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Jong Chul Ye

Publications and source records attributed to Jong Chul Ye.

At least 19 recordsLinked to original sources

FILT3R: Latent State Adaptive Kalman Filter for Streaming 3D Reconstruction

Streaming 3D reconstruction maintains a persistent latent state that is updated online from incoming frames, enabling constant-memory inference. A key failure mode is the state update rule: aggressive overwrites forget useful history, while conservative updates fail to track new evidence, and both behaviors become unstable beyond the training horizon. To address this challenge, we propose FILT3R, a training-free latent filtering layer that casts recurrent state updates as stochastic state estimation in token space. FILT3R maintains a per-token variance and computes a Kalman-style gain that adaptively balances memory retention against new observations. Process noise -- governing how much the latent state is expected to change between frames -- is estimated online from EMA-normalized temporal drift of candidate tokens. Using extensive experiments, we demonstrate that FILT3R yields an interpretable, plug-in update rule that generalizes common overwrite and gating policies as special cases. Specifically, we show that gains shrink in stable regimes as uncertainty contracts with accumulated evidence, and rise when genuine scene change increases process uncertainty, improving long-horizon stability for depth, pose, and 3D reconstruction, compared to the existing methods.

cs.CV↗

CRePE: Curved Ray Expectation Positional Encoding for Unified-Camera-Controlled Video Generation

Video world models should predict future appearance in a way that remains consistent with 3D scene structure, camera motion, and lens geometry. Existing attention-level camera encodings, however, either describe each token only by its viewing ray---without locating scene content along that ray---or assume pinhole projection, limiting camera control under wide-angle and fisheye lenses. We introduce Curved Ray Expectation Positional Encoding (CRePE), which represents each image token as a depth-aware distribution along its Unified Camera Model (UCM) ray and integrates the expected rotary positional phasor along the curved path this distribution traces when projected into each query view. CRePE is realized through a lightweight Geometric Attention Adapter on a frozen video diffusion transformer, with pseudo radial-distance supervision from a monocular geometry foundation model serving as a stabilizing anchor rather than an inference-time input. CRePE improves camera-control, lens, and orientation fidelity across pinhole, wide-angle, and fisheye settings, and transfers zero-shot to unseen real fisheye and diverse pinhole videos. Through Radial MixForcing, the same positional pathway further accepts externally supplied radial maps, enabling scene-geometry-conditioned generation and source-video motion transfer that follow the supplied geometry more faithfully than dedicated depth-conditioned baselines. CRePE thus offers a compact interface that unifies camera control, implicit 3D scene state, and external geometry control for video world models.

cs.CV↗

PACE-RAG: Patient-Aware Contextual and Evidence-Constrained RAG for Clinical Drug Recommendation

Drug recommendation requires a deep understanding of individual patient context, especially for complex conditions like Parkinson's disease. While LLMs possess broad medical knowledge, they fail to capture the subtle nuances of actual prescribing patterns. Existing RAG methods also struggle with these complexities because guideline-based retrieval remains too generic and similar-patient retrieval often replicates majority patterns without accounting for the unique clinical nuances of individual patients. To bridge this gap, we propose PACE-RAG (Patient-Aware Contextual and Evidence-Constrained RAG). Rather than directly copying frequent medications from retrieved patients, PACE-RAG personalizes recommendations by first extracting patient-specific clinical features, retrieving cases around these features, and then refining the final prescription using the patient's current symptoms, active medication history, and focus-specific prescribing tendencies. By analyzing treatment patterns tailored to specific clinical features, PACE-RAG generates patient-specific medication recommendations along with an explainable clinical summary. PACE-RAG achieved the strongest performance among the evaluated inference-only LLM-based methods, reaching F1 scores of 80.84% and 47.22% on the Parkinson's disease and MIMIC-IV cohorts, respectively. Our code is available at: https://github.com/ChaeYoungHuh/PACE-RAG.

cs.CL↗

Mixture of Multicenter Experts in Multimodal AI for Debiased Radiotherapy Target Delineation

