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Jong Chul Ye

Publications and source records attributed to Jong Chul Ye.

At least 37 records · Page 2Linked to original sources

AgentPSO: Evolving Agent Reasoning Skill via Multi-agent Particle Swarm Optimization

Multi-agent reasoning has shown promise for improving the problem-solving ability of large language models by allowing multiple agents to explore diverse reasoning paths. However, most existing multi-agent methods rely on inference-time debate or aggregation, which can be vulnerable to incorrect peer influence and biased consensus. Moreover, the agents' reasoning procedures remain static, as they do not accumulate reusable behaviors across tasks. In this paper, we introduce \textbf{AgentPSO}, a particle-swarm-inspired framework for evolving multi-agent reasoning skills. AgentPSO treats each agent as a particle-like reasoner whose state is a natural-language skill and whose velocity is a semantic update direction, iteratively guiding agents toward higher-performing skill configurations. Across training iterations, each agent updates its skill by combining its previous velocity, personal-best skill, global-best skill, and a self-reflective direction derived from peer reasoning trajectories. This enables agents to learn reusable reasoning behaviors by drawing on their own experience and on the strongest skills found by the population, without updating the parameters of the backbone language model. Experiments on mathematical and general reasoning benchmarks show that AgentPSO improves over static single-agent skills and test-time-only multi-agent reasoning baselines. The evolved skills further transfer across benchmarks and to another backbone model, suggesting that AgentPSO captures reusable reasoning procedures rather than merely optimizing benchmark-specific prompts. Code is publicly available at https://github.com/HYUNMIN-HWANG/AgentPSO/.

cs.AI↗

Understanding and Accelerating the Training of Masked Diffusion Language Models

Masked diffusion models (MDMs) have emerged as a promising alternative to autoregressive models (ARMs) for language modeling. However, MDMs are known to learn substantially more slowly than ARMs, which may become problematic when scaling MDMs to larger models. Therefore, we ask the following question: how can we accelerate standard MDM training while maintaining its final performance? To this end, we first provide a detailed analysis of why MDM training is slow. We find that the main factor is the locality bias of language: the predictive information for a token is concentrated in nearby positions. We further investigate how this bias slows learning and suggest a simple yet effective remedy: bell-shaped time sampling as a training strategy. Notably, MDMs trained with our training recipe reach the same validation negative log-likelihood (NLL) up to $\sim4\times$ faster than standard training on One Billion Word Benchmark (LM1B). We also show faster improvements in generative perplexity, zero-shot perplexity, and downstream task performance on various benchmarks.

cs.LG↗

ContrastiveCFG: Guiding Diffusion Sampling by Contrasting Positive and Negative Concepts

As Classifier-Free Guidance (CFG) has proven effective in conditional diffusion model sampling for improved condition alignment, many applications use a negated CFG term as a Negative Prompting (NP) to filter out unwanted features from samples. However, simply negating CFG guidance creates an inverted probability distribution, often distorting samples away from the marginal distribution. Inspired by recent advances in conditional diffusion models for inverse problems, here we present a novel method to achieve guidance toward the given condition using contrastive loss. Specifically, our guidance term aligns or repels the denoising direction based on the given condition through contrastive loss, achieving a similar guiding effect to traditional CFG for positive conditions while overcoming the limitations of existing negative guidance methods. Experimental results demonstrate that our approach effectively injects or removes the given concepts while maintaining sample quality across diverse scenarios, from simple class conditions to complex and overlapping text prompts.

cs.LG↗

InverseCrafter: Efficient Video ReCapture as a Latent Domain Inverse Problem

Recent approaches in controllable novel view video generation often rely on fine-tuning pre-trained Video Diffusion Models (VDMs). This dominant paradigm is computationally expensive and frequently suffers from catastrophic forgetting of the model's original generative priors. To address this challenge, here we propose InverseCrafter, a VDM training-free framework that reformulates novel view video generation as an inpainting-based inverse problem in the latent space, eliminating the need for any annotated 4D training data. The core of our method is to establish operator equivalence by employing a lightweight latent mask encoder to define a latent-domain masking operation via a continuous, multi-channel representation. This principled representation faithfully models the forward process in the latent domain, enabling efficient, backpropagation-free solvers while bypassing the costly bottleneck of repeated VAE operations. InverseCrafter achieves high-fidelity, spatio-temporally coherent novel view synthesis with near-zero additional inference overhead and excels at general-purpose video inpainting and editing by fully preserving the pre-trained VDM's generative capabilities.

