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Jonathon Hare

Publications and source records attributed to Jonathon Hare.

At least 19 recordsLinked to original sources

Recurrent Off-Policy Deep Reinforcement Learning Doesn't Have to be Slow

Recurrent off-policy deep reinforcement learning models achieve state-of-the-art performance but are often sidelined due to their high computational demands. In response, we introduce RISE (Recurrent Integration via Simplified Encodings), a novel approach that can leverage recurrent networks in any image-based off-policy RL setting without significant computational overheads via using both learnable and non-learnable encoder layers. When integrating RISE into leading non-recurrent off-policy RL algorithms, we observe a 35.6% human-normalized interquartile mean (IQM) performance improvement across the Atari benchmark. We analyze various implementation strategies to highlight the versatility and potential of our proposed framework.

cs.LG

Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PC

Rainbow Deep Q-Network (DQN) demonstrated combining multiple independent enhancements could significantly boost a reinforcement learning (RL) agent's performance. In this paper, we present "Beyond The Rainbow" (BTR), a novel algorithm that integrates six improvements from across the RL literature to Rainbow DQN, establishing a new state-of-the-art for RL using a desktop PC, with a human-normalized interquartile mean (IQM) of 7.4 on Atari-60. Beyond Atari, we demonstrate BTR's capability to handle complex 3D games, successfully training agents to play Super Mario Galaxy, Mario Kart, and Mortal Kombat with minimal algorithmic changes. Designing BTR with computational efficiency in mind, agents can be trained using a high-end desktop PC on 200 million Atari frames within 12 hours. Additionally, we conduct detailed ablation studies of each component, analyzing the performance and impact using numerous measures. Code is available at https://github.com/VIPTankz/BTR.

cs.AI

Rethinking Deep Thinking: Stable Learning of Algorithms using Lipschitz Constraints

Iterative algorithms solve problems by taking steps until a solution is reached. Models in the form of Deep Thinking (DT) networks have been demonstrated to learn iterative algorithms in a way that can scale to different sized problems at inference time using recurrent computation and convolutions. However, they are often unstable during training, and have no guarantees of convergence/termination at the solution. This paper addresses the problem of instability by analyzing the growth in intermediate representations, allowing us to build models (referred to as Deep Thinking with Lipschitz Constraints (DT-L)) with many fewer parameters and providing more reliable solutions. Additionally our DT-L formulation provides guarantees of convergence of the learned iterative procedure to a unique solution at inference time. We demonstrate DT-L is capable of robustly learning algorithms which extrapolate to harder problems than in the training set. We benchmark on the traveling salesperson problem to evaluate the capabilities of the modified system in an NP-hard problem where DT fails to learn.

cs.LG

Fluid Dynamic DNNs for Reliable and Adaptive Distributed Inference on Edge Devices

Distributed inference is a popular approach for efficient DNN inference at the edge. However, traditional Static and Dynamic DNNs are not distribution-friendly, causing system reliability and adaptability issues. In this paper, we introduce Fluid Dynamic DNNs (Fluid DyDNNs), tailored for distributed inference. Distinct from Static and Dynamic DNNs, Fluid DyDNNs utilize a novel nested incremental training algorithm to enable independent and combined operation of its sub-networks, enhancing system reliability and adaptability. Evaluation on embedded Arm CPUs with a DNN model and the MNIST dataset, shows that in scenarios of single device failure, Fluid DyDNNs ensure continued inference, whereas Static and Dynamic DNNs fail. When devices are fully operational, Fluid DyDNNs can operate in either a High-Accuracy mode and achieve comparable accuracy with Static DNNs, or in a High-Throughput mode and achieve 2.5x and 2x throughput compared with Static and Dynamic DNNs, respectively.

cs.CV

Dynamic DNNs and Runtime Management for Efficient Inference on Mobile/Embedded Devices

