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Jonathon Hare

Publications and source records attributed to Jonathon Hare.

33 records · Page 2Linked to original sources

Dynamic-OFA: Runtime DNN Architecture Switching for Performance Scaling on Heterogeneous Embedded Platforms

Mobile and embedded platforms are increasingly required to efficiently execute computationally demanding DNNs across heterogeneous processing elements. At runtime, the available hardware resources to DNNs can vary considerably due to other concurrently running applications. The performance requirements of the applications could also change under different scenarios. To achieve the desired performance, dynamic DNNs have been proposed in which the number of channels/layers can be scaled in real time to meet different requirements under varying resource constraints. However, the training process of such dynamic DNNs can be costly, since platform-aware models of different deployment scenarios must be retrained to become dynamic. This paper proposes Dynamic-OFA, a novel dynamic DNN approach for state-of-the-art platform-aware NAS models (i.e. Once-for-all network (OFA)). Dynamic-OFA pre-samples a family of sub-networks from a static OFA backbone model, and contains a runtime manager to choose different sub-networks under different runtime environments. As such, Dynamic-OFA does not need the traditional dynamic DNN training pipeline. Compared to the state-of-the-art, our experimental results using ImageNet on a Jetson Xavier NX show that the approach is up to 3.5x (CPU), 2.4x (GPU) faster for similar ImageNet Top-1 accuracy, or 3.8% (CPU), 5.1% (GPU) higher accuracy at similar latency.

cs.CV↗

FMix: Enhancing Mixed Sample Data Augmentation

Mixed Sample Data Augmentation (MSDA) has received increasing attention in recent years, with many successful variants such as MixUp and CutMix. By studying the mutual information between the function learned by a VAE on the original data and on the augmented data we show that MixUp distorts learned functions in a way that CutMix does not. We further demonstrate this by showing that MixUp acts as a form of adversarial training, increasing robustness to attacks such as Deep Fool and Uniform Noise which produce examples similar to those generated by MixUp. We argue that this distortion prevents models from learning about sample specific features in the data, aiding generalisation performance. In contrast, we suggest that CutMix works more like a traditional augmentation, improving performance by preventing memorisation without distorting the data distribution. However, we argue that an MSDA which builds on CutMix to include masks of arbitrary shape, rather than just square, could further prevent memorisation whilst preserving the data distribution in the same way. To this end, we propose FMix, an MSDA that uses random binary masks obtained by applying a threshold to low frequency images sampled from Fourier space. These random masks can take on a wide range of shapes and can be generated for use with one, two, and three dimensional data. FMix improves performance over MixUp and CutMix, without an increase in training time, for a number of models across a range of data sets and problem settings, obtaining a new single model state-of-the-art result on CIFAR-10 without external data. Finally, we show that a consequence of the difference between interpolating MSDA such as MixUp and masking MSDA such as FMix is that the two can be combined to improve performance even further. Code for all experiments is provided at https://github.com/ecs-vlc/FMix .

cs.LG↗

The emergence of visual semantics through communication games

The emergence of communication systems between agents which learn to play referential signalling games with realistic images has attracted a lot of attention recently. The majority of work has focused on using fixed, pretrained image feature extraction networks which potentially bias the information the agents learn to communicate. In this work, we consider a signalling game setting in which a `sender' agent must communicate the information about an image to a `receiver' who must select the correct image from many distractors. We investigate the effect of the feature extractor's weights and of the task being solved on the visual semantics learned by the models. We first demonstrate to what extent the use of pretrained feature extraction networks inductively bias the visual semantics conveyed by emergent communication channel and quantify the visual semantics that are induced. We then go on to explore ways in which inductive biases can be introduced to encourage the emergence of semantically meaningful communication without the need for any form of supervised pretraining of the visual feature extractor. We impose various augmentations to the input images and additional tasks in the game with the aim to induce visual representations which capture conceptual properties of images. Through our experiments, we demonstrate that communication systems which capture visual semantics can be learned in a completely self-supervised manner by playing the right types of game. Our work bridges a gap between emergent communication research and self-supervised feature learning.

