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Josef Tkadlec

Publications and source records attributed to Josef Tkadlec.

At least 37 records · Page 2Linked to original sources

Flip Graphs of Pseudo-Triangulations With Face Degree at Most 4

A pseudo-triangle is a simple polygon with exactly three convex vertices, and all other vertices (if any) are distributed on three concave chains. A pseudo-triangulation~$\mathcal{T}$ of a point set~$P$ in~$\mathbb{R}^2$ is a partitioning of the convex hull of~$P$ into pseudo-triangles, such that the union of the vertices of the pseudo-triangles is exactly~$P$. We call a size-4 pseudo-triangle a dart. For a fixed $k\geq 1$, we study $k$-dart pseudo-triangulations ($k$-DPTs), that is, pseudo-triangulations in which exactly $k$ faces are darts and all other faces are triangles. We study the flip graph for such pseudo-triangulations, in which a flip exchanges the diagonals of a pseudo-quadrilatral. Our results are as follows. We prove that the flip graph of $1$-DPTs is generally not connected, and show how to compute its connected components. Furthermore, for $k$-DPTs on a point configuration called the double chain we analyze the structure of the flip graph on a more fine-grained level.

cs.CG↗

Amplifiers of selection for the Moran process with both Birth-death and death-Birth updating

Populations evolve by accumulating advantageous mutations. Every population has some spatial structure that can be modeled by an underlying network. The network then influences the probability that new advantageous mutations fixate. Amplifiers of selection are networks that increase the fixation probability of advantageous mutants, as compared to the unstructured fully-connected network. Whether or not a network is an amplifier depends on the choice of the random process that governs the evolutionary dynamics. Two popular choices are Moran process with Birth-death updating and Moran process with death-Birth updating. %Moran process has two popular versions called Birth-death updating and death-Birth updating. Interestingly, while some networks are amplifiers under Birth-death updating and other networks are amplifiers under death-Birth updating, no network is known to function as an amplifier under both types of updating simultaneously. In this work, we identify networks that act as amplifiers of selection under both versions of the Moran process. The amplifiers are robust, modular, and increase fixation probability for any mutant fitness advantage in a range $r\in(1,1.2)$. To complement this positive result, we also prove that for certain quantities closely related to fixation probability, it is impossible to improve them simultaneously for both versions of the Moran process. Together, our results highlight how the two versions of the Moran process differ and what they have in common.

q-bio.PE↗

A Note on the 2-Colored Rectilinear Crossing Number of Random Point Sets in the Unit Square

Let $S$ be a set of four points chosen independently, uniformly at random from a square. Join every pair of points of $S$ with a straight line segment. Color these edges red if they have positive slope and blue, otherwise. We show that the probability that $S$ defines a pair of crossing edges of the same color is equal to $1/4$. This is connected to a recent result of Aichholzer et al. [GD 2019] who showed that by 2-colouring the edges of a geometric graph and counting monochromatic crossings instead of crossings, the number of crossings can be more than halfed. Our result shows that for the described random drawings, there is a coloring of the edges such that the number of monochromatic crossings is in expectation $\frac{1}{2}-\frac{7}{50}$ of the total number of crossings.

math.CO↗

Reachability Poorman Discrete-Bidding Games

We consider {\em bidding games}, a class of two-player zero-sum {\em graph games}. The game proceeds as follows. Both players have bounded budgets. A token is placed on a vertex of a graph, in each turn the players simultaneously submit bids, and the higher bidder moves the token, where we break bidding ties in favor of Player 1. Player 1 wins the game iff the token visits a designated target vertex. We consider, for the first time, {\em poorman discrete-bidding} in which the granularity of the bids is restricted and the higher bid is paid to the bank. Previous work either did not impose granularity restrictions or considered {\em Richman} bidding (bids are paid to the opponent). While the latter mechanisms are technically more accessible, the former is more appealing from a practical standpoint. Our study focuses on {\em threshold budgets}, which is the necessary and sufficient initial budget required for Player 1 to ensure winning against a given Player 2 budget. We first show existence of thresholds. In DAGs, we show that threshold budgets can be approximated with error bounds by thresholds under continuous-bidding and that they exhibit a periodic behavior. We identify closed-form solutions in special cases. We implement and experiment with an algorithm to find threshold budgets.

cs.GT↗

Mutation enhances cooperation in direct reciprocity

Direct reciprocity is a powerful mechanism for evolution of cooperation based on repeated interactions between the same individuals. But high levels of cooperation evolve only if the benefit-to-cost ratio exceeds a certain threshold that depends on memory length. For the best-explored case of one-round memory, that threshold is two. Here we report that intermediate mutation rates lead to high levels of cooperation, even if the benefit-to-cost ratio is only marginally above one, and even if individuals only use a minimum of past information. This surprising observation is caused by two effects. First, mutation generates diversity which undermines the evolutionary stability of defectors. Second, mutation leads to diverse communities of cooperators that are more resilient than homogeneous ones. This finding is relevant because many real world opportunities for cooperation have small benefit-to-cost ratios, which are between one and two, and we describe how direct reciprocity can attain cooperation in such settings. Our result can be interpreted as showing that diversity, rather than uniformity, promotes evolution of cooperation.