Deep neural network (DNN) inference is increasingly being executed on mobile and embedded platforms due to several key advantages in latency, privacy and always-on availability. However, due to limited computing resources, efficient DNN deployment on mobile and embedded platforms is challenging. Although many hardware accelerators and static model compression methods were proposed by previous works, at system runtime, multiple applications are typically executed concurrently and compete for hardware resources. This raises two main challenges: Runtime Hardware Availability and Runtime Application Variability. Previous works have addressed these challenges through either dynamic neural networks that contain sub-networks with different performance trade-offs or runtime hardware resource management. In this thesis, we proposed a combined method, a system was developed for DNN performance trade-off management, combining the runtime trade-off opportunities in both algorithms and hardware to meet dynamically changing application performance targets and hardware constraints in real time. We co-designed novel Dynamic Super-Networks to maximise runtime system-level performance and energy efficiency on heterogeneous hardware platforms. Compared with SOTA, our experimental results using ImageNet on the GPU of Jetson Xavier NX show our model is 2.4x faster for similar ImageNet Top-1 accuracy, or 5.1% higher accuracy at similar latency. We also designed a hierarchical runtime resource manager that tunes both dynamic neural networks and DVFS at runtime. Compared with the Linux DVFS governor schedutil, our runtime approach achieves up to a 19% energy reduction and a 9% latency reduction in single model deployment scenario, and an 89% energy reduction and a 23% latency reduction in a two concurrent model deployment scenario.

cs.CV

Improving the Robustness of Neural Multiplication Units with Reversible Stochasticity

Multilayer Perceptrons struggle to learn certain simple arithmetic tasks. Specialist neural modules for arithmetic can outperform classical architectures with gains in extrapolation, interpretability and convergence speeds, but are highly sensitive to the training range. In this paper, we show that Neural Multiplication Units (NMUs) are unable to reliably learn tasks as simple as multiplying two inputs when given different training ranges. Causes of failure are linked to inductive and input biases which encourage convergence to solutions in undesirable optima. A solution, the stochastic NMU (sNMU), is proposed to apply reversible stochasticity, encouraging avoidance of such optima whilst converging to the true solution. Empirically, we show that stochasticity provides improved robustness with the potential to improve learned representations of upstream networks for numerical and image tasks.

cs.LG

Dynamic DNNs Meet Runtime Resource Management on Mobile and Embedded Platforms

Deep neural network (DNN) inference is increasingly being executed on mobile and embedded platforms due to low latency and better privacy. However, efficient deployment on these platforms is challenging due to the intensive computation and memory access. We propose a holistic system design for DNN performance and energy optimisation, combining the trade-off opportunities in both algorithms and hardware. The system can be viewed as three abstract layers: the device layer contains heterogeneous computing resources; the application layer has multiple concurrent workloads; and the runtime resource management layer monitors the dynamically changing algorithms' performance targets as well as hardware resources and constraints, and tries to meet them by tuning the algorithm and hardware at the same time. Moreover, We illustrate the runtime approach through a dynamic version of 'once-for-all network' (namely Dynamic-OFA), which can scale the ConvNet architecture to fit heterogeneous computing resources efficiently and has good generalisation for different model architectures such as Transformer. Compared to the state-of-the-art Dynamic DNNs, our experimental results using ImageNet on a Jetson Xavier NX show that the Dynamic-OFA is up to 3.5x (CPU), 2.4x (GPU) faster for similar ImageNet Top-1 accuracy, or 3.8% (CPU), 5.1% (GPU) higher accuracy at similar latency. Furthermore, compared with Linux governor (e.g. performance, schedutil), our runtime approach reduces the energy consumption by 16.5% at similar latency.

cs.AR

GhostShiftAddNet: More Features from Energy-Efficient Operations

Deep convolutional neural networks (CNNs) are computationally and memory intensive. In CNNs, intensive multiplication can have resource implications that may challenge the ability for effective deployment of inference on resource-constrained edge devices. This paper proposes GhostShiftAddNet, where the motivation is to implement a hardware-efficient deep network: a multiplication-free CNN with fewer redundant features. We introduce a new bottleneck block, GhostSA, that converts all multiplications in the block to cheap operations. The bottleneck uses an appropriate number of bit-shift filters to process intrinsic feature maps, then applies a series of transformations that consist of bit-wise shifts with addition operations to generate more feature maps that fully learn to capture information underlying intrinsic features. We schedule the number of bit-shift and addition operations for different hardware platforms. We conduct extensive experiments and ablation studies with desktop and embedded (Jetson Nano) devices for implementation and measurements. We demonstrate the proposed GhostSA block can replace bottleneck blocks in the backbone of state-of-the-art networks architectures and gives improved performance on image classification benchmarks. Further, our GhostShiftAddNet can achieve higher classification accuracy with fewer FLOPs and parameters (reduced by up to 3x) than GhostNet. When compared to GhostNet, inference latency on the Jetson Nano is improved by 1.3x and 2x on the GPU and CPU respectively. Code is available open-source on \url{https://github.com/JIABI/GhostShiftAddNet}.

cs.LG

Shared Visual Representations of Drawing for Communication: How do different biases affect human interpretability and intent?