Clinical decision-making reflects diverse strategies shaped by regional patient populations and institutional protocols. However, most existing medical artificial intelligence (AI) models are trained on highly prevalent data patterns, which reinforces biases and fails to capture the breadth of clinical expertise. Inspired by the recent advances in Mixture of Experts (MoE), we propose a Mixture of Multicenter Experts (MoME) framework to address AI bias in the medical domain without requiring data sharing across institutions. MoME integrates specialized expertise from diverse clinical strategies to enhance model generalizability and adaptability across medical centers. We validate this framework using a multimodal target volume delineation model for prostate cancer radiotherapy. With few-shot training that combines imaging and clinical notes from each center, the model outperformed baselines, particularly in settings with high inter-center variability or limited data availability. Furthermore, MoME enables model customization to local clinical preferences without cross-institutional data exchange, making it especially suitable for resource-constrained settings while promoting broadly generalizable medical AI.

eess.IV↗

Memory-V2V: Memory-Augmented Video-to-Video Diffusion for Consistent Multi-Turn Editing

Video-to-video diffusion models achieve impressive single-turn editing performance, but practical editing workflows are inherently iterative. When edits are applied sequentially, existing models treat each turn independently, often causing previously generated regions to drift or be overwritten. We identify this failure mode as the problem of cross-turn consistency in multi-turn video editing. We introduce Memory-V2V, a memory-augmented framework that treats prior edits as structured constraints for subsequent generations. Memory-V2V maintains an external memory of previous outputs, retrieves task-relevant edits, and integrates them through relevance-aware tokenization and adaptive compression. These technical ingredients enable scalable conditioning without linear growth in computation. We demonstrate Memory-V2V on iterative video novel view synthesis and text-guided long video editing. Memory-V2V substantially enhances cross-turn consistency while maintaining visual quality, outperforming strong baselines with modest overhead.

cs.CV↗

Reward Score Matching: Unifying Reward-based Fine-tuning for Flow and Diffusion Models

Reward-based fine-tuning steers a pretrained diffusion or flow-based generative model toward higher-reward samples while remaining close to the pretrained model. Although existing methods are derived from different perspectives, we show that many can be written under a common framework, which we call reward score matching (RSM). Under this view, alignment becomes score matching against a value-guided target, and the main differences across methods reduce to the construction of the value-guidance estimator and the effective optimization strength across timesteps. This unification clarifies the bias-variance-compute tradeoffs of existing designs, and distinguishes core optimization components from auxiliary mechanisms that add complexity without clear benefit. Guided by this perspective, we develop simpler, more efficient redesigns across representative differentiable and black-box reward alignment tasks. Overall, RSM turns a seemingly fragmented collection of reward-based fine-tuning methods into a smaller, more interpretable, and more actionable design space. Code is available at https://github.com/jaylee2000/rsm.

cs.LG↗

AgentPSO: Evolving Agent Reasoning Skill via Multi-agent Particle Swarm Optimization

Multi-agent reasoning has shown promise for improving the problem-solving ability of large language models by allowing multiple agents to explore diverse reasoning paths. However, most existing multi-agent methods rely on inference-time debate or aggregation, which can be vulnerable to incorrect peer influence and biased consensus. Moreover, the agents' reasoning procedures remain static, as they do not accumulate reusable behaviors across tasks. In this paper, we introduce \textbf{AgentPSO}, a particle-swarm-inspired framework for evolving multi-agent reasoning skills. AgentPSO treats each agent as a particle-like reasoner whose state is a natural-language skill and whose velocity is a semantic update direction, iteratively guiding agents toward higher-performing skill configurations. Across training iterations, each agent updates its skill by combining its previous velocity, personal-best skill, global-best skill, and a self-reflective direction derived from peer reasoning trajectories. This enables agents to learn reusable reasoning behaviors by drawing on their own experience and on the strongest skills found by the population, without updating the parameters of the backbone language model. Experiments on mathematical and general reasoning benchmarks show that AgentPSO improves over static single-agent skills and test-time-only multi-agent reasoning baselines. The evolved skills further transfer across benchmarks and to another backbone model, suggesting that AgentPSO captures reusable reasoning procedures rather than merely optimizing benchmark-specific prompts. Code is publicly available at https://github.com/HYUNMIN-HWANG/AgentPSO/.

