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Jonathan Kelly

Publications and source records attributed to Jonathan Kelly.

At least 55 records · Page 3Linked to original sources

Spatiotemporal Calibration of 3D Millimetre-Wavelength Radar-Camera Pairs

Autonomous vehicles (AVs) fuse data from multiple sensors and sensing modalities to impart a measure of robustness when operating in adverse conditions. Radars and cameras are popular choices for use in sensor fusion; although radar measurements are sparse in comparison to camera images, radar scans penetrate fog, rain, and snow. However, accurate sensor fusion depends upon knowledge of the spatial transform between the sensors and any temporal misalignment that exists in their measurement times. During the life cycle of an AV, these calibration parameters may change, so the ability to perform in-situ spatiotemporal calibration is essential to ensure reliable long-term operation. State-of-the-art 3D radar-camera spatiotemporal calibration algorithms require bespoke calibration targets that are not readily available in the field. In this paper, we describe an algorithm for targetless spatiotemporal calibration that does not require specialized infrastructure. Our approach leverages the ability of the radar unit to measure its own ego-velocity relative to a fixed, external reference frame. We analyze the identifiability of the spatiotemporal calibration problem and determine the motions necessary for calibration. Through a series of simulation studies, we characterize the sensitivity of our algorithm to measurement noise. Finally, we demonstrate accurate calibration for three real-world systems, including a handheld sensor rig and a vehicle-mounted sensor array. Our results show that we are able to match the performance of an existing, target-based method, while calibrating in arbitrary, infrastructure-free environments.

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Fighting Failures with FIRE: Failure Identification to Reduce Expert Burden in Intervention-Based Learning

Supervised imitation learning, also known as behavioral cloning, suffers from distribution drift leading to failures during policy execution. One approach to mitigate this issue is to allow an expert to correct the agent's actions during task execution, based on the expert's determination that the agent has reached a `point of no return.' The agent's policy is then retrained using this new corrective data. This approach alone can enable high-performance agents to be learned, but at a substantial cost: the expert must vigilantly observe execution until the policy reaches a specified level of success, and even at that point, there is no guarantee that the policy will always succeed. To address these limitations, we present FIRE (Failure Identification to Reduce Expert Burden in intervention-based learning), a system that can predict when a running policy will fail, halt its execution, and request a correction from the expert. Unlike existing approaches that learn only from expert data, our approach learns from both expert and non-expert data, akin to adversarial learning. We demonstrate experimentally for a series of challenging manipulation tasks that our method is able to recognize state-action pairs that lead to failures. This permits seamless integration into an intervention-based learning system, where we show an order-of-magnitude gain in sample efficiency compared with a state-of-the-art inverse reinforcement learning method and dramatically improved performance over an equivalent amount of data learned with behavioral cloning.

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Reconstructive Latent-Space Neural Radiance Fields for Efficient 3D Scene Representations

Neural Radiance Fields (NeRFs) have proven to be powerful 3D representations, capable of high quality novel view synthesis of complex scenes. While NeRFs have been applied to graphics, vision, and robotics, problems with slow rendering speed and characteristic visual artifacts prevent adoption in many use cases. In this work, we investigate combining an autoencoder (AE) with a NeRF, in which latent features (instead of colours) are rendered and then convolutionally decoded. The resulting latent-space NeRF can produce novel views with higher quality than standard colour-space NeRFs, as the AE can correct certain visual artifacts, while rendering over three times faster. Our work is orthogonal to other techniques for improving NeRF efficiency. Further, we can control the tradeoff between efficiency and image quality by shrinking the AE architecture, achieving over 13 times faster rendering with only a small drop in performance. We hope that our approach can form the basis of an efficient, yet high-fidelity, 3D scene representation for downstream tasks, especially when retaining differentiability is useful, as in many robotics scenarios requiring continual learning.

