned cross-spectral (thermal-visible) point features as a means to integrate thermal imagery into established camera-based navigation systems. Existing methods typically train a feature network's detection and description outputs directly, which often focuses training on image regions where thermal and visible-spectrum images exhibit similar appearance. Aiming to more fully utilize the available data, we propose a method to train the feature network on the tasks of matching and registration. We run our feature network on thermal-visible image pairs, then feed the network response into a differentiable registration pipeline. Losses are applied to the matching and registration estimates of this pipeline. Our selected model, trained on the task of matching, achieves a registration error (corner error) below 10 pixels for more than 75% of estimates on the MultiPoint dataset. We further demonstrate that our model can also be used with a classical pipeline for matching and registration.

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FaVoR: Features via Voxel Rendering for Camera Relocalization

Camera relocalization methods range from dense image alignment to direct camera pose regression from a query image. Among these, sparse feature matching stands out as an efficient, versatile, and generally lightweight approach with numerous applications. However, feature-based methods often struggle with significant viewpoint and appearance changes, leading to matching failures and inaccurate pose estimates. To overcome this limitation, we propose a novel approach that leverages a globally sparse yet locally dense 3D representation of 2D features. By tracking and triangulating landmarks over a sequence of frames, we construct a sparse voxel map optimized to render image patch descriptors observed during tracking. Given an initial pose estimate, we first synthesize descriptors from the voxels using volumetric rendering and then perform feature matching to estimate the camera pose. This methodology enables the generation of descriptors for unseen views, enhancing robustness to view changes. We extensively evaluate our method on the 7-Scenes and Cambridge Landmarks datasets. Our results show that our method significantly outperforms existing state-of-the-art feature representation techniques in indoor environments, achieving up to a 39% improvement in median translation error. Additionally, our approach yields comparable results to other methods for outdoor scenarios while maintaining lower memory and computational costs.

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Multimodal and Force-Matched Imitation Learning with a See-Through Visuotactile Sensor

Contact-rich tasks continue to present many challenges for robotic manipulation. In this work, we leverage a multimodal visuotactile sensor within the framework of imitation learning (IL) to perform contact-rich tasks that involve relative motion (e.g., slipping and sliding) between the end-effector and the manipulated object. We introduce two algorithmic contributions, tactile force matching and learned mode switching, as complimentary methods for improving IL. Tactile force matching enhances kinesthetic teaching by reading approximate forces during the demonstration and generating an adapted robot trajectory that recreates the recorded forces. Learned mode switching uses IL to couple visual and tactile sensor modes with the learned motion policy, simplifying the transition from reaching to contacting. We perform robotic manipulation experiments on four door-opening tasks with a variety of observation and algorithm configurations to study the utility of multimodal visuotactile sensing and our proposed improvements. Our results show that the inclusion of force matching raises average policy success rates by 62.5%, visuotactile mode switching by 30.3%, and visuotactile data as a policy input by 42.5%, emphasizing the value of see-through tactile sensing for IL, both for data collection to allow force matching, and for policy execution to enable accurate task feedback. Project site: https://papers.starslab.ca/sts-il/

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Generative Graphical Inverse Kinematics

Quickly and reliably finding accurate inverse kinematics (IK) solutions remains a challenging problem for many robot manipulators. Existing numerical solvers are broadly applicable but typically only produce a single solution and rely on local search techniques to minimize nonconvex objective functions. More recent learning-based approaches that approximate the entire feasible set of solutions have shown promise as a means to generate multiple fast and accurate IK results in parallel. However, existing learning-based techniques have a significant drawback: each robot of interest requires a specialized model that must be trained from scratch. To address this key shortcoming, we propose a novel distance-geometric robot representation coupled with a graph structure that allows us to leverage the sample efficiency of Euclidean equivariant functions and the generalizability of graph neural networks (GNNs). Our approach is generative graphical inverse kinematics (GGIK), the first learned IK solver able to accurately and efficiently produce a large number of diverse solutions in parallel while also displaying the ability to generalize -- a single learned model can be used to produce IK solutions for a variety of different robots. When compared to several other learned IK methods, GGIK provides more accurate solutions with the same amount of data. GGIK can generalize reasonably well to robot manipulators unseen during training. Additionally, GGIK can learn a constrained distribution that encodes joint limits and scales efficiently to larger robots and a high number of sampled solutions. Finally, GGIK can be used to complement local IK solvers by providing reliable initializations for a local optimization process.