cs.CV↗

Linear Disentangled Representations and Unsupervised Action Estimation

Disentangled representation learning has seen a surge in interest over recent times, generally focusing on new models which optimise one of many disparate disentanglement metrics. Symmetry Based Disentangled Representation learning introduced a robust mathematical framework that defined precisely what is meant by a "linear disentangled representation". This framework determined that such representations would depend on a particular decomposition of the symmetry group acting on the data, showing that actions would manifest through irreducible group representations acting on independent representational subspaces. Caselles-Dupre et al [2019] subsequently proposed the first model to induce and demonstrate a linear disentangled representation in a VAE model. In this work we empirically show that linear disentangled representations are not generally present in standard VAE models and that they instead require altering the loss landscape to induce them. We proceed to show that such representations are a desirable property with regard to classical disentanglement metrics. Finally we propose a method to induce irreducible representations which forgoes the need for labelled action sequences, as was required by prior work. We explore a number of properties of this method, including the ability to learn from action sequences without knowledge of intermediate states and robustness under visual noise. We also demonstrate that it can successfully learn 4 independent symmetries directly from pixels.

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How Convolutional Neural Network Architecture Biases Learned Opponency and Colour Tuning

Recent work suggests that changing Convolutional Neural Network (CNN) architecture by introducing a bottleneck in the second layer can yield changes in learned function. To understand this relationship fully requires a way of quantitatively comparing trained networks. The fields of electrophysiology and psychophysics have developed a wealth of methods for characterising visual systems which permit such comparisons. Inspired by these methods, we propose an approach to obtaining spatial and colour tuning curves for convolutional neurons, which can be used to classify cells in terms of their spatial and colour opponency. We perform these classifications for a range of CNNs with different depths and bottleneck widths. Our key finding is that networks with a bottleneck show a strong functional organisation: almost all cells in the bottleneck layer become both spatially and colour opponent, cells in the layer following the bottleneck become non-opponent. The colour tuning data can further be used to form a rich understanding of how colour is encoded by a network. As a concrete demonstration, we show that shallower networks without a bottleneck learn a complex non-linear colour system, whereas deeper networks with tight bottlenecks learn a simple channel opponent code in the bottleneck layer. We further develop a method of obtaining a hue sensitivity curve for a trained CNN which enables high level insights that complement the low level findings from the colour tuning data. We go on to train a series of networks under different conditions to ascertain the robustness of the discussed results. Ultimately, our methods and findings coalesce with prior art, strengthening our ability to interpret trained CNNs and furthering our understanding of the connection between architecture and learned representation. Code for all experiments is available at https://github.com/ecs-vlc/opponency.

cs.CV↗

FSPool: Learning Set Representations with Featurewise Sort Pooling

Traditional set prediction models can struggle with simple datasets due to an issue we call the responsibility problem. We introduce a pooling method for sets of feature vectors based on sorting features across elements of the set. This can be used to construct a permutation-equivariant auto-encoder that avoids this responsibility problem. On a toy dataset of polygons and a set version of MNIST, we show that such an auto-encoder produces considerably better reconstructions and representations. Replacing the pooling function in existing set encoders with FSPool improves accuracy and convergence speed on a variety of datasets.

cs.LG↗

Deep Set Prediction Networks

Current approaches for predicting sets from feature vectors ignore the unordered nature of sets and suffer from discontinuity issues as a result. We propose a general model for predicting sets that properly respects the structure of sets and avoids this problem. With a single feature vector as input, we show that our model is able to auto-encode point sets, predict the set of bounding boxes of objects in an image, and predict the set of attributes of these objects.

cs.LG↗

Avoiding hashing and encouraging visual semantics in referential emergent language games

There has been an increasing interest in the area of emergent communication between agents which learn to play referential signalling games with realistic images. In this work, we consider the signalling game setting of Havrylov and Titov and investigate the effect of the feature extractor's weights and of the task being solved on the visual semantics learned or captured by the models. We impose various augmentation to the input images and additional tasks in the game with the aim to induce visual representations which capture conceptual properties of images. Through our set of experiments, we demonstrate that communication systems which capture visual semantics can be learned in a completely self-supervised manner by playing the right types of game.

cs.LG↗

Spatial and Colour Opponency in Anatomically Constrained Deep Networks

Colour vision has long fascinated scientists, who have sought to understand both the physiology of the mechanics of colour vision and the psychophysics of colour perception. We consider representations of colour in anatomically constrained convolutional deep neural networks. Following ideas from neuroscience, we classify cells in early layers into groups relating to their spectral and spatial functionality. We show the emergence of single and double opponent cells in our networks and characterise how the distribution of these cells changes under the constraint of a retinal bottleneck. Our experiments not only open up a new understanding of how deep networks process spatial and colour information, but also provide new tools to help understand the black box of deep learning. The code for all experiments is avaialable at \url{https://github.com/ecs-vlc/opponency}.