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Recovery Policies for Safe Exploration of Lunar Permanently Shadowed Regions by a Solar-Powered Rover

The success of a multi-kilometre drive by a solar-powered rover at the lunar south pole depends upon careful planning in space and time due to highly dynamic solar illumination conditions. An additional challenge is that the rover may be subject to random faults that can temporarily delay long-range traverses. The majority of existing global spatiotemporal planners assume a deterministic rover-environment model and do not account for random faults. In this paper, we consider a random fault profile with a known, average spatial fault rate. We introduce a methodology to compute recovery policies that maximize the probability of survival of a solar-powered rover from different start states. A recovery policy defines a set of recourse actions to reach a safe location with sufficient battery energy remaining, given the local solar illumination conditions. We solve a stochastic reach-avoid problem using dynamic programming to find an optimal recovery policy. Our focus, in part, is on the implications of state space discretization, which is required in practical implementations. We propose a modified dynamic programming algorithm that conservatively accounts for approximation errors. To demonstrate the benefits of our approach, we compare against existing methods in scenarios where a solar-powered rover seeks to safely exit from permanently shadowed regions in the Cabeus area at the lunar south pole. We also highlight the relevance of our methodology for mission formulation and trade safety analysis by comparing different rover mobility models in simulated recovery drives from the LCROSS impact region.

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Learning from Guided Play: Improving Exploration for Adversarial Imitation Learning with Simple Auxiliary Tasks

Adversarial imitation learning (AIL) has become a popular alternative to supervised imitation learning that reduces the distribution shift suffered by the latter. However, AIL requires effective exploration during an online reinforcement learning phase. In this work, we show that the standard, naive approach to exploration can manifest as a suboptimal local maximum if a policy learned with AIL sufficiently matches the expert distribution without fully learning the desired task. This can be particularly catastrophic for manipulation tasks, where the difference between an expert and a non-expert state-action pair is often subtle. We present Learning from Guided Play (LfGP), a framework in which we leverage expert demonstrations of multiple exploratory, auxiliary tasks in addition to a main task. The addition of these auxiliary tasks forces the agent to explore states and actions that standard AIL may learn to ignore. Additionally, this particular formulation allows for the reusability of expert data between main tasks. Our experimental results in a challenging multitask robotic manipulation domain indicate that LfGP significantly outperforms both AIL and behaviour cloning, while also being more expert sample efficient than these baselines. To explain this performance gap, we provide further analysis of a toy problem that highlights the coupling between a local maximum and poor exploration, and also visualize the differences between the learned models from AIL and LfGP.

cs.LG↗

aUToLights: A Robust Multi-Camera Traffic Light Detection and Tracking System

Following four successful years in the SAE AutoDrive Challenge Series I, the University of Toronto is participating in the Series II competition to develop a Level 4 autonomous passenger vehicle capable of handling various urban driving scenarios by 2025. Accurate detection of traffic lights and correct identification of their states is essential for safe autonomous operation in cities. Herein, we describe our recently-redesigned traffic light perception system for autonomous vehicles like the University of Toronto's self-driving car, Artemis. Similar to most traffic light perception systems, we rely primarily on camera-based object detectors. We deploy the YOLOv5 detector for bounding box regression and traffic light classification across multiple cameras and fuse the observations. To improve robustness, we incorporate priors from high-definition semantic maps and perform state filtering using hidden Markov models. We demonstrate a multi-camera, real time-capable traffic light perception pipeline that handles complex situations including multiple visible intersections, traffic light variations, temporary occlusion, and flashing light states. To validate our system, we collected and annotated a varied dataset incorporating flashing states and a range of occlusion types. Our results show superior performance in challenging real-world scenarios compared to single-frame, single-camera object detection.

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Contrastive Learning for Self-Supervised Pre-Training of Point Cloud Segmentation Networks With Image Data

Reducing the quantity of annotations required for supervised training is vital when labels are scarce and costly. This reduction is particularly important for semantic segmentation tasks involving 3D datasets, which are often significantly smaller and more challenging to annotate than their image-based counterparts. Self-supervised pre-training on unlabelled data is one way to reduce the amount of manual annotations needed. Previous work has focused on pre-training with point clouds exclusively. While useful, this approach often requires two or more registered views. In the present work, we combine image and point cloud modalities by first learning self-supervised image features and then using these features to train a 3D model. By incorporating image data, which is often included in many 3D datasets, our pre-training method only requires a single scan of a scene and can be applied to cases where localization information is unavailable. We demonstrate that our pre-training approach, despite using single scans, achieves comparable performance to other multi-scan, point cloud-only methods.

