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Jose J. Guerrero

Publications and source records attributed to Jose J. Guerrero.

At least 19 recordsLinked to original sources

Uncertainty Estimation in Instance Segmentation of Affordances via Bayesian Visual Transformers

Visual affordances identify regions in an image with potential interactions, offering a novel paradigm for scene understanding. Recognizing affordances allows autonomous robots to act more naturally, could enhance human-robot interactions, enrich augmented reality systems, and benefit prosthetic vision devices. Accurate and localized prediction of affordance regions, rather than general saliency maps is crucial for these applications. We present a model for instance segmentation of affordances by adopting sample-based and ensembles approaches for uncertainty estimation. We extend an attention-based architecture for our novel task, showing with detailed ablation experiments the effects of each component. By comparing the distribution of these different detections, we extract pixel-wise epistemic and aleatoric variances at both the semantic and spatial levels. In addition, we propose a novel measure called Probability-based Mask Quality, which enables a comprehensive analysis of semantic and spatial variations in a probabilistic instance segmentation model. Our results show that the global consensus of multiple sub-networks of Bayesian models improve deterministic networks due to a better mask refinement and generalization. This fact, joined with the more powerful features extracted by attention-based mechanisms, represent an improvement of +7.4 p.p on the $F_β^w$ score in the challenging IIT-Aff dataset. Bayesian models are also better calibrated, producing less overconfident probabilities and with a better uncertainty estimation. Qualitative results show that aleatoric variance appears in the contour of the objects, while the epistemic variance is observed in visual challenging pixels, adding interpretability to the neural network.

cs.CV↗

Multimodal Knowledge Distillation for Egocentric Action Recognition Robust to Missing Modalities

Egocentric action recognition enables robots to facilitate human-robot interactions and monitor task progress. Existing methods often rely solely on RGB videos, although additional modalities, such as audio, can improve accuracy under challenging conditions. However, most multimodal approaches assume that all modalities are available at inference time, leading to significant accuracy drops, or even failure, when inputs are missing. To address this limitation, we introduce KARMMA, a multimodal Knowledge distillation framework for egocentric Action Recognition robust to Missing ModAlities that does not require modality alignment across all samples during training or inference. KARMMA distills knowledge from a multimodal teacher into a multimodal student that leverages all available modalities while remaining robust to missing ones, enabling deployment across diverse sensor configurations without retraining. Our student uses approximately 50% fewer computational resources than the teacher, resulting in a lightweight and fast model that is well suited for on-robot deployment. Experiments on Epic-Kitchens and Something-Something demonstrate that our student achieves competitive accuracy while significantly reducing performance degradation under missing modality conditions.

cs.CV↗

Integrating Affordances and Attention models for Short-Term Object Interaction Anticipation

Short Term object-interaction Anticipation consists in detecting the location of the next active objects, the noun and verb categories of the interaction, as well as the time to contact from the observation of egocentric video. This ability is fundamental for wearable assistants to understand user goals and provide timely assistance, or to enable human-robot interaction. In this work, we present a method to improve the performance of STA predictions. Our contributions are two-fold: 1 We propose STAformer and STAformer plus plus, two novel attention-based architectures integrating frame-guided temporal pooling, dual image-video attention, and multiscale feature fusion to support STA predictions from an image-input video pair; 2 We introduce two novel modules to ground STA predictions on human behavior by modeling affordances. First, we integrate an environment affordance model which acts as a persistent memory of interactions that can take place in a given physical scene. We explore how to integrate environment affordances via simple late fusion and with an approach which adaptively learns how to best fuse affordances with end-to-end predictions. Second, we predict interaction hotspots from the observation of hands and object trajectories, increasing confidence in STA predictions localized around the hotspot. Our results show significant improvements on Overall Top-5 mAP, with gain up to +23p.p on Ego4D and +31p.p on a novel set of curated EPIC-Kitchens STA labels. We released the code, annotations, and pre-extracted affordances on Ego4D and EPIC-Kitchens to encourage future research in this area.

cs.CV↗

O-MaMa: Learning Object Mask Matching between Egocentric and Exocentric Views

Understanding the world from multiple perspectives is essential for intelligent systems operating together, where segmenting common objects across different views remains an open problem. We introduce a new approach that re-defines cross-image segmentation by treating it as a mask matching task. Our method consists of: (1) A Mask-Context Encoder that pools dense DINOv2 semantic features to obtain discriminative object-level representations from FastSAM mask candidates, (2) an Ego$\leftrightarrow$Exo Cross-Attention that fuses multi-perspective observations, (3) a Mask Matching contrastive loss that aligns cross-view features in a shared latent space, and (4) a Hard Negative Adjacent Mining strategy to encourage the model to better differentiate between nearby objects. O-MaMa achieves the state of the art in the Ego-Exo4D Correspondences benchmark, obtaining relative gains of +22% and +76% in the Ego2Exo and Exo2Ego IoU against the official challenge baselines, and a +13% and +6% compared with the SOTA with 1% of the training parameters.