cs.CV↗

Improving Factuality of 3D Brain MRI Report Generation with Paired Image-domain Retrieval and Text-domain Augmentation

Acute ischemic stroke (AIS) requires time-critical decision-making, where inaccurate interpretation of neuroimaging findings can lead to irreversible disability. Diffusion-weighted imaging (DWI) and apparent diffusion coefficient (ADC) maps from magnetic resonance imaging (MRI) are central to detecting acute infarction, yet generating factually reliable radiology reports directly from 3D MRI remains challenging due to the difficulty of learning robust cross-modal alignments between volumetric images and clinical text. We propose paired image-domain retrieval and text-domain augmentation (PIRTA), a retrieval-augmented generation framework that improves report factuality by avoiding explicit image-text alignment. PIRTA retrieves clinically similar 3D DWI/ADC volumes using a pretrained 3D vision encoder and leverages their paired clinician-authored reports to ground large language model (LLM)-based report generation. Experiments on multi-institutional in-house data, a held-out external privacy-preserving cohort, and the public ISLES benchmark demonstrate that PIRTA achieves strong image-domain retrieval performance and consistently improves ischemic-territory accuracy, a clinically grounded surrogate for report factuality, compared to direct image-to-text baselines. These results indicate that retrieval-grounded generation provides a scalable and reliable paradigm for producing factually consistent radiology reports from complex 3D brain MRI. Source code is available at https://github.com/jhlee0619/PIRTA.

cs.CV↗

Alignment-Guided Score Matching for Text-to-Image Alignment in Diffusion Models

Diffusion models generate highly realistic images but often struggle with precise text-image alignment. While recent post-training methods improve alignment using external rewards or human preference signals, their performance heavily depends on reward quality and does not directly address alignment within the diffusion process itself. Recent reward-free approaches such as SoftREPA demonstrate that optimizing soft text tokens via contrastive learning can effectively improve text-image representation alignment, outperforming standard parameter-efficient fine-tuning baselines. However, the contrastive formulation can excessively penalize negative pairs, which manifests as characteristic failure cases such as over-counting and repetition. To address this issue, we propose a lightweight, reward-free post-training method that refines soft tokens by integrating contrastive alignment guidance directly into the score-matching objective of diffusion models. By assigning alignment directions at the score level, our approach mitigates these limitations and yields more coherent and semantically faithful generations. Experiments show that our method matches SoftREPA while substantially improving its failure cases, achieving over 35% improvement in counting accuracy on the GenEval benchmark. Our method is seamlessly applicable to existing diffusion backbones (SD1.5, SDXL, and SD3), and is complementary to existing RL-based diffusion post-training methods. Project page: https://jaayeon.github.io/AGSM

cs.LG↗

Aligning Few-Step Generative Models by Amortizing Sample-based Variational Inference

Aligning a few-step generative model is challenging, since existing alignment frameworks typically rely on restrictive assumptions: a tractable likelihood, a specific ODE/SDE solver, or a particular model family. We introduce FAV, Few-step Generative Models Alignment via Sample-based Variational Inference, a general alignment framework that requires only sample access to the generator and the reference distribution. We cast alignment as sampling from a reward-tilted distribution anchored to a reference distribution. We leverage Stein Variational Gradient Descent as a sample-based variational inference scheme and amortize its particle updates into the generator parameters via fixed-point regression. We evaluate FAV on two domains: robotics manipulation and image generator alignment. On generative policy alignment for robotic manipulation, FAV outperforms prevailing policy extraction baselines across 56 offline and 30 offline-to-online RL tasks. For image generator alignment, FAV fine-tunes diverse few-step backbones, including GAN, drifting model, consistency models, and flow maps, scaling from ImageNet-$256$ to 1024$^2$ text-to-image synthesis. Code is available at https://github.com/Jaewoopudding/FAV.

