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Jongmin Lee

Publications and source records attributed to Jongmin Lee.

At least 37 records · Page 2Linked to original sources

Cost-Effective Strategies for Infectious Diseases: A Multi-Objective Framework with an Interactive Dashboard

During an infectious disease outbreak, policymakers must balance medical costs with social and economic burdens and seek interventions that minimize both. To support this decision-making process, we developed a framework that integrates multi-objective optimization, cost-benefit analysis, and an interactive dashboard. This platform enables users to input cost parameters and immediately obtain a cost-optimal intervention strategy. We applied this framework to the early outbreak of COVID-19 in South Korea. The results showed that cost-optimal solutions for costs per infection ranging from 4,410 USD to 361,000 USD exhibited a similar pattern. This indicates that once the cost per infection is specified, our approach generates the corresponding cost-optimal solution without additional calculations. Our framework supports decision-making by accounting for trade-offs between policy and infection costs. It delivers rapid optimization and cost-benefit analysis results, enabling timely and informed decision-making during the critical phases of a pandemic.

math.OC↗

MV-RoMa: From Pairwise Matching into Multi-View Track Reconstruction

Establishing consistent correspondences across images is essential for 3D vision tasks such as structure-from-motion (SfM), yet most existing matchers operate in a pairwise manner, often producing fragmented and geometrically inconsistent tracks when their predictions are chained across views. We propose MV-RoMa, a multi-view dense matching model that jointly estimates dense correspondences from a source image to multiple co-visible targets. Specifically, we design an efficient model architecture which avoids high computational cost of full cross-attention for multi-view feature interaction: (i) multi-view encoder that leverages pair-wise matching results as a geometric prior, and (ii) multi-view matching refiner that refines correspondences using pixel-wise attention. Additionally, we propose a post-processing strategy that integrates our model's consistent multi-view correspondences as high-quality tracks for SfM. Across diverse and challenging benchmarks, MV-RoMa produces more reliable correspondences and substantially denser, more accurate 3D reconstructions than existing sparse and dense matching methods. Project page: https://icetea-cv.github.io/mv-roma/.

cs.CV↗

Partially Equivariant Reinforcement Learning in Symmetry-Breaking Environments

Group symmetries provide a powerful inductive bias for reinforcement learning (RL), enabling efficient generalization across symmetric states and actions via group-invariant Markov Decision Processes (MDPs). However, real-world environments almost never realize fully group-invariant MDPs; dynamics, actuation limits, and reward design usually break symmetries, often only locally. Under group-invariant Bellman backups for such cases, local symmetry-breaking introduces errors that propagate across the entire state-action space, resulting in global value estimation errors. To address this, we introduce Partially group-Invariant MDP (PI-MDP), which selectively applies group-invariant or standard Bellman backups depending on where symmetry holds. This framework mitigates error propagation from locally broken symmetries while maintaining the benefits of equivariance, thereby enhancing sample efficiency and generalizability. Building on this framework, we present practical RL algorithms -- Partially Equivariant (PE)-DQN for discrete control and PE-SAC for continuous control -- that combine the benefits of equivariance with robustness to symmetry-breaking. Experiments across Grid-World, locomotion, and manipulation benchmarks demonstrate that PE-DQN and PE-SAC significantly outperform baselines, highlighting the importance of selective symmetry exploitation for robust and sample-efficient RL. Project page: https://pranaboy72.github.io/perl_page/

cs.LG↗

Policy Gradient Algorithms in Average-Reward Multichain MDPs

While there is an extensive body of research analyzing policy gradient methods for discounted cumulative-reward MDPs, prior work on policy gradient methods for average-reward MDPs has been limited, with most existing results restricted to ergodic or unichain settings. In this work, we first establish a policy gradient theorem for average-reward multichain MDPs based on the invariance of the classification of recurrent and transient states. Building on this foundation, we develop refined analyses and obtain a collection of convergence and sample-complexity results that advance the understanding of this setting. In particular, we show that the proposed $α$-clipped policy mirror ascent algorithm attains an $ε$-optimal policy with respect to positive policies.

