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Jorma Laaksonen

Publications and source records attributed to Jorma Laaksonen.

At least 37 records · Page 2Linked to original sources

Deep Ensemble Learning with Frame Skipping for Face Anti-Spoofing

Face presentation attacks (PA), also known as spoofing attacks, pose a substantial threat to biometric systems that rely on facial recognition systems, such as access control systems, mobile payments, and identity verification systems. To mitigate the spoofing risk, several video-based methods have been presented in the literature that analyze facial motion in successive video frames. However, estimating the motion between adjacent frames is a challenging task and requires high computational cost. In this paper, we rephrase the face anti-spoofing task as a motion prediction problem and introduce a deep ensemble learning model with a frame skipping mechanism. In particular, the proposed frame skipping adopts a uniform sampling approach by dividing the original video into video clips of fixed size. By doing so, every nth frame of the clip is selected to ensure that the temporal patterns can easily be perceived during the training of three different recurrent neural networks (RNNs). Motivated by the performance of individual RNNs, a meta-model is developed to improve the overall detection performance by combining the prediction of individual RNNs. Extensive experiments were performed on four datasets, and state-of-the-art performance is reported on MSU-MFSD (3.12%), Replay-Attack (11.19%), and OULU-NPU (12.23%) databases by using half total error rates (HTERs) in the most challenging cross-dataset testing scenario.

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Cross-modulated Few-shot Image Generation for Colorectal Tissue Classification

In this work, we propose a few-shot colorectal tissue image generation method for addressing the scarcity of histopathological training data for rare cancer tissues. Our few-shot generation method, named XM-GAN, takes one base and a pair of reference tissue images as input and generates high-quality yet diverse images. Within our XM-GAN, a novel controllable fusion block densely aggregates local regions of reference images based on their similarity to those in the base image, resulting in locally consistent features. To the best of our knowledge, we are the first to investigate few-shot generation in colorectal tissue images. We evaluate our few-shot colorectral tissue image generation by performing extensive qualitative, quantitative and subject specialist (pathologist) based evaluations. Specifically, in specialist-based evaluation, pathologists could differentiate between our XM-GAN generated tissue images and real images only 55% time. Moreover, we utilize these generated images as data augmentation to address the few-shot tissue image classification task, achieving a gain of 4.4% in terms of mean accuracy over the vanilla few-shot classifier. Code: \url{https://github.com/VIROBO-15/XM-GAN}

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Video Instance Segmentation in an Open-World

Existing video instance segmentation (VIS) approaches generally follow a closed-world assumption, where only seen category instances are identified and spatio-temporally segmented at inference. Open-world formulation relaxes the close-world static-learning assumption as follows: (a) first, it distinguishes a set of known categories as well as labels an unknown object as `unknown' and then (b) it incrementally learns the class of an unknown as and when the corresponding semantic labels become available. We propose the first open-world VIS approach, named OW-VISFormer, that introduces a novel feature enrichment mechanism and a spatio-temporal objectness (STO) module. The feature enrichment mechanism based on a light-weight auxiliary network aims at accurate pixel-level (unknown) object delineation from the background as well as distinguishing category-specific known semantic classes. The STO module strives to generate instance-level pseudo-labels by enhancing the foreground activations through a contrastive loss. Moreover, we also introduce an extensive experimental protocol to measure the characteristics of OW-VIS. Our OW-VISFormer performs favorably against a solid baseline in OW-VIS setting. Further, we evaluate our contributions in the standard fully-supervised VIS setting by integrating them into the recent SeqFormer, achieving an absolute gain of 1.6\% AP on Youtube-VIS 2019 val. set. Lastly, we show the generalizability of our contributions for the open-world detection (OWOD) setting, outperforming the best existing OWOD method in the literature. Code, models along with OW-VIS splits are available at \url{https://github.com/OmkarThawakar/OWVISFormer}.

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3D Mitochondria Instance Segmentation with Spatio-Temporal Transformers

Accurate 3D mitochondria instance segmentation in electron microscopy (EM) is a challenging problem and serves as a prerequisite to empirically analyze their distributions and morphology. Most existing approaches employ 3D convolutions to obtain representative features. However, these convolution-based approaches struggle to effectively capture long-range dependencies in the volume mitochondria data, due to their limited local receptive field. To address this, we propose a hybrid encoder-decoder framework based on a split spatio-temporal attention module that efficiently computes spatial and temporal self-attentions in parallel, which are later fused through a deformable convolution. Further, we introduce a semantic foreground-background adversarial loss during training that aids in delineating the region of mitochondria instances from the background clutter. Our extensive experiments on three benchmarks, Lucchi, MitoEM-R and MitoEM-H, reveal the benefits of the proposed contributions achieving state-of-the-art results on all three datasets. Our code and models are available at https://github.com/OmkarThawakar/STT-UNET.