cs.LG↗

Unifying Masked Diffusion Models with Various Generation Orders and Beyond

Masked diffusion models (MDMs) are a potential alternative to autoregressive models (ARMs) for language generation, but generation quality depends critically on the generation order. Prior work either hard-codes an ordering (e.g., blockwise left-to-right) or learns an ordering policy for a pretrained MDM, which incurs extra cost and can yield suboptimal solutions due to the two-stage optimization. Motivated by this, we propose order-expressive masked diffusion model (OeMDM) for a broad class of diffusion generative processes with various generation orders, enabling the interpretation of MDM, ARM, and block diffusion in a single framework. Furthermore, building on OeMDM, we introduce learnable-order masked diffusion model (LoMDM), which jointly learns the generation ordering and diffusion backbone through a single objective from scratch, enabling the diffusion model to generate text in context-dependent ordering. Empirically, we confirm that LoMDM outperforms various discrete diffusion models across multiple language modeling benchmarks.

cs.LG↗

Universal Reasoner: A Single, Composable Plug-and-Play Reasoner for Frozen LLMs

Large Language Models (LLMs) have demonstrated remarkable general capabilities, but enhancing skills such as reasoning often demands substantial computational resources and may compromise generalization. While Parameter-Efficient Fine-Tuning (PEFT) methods offer a more resource-conscious alternative, they typically require retraining for each LLM backbone due to architectural dependencies. To address these challenges, we propose Universal Reasoner (UniR)-a modular, composable, and plug-and-play reasoning module that can be used with larger frozen LLMs to provide specialized reasoning capabilities with a shared or aligned token space. Specifically, UniR decomposes the reward into a standalone reasoning module trained in a decoupled manner using verifiable rewards, effectively translating trajectory-level signals into token-level guidance. Once trained, UniR is combined with frozen LLMs at inference time by simply adding its output logits to those of the backbone. This additive structure enables modular composition: multiple UniR modules trained for different tasks can be jointly applied by summing their logits, enabling complex reasoning via composition. Furthermore, UniR demonstrates weak-to-strong generalization, where reasoning modules trained on smaller models effectively guide much larger LLMs in the same model family, and generalize across domains such as in vision language models and medical reasoning. Experiments on mathematical reasoning and machine translation show that UniR surpasses existing fine-tuning methods. Code is open-sourced at https://github.com/hangeol/UniR.

cs.AI↗

FlowLong: Inference-time Long Video Generation via Manifold-constrained Tweedie Matching

Extending the generation horizon of video diffusion models to long sequences remains a long-standing and important challenge. Existing training-free approaches fall into two categories: extensions of bidirectional models, which are tightly coupled to specific architectures and suffer from quality degradation over long horizons, and autoregressive models, which accumulate drift errors due to exposure bias and tend to produce repetitive motion patterns. To address these issues, we propose a novel but simple inference-time approach for long video generation that is architecture-agnostic and requires no additional training. Our method generates long videos via overlapping sliding windows, where predicted clean samples from adjacent windows are blended via \emph{Tweedie matching} to enforce both \textbf{manifold constraint and temporal consistency} across overlap regions. \emph{Stochastic early-phase sampling} then synchronizes per-window trajectories by injecting fresh noise after each Tweedie matching correction in the high-noise phase, before transitioning to deterministic ODE sampling to preserve fine-grained visual fidelity. Applied to various video generation models, our method generates videos several times longer than the native window length while outperforming both training-free and autoregressive baselines in temporal consistency and visual quality, and further extends to audio-video joint generation and text-to-3DGS without any fine-tuning.