cs.AI↗

Understanding and Accelerating the Training of Masked Diffusion Language Models

Masked diffusion models (MDMs) have emerged as a promising alternative to autoregressive models (ARMs) for language modeling. However, MDMs are known to learn substantially more slowly than ARMs, which may become problematic when scaling MDMs to larger models. Therefore, we ask the following question: how can we accelerate standard MDM training while maintaining its final performance? To this end, we first provide a detailed analysis of why MDM training is slow. We find that the main factor is the locality bias of language: the predictive information for a token is concentrated in nearby positions. We further investigate how this bias slows learning and suggest a simple yet effective remedy: bell-shaped time sampling as a training strategy. Notably, MDMs trained with our training recipe reach the same validation negative log-likelihood (NLL) up to $\sim4\times$ faster than standard training on One Billion Word Benchmark (LM1B). We also show faster improvements in generative perplexity, zero-shot perplexity, and downstream task performance on various benchmarks.

cs.LG↗

ContrastiveCFG: Guiding Diffusion Sampling by Contrasting Positive and Negative Concepts

As Classifier-Free Guidance (CFG) has proven effective in conditional diffusion model sampling for improved condition alignment, many applications use a negated CFG term as a Negative Prompting (NP) to filter out unwanted features from samples. However, simply negating CFG guidance creates an inverted probability distribution, often distorting samples away from the marginal distribution. Inspired by recent advances in conditional diffusion models for inverse problems, here we present a novel method to achieve guidance toward the given condition using contrastive loss. Specifically, our guidance term aligns or repels the denoising direction based on the given condition through contrastive loss, achieving a similar guiding effect to traditional CFG for positive conditions while overcoming the limitations of existing negative guidance methods. Experimental results demonstrate that our approach effectively injects or removes the given concepts while maintaining sample quality across diverse scenarios, from simple class conditions to complex and overlapping text prompts.

cs.LG↗

InverseCrafter: Efficient Video ReCapture as a Latent Domain Inverse Problem

Recent approaches in controllable novel view video generation often rely on fine-tuning pre-trained Video Diffusion Models (VDMs). This dominant paradigm is computationally expensive and frequently suffers from catastrophic forgetting of the model's original generative priors. To address this challenge, here we propose InverseCrafter, a VDM training-free framework that reformulates novel view video generation as an inpainting-based inverse problem in the latent space, eliminating the need for any annotated 4D training data. The core of our method is to establish operator equivalence by employing a lightweight latent mask encoder to define a latent-domain masking operation via a continuous, multi-channel representation. This principled representation faithfully models the forward process in the latent domain, enabling efficient, backpropagation-free solvers while bypassing the costly bottleneck of repeated VAE operations. InverseCrafter achieves high-fidelity, spatio-temporally coherent novel view synthesis with near-zero additional inference overhead and excels at general-purpose video inpainting and editing by fully preserving the pre-trained VDM's generative capabilities.

cs.CV↗

Improving Factuality of 3D Brain MRI Report Generation with Paired Image-domain Retrieval and Text-domain Augmentation

Acute ischemic stroke (AIS) requires time-critical decision-making, where inaccurate interpretation of neuroimaging findings can lead to irreversible disability. Diffusion-weighted imaging (DWI) and apparent diffusion coefficient (ADC) maps from magnetic resonance imaging (MRI) are central to detecting acute infarction, yet generating factually reliable radiology reports directly from 3D MRI remains challenging due to the difficulty of learning robust cross-modal alignments between volumetric images and clinical text. We propose paired image-domain retrieval and text-domain augmentation (PIRTA), a retrieval-augmented generation framework that improves report factuality by avoiding explicit image-text alignment. PIRTA retrieves clinically similar 3D DWI/ADC volumes using a pretrained 3D vision encoder and leverages their paired clinician-authored reports to ground large language model (LLM)-based report generation. Experiments on multi-institutional in-house data, a held-out external privacy-preserving cohort, and the public ISLES benchmark demonstrate that PIRTA achieves strong image-domain retrieval performance and consistently improves ischemic-territory accuracy, a clinically grounded surrogate for report factuality, compared to direct image-to-text baselines. These results indicate that retrieval-grounded generation provides a scalable and reliable paradigm for producing factually consistent radiology reports from complex 3D brain MRI. Source code is available at https://github.com/jhlee0619/PIRTA.