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Person Image Synthesis via Denoising Diffusion Model

The pose-guided person image generation task requires synthesizing photorealistic images of humans in arbitrary poses. The existing approaches use generative adversarial networks that do not necessarily maintain realistic textures or need dense correspondences that struggle to handle complex deformations and severe occlusions. In this work, we show how denoising diffusion models can be applied for high-fidelity person image synthesis with strong sample diversity and enhanced mode coverage of the learnt data distribution. Our proposed Person Image Diffusion Model (PIDM) disintegrates the complex transfer problem into a series of simpler forward-backward denoising steps. This helps in learning plausible source-to-target transformation trajectories that result in faithful textures and undistorted appearance details. We introduce a 'texture diffusion module' based on cross-attention to accurately model the correspondences between appearance and pose information available in source and target images. Further, we propose 'disentangled classifier-free guidance' to ensure close resemblance between the conditional inputs and the synthesized output in terms of both pose and appearance information. Our extensive results on two large-scale benchmarks and a user study demonstrate the photorealism of our proposed approach under challenging scenarios. We also show how our generated images can help in downstream tasks. Our code and models will be publicly released.

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When to Laugh and How Hard? A Multimodal Approach to Detecting Humor and its Intensity

Prerecorded laughter accompanying dialog in comedy TV shows encourages the audience to laugh by clearly marking humorous moments in the show. We present an approach for automatically detecting humor in the Friends TV show using multimodal data. Our model is capable of recognizing whether an utterance is humorous or not and assess the intensity of it. We use the prerecorded laughter in the show as annotation as it marks humor and the length of the audience's laughter tells us how funny a given joke is. We evaluate the model on episodes the model has not been exposed to during the training phase. Our results show that the model is capable of correctly detecting whether an utterance is humorous 78% of the time and how long the audience's laughter reaction should last with a mean absolute error of 600 milliseconds.

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Learning by Hallucinating: Vision-Language Pre-training with Weak Supervision

Weakly-supervised vision-language (V-L) pre-training (W-VLP) aims at learning cross-modal alignment with little or no paired data, such as aligned images and captions. Recent W-VLP methods, which pair visual features with object tags, help achieve performances comparable with some VLP models trained with aligned pairs in various V-L downstream tasks. This, however, is not the case in cross-modal retrieval (XMR). We argue that the learning of such a W-VLP model is curbed and biased by the object tags of limited semantics. We address the lack of paired V-L data for model supervision with a novel Visual Vocabulary based Feature Hallucinator (WFH), which is trained via weak supervision as a W-VLP model, not requiring images paired with captions. WFH generates visual hallucinations from texts, which are then paired with the originally unpaired texts, allowing more diverse interactions across modalities. Empirically, WFH consistently boosts the prior W-VLP works, e.g. U-VisualBERT (U-VB), over a variety of V-L tasks, i.e. XMR, Visual Question Answering, etc. Notably, benchmarked with recall@{1,5,10}, it consistently improves U-VB on image-to-text and text-to-image retrieval on two popular datasets Flickr30K and MSCOCO. Meanwhile, it gains by at least 14.5% in cross-dataset generalization tests on these XMR tasks. Moreover, in other V-L downstream tasks considered, our WFH models are on par with models trained with paired V-L data, revealing the utility of unpaired data. These results demonstrate greater generalization of the proposed W-VLP model with WFH.

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CLIP4IDC: CLIP for Image Difference Captioning

Image Difference Captioning (IDC) aims at generating sentences to describe differences between two similar-looking images. Conventional approaches learn an IDC model with a pre-trained and usually frozen visual feature extractor. Accordingly, two major issues may arise: (1) a large domain gap usually exists between the pre-training datasets used for training such a visual encoder and that of the downstream IDC task, and (2) the visual feature extractor, when separately encoding two images, often does not effectively encode the visual changes between two images. Due to the excellent zero-shot performance of the recently proposed CLIP, we thus propose CLIP4IDC to transfer a CLIP model for the IDC task to address those issues. Different from directly fine-tuning CLIP to generate sentences, we introduce an adaptation training process to adapt CLIP's visual encoder to capture and align differences in image pairs based on the textual descriptions. Experiments on three IDC benchmark datasets, CLEVR-Change, Spot-the-Diff, and Image-Editing-Request, demonstrate the effectiveness of CLIP4IDC.