cs.CV↗

MeshReGen: A Unified 3D Geometry Regeneration Framework

We consider the problem of regenerating 3D objects from 2D images and initial 3D shapes. Most 3D generators operate in a one-shot fashion, converting text or images to a 3D object with limited controllability. We introduce instead MeshReGen, a 3D regenerator that is conditioned on an initial 3D shape. This conceptually simple formulation allows us to support numerous useful tasks, including 3D enhancement, reconstruction, and editing. MeshReGen uses a new conditioning mechanism based on VecSet, which allows the regenerator to update or improve the input geometry with consistent fine-grained details. MeshReGen learns a widely applicable regeneration prior from off-the-shelf 3D datasets via self-supervised pretext tasks and augmentations, without additional annotations. We evaluate both the geometric consistency and fine-grained quality of MeshReGen, achieving state-of-the-art performance in controllable 3D generation across several tasks.

cs.CV↗

Gradient-Free Noise Optimization for Reward Alignment in Generative Models

Existing reward alignment methods for diffusion and flow models rely on multi-step stochastic trajectories, making them difficult to extend to deterministic generators. A natural alternative is noise-space optimization, but existing approaches require backpropagation through the generator and reward pipeline, limiting applicability to differentiable settings. To address this, here we present ZeNO (Zeroth-order Noise Optimization), a gradient-free framework that formulates noise optimization as a path-integral control problem, estimable from zeroth-order reward evaluations alone. When instantiated with an Ornstein--Uhlenbeck reference process, the update connects to Langevin dynamics implicitly targeting a reward-tilted distribution. ZeNO enables effective inference-time scaling and demonstrates strong performance across diverse generators and reward functions, including a protein structure generation task where backpropagation is infeasible.

cs.LG↗

FlowLPS: Langevin-Proximal Sampling for Flow-based Inverse Problem Solvers

Deep generative models are powerful priors for imaging inverse problems, but training-free solvers for latent flow models face a practical finite-step trade-off. Optimization-heavy methods quickly improve measurement consistency, but in highly nonlinear latent spaces, their results can depend strongly on where local refinement is initialized, often degrading perceptual realism. In contrast, stochastic sampling methods better preserve posterior exploration, but often require many iterations to obtain sharp, measurement-consistent reconstructions. To address this trade-off, we propose FlowLPS, a training-free latent flow inverse solver based on Langevin-Proximal Sampling. At each reverse step, FlowLPS uses a few Langevin updates to perturb the model-predicted clean estimate in posterior-oriented directions, providing stochastic initializations for local refinement. It then applies local MAP-style proximal refinement to rapidly improve measurement consistency from the Langevin-updated estimate. We additionally use controlled pCN-style re-noising to stabilize the reverse trajectory while retaining trajectory coherence. Experiments on FFHQ and DIV2K across five linear inverse problems show that FlowLPS achieves a strong balance between measurement fidelity and perceptual quality, with additional experiments on pixel-space inverse problems and phase retrieval.

cs.LG↗

LPDP: Inference-Time Reward Control for Variable-Length DNA Generation with Edit Flows

We study the application of recent Edit Flows for inference-time reward control for DNA sequence generation. Unlike most reward-guided DNA generation frameworks, which operate on fixed-length sequence spaces, Edit Flows have a potential to generate variable-length DNA through biologically plausible insertion, deletion, and substitution operations. In particular, we propose Local Perturbation Discrete Programming (LPDP), a training-free, intermediate-state and action-aware local re-solving operator for variable-length DNA edit-action generators at inference time. More specifically, at each guided rollout step, LPDP scores one-step root edits, retains a near-best root band, and re-ranks each retained root by solving a bounded local discrete program around its child sequence. This local program uses the typed geometry of edit actions to focus on coherent substitution, insertion, or deletion subgraphs, and aggregates local continuations with either a hard Max backup or a soft log-sum-exponential (LSE) backup. We instantiate LPDP in two regimes: front-loaded reward tilting for enhancer optimization, where early edits are critical for establishing global regulatory sequence structure, and back-loaded reward tilting for exon-intron-exon inpainting, where late edits fine-tune splice-boundary contexts.