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Living in a Material World: Learning Material Properties from Full-Waveform Flash Lidar Data for Semantic Segmentation

Advances in lidar technology have made the collection of 3D point clouds fast and easy. While most lidar sensors return per-point intensity (or reflectance) values along with range measurements, flash lidar sensors are able to provide information about the shape of the return pulse. The shape of the return waveform is affected by many factors, including the distance that the light pulse travels and the angle of incidence with a surface. Importantly, the shape of the return waveform also depends on the material properties of the reflecting surface. In this paper, we investigate whether the material type or class can be determined from the full-waveform response. First, as a proof of concept, we demonstrate that the extra information about material class, if known accurately, can improve performance on scene understanding tasks such as semantic segmentation. Next, we learn two different full-waveform material classifiers: a random forest classifier and a temporal convolutional neural network (TCN) classifier. We find that, in some cases, material types can be distinguished, and that the TCN generally performs better across a wider range of materials. However, factors such as angle of incidence, material colour, and material similarity may hinder overall performance.

cs.CV↗

Extrinsic Calibration of 2D Millimetre-Wavelength Radar Pairs Using Ego-Velocity Estimates

Correct radar data fusion depends on knowledge of the spatial transform between sensor pairs. Current methods for determining this transform operate by aligning identifiable features in different radar scans, or by relying on measurements from another, more accurate sensor. Feature-based alignment requires the sensors to have overlapping fields of view or necessitates the construction of an environment map. Several existing techniques require bespoke retroreflective radar targets. These requirements limit both where and how calibration can be performed. In this paper, we take a different approach: instead of attempting to track targets or features, we rely on ego-velocity estimates from each radar to perform calibration. Our method enables calibration of a subset of the transform parameters, including the yaw and the axis of translation between the radar pair, without the need for a shared field of view or for specialized targets. In general, the yaw and the axis of translation are the most important parameters for data fusion, the most likely to vary over time, and the most difficult to calibrate manually. We formulate calibration as a batch optimization problem, show that the radar-radar system is identifiable, and specify the platform excitation requirements. Through simulation studies and real-world experiments, we establish that our method is more reliable and accurate than state-of-the-art methods. Finally, we demonstrate that the full rigid body transform can be recovered if relatively coarse information about the platform rotation rate is available.

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Watch Your Steps: Local Image and Scene Editing by Text Instructions

Denoising diffusion models have enabled high-quality image generation and editing. We present a method to localize the desired edit region implicit in a text instruction. We leverage InstructPix2Pix (IP2P) and identify the discrepancy between IP2P predictions with and without the instruction. This discrepancy is referred to as the relevance map. The relevance map conveys the importance of changing each pixel to achieve the edits, and is used to to guide the modifications. This guidance ensures that the irrelevant pixels remain unchanged. Relevance maps are further used to enhance the quality of text-guided editing of 3D scenes in the form of neural radiance fields. A field is trained on relevance maps of training views, denoted as the relevance field, defining the 3D region within which modifications should be made. We perform iterative updates on the training views guided by rendered relevance maps from the relevance field. Our method achieves state-of-the-art performance on both image and NeRF editing tasks. Project page: https://ashmrz.github.io/WatchYourSteps/

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Fast Object Inertial Parameter Identification for Collaborative Robots

Collaborative robots (cobots) are machines designed to work safely alongside people in human-centric environments. Providing cobots with the ability to quickly infer the inertial parameters of manipulated objects will improve their flexibility and enable greater usage in manufacturing and other areas. To ensure safety, cobots are subject to kinematic limits that result in low signal-to-noise ratios (SNR) for velocity, acceleration, and force-torque data. This renders existing inertial parameter identification algorithms prohibitively slow and inaccurate. Motivated by the desire for faster model acquisition, we investigate the use of an approximation of rigid body dynamics to improve the SNR. Additionally, we introduce a mass discretization method that can make use of shape information to quickly identify plausible inertial parameters for a manipulated object. We present extensive simulation studies and real-world experiments demonstrating that our approach complements existing inertial parameter identification methods by specifically targeting the typical cobot operating regime.

