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Jongmin Lee

Publications and source records attributed to Jongmin Lee.

At least 19 recordsLinked to original sources

M-duality in fixed-point problems for general normed spaces

Solving fixed-point problems by reducing residual bounds is one of the central approaches in fixed-point iteration, and, in particular, the Halpern iteration is known to effectively reduce the residual. Recently, a new type of duality theorem has been discovered in the convex optimization and fixed-point problem literature and establish a certain symmetry in the convergence behavior of algorithms that are dual to each other. However, these duality theorems rely on a Lyapunov-style proof structure and mostly focus on Hilbert spaces. In this work, we first establish an M-duality theorem for Mann iterations with Lipschitz operators in general normed spaces, assuming only mild conditions on the coefficients of the iterations. Moreover, leveraging this M-duality, we derive new algorithms that attain a strictly smaller worst-case residual bound than that of the Halpern iteration, which was previously known as the state-of-the-art method in general normed spaces.

math.OC

Potential-Guided Particle Steering for Negation-Constrained Dexterous Grasping

Language-driven dexterous grasp models, such as DextER, perform well when instructions specify where to grasp, but we find they fail systematically when an instruction also specifies where not to grasp (e.g., "grasp the handle but avoid the body"). Existing training corpora, DexGYSNet among them, contain virtually no avoidance instructions, and collecting examples for every possible constraint is impractical. Moreover, because every part mentioned during training denotes a contact target, models may interpret a forbidden part as another region to grasp rather than one to avoid. We therefore introduce an inference-time framework for negation-constrained dexterous grasping that requires no negation-specific training examples. Combining Sequential Monte Carlo with classifier-free guidance, our method guides sampling toward the instructed part while pruning candidates headed for the forbidden region, without any negation examples during training. A frozen 3D part-grounding model localizes the forbidden region from the language instruction. To evaluate this setting, we construct NegGrasp, a benchmark of paired positive/negative instructions with constraint-aware metrics that credit a grasp only if it both accomplishes the task and respects the stated constraint. On NegGrasp, our method reduces the violation rate of the strongest baseline from 57.9% to 17.2% while improving both constraint-aware and physical success.

cs.RO

Extending a Large View Synthesis Model for Multi-view Panoptic Segmentation

Large view synthesis models synthesize novel views through cross-view attention without explicit 3D representations, and recent studies have shown that they learn accurate spatial correspondence from RGB supervision alone. We observe that this correspondence generalizes beyond appearance. When non-photorealistic signals such as binary encoded panoptic labels are passed through the model, they are propagated to novel views with consistent spatial structure. These results indicate that the correspondence learned for RGB view synthesis can also propagate view-independent per-pixel labels. From this observation, we present the first work to extend large view synthesis models beyond appearance rendering to 3D scene understanding. We propose a panoptic segmentation pipeline that reuses a frozen view synthesis model to propagate panoptic labels from input views to novel views, without 3D reconstruction or any segmentation-specific training of the view synthesis model. Given panoptic labels on the input views, we encode them into binary channel representations and pass them through the same model to render target-view segmentation. On ScanNet, our method achieves segmentation quality on par with Gaussian based approaches requiring explicit 3D reconstruction, while outperforming them in novel view synthesis by more than 7 dB. The label propagation also transfers across datasets, surpassing these approaches on Replica without any fine-tuning.

cs.CV

SoccerNet 2026 Challenges Results

The SoccerNet 2026 Challenges constitute the sixth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in sports video understanding. This year's challenges span five vision-based tasks: (1) Ball Action Anticipation, predicting the timing and class of ball-related actions within a short future window from a preceding observation window; (2) Player-Centric Ball Action Spotting, temporally localizing and classifying ball-related actions while assigning each action to the acting player through team affiliation and jersey number; (3) Novel View Synthesis, rendering images from unobserved camera poses in multi-view football scenes; (4) Spiideo SoccerNet Synloc, localizing athletes in real-world pitch coordinates from a single calibrated static-camera image; and (5) Visual Question Answering, answering multiple-choice questions about football broadcasts across text, image, and video inputs. For each task, participants were provided with annotated data, a unified evaluation protocol, and a public baseline. This edition saw broad participation, with 427 teams submitting 1,129 entries across the five tasks and 28 teams contributing reviewed technical reports. This paper describes each task and its evaluation protocol, presents the challenge leaderboards, and summarizes the leading submissions, with the aim of documenting the current state of each task as measured on held-out challenge data.