cs.CV↗

Learning Representations of Sets through Optimized Permutations

Representations of sets are challenging to learn because operations on sets should be permutation-invariant. To this end, we propose a Permutation-Optimisation module that learns how to permute a set end-to-end. The permuted set can be further processed to learn a permutation-invariant representation of that set, avoiding a bottleneck in traditional set models. We demonstrate our model's ability to learn permutations and set representations with either explicit or implicit supervision on four datasets, on which we achieve state-of-the-art results: number sorting, image mosaics, classification from image mosaics, and visual question answering.

cs.LG↗

A Biologically Inspired Visual Working Memory for Deep Networks

The ability to look multiple times through a series of pose-adjusted glimpses is fundamental to human vision. This critical faculty allows us to understand highly complex visual scenes. Short term memory plays an integral role in aggregating the information obtained from these glimpses and informing our interpretation of the scene. Computational models have attempted to address glimpsing and visual attention but have failed to incorporate the notion of memory. We introduce a novel, biologically inspired visual working memory architecture that we term the Hebb-Rosenblatt memory. We subsequently introduce a fully differentiable Short Term Attentive Working Memory model (STAWM) which uses transformational attention to learn a memory over each image it sees. The state of our Hebb-Rosenblatt memory is embedded in STAWM as the weights space of a layer. By projecting different queries through this layer we can obtain goal-oriented latent representations for tasks including classification and visual reconstruction. Our model obtains highly competitive classification performance on MNIST and CIFAR-10. As demonstrated through the CelebA dataset, to perform reconstruction the model learns to make a sequence of updates to a canvas which constitute a parts-based representation. Classification with the self supervised representation obtained from MNIST is shown to be in line with the state of the art models (none of which use a visual attention mechanism). Finally, we show that STAWM can be trained under the dual constraints of classification and reconstruction to provide an interpretable visual sketchpad which helps open the 'black-box' of deep learning.

cs.CV↗

Torchbearer: A Model Fitting Library for PyTorch

We introduce torchbearer, a model fitting library for pytorch aimed at researchers working on deep learning or differentiable programming. The torchbearer library provides a high level metric and callback API that can be used for a wide range of applications. We also include a series of built in callbacks that can be used for: model persistence, learning rate decay, logging, data visualization and more. The extensive documentation includes an example library for deep learning and dynamic programming problems and can be found at http://torchbearer.readthedocs.io. The code is licensed under the MIT License and available at https://github.com/ecs-vlc/torchbearer.

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Learning to Generate Wikipedia Summaries for Underserved Languages from Wikidata

While Wikipedia exists in 287 languages, its content is unevenly distributed among them. In this work, we investigate the generation of open domain Wikipedia summaries in underserved languages using structured data from Wikidata. To this end, we propose a neural network architecture equipped with copy actions that learns to generate single-sentence and comprehensible textual summaries from Wikidata triples. We demonstrate the effectiveness of the proposed approach by evaluating it against a set of baselines on two languages of different natures: Arabic, a morphological rich language with a larger vocabulary than English, and Esperanto, a constructed language known for its easy acquisition.

cs.CL↗

Learning to Count Objects in Natural Images for Visual Question Answering

Visual Question Answering (VQA) models have struggled with counting objects in natural images so far. We identify a fundamental problem due to soft attention in these models as a cause. To circumvent this problem, we propose a neural network component that allows robust counting from object proposals. Experiments on a toy task show the effectiveness of this component and we obtain state-of-the-art accuracy on the number category of the VQA v2 dataset without negatively affecting other categories, even outperforming ensemble models with our single model. On a difficult balanced pair metric, the component gives a substantial improvement in counting over a strong baseline by 6.6%.

cs.CV↗

Neural Wikipedian: Generating Textual Summaries from Knowledge Base Triples

Most people do not interact with Semantic Web data directly. Unless they have the expertise to understand the underlying technology, they need textual or visual interfaces to help them make sense of it. We explore the problem of generating natural language summaries for Semantic Web data. This is non-trivial, especially in an open-domain context. To address this problem, we explore the use of neural networks. Our system encodes the information from a set of triples into a vector of fixed dimensionality and generates a textual summary by conditioning the output on the encoded vector. We train and evaluate our models on two corpora of loosely aligned Wikipedia snippets and DBpedia and Wikidata triples with promising results.

cs.CL↗