q-bio.PE↗

Token Swapping on Trees

The input to the token swapping problem is a graph with vertices $v_1, v_2, \ldots, v_n$, and $n$ tokens with labels $1, 2, \ldots, n$, one on each vertex. The goal is to get token $i$ to vertex $v_i$ for all $i= 1, \ldots, n$ using a minimum number of swaps, where a swap exchanges the tokens on the endpoints of an edge. We present some results about token swapping on a tree, also known as "sorting with a transposition tree": 1. An optimum swap sequence may need to perform a swap on a leaf vertex that has the correct token (a "happy leaf"), disproving a conjecture of Vaughan. 2. Any algorithm that fixes happy leaves -- as all known approximation algorithms for the problem do -- has approximation factor at least $4/3$. Furthermore, the two best-known 2-approximation algorithms have approximation factor exactly 2. 3. A generalized problem -- weighted coloured token swapping -- is NP-complete on trees, even when they are restricted to be subdivided stars, but solvable in polynomial time on paths and stars. In this version, tokens and vertices have colours, and colours have weights. The goal is to get every token to a vertex of the same colour, and the cost of a swap is the sum of the weights of the two tokens involved.

cs.CC↗

Social Balance on Networks: Local Minima and Best Edge Dynamics

Structural balance theory is an established framework for studying social relationships of friendship and enmity. These relationships are modeled by a signed network whose energy potential measures the level of imbalance, while stochastic dynamics drives the network towards a state of minimum energy that captures social balance. It is known that this energy landscape has local minima that can trap socially-aware dynamics, preventing it from reaching balance. Here we first study the robustness and attractor properties of these local minima. We show that a stochastic process can reach them from an abundance of initial states, and that some local minima cannot be escaped by mild perturbations of the network. Motivated by these anomalies, we introduce Best Edge Dynamics (BED), a new plausible stochastic process. We prove that BED always reaches balance, and that it does so fast in various interesting settings.

cs.SI↗

On Compatible Matchings

A matching is compatible to two or more labeled point sets of size $n$ with labels $\{1,\dots,n\}$ if its straight-line drawing on each of these point sets is crossing-free. We study the maximum number of edges in a matching compatible to two or more labeled point sets in general position in the plane. We show that for any two labeled convex sets of $n$ points there exists a compatible matching with $\lfloor \sqrt {2n}\rfloor$ edges. More generally, for any $\ell$ labeled point sets we construct compatible matchings of size $Ω(n^{1/\ell})$. As a corresponding upper bound, we use probabilistic arguments to show that for any $\ell$ given sets of $n$ points there exists a labeling of each set such that the largest compatible matching has ${\mathcal{O}}(n^{2/({\ell}+1)})$ edges. Finally, we show that $Θ(\log n)$ copies of any set of $n$ points are necessary and sufficient for the existence of a labeling such that any compatible matching consists only of a single edge.

cs.CG↗

Reconfiguration of Non-crossing Spanning Trees

For a set $P$ of $n$ points in the plane in general position, a non-crossing spanning tree is a spanning tree of the points where every edge is a straight-line segment between a pair of points and no two edges intersect except at a common endpoint. We study the problem of reconfiguring one non-crossing spanning tree of $P$ to another using a sequence of flips where each flip removes one edge and adds one new edge so that the result is again a non-crossing spanning tree of $P$. There is a known upper bound of $2n-4$ flips [Avis and Fukuda, 1996] and a lower bound of $1.5n - 5$ flips. We give a reconfiguration algorithm that uses at most $2n-3$ flips but reduces that to $1.5n-2$ flips when one tree is a path and either: the points are in convex position; or the path is monotone in some direction. For points in convex position, we prove an upper bound of $2d - Ω(\log d)$ where $d$ is half the size of the symmetric difference between the trees. We also examine whether the happy edges (those common to the initial and final trees) need to flip, and we find exact minimum flip distances for small point sets using exhaustive search.

cs.CG↗

Invasion Dynamics in the Biased Voter Process

The voter process is a classic stochastic process that models the invasion of a mutant trait $A$ (e.g., a new opinion, belief, legend, genetic mutation, magnetic spin) in a population of agents (e.g., people, genes, particles) who share a resident trait $B$, spread over the nodes of a graph. An agent may adopt the trait of one of its neighbors at any time, while the invasion bias $r\in(0,\infty)$ quantifies the stochastic preference towards ($r>1$) or against ($r<1$) adopting $A$ over $B$. Success is measured in terms of the fixation probability, i.e., the probability that eventually all agents have adopted the mutant trait $A$. In this paper we study the problem of fixation probability maximization under this model: given a budget $k$, find a set of $k$ agents to initiate the invasion that maximizes the fixation probability. We show that the problem is NP-hard for both $r>1$ and $r<1$, while the latter case is also inapproximable within any multiplicative factor. On the positive side, we show that when $r>1$, the optimization function is submodular and thus can be greedily approximated within a factor $1-1/e$. An experimental evaluation of some proposed heuristics corroborates our results.