cs.CV↗

Alignment-Guided Score Matching for Text-to-Image Alignment in Diffusion Models

Diffusion models generate highly realistic images but often struggle with precise text-image alignment. While recent post-training methods improve alignment using external rewards or human preference signals, their performance heavily depends on reward quality and does not directly address alignment within the diffusion process itself. Recent reward-free approaches such as SoftREPA demonstrate that optimizing soft text tokens via contrastive learning can effectively improve text-image representation alignment, outperforming standard parameter-efficient fine-tuning baselines. However, the contrastive formulation can excessively penalize negative pairs, which manifests as characteristic failure cases such as over-counting and repetition. To address this issue, we propose a lightweight, reward-free post-training method that refines soft tokens by integrating contrastive alignment guidance directly into the score-matching objective of diffusion models. By assigning alignment directions at the score level, our approach mitigates these limitations and yields more coherent and semantically faithful generations. Experiments show that our method matches SoftREPA while substantially improving its failure cases, achieving over 35% improvement in counting accuracy on the GenEval benchmark. Our method is seamlessly applicable to existing diffusion backbones (SD1.5, SDXL, and SD3), and is complementary to existing RL-based diffusion post-training methods. Project page: https://jaayeon.github.io/AGSM

cs.LG↗

Aligning Few-Step Generative Models by Amortizing Sample-based Variational Inference

Aligning a few-step generative model is challenging, since existing alignment frameworks typically rely on restrictive assumptions: a tractable likelihood, a specific ODE/SDE solver, or a particular model family. We introduce FAV, Few-step Generative Models Alignment via Sample-based Variational Inference, a general alignment framework that requires only sample access to the generator and the reference distribution. We cast alignment as sampling from a reward-tilted distribution anchored to a reference distribution. We leverage Stein Variational Gradient Descent as a sample-based variational inference scheme and amortize its particle updates into the generator parameters via fixed-point regression. We evaluate FAV on two domains: robotics manipulation and image generator alignment. On generative policy alignment for robotic manipulation, FAV outperforms prevailing policy extraction baselines across 56 offline and 30 offline-to-online RL tasks. For image generator alignment, FAV fine-tunes diverse few-step backbones, including GAN, drifting model, consistency models, and flow maps, scaling from ImageNet-$256$ to 1024$^2$ text-to-image synthesis. Code is available at https://github.com/Jaewoopudding/FAV.

cs.LG↗

Unifying Masked Diffusion Models with Various Generation Orders and Beyond

Masked diffusion models (MDMs) are a potential alternative to autoregressive models (ARMs) for language generation, but generation quality depends critically on the generation order. Prior work either hard-codes an ordering (e.g., blockwise left-to-right) or learns an ordering policy for a pretrained MDM, which incurs extra cost and can yield suboptimal solutions due to the two-stage optimization. Motivated by this, we propose order-expressive masked diffusion model (OeMDM) for a broad class of diffusion generative processes with various generation orders, enabling the interpretation of MDM, ARM, and block diffusion in a single framework. Furthermore, building on OeMDM, we introduce learnable-order masked diffusion model (LoMDM), which jointly learns the generation ordering and diffusion backbone through a single objective from scratch, enabling the diffusion model to generate text in context-dependent ordering. Empirically, we confirm that LoMDM outperforms various discrete diffusion models across multiple language modeling benchmarks.