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The Sum of Its Parts: Visual Part Segmentation for Inertial Parameter Identification of Manipulated Objects

To operate safely and efficiently alongside human workers, collaborative robots (cobots) require the ability to quickly understand the dynamics of manipulated objects. However, traditional methods for estimating the full set of inertial parameters rely on motions that are necessarily fast and unsafe (to achieve a sufficient signal-to-noise ratio). In this work, we take an alternative approach: by combining visual and force-torque measurements, we develop an inertial parameter identification algorithm that requires slow or 'stop-and-go' motions only, and hence is ideally tailored for use around humans. Our technique, called Homogeneous Part Segmentation (HPS), leverages the observation that man-made objects are often composed of distinct, homogeneous parts. We combine a surface-based point clustering method with a volumetric shape segmentation algorithm to quickly produce a part-level segmentation of a manipulated object; the segmented representation is then used by HPS to accurately estimate the object's inertial parameters. To benchmark our algorithm, we create and utilize a novel dataset consisting of realistic meshes, segmented point clouds, and inertial parameters for 20 common workshop tools. Finally, we demonstrate the real-world performance and accuracy of HPS by performing an intricate 'hammer balancing act' autonomously and online with a low-cost collaborative robotic arm. Our code and dataset are open source and freely available.

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Euclidean Equivariant Models for Generative Graphical Inverse Kinematics

Quickly and reliably finding accurate inverse kinematics (IK) solutions remains a challenging problem for robotic manipulation. Existing numerical solvers typically produce a single solution only and rely on local search techniques to minimize a highly nonconvex objective function. Recently, learning-based approaches that approximate the entire feasible set of solutions have shown promise as a means to generate multiple fast and accurate IK results in parallel. However, existing learning-based techniques have a significant drawback: each robot of interest requires a specialized model that must be trained from scratch. To address this shortcoming, we investigate a novel distance-geometric robot representation coupled with a graph structure that allows us to leverage the flexibility of graph neural networks (GNNs). We use this approach to train a generative graphical inverse kinematics solver (GGIK) that is able to produce a large number of diverse solutions in parallel while also generalizing well -- a single learned model can be used to produce IK solutions for a variety of different robots. The graphical formulation elegantly exposes the symmetry and Euclidean equivariance of the IK problem that stems from the spatial nature of robot manipulators. We exploit this symmetry by encoding it into the architecture of our learned model, yielding a flexible solver that is able to produce sets of IK solutions for multiple robots.

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CIDGIKc: Distance-Geometric Inverse Kinematics for Continuum Robots

The small size, high dexterity, and intrinsic compliance of continuum robots (CRs) make them well suited for constrained environments. Solving the inverse kinematics (IK), that is finding robot joint configurations that satisfy desired position or pose queries, is a fundamental challenge in motion planning, control, and calibration for any robot structure. For CRs, the need to avoid obstacles in tightly confined workspaces greatly complicates the search for feasible IK solutions. Without an accurate initialization or multiple re-starts, existing algorithms often fail to find a solution. We present CIDGIKc (Convex Iteration for Distance-Geometric Inverse Kinematics for Continuum Robots), an algorithm that solves these nonconvex feasibility problems with a sequence of semidefinite programs whose objectives are designed to encourage low-rank minimizers. CIDGIKc is enabled by a novel distance-geometric parameterization of constant curvature segment geometry for CRs with extensible segments. The resulting IK formulation involves only quadratic expressions and can efficiently incorporate a large number of collision avoidance constraints. Our experimental results demonstrate >98% solve success rates within complex, highly cluttered environments which existing algorithms cannot account for.