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Safe Mission-Level Path Planning for Exploration of Lunar Shadowed Regions by a Solar-Powered Rover

Exploration of the lunar south pole with a solar-powered rover is challenging due to the highly dynamic solar illumination conditions and the presence of permanently shadowed regions (PSRs). In turn, careful planning in space and time is essential. Mission-level path planning is a global, spatiotemporal paradigm that addresses this challenge, taking into account rover resources and mission requirements. However, existing approaches do not proactively account for random disturbances, such as recurring faults, that may temporarily delay rover traverse progress. In this paper, we formulate a chance-constrained mission-level planning problem for the exploration of PSRs by a solar-powered rover affected by random faults. The objective is to find a policy that visits as many waypoints of scientific interest as possible while respecting an upper bound on the probability of mission failure. Our approach assumes that faults occur randomly, but at a known, constant average rate. Each fault is resolved within a fixed time, simulating the recovery period of an autonomous system or the time required for a team of human operators to intervene. Unlike solutions based upon dynamic programming alone, our method breaks the chance-constrained optimization problem into smaller offline and online subtasks to make the problem computationally tractable. Specifically, our solution combines existing mission-level path planning techniques with a stochastic reachability analysis component. We find mission plans that remain within reach of safety throughout large state spaces. To empirically validate our algorithm, we simulate mission scenarios using orbital terrain and illumination maps of Cabeus Crater. Results from simulations of multi-day, long-range drives in the LCROSS impact region are also presented.

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The Importance of Adaptive Decision-Making for Autonomous Long-Range Planetary Surface Mobility

Long-distance driving is an important component of planetary surface exploration. Unforeseen events often require human operators to adjust mobility plans, but this approach does not scale and will be insufficient for future missions. Interest in self-reliant rovers is increasing, however the research community has not yet given significant attention to autonomous, adaptive decision-making. In this paper, we look back at specific planetary mobility operations where human-guided adaptive planning played an important role in mission safety and productivity. Inspired by the abilities of human experts, we identify shortcomings of existing autonomous mobility algorithms for robots operating in off-road environments like planetary surfaces. We advocate for adaptive decision-making capabilities such as unassisted learning from past experiences and more reliance on stochastic world models. The aim of this work is to highlight promising research avenues to enhance ground planning tools and, ultimately, long-range autonomy algorithms on board planetary rovers.

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PhotoBot: Reference-Guided Interactive Photography via Natural Language

We introduce PhotoBot, a framework for fully automated photo acquisition based on an interplay between high-level human language guidance and a robot photographer. We propose to communicate photography suggestions to the user via reference images that are selected from a curated gallery. We leverage a visual language model (VLM) and an object detector to characterize the reference images via textual descriptions and then use a large language model (LLM) to retrieve relevant reference images based on a user's language query through text-based reasoning. To correspond the reference image and the observed scene, we exploit pre-trained features from a vision transformer capable of capturing semantic similarity across marked appearance variations. Using these features, we compute suggested pose adjustments for an RGB-D camera by solving a perspective-n-point (PnP) problem. We demonstrate our approach using a manipulator equipped with a wrist camera. Our user studies show that photos taken by PhotoBot are often more aesthetically pleasing than those taken by users themselves, as measured by human feedback. We also show that PhotoBot can generalize to other reference sources such as paintings.

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Working Backwards: Learning to Place by Picking

We present placing via picking (PvP), a method to autonomously collect real-world demonstrations for a family of placing tasks in which objects must be manipulated to specific, contact-constrained locations. With PvP, we approach the collection of robotic object placement demonstrations by reversing the grasping process and exploiting the inherent symmetry of the pick and place problems. Specifically, we obtain placing demonstrations from a set of grasp sequences of objects initially located at their target placement locations. Our system can collect hundreds of demonstrations in contact-constrained environments without human intervention using two modules: compliant control for grasping and tactile regrasping. We train a policy directly from visual observations through behavioural cloning, using the autonomously-collected demonstrations. By doing so, the policy can generalize to object placement scenarios outside of the training environment without privileged information (e.g., placing a plate picked up from a table). We validate our approach in home robot scenarios that include dishwasher loading and table setting. Our approach yields robotic placing policies that outperform policies trained with kinesthetic teaching, both in terms of success rate and data efficiency, while requiring no human supervision.

