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Jose J. Guerrero

Publications and source records attributed to Jose J. Guerrero.

25 records · Page 2Linked to original sources

Augmented reality navigation system for visual prosthesis

The visual functions of visual prostheses such as field of view, resolution and dynamic range, seriously restrict the person's ability to navigate in unknown environments. Implanted patients still require constant assistance for navigating from one location to another. Hence, there is a need for a system that is able to assist them safely during their journey. In this work, we propose an augmented reality navigation system for visual prosthesis that incorporates a software of reactive navigation and path planning which guides the subject through convenient, obstacle-free route. It consists on four steps: locating the subject on a map, planning the subject trajectory, showing it to the subject and re-planning without obstacles. We have also designed a simulated prosthetic vision environment which allows us to systematically study navigation performance. Twelve subjects participated in the experiment. Subjects were guided by the augmented reality navigation system and their instruction was to navigate through different environments until they reached two goals, cross the door and find an object (bin), as fast and accurately as possible. Results show how our augmented navigation system help navigation performance by reducing the time and distance to reach the goals, even significantly reducing the number of obstacles collisions, compared to other baseline methods.

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What's in my Room? Object Recognition on Indoor Panoramic Images

In the last few years, there has been a growing interest in taking advantage of the 360 panoramic images potential, while managing the new challenges they imply. While several tasks have been improved thanks to the contextual information these images offer, object recognition in indoor scenes still remains a challenging problem that has not been deeply investigated. This paper provides an object recognition system that performs object detection and semantic segmentation tasks by using a deep learning model adapted to match the nature of equirectangular images. From these results, instance segmentation masks are recovered, refined and transformed into 3D bounding boxes that are placed into the 3D model of the room. Quantitative and qualitative results support that our method outperforms the state of the art by a large margin and show a complete understanding of the main objects in indoor scenes.

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Unsupervised Learning of Category-Specific Symmetric 3D Keypoints from Point Sets

Automatic discovery of category-specific 3D keypoints from a collection of objects of some category is a challenging problem. One reason is that not all objects in a category necessarily have the same semantic parts. The level of difficulty adds up further when objects are represented by 3D point clouds, with variations in shape and unknown coordinate frames. We define keypoints to be category-specific, if they meaningfully represent objects' shape and their correspondences can be simply established order-wise across all objects. This paper aims at learning category-specific 3D keypoints, in an unsupervised manner, using a collection of misaligned 3D point clouds of objects from an unknown category. In order to do so, we model shapes defined by the keypoints, within a category, using the symmetric linear basis shapes without assuming the plane of symmetry to be known. The usage of symmetry prior leads us to learn stable keypoints suitable for higher misalignments. To the best of our knowledge, this is the first work on learning such keypoints directly from 3D point clouds. Using categories from four benchmark datasets, we demonstrate the quality of our learned keypoints by quantitative and qualitative evaluations. Our experiments also show that the keypoints discovered by our method are geometrically and semantically consistent.

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Corners for Layout: End-to-End Layout Recovery from 360 Images

The problem of 3D layout recovery in indoor scenes has been a core research topic for over a decade. However, there are still several major challenges that remain unsolved. Among the most relevant ones, a major part of the state-of-the-art methods make implicit or explicit assumptions on the scenes -- e.g. box-shaped or Manhattan layouts. Also, current methods are computationally expensive and not suitable for real-time applications like robot navigation and AR/VR. In this work we present CFL (Corners for Layout), the first end-to-end model for 3D layout recovery on 360 images. Our experimental results show that we outperform the state of the art relaxing assumptions about the scene and at a lower cost. We also show that our model generalizes better to camera position variations than conventional approaches by using EquiConvs, a type of convolution applied directly on the sphere projection and hence invariant to the equirectangular distortions. CFL Webpage: https://cfernandezlab.github.io/CFL/

cs.CV↗

PanoRoom: From the Sphere to the 3D Layout

We propose a novel FCN able to work with omnidirectional images that outputs accurate probability maps representing the main structure of indoor scenes, which is able to generalize on different data. Our approach handles occlusions and recovers complex shaped rooms more faithful to the actual shape of the real scenes. We outperform the state of the art not only in accuracy of the 3D models but also in speed.

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RGBiD-SLAM for Accurate Real-time Localisation and 3D Mapping

In this paper we present a complete SLAM system for RGB-D cameras, namely RGB-iD SLAM. The presented approach is a dense direct SLAM method with the main characteristic of working with the depth maps in inverse depth parametrisation for the routines of dense alignment or keyframe fusion. The system consists in 2 CPU threads working in parallel, which share the use of the GPU for dense alignment and keyframe fusion routines. The first thread is a front-end operating at frame rate, which processes every incoming frame from the RGB-D sensor to compute the incremental odometry and integrate it in a keyframe which is changed periodically following a covisibility-based strategy. The second thread is a back-end which receives keyframes from the front-end. This thread is in charge of segmenting the keyframes based on their structure, describing them using Bags of Words, trying to find potential loop closures with previous keyframes, and in such case perform pose-graph optimisation for trajectory correction. In addition, our system allows is able to compute the odometry both with unregistered and registered depth maps, allowing to use customised calibrations of the RGB-D sensor. As a consequence in the paper we also propose a detailed calibration pipeline to compute customised calibrations for particular RGB-D cameras. The experiments with our approach in the TUM RGB-D benchmark datasets show results superior in accuracy to the state-of-the-art in many of the sequences. The code has been made available on-line for research purposes https://github.com/dangut/RGBiD-SLAM.

cs.CV↗

Layouts from Panoramic Images with Geometry and Deep Learning

In this paper, we propose a novel procedure for 3D layout recovery of indoor scenes from single 360 degrees panoramic images. With such images, all scene is seen at once, allowing to recover closed geometries. Our method combines strategically the accuracy provided by geometric reasoning (lines and vanishing points) with the higher level of data abstraction and pattern recognition achieved by deep learning techniques (edge and normal maps). Thus, we extract structural corners from which we generate layout hypotheses of the room assuming Manhattan world. The best layout model is selected, achieving good performance on both simple rooms (box-type) and complex shaped rooms (with more than four walls). Experiments of the proposed approach are conducted within two public datasets, SUN360 and Stanford (2D-3D-S) demonstrating the advantages of estimating layouts by combining geometry and deep learning and the effectiveness of our proposal with respect to the state of the art.

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