cs.CV↗

Semantic and structural image segmentation for prosthetic vision

Prosthetic vision is being applied to partially recover the retinal stimulation of visually impaired people. However, the phosphenic images produced by the implants have very limited information bandwidth due to the poor resolution and lack of color or contrast. The ability of object recognition and scene understanding in real environments is severely restricted for prosthetic users. Computer vision can play a key role to overcome the limitations and to optimize the visual information in the simulated prosthetic vision, improving the amount of information that is presented. We present a new approach to build a schematic representation of indoor environments for phosphene images. The proposed method combines a variety of convolutional neural networks for extracting and conveying relevant information about the scene such as structural informative edges of the environment and silhouettes of segmented objects. Experiments were conducted with normal sighted subjects with a Simulated Prosthetic Vision system. The results show good accuracy for object recognition and room identification tasks for indoor scenes using the proposed approach, compared to other image processing methods.

cs.CV↗

Influence of field of view in visual prostheses design: Analysis with a VR system

Visual prostheses are designed to restore partial functional vision in patients with total vision loss. Retinal visual prostheses provide limited capabilities as a result of low resolution, limited field of view and poor dynamic range. Understanding the influence of these parameters in the perception results can guide prostheses research and design. In this work, we evaluate the influence of field of view with respect to spatial resolution in visual prostheses, measuring the accuracy and response time in a search and recognition task. Twenty-four normally sighted participants were asked to find and recognize usual objects, such as furniture and home appliance in indoor room scenes. For the experiment, we use a new simulated prosthetic vision system that allows simple and effective experimentation. Our system uses a virtual-reality environment based on panoramic scenes. The simulator employs a head-mounted display which allows users to feel immersed in the scene by perceiving the entire scene all around. Our experiments use public image datasets and a commercial head-mounted display. We have also released the virtual-reality software for replicating and extending the experimentation. Results show that the accuracy and response time decrease when the field of view is increased. Furthermore, performance appears to be correlated with the angular resolution, but showing a diminishing return even with a resolution of less than 2.3 phosphenes per degree. Our results seem to indicate that, for the design of retinal prostheses, it is better to concentrate the phosphenes in a small area, to maximize the angular resolution, even if that implies sacrificing field of view.

cs.HC↗

FreDSNet: Joint Monocular Depth and Semantic Segmentation with Fast Fourier Convolutions

In this work we present FreDSNet, a deep learning solution which obtains semantic 3D understanding of indoor environments from single panoramas. Omnidirectional images reveal task-specific advantages when addressing scene understanding problems due to the 360-degree contextual information about the entire environment they provide. However, the inherent characteristics of the omnidirectional images add additional problems to obtain an accurate detection and segmentation of objects or a good depth estimation. To overcome these problems, we exploit convolutions in the frequential domain obtaining a wider receptive field in each convolutional layer. These convolutions allow to leverage the whole context information from omnidirectional images. FreDSNet is the first network that jointly provides monocular depth estimation and semantic segmentation from a single panoramic image exploiting fast Fourier convolutions. Our experiments show that FreDSNet has similar performance as specific state of the art methods for semantic segmentation and depth estimation. FreDSNet code is publicly available in https://github.com/Sbrunoberenguel/FreDSNet

cs.CV↗

Convolution kernel adaptation to calibrated fisheye

Convolution kernels are the basic structural component of convolutional neural networks (CNNs). In the last years there has been a growing interest in fisheye cameras for many applications. However, the radially symmetric projection model of these cameras produces high distortions that affect the performance of CNNs, especially when the field of view is very large. In this work, we tackle this problem by proposing a method that leverages the calibration of cameras to deform the convolution kernel accordingly and adapt to the distortion. That way, the receptive field of the convolution is similar to standard convolutions in perspective images, allowing us to take advantage of pre-trained networks in large perspective datasets. We show how, with just a brief fine-tuning stage in a small dataset, we improve the performance of the network for the calibrated fisheye with respect to standard convolutions in depth estimation and semantic segmentation.