math.OC↗

Why Policy Gradient Algorithms Work for Undiscounted Total-Reward MDPs

The classical policy gradient method is the theoretical and conceptual foundation of modern policy-based reinforcement learning (RL) algorithms. Most rigorous analyses of such methods, particularly those establishing convergence guarantees, assume a discount factor $γ< 1$. In contrast, however, a recent line of work on policy-based RL for large language models uses the undiscounted total-reward setting with $γ= 1$, rendering much of the existing theory inapplicable. In this paper, we provide analyses of the policy gradient method for undiscounted expected total-reward infinite-horizon MDPs based on two key insights: (i) the classification of the MDP states into recurrent and transient states is invariant over the set of policies that assign strictly positive probability to every action (as is typical in deep RL models employing a softmax output layer) and (ii) the classical state visitation measure (which may be ill-defined when $γ= 1$) can be replaced with a new object that we call the transient visitation measure.

cs.LG↗

Optimal Non-Asymptotic Rates of Value Iteration for Average-Reward Markov Decision Processes

While there is an extensive body of research on the analysis of Value Iteration (VI) for discounted cumulative-reward MDPs, prior work on analyzing VI for (undiscounted) average-reward MDPs has been limited, and most prior results focus on asymptotic rates in terms of Bellman error. In this work, we conduct refined non-asymptotic analyses of average-reward MDPs, obtaining a collection of convergence results that advance our understanding of the setup. Among our new results, most notable are the $\mathcal{O}(1/k)$-rates of Anchored Value Iteration on the Bellman error under the multichain setup and the span-based complexity lower bound that matches the $\mathcal{O}(1/k)$ upper bound up to a constant factor of $8$ in the weakly communicating and unichain setups

math.OC↗

Minimax-optimal Halpern iterations for Lipschitz maps

This paper investigates the minimax-optimality of Halpern fixed-point iterations for Lipschitz maps in general normed spaces. Starting from an a priori bound on the orbit of iterates, we derive non-asymptotic estimates for the fixed-point residuals. These bounds are tight, meaning that they are attained by a suitable Lipschitz map and an associated Halpern sequence. By minimizing these tight bounds we identify the minimax-optimal Halpern scheme. For contractions, the optimal iteration exhibits a transition from an initial Halpern phase to the classical Banach-Picard iteration and, as the Lipschitz constant approaches one, we recover the known convergence rate for nonexpansive maps. For expansive maps, the algorithm is purely Halpern with no Banach-Picard phase; moreover, on bounded domains, the residual estimates converge to the minimal displacement bound. Inspired by the minimax-optimal iteration, we design an adaptive scheme whose residuals are uniformly smaller than the minimax-optimal bounds, and can be significantly sharper in practice. Finally, we extend the analysis by introducing alternative bounds based on the distance to a fixed point, which allow us to handle mappings on unbounded domains; including the case of affine maps for which we also identify the minimax-optimal iteration.

math.OC↗

Group-Invariant Unsupervised Skill Discovery: Symmetry-aware Skill Representations for Generalizable Behavior

Unsupervised skill discovery aims to acquire behavior primitives that improve exploration and accelerate downstream task learning. However, existing approaches often ignore the geometric symmetries of physical environments, leading to redundant behaviors and sample inefficiency. To address this, we introduce Group-Invariant Skill Discovery (GISD), a framework that explicitly embeds group structure into the skill discovery objective. Our approach is grounded in a theoretical guarantee: we prove that in group-symmetric environments, the standard Wasserstein dependency measure admits a globally optimal solution comprised of an equivariant policy and a group-invariant scoring function. Motivated by this, we formulate the Group-Invariant Wasserstein dependency measure, which restricts the optimization to this symmetry-aware subspace without loss of optimality. Practically, we parameterize the scoring function using a group Fourier representation and define the intrinsic reward via the alignment of equivariant latent features, ensuring that the discovered skills generalize systematically under group transformations. Experiments on state-based and pixel-based locomotion benchmarks demonstrate that GISD achieves broader state-space coverage and improved efficiency in downstream task learning compared to a strong baseline.

cs.RO↗

SEMDICE: Off-policy State Entropy Maximization via Stationary Distribution Correction Estimation

In the unsupervised pre-training for reinforcement learning, the agent aims to learn a prior policy for downstream tasks without relying on task-specific reward functions. We focus on state entropy maximization (SEM), where the goal is to learn a policy that maximizes the entropy of the state stationary distribution. In this paper, we introduce SEMDICE, a principled off-policy algorithm that computes an SEM policy from an arbitrary off-policy dataset, which optimizes the policy directly within the space of stationary distributions. SEMDICE computes a single, stationary Markov state-entropy-maximizing policy from an arbitrary off-policy dataset. Experimental results demonstrate that SEMDICE outperforms baseline algorithms in maximizing state entropy while achieving the best adaptation efficiency for downstream tasks among SEM-based unsupervised RL pre-training methods.