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DoodleFormer: Creative Sketch Drawing with Transformers

Creative sketching or doodling is an expressive activity, where imaginative and previously unseen depictions of everyday visual objects are drawn. Creative sketch image generation is a challenging vision problem, where the task is to generate diverse, yet realistic creative sketches possessing the unseen composition of the visual-world objects. Here, we propose a novel coarse-to-fine two-stage framework, DoodleFormer, that decomposes the creative sketch generation problem into the creation of coarse sketch composition followed by the incorporation of fine-details in the sketch. We introduce graph-aware transformer encoders that effectively capture global dynamic as well as local static structural relations among different body parts. To ensure diversity of the generated creative sketches, we introduce a probabilistic coarse sketch decoder that explicitly models the variations of each sketch body part to be drawn. Experiments are performed on two creative sketch datasets: Creative Birds and Creative Creatures. Our qualitative, quantitative and human-based evaluations show that DoodleFormer outperforms the state-of-the-art on both datasets, yielding realistic and diverse creative sketches. On Creative Creatures, DoodleFormer achieves an absolute gain of 25 in terms of Fr`echet inception distance (FID) over the state-of-the-art. We also demonstrate the effectiveness of DoodleFormer for related applications of text to creative sketch generation and sketch completion.

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Tackling the Unannotated: Scene Graph Generation with Bias-Reduced Models

Predicting a scene graph that captures visual entities and their interactions in an image has been considered a crucial step towards full scene comprehension. Recent scene graph generation (SGG) models have shown their capability of capturing the most frequent relations among visual entities. However, the state-of-the-art results are still far from satisfactory, e.g. models can obtain 31% in overall recall R@100, whereas the likewise important mean class-wise recall mR@100 is only around 8% on Visual Genome (VG). The discrepancy between R and mR results urges to shift the focus from pursuing a high R to a high mR with a still competitive R. We suspect that the observed discrepancy stems from both the annotation bias and sparse annotations in VG, in which many visual entity pairs are either not annotated at all or only with a single relation when multiple ones could be valid. To address this particular issue, we propose a novel SGG training scheme that capitalizes on self-learned knowledge. It involves two relation classifiers, one offering a less biased setting for the other to base on. The proposed scheme can be applied to most of the existing SGG models and is straightforward to implement. We observe significant relative improvements in mR (between +6.6% and +20.4%) and competitive or better R (between -2.4% and 0.3%) across all standard SGG tasks.

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Character-Centric Storytelling

Sequential vision-to-language or visual storytelling has recently been one of the areas of focus in computer vision and language modeling domains. Though existing models generate narratives that read subjectively well, there could be cases when these models miss out on generating stories that account and address all prospective human and animal characters in the image sequences. Considering this scenario, we propose a model that implicitly learns relationships between provided characters and thereby generates stories with respective characters in scope. We use the VIST dataset for this purpose and report numerous statistics on the dataset. Eventually, we describe the model, explain the experiment and discuss our current status and future work.

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Deep Contextual Attention for Human-Object Interaction Detection

Human-object interaction detection is an important and relatively new class of visual relationship detection tasks, essential for deeper scene understanding. Most existing approaches decompose the problem into object localization and interaction recognition. Despite showing progress, these approaches only rely on the appearances of humans and objects and overlook the available context information, crucial for capturing subtle interactions between them. We propose a contextual attention framework for human-object interaction detection. Our approach leverages context by learning contextually-aware appearance features for human and object instances. The proposed attention module then adaptively selects relevant instance-centric context information to highlight image regions likely to contain human-object interactions. Experiments are performed on three benchmarks: V-COCO, HICO-DET and HCVRD. Our approach outperforms the state-of-the-art on all datasets. On the V-COCO dataset, our method achieves a relative gain of 4.4% in terms of role mean average precision ($mAP_{role}$), compared to the existing best approach.

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The MeMAD Submission to the WMT18 Multimodal Translation Task

This paper describes the MeMAD project entry to the WMT Multimodal Machine Translation Shared Task. We propose adapting the Transformer neural machine translation (NMT) architecture to a multi-modal setting. In this paper, we also describe the preliminary experiments with text-only translation systems leading us up to this choice. We have the top scoring system for both English-to-German and English-to-French, according to the automatic metrics for flickr18. Our experiments show that the effect of the visual features in our system is small. Our largest gains come from the quality of the underlying text-only NMT system. We find that appropriate use of additional data is effective.

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Scale Coding Bag of Deep Features for Human Attribute and Action Recognition

Most approaches to human attribute and action recognition in still images are based on image representation in which multi-scale local features are pooled across scale into a single, scale-invariant encoding. Both in bag-of-words and the recently popular representations based on convolutional neural networks, local features are computed at multiple scales. However, these multi-scale convolutional features are pooled into a single scale-invariant representation. We argue that entirely scale-invariant image representations are sub-optimal and investigate approaches to scale coding within a Bag of Deep Features framework. Our approach encodes multi-scale information explicitly during the image encoding stage. We propose two strategies to encode multi-scale information explicitly in the final image representation. We validate our two scale coding techniques on five datasets: Willow, PASCAL VOC 2010, PASCAL VOC 2012, Stanford-40 and Human Attributes (HAT-27). On all datasets, the proposed scale coding approaches outperform both the scale-invariant method and the standard deep features of the same network. Further, combining our scale coding approaches with standard deep features leads to consistent improvement over the state-of-the-art.