cs.CV↗

Scaled 360 layouts: Revisiting non-central panoramas

From a non-central panorama, 3D lines can be recovered by geometric reasoning. However, their sensitivity to noise and the complex geometric modeling required has led these panoramas being very little investigated. In this work we present a novel approach for 3D layout recovery of indoor environments using single non-central panoramas. We obtain the boundaries of the structural lines of the room from a non-central panorama using deep learning and exploit the properties of non-central projection systems in a new geometrical processing to recover the scaled layout. We solve the problem for Manhattan environments, handling occlusions, and also for Atlanta environments in an unified method. The experiments performed improve the state-of-the-art methods for 3D layout recovery from a single panorama. Our approach is the first work using deep learning with non-central panoramas and recovering the scale of single panorama layouts.

cs.CV↗

Visual Gyroscope: Combination of Deep Learning Features and Direct Alignment for Panoramic Stabilization

In this article we present a visual gyroscope based on equirectangular panoramas. We propose a new pipeline where we take advantage of combining three different methods to obtain a robust and accurate estimation of the attitude of the camera. We quantitatively and qualitatively validate our method on two image sequences taken with a $360^\circ$ dual-fisheye camera mounted on different aerial vehicles.

cs.CV↗

Non-central panorama indoor dataset

Omnidirectional images are one of the main sources of information for learning based scene understanding algorithms. However, annotated datasets of omnidirectional images cannot keep the pace of these learning based algorithms development. Among the different panoramas and in contrast to standard central ones, non-central panoramas provide geometrical information in the distortion of the image from which we can retrieve 3D information of the environment [2]. However, due to the lack of commercial non-central devices, up until now there was no dataset of these kinds of panoramas. In this data paper, we present the first dataset of non-central panoramas for indoor scene understanding. The dataset is composed by {\bf 2574} RGB non-central panoramas taken in around 650 different rooms. Each panorama has associated a depth map and annotations to obtain the layout of the room from the image as a structural edge map, list of corners in the image, the 3D corners of the room and the camera pose. The images are taken from photorealistic virtual environments and pixel-wise automatically annotated.

cs.DB↗

Atlanta Scaled layouts from non-central panoramas

In this work we present a novel approach for 3D layout recovery of indoor environments using a non-central acquisition system. From a non-central panorama, full and scaled 3D lines can be independently recovered by geometry reasoning without geometric nor scale assumptions. However, their sensitivity to noise and complex geometric modeling has led these panoramas being little investigated. Our new pipeline aims to extract the boundaries of the structural lines of an indoor environment with a neural network and exploit the properties of non-central projection systems in a new geometrical processing to recover an scaled 3D layout. The results of our experiments show that we improve state-of-the-art methods for layout reconstruction and line extraction in non-central projection systems. We completely solve the problem in Manhattan and Atlanta environments, handling occlusions and retrieving the metric scale of the room without extra measurements. As far as the authors knowledge goes, our approach is the first work using deep learning on non-central panoramas and recovering scaled layouts from single panoramas.

cs.CV↗

Floor extraction and door detection for visually impaired guidance

Finding obstacle-free paths in unknown environments is a big navigation issue for visually impaired people and autonomous robots. Previous works focus on obstacle avoidance, however they do not have a general view of the environment they are moving in. New devices based on computer vision systems can help impaired people to overcome the difficulties of navigating in unknown environments in safe conditions. In this work it is proposed a combination of sensors and algorithms that can lead to the building of a navigation system for visually impaired people. Based on traditional systems that use RGB-D cameras for obstacle avoidance, it is included and combined the information of a fish-eye camera, which will give a better understanding of the user's surroundings. The combination gives robustness and reliability to the system as well as a wide field of view that allows to obtain many information from the environment. This combination of sensors is inspired by human vision where the center of the retina (fovea) provides more accurate information than the periphery, where humans have a wider field of view. The proposed system is mounted on a wearable device that provides the obstacle-free zones of the scene, allowing the planning of trajectories for people guidance.

cs.RO↗

OmniSCV: An Omnidirectional Synthetic Image Generator for Computer Vision

Omnidirectional and 360° images are becoming widespread in industry and in consumer society, causing omnidirectional computer vision to gain attention. Their wide field of view allows the gathering of a great amount of information about the environment from only an image. However, the distortion of these images requires the development of specific algorithms for their treatment and interpretation. Moreover, a high number of images is essential for the correct training of computer vision algorithms based on learning. In this paper, we present a tool for generating datasets of omnidirectional images with semantic and depth information. These images are synthesized from a set of captures that are acquired in a realistic virtual environment for Unreal Engine 4 through an interface plugin. We gather a variety of well-known projection models such as equirectangular and cylindrical panoramas, different fish-eye lenses, catadioptric systems, and empiric models. Furthermore, we include in our tool photorealistic non-central-projection systems as non-central panoramas and non-central catadioptric systems. As far as we know, this is the first reported tool for generating photorealistic non-central images in the literature. Moreover, since the omnidirectional images are made virtually, we provide pixel-wise information about semantics and depth as well as perfect knowledge of the calibration parameters of the cameras. This allows the creation of ground-truth information with pixel precision for training learning algorithms and testing 3D vision approaches. To validate the proposed tool, different computer vision algorithms are tested as line extractions from dioptric and catadioptric central images, 3D Layout recovery and SLAM using equirectangular panoramas, and 3D reconstruction from non-central panoramas.