cs.CV

URHead: A Unified UV-Space Representation for Joint Mesh-3DGS Optimization in Head Avatars

We present URHead, a unified representation for high-fidelity and animatable head avatars that fundamentally redefines mesh-Gaussian integration. While mesh-based methods offer precise geometric control but lack photorealistic detail, and Gaussian-based approaches achieve photorealism but suffer from poor structural consistency, existing hybrid solutions fail to fully leverage their complementary strengths. Our key contribution is a UV-space unification where both representations share a common UV parameterization. Through joint optimization with adaptive gaussian sampling, our method automatically learns to disentangle and allocate appropriate roles to each component. URHead maintains full parametric controllability while preserving subject-specific details, and outperforms existing state-of-the-art methods in reconstruction quality and animation consistency.

cs.GR

AETDICE: Unified Framework and Offline Optimization for Nonlinear Multi-Objective RL

Optimizing nonlinear preferences in multi-objective reinforcement learning (MORL) is essential for capturing complex trade-offs like risk aversion or fairness. However, such non-linearity has historically bifurcated nonlinear MORL objectives into two distinct paradigms: Scalarized Expected Return (SER) and Expected Scalarized Return (ESR). While SER requires global-level optimization and ESR requires non-Markovian policies, leading to fragmented optimization strategies, we bridge this divide through the Aggregation-Expectation-Transformation (AET) framework. By unifying both criteria through a tripartite decomposition of scalarization, AET provides a principled foundation for general nonlinear MORL. Building on this framework, we propose AETDICE, a tractable offline RL algorithm for AET objectives. By utilizing DICE-style density-ratio estimation in an augmented state space, AETDICE enables sample-based optimization from static datasets. Our framework resolves long-standing barriers and captures respective trade-offs induced by AET framework, which existing methods fail to address.

cs.LG

ACPO: Agent-Chained Policy Optimization for Multi-Agent Reinforcement Learning

Cooperative tasks in Multi-Agent Reinforcement Learning (MARL) require agents to collectively maximize a shared return. Under the Centralized Training with Decentralized Execution (CTDE) paradigm, policy gradients have remained difficult to compute directly. Prior methods largely follow two approaches: independent factorized updates with centralized critics, which lack general joint-improvement guarantees without value decomposition assumptions, or alternating best-response updates, which can converge to suboptimal Nash Equilibria. In this paper, we show the joint policy gradient admits an exact decentralized decomposition of per-agent terms, each formed from per-agent score functions and decentralized critics. Based on this decomposition, we develop Agent-Chained Policy Optimization (ACPO), where actors are trained independently, with their updates together constituting a single step on the joint policy gradient. Central to this result is a serialized view of the simultaneous joint decision in which agents commit actions one at a time, each conditioning on a belief over preceding actions that ties the independent per-agent updates into a single joint step. We evaluate on-policy and off-policy instantiations of ACPO on Multi-Robot Warehouse, SMACv2, and MA-MuJoCo, where it outperforms strong baselines, with the gap widening as the number of agents grows.

cs.AI

MVTrack4Gen: Multi-View Point Tracking as Geometric Supervision for 4D Video Generation

Synthesizing a novel-view video from a monocular reference video along a target camera trajectory requires both geometric consistency and motion fidelity with respect to the reference video. Existing methods based on explicit 3D representations are limited by the accuracy of off-the-shelf reconstruction modules, which often produce inaccurate geometry for dynamic objects in monocular videos. In contrast, camera-conditioning-only methods can achieve high visual quality but often struggle to preserve geometric and motion consistency. In this work, we introduce MVTrack4Gen (Multi-View point Tracking for Novel-View Generation), a motion-aware training framework that leverages multi-view point tracking as an additional geometric and motion supervision signal for camera-conditioning-only novel-view video diffusion models. Our key finding is that specific attention layers encode strong correspondence cues, where query features attend to key features at geometrically corresponding locations across views and over time, and the misalignment of these correspondences causes motion inconsistency. Based on this observation, we route these features into an auxiliary multi-view tracking head and jointly train the diffusion model with a point-tracking objective. By explicitly strengthening these motion-aware correspondences, MVTrack4Gen improves existing models to better follow the motion in the reference view and maintain cross-view geometric consistency. Across diverse benchmarks, our method achieves state-of-the-art geometric consistency and competitive camera accuracy.