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Binary Patterns Encoded Convolutional Neural Networks for Texture Recognition and Remote Sensing Scene Classification

Designing discriminative powerful texture features robust to realistic imaging conditions is a challenging computer vision problem with many applications, including material recognition and analysis of satellite or aerial imagery. In the past, most texture description approaches were based on dense orderless statistical distribution of local features. However, most recent approaches to texture recognition and remote sensing scene classification are based on Convolutional Neural Networks (CNNs). The d facto practice when learning these CNN models is to use RGB patches as input with training performed on large amounts of labeled data (ImageNet). In this paper, we show that Binary Patterns encoded CNN models, codenamed TEX-Nets, trained using mapped coded images with explicit texture information provide complementary information to the standard RGB deep models. Additionally, two deep architectures, namely early and late fusion, are investigated to combine the texture and color information. To the best of our knowledge, we are the first to investigate Binary Patterns encoded CNNs and different deep network fusion architectures for texture recognition and remote sensing scene classification. We perform comprehensive experiments on four texture recognition datasets and four remote sensing scene classification benchmarks: UC-Merced with 21 scene categories, WHU-RS19 with 19 scene classes, RSSCN7 with 7 categories and the recently introduced large scale aerial image dataset (AID) with 30 aerial scene types. We demonstrate that TEX-Nets provide complementary information to standard RGB deep model of the same network architecture. Our late fusion TEX-Net architecture always improves the overall performance compared to the standard RGB network on both recognition problems. Our final combination outperforms the state-of-the-art without employing fine-tuning or ensemble of RGB network architectures.

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Towards Instance Segmentation with Object Priority: Prominent Object Detection and Recognition

This manuscript introduces the problem of prominent object detection and recognition inspired by the fact that human seems to priorities perception of scene elements. The problem deals with finding the most important region of interest, segmenting the relevant item/object in that area, and assigning it an object class label. In other words, we are solving the three problems of saliency modeling, saliency detection, and object recognition under one umbrella. The motivation behind such a problem formulation is (1) the benefits to the knowledge representation-based vision pipelines, and (2) the potential improvements in emulating bio-inspired vision systems by solving these three problems together. We are foreseeing extending this problem formulation to fully semantically segmented scenes with instance object priority for high-level inferences in various applications including assistive vision. Along with a new problem definition, we also propose a method to achieve such a task. The proposed model predicts the most important area in the image, segments the associated objects, and labels them. The proposed problem and method are evaluated against human fixations, annotated segmentation masks, and object class categories. We define a chance level for each of the evaluation criterion to compare the proposed algorithm with. Despite the good performance of the proposed baseline, the overall evaluations indicate that the problem of prominent object detection and recognition is a challenging task that is still worth investigating further.

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Paying Attention to Descriptions Generated by Image Captioning Models

To bridge the gap between humans and machines in image understanding and describing, we need further insight into how people describe a perceived scene. In this paper, we study the agreement between bottom-up saliency-based visual attention and object referrals in scene description constructs. We investigate the properties of human-written descriptions and machine-generated ones. We then propose a saliency-boosted image captioning model in order to investigate benefits from low-level cues in language models. We learn that (1) humans mention more salient objects earlier than less salient ones in their descriptions, (2) the better a captioning model performs, the better attention agreement it has with human descriptions, (3) the proposed saliency-boosted model, compared to its baseline form, does not improve significantly on the MS COCO database, indicating explicit bottom-up boosting does not help when the task is well learnt and tuned on a data, (4) a better generalization is, however, observed for the saliency-boosted model on unseen data.

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Saliency Revisited: Analysis of Mouse Movements versus Fixations

This paper revisits visual saliency prediction by evaluating the recent advancements in this field such as crowd-sourced mouse tracking-based databases and contextual annotations. We pursue a critical and quantitative approach towards some of the new challenges including the quality of mouse tracking versus eye tracking for model training and evaluation. We extend quantitative evaluation of models in order to incorporate contextual information by proposing an evaluation methodology that allows accounting for contextual factors such as text, faces, and object attributes. The proposed contextual evaluation scheme facilitates detailed analysis of models and helps identify their pros and cons. Through several experiments, we find that (1) mouse tracking data has lower inter-participant visual congruency and higher dispersion, compared to the eye tracking data, (2) mouse tracking data does not totally agree with eye tracking in general and in terms of different contextual regions in specific, and (3) mouse tracking data leads to acceptable results in training current existing models, and (4) mouse tracking data is less reliable for model selection and evaluation. The contextual evaluation also reveals that, among the studied models, there is no single model that performs best on all the tested annotations.

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