cs.CV↗

Multi-label affordance mapping from egocentric vision

Accurate affordance detection and segmentation with pixel precision is an important piece in many complex systems based on interactions, such as robots and assitive devices. We present a new approach to affordance perception which enables accurate multi-label segmentation. Our approach can be used to automatically extract grounded affordances from first person videos of interactions using a 3D map of the environment providing pixel level precision for the affordance location. We use this method to build the largest and most complete dataset on affordances based on the EPIC-Kitchen dataset, EPIC-Aff, which provides interaction-grounded, multi-label, metric and spatial affordance annotations. Then, we propose a new approach to affordance segmentation based on multi-label detection which enables multiple affordances to co-exists in the same space, for example if they are associated with the same object. We present several strategies of multi-label detection using several segmentation architectures. The experimental results highlight the importance of the multi-label detection. Finally, we show how our metric representation can be exploited for build a map of interaction hotspots in spatial action-centric zones and use that representation to perform a task-oriented navigation.

cs.CV↗

Bayesian Deep Learning for Affordance Segmentation in images

Affordances are a fundamental concept in robotics since they relate available actions for an agent depending on its sensory-motor capabilities and the environment. We present a novel Bayesian deep network to detect affordances in images, at the same time that we quantify the distribution of the aleatoric and epistemic variance at the spatial level. We adapt the Mask-RCNN architecture to learn a probabilistic representation using Monte Carlo dropout. Our results outperform the state-of-the-art of deterministic networks. We attribute this improvement to a better probabilistic feature space representation on the encoder and the Bayesian variability induced at the mask generation, which adapts better to the object contours. We also introduce the new Probability-based Mask Quality measure that reveals the semantic and spatial differences on a probabilistic instance segmentation model. We modify the existing Probabilistic Detection Quality metric by comparing the binary masks rather than the predicted bounding boxes, achieving a finer-grained evaluation of the probabilistic segmentation. We find aleatoric variance in the contours of the objects due to the camera noise, while epistemic variance appears in visual challenging pixels.

cs.CV↗

Assessing visual acuity in visual prostheses through a virtual-reality system

Current visual implants still provide very low resolution and limited field of view, thus limiting visual acuity in implanted patients. Developments of new strategies of artificial vision simulation systems by harnessing new advancements in technologies are of upmost priorities for the development of new visual devices. In this work, we take advantage of virtual-reality software paired with a portable head-mounted display and evaluated the performance of normally sighted participants under simulated prosthetic vision with variable field of view and number of pixels. Our simulated prosthetic vision system allows simple experimentation in order to study the design parameters of future visual prostheses. Ten normally sighted participants volunteered for a visual acuity study. Subjects were required to identify computer-generated Landolt-C gap orientation and different stimulus based on light perception, time-resolution, light location and motion perception commonly used for visual acuity examination in the sighted. Visual acuity scores were recorded across different conditions of number of electrodes and size of field of view. Our results showed that of all conditions tested, a field of view of 20° and 1000 phosphenes of resolution proved the best, with a visual acuity of 1.3 logMAR. Furthermore, performance appears to be correlated with phosphene density, but showing a diminishing return when field of view is less than 20°. The development of new artificial vision simulation systems can be useful to guide the development of new visual devices and the optimization of field of view and resolution to provide a helpful and valuable visual aid to profoundly or totally blind patients.

cs.CV↗

Semantic Pose Verification for Outdoor Visual Localization with Self-supervised Contrastive Learning

Any city-scale visual localization system has to overcome long-term appearance changes, such as varying illumination conditions or seasonal changes between query and database images. Since semantic content is more robust to such changes, we exploit semantic information to improve visual localization. In our scenario, the database consists of gnomonic views generated from panoramic images (e.g. Google Street View) and query images are collected with a standard field-of-view camera at a different time. To improve localization, we check the semantic similarity between query and database images, which is not trivial since the position and viewpoint of the cameras do not exactly match. To learn similarity, we propose training a CNN in a self-supervised fashion with contrastive learning on a dataset of semantically segmented images. With experiments we showed that this semantic similarity estimation approach works better than measuring the similarity at pixel-level. Finally, we used the semantic similarity scores to verify the retrievals obtained by a state-of-the-art visual localization method and observed that contrastive learning-based pose verification increases top-1 recall value to 0.90 which corresponds to a 2% improvement.

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