cs.CV

General M-estimators of location on Riemannian manifolds: existence and uniqueness

We study general M-estimators of location on Riemannian manifolds, extending classical notions such as the Frechet mean by replacing the squared loss with a broad class of loss functions. Under minimal regularity conditions on the loss function and the underlying probability distribution, we establish theoretical guarantees for the existence and uniqueness of such estimators. In particular, we provide sufficient conditions under which the population and sample M-estimators exist and are uniquely defined. Our results offer a general framework for robust location estimation in non-Euclidean geometric spaces and unify prior uniqueness results under a broad class of convex losses.

math.ST

Learning Policy from a Single Trajectory in Average-Reward Markov Decision Process

While there is an extensive body of work characterizing the sample complexity of discounted cumulative-reward MDPs, finite sample analyses for average-reward MDPs have been limited, and most existing works rely on restrictive assumptions such as ergodicity or access to a generative model. In this work, we establish the first finite sample complexity guarantees from a single trajectory for weakly communicating average-reward MDPs. To this end, we study the dynamics of a single trajectory in weakly communicating MDPs and based on this analysis, we develop novel model-free methods. Notably, our value-based and policy-based methods provide finite sample complexity guarantees of $\widetilde{O}(1/\varepsilon^2)$ and $\widetilde{O}(1/\varepsilon^4)$ from a single trajectory in weakly communicating MDPs, respectively. Furthermore, we introduce the first model-free method that requires no prior knowledge of problem-dependent quantities for communicating MDPs.

cs.LG

PROMISE: Proof Automation as Structural Imitation of Human Reasoning

Automated proof generation for formal software verification remains largely unresolved despite advances in large language models (LLMs). While LLMs perform well in NLP, vision, and code generation, formal verification still requires substantial human effort. Interactive theorem proving (ITP) demands manual proof construction under strict logical constraints, limiting scalability; for example, verifying the seL4 microkernel required decades of effort. Existing LLM-based approaches attempt to automate this process but remain limited. Most rely on single-shot generation or shallow retrieval, which may work for small proofs but fail to scale to large, interdependent verification tasks with deep structural dependencies. We present PROMISE (PROof MIning via Structural Embeddings), a structure-aware framework that reframes proof generation as a stateful search over proof-state transitions. Instead of surface-level retrieval, PROMISE mines structural patterns from proof states and tactic transitions, enabling retrieval and adaptation of compatible proof fragments during iterative search. We evaluate PROMISE on the seL4 benchmark across multiple LLM backends and compare it with prior systems such as Selene and Rango. PROMISE consistently outperforms prior methods, achieving up to +26 point improvements (186% relative gain) while maintaining robustness across models, demonstrating the effectiveness of structure-aware proof mining for scalable theorem proving.

cs.LO

Cost-Effective Strategies for Infectious Diseases: A Multi-Objective Framework with an Interactive Dashboard

During an infectious disease outbreak, policymakers must balance medical costs with social and economic burdens and seek interventions that minimize both. To support this decision-making process, we developed a framework that integrates multi-objective optimization, cost-benefit analysis, and an interactive dashboard. This platform enables users to input cost parameters and immediately obtain a cost-optimal intervention strategy. We applied this framework to the early outbreak of COVID-19 in South Korea. The results showed that cost-optimal solutions for costs per infection ranging from 4,410 USD to 361,000 USD exhibited a similar pattern. This indicates that once the cost per infection is specified, our approach generates the corresponding cost-optimal solution without additional calculations. Our framework supports decision-making by accounting for trade-offs between policy and infection costs. It delivers rapid optimization and cost-benefit analysis results, enabling timely and informed decision-making during the critical phases of a pandemic.

math.OC

MV-RoMa: From Pairwise Matching into Multi-View Track Reconstruction

Establishing consistent correspondences across images is essential for 3D vision tasks such as structure-from-motion (SfM), yet most existing matchers operate in a pairwise manner, often producing fragmented and geometrically inconsistent tracks when their predictions are chained across views. We propose MV-RoMa, a multi-view dense matching model that jointly estimates dense correspondences from a source image to multiple co-visible targets. Specifically, we design an efficient model architecture which avoids high computational cost of full cross-attention for multi-view feature interaction: (i) multi-view encoder that leverages pair-wise matching results as a geometric prior, and (ii) multi-view matching refiner that refines correspondences using pixel-wise attention. Additionally, we propose a post-processing strategy that integrates our model's consistent multi-view correspondences as high-quality tracks for SfM. Across diverse and challenging benchmarks, MV-RoMa produces more reliable correspondences and substantially denser, more accurate 3D reconstructions than existing sparse and dense matching methods. Project page: https://icetea-cv.github.io/mv-roma/.