cs.LG↗

FairDICE: Fairness-Driven Offline Multi-Objective Reinforcement Learning

Multi-objective reinforcement learning (MORL) aims to optimize policies in the presence of conflicting objectives, where linear scalarization is commonly used to reduce vector-valued returns into scalar signals. While effective for certain preferences, this approach cannot capture fairness-oriented goals such as Nash social welfare or max-min fairness, which require nonlinear and non-additive trade-offs. Although several online algorithms have been proposed for specific fairness objectives, a unified approach for optimizing nonlinear welfare criteria in the offline setting-where learning must proceed from a fixed dataset-remains unexplored. In this work, we present FairDICE, the first offline MORL framework that directly optimizes nonlinear welfare objective. FairDICE leverages distribution correction estimation to jointly account for welfare maximization and distributional regularization, enabling stable and sample-efficient learning without requiring explicit preference weights or exhaustive weight search. Across multiple offline benchmarks, FairDICE demonstrates strong fairness-aware performance compared to existing baselines.

cs.LG↗

Finite-Time Bounds for Average-Reward Fitted Q-Iteration

Although there is an extensive body of work characterizing the sample complexity of discounted-return offline RL with function approximations, prior work on the average-reward setting has received significantly less attention, and existing approaches rely on restrictive assumptions, such as ergodicity or linearity of the MDP. In this work, we establish the first sample complexity results for average-reward offline RL with function approximation for weakly communicating MDPs, a much milder assumption. To this end, we introduce Anchored Fitted Q-Iteration, which combines the standard Fitted Q-Iteration with an anchor mechanism. We show that the anchor, which can be interpreted as a form of weight decay, is crucial for enabling finite-time analysis in the average-reward setting. We also extend our finite-time analysis to the setup where the dataset is generated from a single-trajectory rather than IID transitions, again leveraging the anchor mechanism.

cs.LG↗

Humanoid Artificial Consciousness Designed with Large Language Model Based on Psychoanalysis and Personality Theory

Human consciousness is still a concept hard to define with current scientific understanding. Although Large Language Models (LLMs) have recently demonstrated significant advancements across various domains including translation and summarization, human consciousness is not something to imitate with current upfront technology owing to so-called hallucination. This study, therefore, proposes a novel approach to address these challenges by integrating psychoanalysis and the Myers-Briggs Type Indicator (MBTI) into constructing consciousness and personality modules. We developed three artificial consciousnesses (self-awareness, unconsciousness, and preconsciousness) based on the principles of psychoanalysis. Additionally, we designed 16 characters with different personalities representing the sixteen MBTI types, with several attributes such as needs, status, and memories. To determine if our model's artificial consciousness exhibits human-like cognition, we created ten distinct situations considering seven attributes such as emotional understanding and logical thinking. The decision-making process of artificial consciousness and the final action were evaluated in three ways: survey evaluation, three-tier classification via ChatGPT, and qualitative review. Both quantitative and qualitative analyses indicated a high likelihood of well-simulated consciousness, although the difference in response between different characters and consciousnesses was not very significant. This implies that the developed models incorporating elements of psychoanalysis and personality theory can lead to building a more intuitive and adaptable AI system with humanoid consciousness. Therefore, this study contributes to opening up new avenues for improving AI interactions in complex cognitive contexts.

cs.AI↗

Modeling Layered Consciousness with Multi-Agent Large Language Models

We propose a multi-agent framework for modeling artificial consciousness in large language models (LLMs), grounded in psychoanalytic theory. Our \textbf{Psychodynamic Model} simulates self-awareness, preconsciousness, and unconsciousness through agent interaction, guided by a Personalization Module combining fixed traits and dynamic needs. Using parameter-efficient fine-tuning on emotionally rich dialogues, the system was evaluated across eight personalized conditions. An LLM as a judge approach showed a 71.2\% preference for the fine-tuned model, with improved emotional depth and reduced output variance, demonstrating its potential for adaptive, personalized cognition.

cs.CL↗

eIQ Neutron: Redefining Edge-AI Inference with Integrated NPU and Compiler Innovations

Neural Processing Units (NPUs) are key to enabling efficient AI inference in resource-constrained edge environments. While peak tera operations per second (TOPS) is often used to gauge performance, it poorly reflects real-world performance and typically rather correlates with higher silicon cost. To address this, architects must focus on maximizing compute utilization, without sacrificing flexibility. This paper presents the eIQ Neutron efficient-NPU, integrated into a commercial flagship MPU, alongside co-designed compiler algorithms. The architecture employs a flexible, data-driven design, while the compiler uses a constrained programming approach to optimize compute and data movement based on workload characteristics. Compared to the leading embedded NPU and compiler stack, our solution achieves an average speedup of 1.8x (4x peak) at equal TOPS and memory resources across standard AI-benchmarks. Even against NPUs with double the compute and memory resources, Neutron delivers up to 3.3x higher performance.