We present an investigation into how representational losses can affect the drawings produced by artificial agents playing a communication game. Building upon recent advances, we show that a combination of powerful pretrained encoder networks, with appropriate inductive biases, can lead to agents that draw recognisable sketches, whilst still communicating well. Further, we start to develop an approach to help automatically analyse the semantic content being conveyed by a sketch and demonstrate that current approaches to inducing perceptual biases lead to a notion of objectness being a key feature despite the agent training being self-supervised.

cs.LG

Physically Embodied Deep Image Optimisation

Physical sketches are created by learning programs to control a drawing robot. A differentiable rasteriser is used to optimise sets of drawing strokes to match an input image, using deep networks to provide an encoding for which we can compute a loss. The optimised drawing primitives can then be translated into G-code commands which command a robot to draw the image using drawing instruments such as pens and pencils on a physical support medium.

cs.RO

Learning to Draw: Emergent Communication through Sketching

Evidence that visual communication preceded written language and provided a basis for it goes back to prehistory, in forms such as cave and rock paintings depicting traces of our distant ancestors. Emergent communication research has sought to explore how agents can learn to communicate in order to collaboratively solve tasks. Existing research has focused on language, with a learned communication channel transmitting sequences of discrete tokens between the agents. In this work, we explore a visual communication channel between agents that are allowed to draw with simple strokes. Our agents are parameterised by deep neural networks, and the drawing procedure is differentiable, allowing for end-to-end training. In the framework of a referential communication game, we demonstrate that agents can not only successfully learn to communicate by drawing, but with appropriate inductive biases, can do so in a fashion that humans can interpret. We hope to encourage future research to consider visual communication as a more flexible and directly interpretable alternative of training collaborative agents.

cs.CV

Learning Division with Neural Arithmetic Logic Modules

To achieve systematic generalisation, it first makes sense to master simple tasks such as arithmetic. Of the four fundamental arithmetic operations (+,-,$\times$,$÷$), division is considered the most difficult for both humans and computers. In this paper we show that robustly learning division in a systematic manner remains a challenge even at the simplest level of dividing two numbers. We propose two novel approaches for division which we call the Neural Reciprocal Unit (NRU) and the Neural Multiplicative Reciprocal Unit (NMRU), and present improvements for an existing division module, the Real Neural Power Unit (Real NPU). Experiments in learning division with input redundancy on 225 different training sets, find that our proposed modifications to the Real NPU obtains an average success of 85.3$\%$ improving over the original by 15.1$\%$. In light of the suggestion above, our NMRU approach can further improve the success to 91.6$\%$.

cs.NE

Dynamic Transformer for Efficient Machine Translation on Embedded Devices

The Transformer architecture is widely used for machine translation tasks. However, its resource-intensive nature makes it challenging to implement on constrained embedded devices, particularly where available hardware resources can vary at run-time. We propose a dynamic machine translation model that scales the Transformer architecture based on the available resources at any particular time. The proposed approach, 'Dynamic-HAT', uses a HAT SuperTransformer as the backbone to search for SubTransformers with different accuracy-latency trade-offs at design time. The optimal SubTransformers are sampled from the SuperTransformer at run-time, depending on latency constraints. The Dynamic-HAT is tested on the Jetson Nano and the approach uses inherited SubTransformers sampled directly from the SuperTransformer with a switching time of <1s. Using inherited SubTransformers results in a BLEU score loss of <1.5% because the SubTransformer configuration is not retrained from scratch after sampling. However, to recover this loss in performance, the dimensions of the design space can be reduced to tailor it to a family of target hardware. The new reduced design space results in a BLEU score increase of approximately 1% for sub-optimal models from the original design space, with a wide range for performance scaling between 0.356s - 1.526s for the GPU and 2.9s - 7.31s for the CPU.

cs.CL

What Remains of Visual Semantic Embeddings

Zero shot learning (ZSL) has seen a surge in interest over the decade for its tight links with the mechanism making young children recognize novel objects. Although different paradigms of visual semantic embedding models are designed to align visual features and distributed word representations, it is unclear to what extent current ZSL models encode semantic information from distributed word representations. In this work, we introduce the split of tiered-ImageNet to the ZSL task, in order to avoid the structural flaws in the standard ImageNet benchmark. We build a unified framework for ZSL with contrastive learning as pre-training, which guarantees no semantic information leakage and encourages linearly separable visual features. Our work makes it fair for evaluating visual semantic embedding models on a ZSL setting in which semantic inference is decisive. With this framework, we show that current ZSL models struggle with encoding semantic relationships from word analogy and word hierarchy. Our analyses provide motivation for exploring the role of context language representations in ZSL tasks.