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Reference-guided Controllable Inpainting of Neural Radiance Fields

The popularity of Neural Radiance Fields (NeRFs) for view synthesis has led to a desire for NeRF editing tools. Here, we focus on inpainting regions in a view-consistent and controllable manner. In addition to the typical NeRF inputs and masks delineating the unwanted region in each view, we require only a single inpainted view of the scene, i.e., a reference view. We use monocular depth estimators to back-project the inpainted view to the correct 3D positions. Then, via a novel rendering technique, a bilateral solver can construct view-dependent effects in non-reference views, making the inpainted region appear consistent from any view. For non-reference disoccluded regions, which cannot be supervised by the single reference view, we devise a method based on image inpainters to guide both the geometry and appearance. Our approach shows superior performance to NeRF inpainting baselines, with the additional advantage that a user can control the generated scene via a single inpainted image. Project page: https://ashmrz.github.io/reference-guided-3d

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SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fields

Neural Radiance Fields (NeRFs) have emerged as a popular approach for novel view synthesis. While NeRFs are quickly being adapted for a wider set of applications, intuitively editing NeRF scenes is still an open challenge. One important editing task is the removal of unwanted objects from a 3D scene, such that the replaced region is visually plausible and consistent with its context. We refer to this task as 3D inpainting. In 3D, solutions must be both consistent across multiple views and geometrically valid. In this paper, we propose a novel 3D inpainting method that addresses these challenges. Given a small set of posed images and sparse annotations in a single input image, our framework first rapidly obtains a 3D segmentation mask for a target object. Using the mask, a perceptual optimizationbased approach is then introduced that leverages learned 2D image inpainters, distilling their information into 3D space, while ensuring view consistency. We also address the lack of a diverse benchmark for evaluating 3D scene inpainting methods by introducing a dataset comprised of challenging real-world scenes. In particular, our dataset contains views of the same scene with and without a target object, enabling more principled benchmarking of the 3D inpainting task. We first demonstrate the superiority of our approach on multiview segmentation, comparing to NeRFbased methods and 2D segmentation approaches. We then evaluate on the task of 3D inpainting, establishing state-ofthe-art performance against other NeRF manipulation algorithms, as well as a strong 2D image inpainter baseline. Project Page: https://spinnerf3d.github.io

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Learning Sequential Latent Variable Models from Multimodal Time Series Data

Sequential modelling of high-dimensional data is an important problem that appears in many domains including model-based reinforcement learning and dynamics identification for control. Latent variable models applied to sequential data (i.e., latent dynamics models) have been shown to be a particularly effective probabilistic approach to solve this problem, especially when dealing with images. However, in many application areas (e.g., robotics), information from multiple sensing modalities is available -- existing latent dynamics methods have not yet been extended to effectively make use of such multimodal sequential data. Multimodal sensor streams can be correlated in a useful manner and often contain complementary information across modalities. In this work, we present a self-supervised generative modelling framework to jointly learn a probabilistic latent state representation of multimodal data and the respective dynamics. Using synthetic and real-world datasets from a multimodal robotic planar pushing task, we demonstrate that our approach leads to significant improvements in prediction and representation quality. Furthermore, we compare to the common learning baseline of concatenating each modality in the latent space and show that our principled probabilistic formulation performs better. Finally, despite being fully self-supervised, we demonstrate that our method is nearly as effective as an existing supervised approach that relies on ground truth labels.

cs.LG↗

Self-Supervised Pre-training of 3D Point Cloud Networks with Image Data

Reducing the quantity of annotations required for supervised training is vital when labels are scarce and costly. This reduction is especially important for semantic segmentation tasks involving 3D datasets that are often significantly smaller and more challenging to annotate than their image-based counterparts. Self-supervised pre-training on large unlabelled datasets is one way to reduce the amount of manual annotations needed. Previous work has focused on pre-training with point cloud data exclusively; this approach often requires two or more registered views. In the present work, we combine image and point cloud modalities, by first learning self-supervised image features and then using these features to train a 3D model. By incorporating image data, which is often included in many 3D datasets, our pre-training method only requires a single scan of a scene. We demonstrate that our pre-training approach, despite using single scans, achieves comparable performance to other multi-scan, point cloud-only methods.

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