cs.LG↗

Geometric 4D Stitching for Grounded 4D Generation

Recent 4D generation methods complete scene-level missing information using generative models and reconstruct the scene into radiance-based representations. However, these pipelines often present geometric inconsistencies in the generated content, and the radiance-based reconstruction requires expensive optimization. Furthermore, radiance-based representations often absorb these geometric inconsistencies into their view-dependent nature, failing to enforce the grounded geometric consistency. To address these issues, we propose Geometric 4D Stitching, an efficient framework that explicitly identifies missing geometric regions and complements them with geometrically grounded 4D stitches. As a result, our method constructs 4D scene representations in under 10 minutes on a single NVIDIA RTX 5090 GPU per one-step scene expansion, while improving geometric consistency. Moreover, we demonstrate that our explicit 4D stitching supports interative expansion of 4D mesh as well as 4D scene editing.

cs.CV↗

Hyperspherical Autoencoder for High-Fidelity Image Reconstruction and Generation

Recent studies have explored using pretrained Vision Foundation Models (VFMs) such as DINO for generative autoencoders, showing strong generative performance. Unfortunately, existing approaches often suffer from limited reconstruction fidelity due to the loss of high-frequency details. In this work, we present the \textbf{\em Hyperspherical Autoencoder (HAE)}, a framework that bridges semantic representation and pixel-level reconstruction. Our key insight is that while semantic information in contrastive representations is primarily directional, enforcing strict magnitude matching hinders the preservation of fine-grained details. To address this, we introduce a {\em Directional Feature Alignment} objective that enforces semantic consistency while allowing flexible feature magnitudes for detail retention, alongside a {\em Hierarchical Convolutional Patch Embedding} module to enhance local structure preservation. Furthermore, observing that SSL-based representations intrinsically lie on a hypersphere, we employ {\em Riemannian Flow Matching} to train a Diffusion Transformer (DiT) directly on this spherical latent manifold. Notably, our manifold-aware DiT exhibits highly efficient convergence, achieving an exceptional gFID of \textbf{1.96} alongside a reconstruction rFID of \textbf{0.78} and a PSNR of \textbf{25.2} dB, validating the advantages of our manifold-aware approach.

cs.CV↗

Training-Free Reward-Guided Image Editing via Trajectory Optimal Control

Recent advancements in diffusion and flow-matching models have demonstrated remarkable capabilities in high-fidelity image synthesis. A prominent line of research involves reward-guided guidance, which steers the generation process during inference to align with specific objectives. However, leveraging this reward-guided approach to the task of image editing, which requires preserving the semantic content of the source image while enhancing a target reward, is largely unexplored. In this work, we introduce a novel framework for training-free, reward-guided image editing. We formulate the editing process as a trajectory optimal control problem where the reverse process of a diffusion model is treated as a controllable trajectory originating from the source image, and the adjoint states are iteratively updated to steer the editing process. Through extensive experiments across distinct editing tasks, we demonstrate that our approach significantly outperforms existing inversion-based training-free guidance baselines, achieving a superior balance between reward maximization and fidelity to the source image without reward hacking.

cs.CV↗

Chain-of-Zoom: Extreme Super-Resolution via Scale Autoregression and Preference Alignment

Modern single-image super-resolution (SISR) models deliver photo-realistic results at the scale factors on which they are trained, but collapse when asked to magnify far beyond that regime. We address this scalability bottleneck with Chain-of-Zoom (CoZ), a model-agnostic framework that factorizes SISR into an autoregressive chain of intermediate scale-states with multi-scale-aware prompts. CoZ repeatedly re-uses a backbone SR model, decomposing the conditional probability into tractable sub-problems to achieve extreme resolutions without additional training. Because visual cues diminish at high magnifications, we augment each zoom step with multi-scale-aware text prompts generated by a vision-language model (VLM). The prompt extractor itself is fine-tuned using Generalized Reward Policy Optimization (GRPO) with a critic VLM, aligning text guidance towards human preference. Experiments show that a standard 4x diffusion SR model wrapped in CoZ attains beyond 256x enlargement with high perceptual quality and fidelity. Project Page: https://bryanswkim.github.io/chain-of-zoom/.

cs.CV↗