cs.CV

Language Models as Zero-shot Visual Semantic Learners

Visual Semantic Embedding (VSE) models, which map images into a rich semantic embedding space, have been a milestone in object recognition and zero-shot learning. Current approaches to VSE heavily rely on static word em-bedding techniques. In this work, we propose a Visual Se-mantic Embedding Probe (VSEP) designed to probe the semantic information of contextualized word embeddings in visual semantic understanding tasks. We show that the knowledge encoded in transformer language models can be exploited for tasks requiring visual semantic understanding.The VSEP with contextual representations can distinguish word-level object representations in complicated scenes as a compositional zero-shot learner. We further introduce a zero-shot setting with VSEPs to evaluate a model's ability to associate a novel word with a novel visual category. We find that contextual representations in language mod-els outperform static word embeddings, when the compositional chain of object is short. We notice that current visual semantic embedding models lack a mutual exclusivity bias which limits their performance.

cs.CV

Differentiable Drawing and Sketching

We present a bottom-up differentiable relaxation of the process of drawing points, lines and curves into a pixel raster. Our approach arises from the observation that rasterising a pixel in an image given parameters of a primitive can be reformulated in terms of the primitive's distance transform, and then relaxed to allow the primitive's parameters to be learned. This relaxation allows end-to-end differentiable programs and deep networks to be learned and optimised and provides several building blocks that allow control over how a compositional drawing process is modelled. We emphasise the bottom-up nature of our proposed approach, which allows for drawing operations to be composed in ways that can mimic the physical reality of drawing rather than being tied to, for example, approaches in modern computer graphics. With the proposed approach we demonstrate how sketches can be generated by directly optimising against photographs and how auto-encoders can be built to transform rasterised handwritten digits into vectors without supervision. Extensive experimental results highlight the power of this approach under different modelling assumptions for drawing tasks.

cs.CV

Temporal Early Exits for Efficient Video Object Detection

Transferring image-based object detectors to the domain of video remains challenging under resource constraints. Previous efforts utilised optical flow to allow unchanged features to be propagated, however, the overhead is considerable when working with very slowly changing scenes from applications such as surveillance. In this paper, we propose temporal early exits to reduce the computational complexity of per-frame video object detection. Multiple temporal early exit modules with low computational overhead are inserted at early layers of the backbone network to identify the semantic differences between consecutive frames. Full computation is only required if the frame is identified as having a semantic change to previous frames; otherwise, detection results from previous frames are reused. Experiments on CDnet show that our method significantly reduces the computational complexity and execution of per-frame video object detection up to $34 \times$ compared to existing methods with an acceptable reduction of 2.2\% in mAP.

cs.CV

Dynamic-OFA: Runtime DNN Architecture Switching for Performance Scaling on Heterogeneous Embedded Platforms

Mobile and embedded platforms are increasingly required to efficiently execute computationally demanding DNNs across heterogeneous processing elements. At runtime, the available hardware resources to DNNs can vary considerably due to other concurrently running applications. The performance requirements of the applications could also change under different scenarios. To achieve the desired performance, dynamic DNNs have been proposed in which the number of channels/layers can be scaled in real time to meet different requirements under varying resource constraints. However, the training process of such dynamic DNNs can be costly, since platform-aware models of different deployment scenarios must be retrained to become dynamic. This paper proposes Dynamic-OFA, a novel dynamic DNN approach for state-of-the-art platform-aware NAS models (i.e. Once-for-all network (OFA)). Dynamic-OFA pre-samples a family of sub-networks from a static OFA backbone model, and contains a runtime manager to choose different sub-networks under different runtime environments. As such, Dynamic-OFA does not need the traditional dynamic DNN training pipeline. Compared to the state-of-the-art, our experimental results using ImageNet on a Jetson Xavier NX show that the approach is up to 3.5x (CPU), 2.4x (GPU) faster for similar ImageNet Top-1 accuracy, or 3.8% (CPU), 5.1% (GPU) higher accuracy at similar latency.

cs.CV