cs.AR↗

Huber means on Riemannian manifolds

This article introduces Huber means on Riemannian manifolds, providing a robust alternative to the Frechet mean by integrating elements of both square and absolute loss functions. The Huber means are designed to be highly resistant to outliers while maintaining efficiency, making it a valuable generalization of Huber's M-estimator for manifold-valued data. We comprehensively investigate the statistical and computational aspects of Huber means, demonstrating their utility in manifold-valued data analysis. Specifically, we establish nearly minimal conditions for ensuring the existence and uniqueness of the Huber mean and discuss regularity conditions for unbiasedness. The Huber means are consistent and enjoy the central limit theorem. Additionally, we propose a novel moment-based estimator for the limiting covariance matrix, which is used to construct a robust one-sample location test procedure and an approximate confidence region for location parameters. The Huber mean is shown to be highly robust and efficient in the presence of outliers or under heavy-tailed distributions. Specifically, it achieves a breakdown point of at least 0.5, the highest among all isometric equivariant estimators, and is more efficient than the Frechet mean under heavy-tailed distributions. Numerical examples on spheres and the space of symmetric positive-definite matrices further illustrate the efficiency and reliability of the proposed Huber means on Riemannian manifolds.

math.ST↗

Near-Optimal Sample Complexity for MDPs via Anchoring

We study a new model-free algorithm to compute $\varepsilon$-optimal policies for average reward Markov decision processes, in the weakly communicating case. Given a generative model, our procedure combines a recursive sampling technique with Halpern's anchored iteration, and computes an $\varepsilon$-optimal policy with sample and time complexity $\widetilde{O}(|\mathcal{S}||\mathcal{A}|\|h^*\|_{\text{sp}}^{2}/\varepsilon^{2})$ both in high probability and in expectation. To our knowledge, this is the best complexity among model-free algorithms, matching the known lower bound up to a factor $\|h^*\|_{\text{sp}}$. Although the complexity bound involves the span seminorm $\|h^*\|_{\text{sp}}$ of the unknown bias vector, the algorithm requires no prior knowledge and implements a stopping rule which guarantees with probability 1 that the procedure terminates in finite time. We also analyze how these techniques can be adapted for discounted MDPs.

math.OC↗

Semi-gradient DICE for Offline Constrained Reinforcement Learning

Stationary Distribution Correction Estimation (DICE) addresses the mismatch between the stationary distribution induced by a policy and the target distribution required for reliable off-policy evaluation (OPE) and policy optimization. DICE-based offline constrained RL particularly benefits from the flexibility of DICE, as it simultaneously maximizes return while estimating costs in offline settings. However, we have observed that recent approaches designed to enhance the offline RL performance of the DICE framework inadvertently undermine its ability to perform OPE, making them unsuitable for constrained RL scenarios. In this paper, we identify the root cause of this limitation: their reliance on a semi-gradient optimization, which solves a fundamentally different optimization problem and results in failures in cost estimation. Building on these insights, we propose a novel method to enable OPE and constrained RL through semi-gradient DICE. Our method ensures accurate cost estimation and achieves state-of-the-art performance on the offline constrained RL benchmark, DSRL.

cs.LG↗

Deflated Dynamics Value Iteration

The Value Iteration (VI) algorithm is an iterative procedure to compute the value function of a Markov decision process, and is the basis of many reinforcement learning (RL) algorithms as well. As the error convergence rate of VI as a function of iteration $k$ is $O(γ^k)$, it is slow when the discount factor $γ$ is close to $1$. To accelerate the computation of the value function, we propose Deflated Dynamics Value Iteration (DDVI). DDVI uses matrix splitting and matrix deflation techniques to effectively remove (deflate) the top $s$ dominant eigen-structure of the transition matrix $\mathcal{P}^π$. We prove that this leads to a $\tilde{O}(γ^k |λ_{s+1}|^k)$ convergence rate, where $λ_{s+1}$is $(s+1)$-th largest eigenvalue of the dynamics matrix. We then extend DDVI to the RL setting and present Deflated Dynamics Temporal Difference (DDTD) algorithm. We empirically show the effectiveness of the proposed algorithms.

cs.LG↗