cs.CV

Partially Equivariant Reinforcement Learning in Symmetry-Breaking Environments

Group symmetries provide a powerful inductive bias for reinforcement learning (RL), enabling efficient generalization across symmetric states and actions via group-invariant Markov Decision Processes (MDPs). However, real-world environments almost never realize fully group-invariant MDPs; dynamics, actuation limits, and reward design usually break symmetries, often only locally. Under group-invariant Bellman backups for such cases, local symmetry-breaking introduces errors that propagate across the entire state-action space, resulting in global value estimation errors. To address this, we introduce Partially group-Invariant MDP (PI-MDP), which selectively applies group-invariant or standard Bellman backups depending on where symmetry holds. This framework mitigates error propagation from locally broken symmetries while maintaining the benefits of equivariance, thereby enhancing sample efficiency and generalizability. Building on this framework, we present practical RL algorithms -- Partially Equivariant (PE)-DQN for discrete control and PE-SAC for continuous control -- that combine the benefits of equivariance with robustness to symmetry-breaking. Experiments across Grid-World, locomotion, and manipulation benchmarks demonstrate that PE-DQN and PE-SAC significantly outperform baselines, highlighting the importance of selective symmetry exploitation for robust and sample-efficient RL. Project page: https://pranaboy72.github.io/perl_page/

cs.LG

A Guideline-Aware AI Agent for Zero-Shot Target Volume Auto-Delineation

Delineating the clinical target volume (CTV) in radiotherapy involves complex margins constrained by tumor location and anatomical barriers. While deep learning models automate this process, their rigid reliance on expert-annotated data requires costly retraining whenever clinical guidelines update. To overcome this limitation, we introduce OncoAgent, a novel guideline-aware AI agent framework that seamlessly converts textual clinical guidelines into three-dimensional target contours in a training-free manner. Evaluated on esophageal cancer cases, the agent achieves a zero-shot Dice similarity coefficient of 0.842 for the CTV and 0.880 for the planning target volume, demonstrating performance highly comparable to a fully supervised nnU-Net baseline. Notably, in a blinded clinical evaluation, physicians strongly preferred OncoAgent over the supervised baseline, rating it higher in guideline compliance, modification effort, and clinical acceptability. Furthermore, the framework generalizes zero-shot to alternative esophageal guidelines and other anatomical sites (e.g., prostate) without any retraining. Beyond mere volumetric overlap, our agent-based paradigm offers near-instantaneous adaptability to alternative guidelines, providing a scalable and transparent pathway toward interpretability in radiotherapy treatment planning.

cs.CV

Policy Gradient Algorithms in Average-Reward Multichain MDPs

While there is an extensive body of research analyzing policy gradient methods for discounted cumulative-reward MDPs, prior work on policy gradient methods for average-reward MDPs has been limited, with most existing results restricted to ergodic or unichain settings. In this work, we first establish a policy gradient theorem for average-reward multichain MDPs based on the invariance of the classification of recurrent and transient states. Building on this foundation, we develop refined analyses and obtain a collection of convergence and sample-complexity results that advance the understanding of this setting. In particular, we show that the proposed $α$-clipped policy mirror ascent algorithm attains an $ε$-optimal policy with respect to positive policies.

math.OC

Why Policy Gradient Algorithms Work for Undiscounted Total-Reward MDPs

The classical policy gradient method is the theoretical and conceptual foundation of modern policy-based reinforcement learning (RL) algorithms. Most rigorous analyses of such methods, particularly those establishing convergence guarantees, assume a discount factor $γ< 1$. In contrast, however, a recent line of work on policy-based RL for large language models uses the undiscounted total-reward setting with $γ= 1$, rendering much of the existing theory inapplicable. In this paper, we provide analyses of the policy gradient method for undiscounted expected total-reward infinite-horizon MDPs based on two key insights: (i) the classification of the MDP states into recurrent and transient states is invariant over the set of policies that assign strictly positive probability to every action (as is typical in deep RL models employing a softmax output layer) and (ii) the classical state visitation measure (which may be ill-defined when $γ= 1$) can be replaced with a new object that we call the transient visitation measure.

cs.LG