cs.LG↗

Universal Reasoner: A Single, Composable Plug-and-Play Reasoner for Frozen LLMs

Large Language Models (LLMs) have demonstrated remarkable general capabilities, but enhancing skills such as reasoning often demands substantial computational resources and may compromise generalization. While Parameter-Efficient Fine-Tuning (PEFT) methods offer a more resource-conscious alternative, they typically require retraining for each LLM backbone due to architectural dependencies. To address these challenges, we propose Universal Reasoner (UniR)-a modular, composable, and plug-and-play reasoning module that can be used with larger frozen LLMs to provide specialized reasoning capabilities with a shared or aligned token space. Specifically, UniR decomposes the reward into a standalone reasoning module trained in a decoupled manner using verifiable rewards, effectively translating trajectory-level signals into token-level guidance. Once trained, UniR is combined with frozen LLMs at inference time by simply adding its output logits to those of the backbone. This additive structure enables modular composition: multiple UniR modules trained for different tasks can be jointly applied by summing their logits, enabling complex reasoning via composition. Furthermore, UniR demonstrates weak-to-strong generalization, where reasoning modules trained on smaller models effectively guide much larger LLMs in the same model family, and generalize across domains such as in vision language models and medical reasoning. Experiments on mathematical reasoning and machine translation show that UniR surpasses existing fine-tuning methods. Code is open-sourced at https://github.com/hangeol/UniR.

cs.AI↗

Accelerating Video Inverse Problem Solvers with Autoregressive Diffusion Models

Diffusion models provide powerful priors for zero-shot video inverse problems, but their real-time deployment is hindered by two inefficiencies: high initial latency caused by holistic video restoration, and low throughput resulting from multiple VAE passes to enforce measurement consistency in pixel space. To overcome these limitations, we propose Autoregressive Video Inverse problem Solver (AVIS). The AVIS framework leverages autoregressive video diffusion models to restore videos in a streaming manner, naturally eliminating latency bottlenecks. Specifically, AVIS initializes reverse diffusion with a measurement-consistent estimate, reducing the required sampling steps. Compared to leading non-autoregressive solvers, AVIS drastically reduces initial latency from 114s to 4s and increases throughput from 0.71 to 1.18 FPS while achieving superior restoration quality. We further introduce a highly accelerated variant, dubbed AVIS Flash, that enforces measurement consistency solely on the first chunk. AVIS Flash substantially boosts throughput to 5.91 FPS on a single RTX 4090 GPU while maintaining competitive performance and achieving a favorable efficiency-performance trade-off, paving the way toward real-time deployment.

cs.CV↗

FlowLong: Inference-time Long Video Generation via Manifold-constrained Tweedie Matching

Extending the generation horizon of video diffusion models to long sequences remains a long-standing and important challenge. Existing training-free approaches fall into two categories: extensions of bidirectional models, which are tightly coupled to specific architectures and suffer from quality degradation over long horizons, and autoregressive models, which accumulate drift errors due to exposure bias and tend to produce repetitive motion patterns. To address these issues, we propose a novel but simple inference-time approach for long video generation that is architecture-agnostic and requires no additional training. Our method generates long videos via overlapping sliding windows, where predicted clean samples from adjacent windows are blended via \emph{Tweedie matching} to enforce both \textbf{manifold constraint and temporal consistency} across overlap regions. \emph{Stochastic early-phase sampling} then synchronizes per-window trajectories by injecting fresh noise after each Tweedie matching correction in the high-noise phase, before transitioning to deterministic ODE sampling to preserve fine-grained visual fidelity. Applied to various video generation models, our method generates videos several times longer than the native window length while outperforming both training-free and autoregressive baselines in temporal consistency and visual quality, and further extends to audio-video joint generation and text-to-3DGS without any fine-tuning.

cs.CV↗

MeshReGen: A Unified 3D Geometry Regeneration Framework

We consider the problem of regenerating 3D objects from 2D images and initial 3D shapes. Most 3D generators operate in a one-shot fashion, converting text or images to a 3D object with limited controllability. We introduce instead MeshReGen, a 3D regenerator that is conditioned on an initial 3D shape. This conceptually simple formulation allows us to support numerous useful tasks, including 3D enhancement, reconstruction, and editing. MeshReGen uses a new conditioning mechanism based on VecSet, which allows the regenerator to update or improve the input geometry with consistent fine-grained details. MeshReGen learns a widely applicable regeneration prior from off-the-shelf 3D datasets via self-supervised pretext tasks and augmentations, without additional annotations. We evaluate both the geometric consistency and fine-grained quality of MeshReGen, achieving state-of-the-art performance in controllable 3D generation across several tasks.

cs.CV↗