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Making Space for Time: The Special Galilean Group and Its Application to Some Robotics Problems

The special Galilean group, usually denoted SGal(3), is a 10-dimensional Lie group whose important subgroups include the special orthogonal group, the special Euclidean group, and the group of extended poses. We briefly describe SGal(3) and its Lie algebra and show how the group structure supports a unified representation of uncertainty in space and time. Our aim is to highlight the potential usefulness of this group for several robotics problems.

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RefFusion: Reference Adapted Diffusion Models for 3D Scene Inpainting

Neural reconstruction approaches are rapidly emerging as the preferred representation for 3D scenes, but their limited editability is still posing a challenge. In this work, we propose an approach for 3D scene inpainting -- the task of coherently replacing parts of the reconstructed scene with desired content. Scene inpainting is an inherently ill-posed task as there exist many solutions that plausibly replace the missing content. A good inpainting method should therefore not only enable high-quality synthesis but also a high degree of control. Based on this observation, we focus on enabling explicit control over the inpainted content and leverage a reference image as an efficient means to achieve this goal. Specifically, we introduce RefFusion, a novel 3D inpainting method based on a multi-scale personalization of an image inpainting diffusion model to the given reference view. The personalization effectively adapts the prior distribution to the target scene, resulting in a lower variance of score distillation objective and hence significantly sharper details. Our framework achieves state-of-the-art results for object removal while maintaining high controllability. We further demonstrate the generality of our formulation on other downstream tasks such as object insertion, scene outpainting, and sparse view reconstruction.

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Automated Continuous Force-Torque Sensor Bias Estimation

Six axis force-torque sensors are commonly attached to the wrist of serial robots to measure the external forces and torques acting on the robot's end-effector. These measurements are used for load identification, contact detection, and human-robot interaction amongst other applications. Typically, the measurements obtained from the force-torque sensor are more accurate than estimates computed from joint torque readings, as the former is independent of the robot's dynamic and kinematic models. However, the force-torque sensor measurements are affected by a bias that drifts over time, caused by the compounding effects of temperature changes, mechanical stresses, and other factors. In this work, we present a pipeline that continuously estimates the bias and the drift of the bias of a force-torque sensor attached to the wrist of a robot. The first component of the pipeline is a Kalman filter that estimates the kinematic state (position, velocity, and acceleration) of the robot's joints. The second component is a kinematic model that maps the joint-space kinematics to the task-space kinematics of the force-torque sensor. Finally, the third component is a Kalman filter that estimates the bias and the drift of the bias of the force-torque sensor assuming that the inertial parameters of the gripper attached to the distal end of the force-torque sensor are known with certainty.

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Riemannian Optimization for Distance-Geometric Inverse Kinematics

Solving the inverse kinematics problem is a fundamental challenge in motion planning, control, and calibration for articulated robots. Kinematic models for these robots are typically parametrized by joint angles, generating a complicated mapping between the robot configuration and the end-effector pose. Alternatively, the kinematic model and task constraints can be represented using invariant distances between points attached to the robot. In this paper, we formalize the equivalence of distance-based inverse kinematics and the distance geometry problem for a large class of articulated robots and task constraints. Unlike previous approaches, we use the connection between distance geometry and low-rank matrix completion to find inverse kinematics solutions by completing a partial Euclidean distance matrix through local optimization. Furthermore, we parametrize the space of Euclidean distance matrices with the Riemannian manifold of fixed-rank Gram matrices, allowing us to leverage a variety of mature Riemannian optimization methods. Finally, we show that bound smoothing can be used to generate informed initializations without significant computational overhead, improving convergence. We demonstrate that our inverse kinematics solver achieves higher success rates than traditional techniques, and substantially outperforms them on problems that involve many workspace constraints.

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