q-bio.PE↗

Fixation Maximization in the Positional Moran Process

The Moran process is a classic stochastic process that models invasion dynamics on graphs. A single "mutant" (e.g., a new opinion, strain, social trait etc.) invades a population of residents spread over the nodes of a graph. The mutant fitness advantage $δ\geq 0$ determines how aggressively mutants propagate to their neighbors. The quantity of interest is the fixation probability, i.e., the probability that the initial mutant eventually takes over the whole population. However, in realistic settings, the invading mutant has an advantage only in certain locations. E.g., a bacterial mutation allowing for lactose metabolism only confers an advantage on places where dairy products are present. In this paper we introduce the positional Moran process, a natural generalization in which the mutant fitness advantage is only realized on specific nodes called active nodes. The associated optimization problem is fixation maximization: given a budget $k$, choose a set of $k$ active nodes that maximize the fixation probability of the invading mutant. We show that the problem is NP-hard, while the optimization function is not submodular, thus indicating strong computational hardness. Then we focus on two natural limits. In the limit of $δ\to\infty$ (strong selection), although the problem remains NP-hard, the optimization function becomes submodular and thus admits a constant-factor approximation using a simple greedy algorithm. In the limit of $δ\to 0$ (weak selection), we show that in $O(m^ω)$ time we can obtain a tight approximation, where $m$ is the number of edges and $ω$ is the matrix-multiplication exponent. Finally, we present an experimental evaluation of the new algorithms together with some proposed heuristics.

cs.DS↗

Finding a Battleship of Uncertain Shape

Motivated by a game of Battleship, we consider the problem of efficiently hitting a ship of an uncertain shape within a large playing board. Formally, we fix a dimension $d\in\{1,2\}$. A ship is a subset of $\mathbb{Z}^d$. Given a family $F$ of ships, we say that an infinite subset $X\subset\mathbb{Z}^d$ of the cells pierces $F$, if it intersects each translate of each ship in $F$ (by a vector in $\mathbb{Z}^d$). In this work, we study the lowest possible (asymptotic) density $π(F)$ of such a piercing subset. To our knowledge, this problem has previously been studied only in the special case $|F|=1$ (a single ship). As our main contribution, we present a formula for $π(F)$ when $F$ consists of 2 ships of size 2 each, and we identify the toughest families in several other cases. We also implement an algorithm for finding $π(F)$ in 1D.

cs.DM↗

Natural selection of mutants that modify population structure

Evolution occurs in populations of reproducing individuals. It is well known that population structure can affect evolutionary dynamics. Traditionally, natural selection is studied between mutants that differ in reproductive rate, but are subject to the same population structure. Here we study how natural selection acts on mutants that have the same reproductive rate, but experience different population structures. In our framework, mutation alters population structure, which is given by a graph that specifies the dispersal of offspring. Reproduction can be either genetic or cultural. Competing mutants disperse their offspring on different graphs. A more connected graph implies higher motility. We show that enhanced motility tends to increase an invader's fixation probability, but there are interesting exceptions. For island models, we show that the magnitude of the effect depends crucially on the exact layout of the additional links. Finally, we show that for low-dimensional lattices, the effect of altered motility is comparable to that of altered fitness: in the limit of large population size, the invader's fixation probability is either constant or exponentially small, depending on whether it is more or less motile than the resident.

q-bio.PE↗

Piercing All Translates of a Set of Axis-Parallel Rectangles

For a given shape $S$ in the plane, one can ask what is the lowest possible density of a point set $P$ that pierces ("intersects", "hits") all translates of $S$. This is equivalent to determining the covering density of $S$ and as such is well studied. Here we study the analogous question for families of shapes where the connection to covering no longer exists. That is, we require that a single point set $P$ simultaneously pierces each translate of each shape from some family $\mathcal F$. We denote the lowest possible density of such an $\mathcal F$-piercing point set by $π_T(\mathcal F)$. Specifically, we focus on families $\mathcal F$ consisting of axis-parallel rectangles. When $|\mathcal F|=2$ we exactly solve the case when one rectangle is more squarish than $2\times 1$, and give bounds (within $10\,\%$ of each other) for the remaining case when one rectangle is wide and the other one is tall. When $|\mathcal F|\ge 2$ we present a linear-time constant-factor approximation algorithm for computing $π_T(\mathcal F)$ (with ratio $1.895$).

cs.CG↗

Infection dynamics of COVID-19 virus under lockdown and reopening

Motivated by COVID-19, we develop and analyze a simple stochastic model for a disease spread in human population. We track how the number of infected and critically ill people develops over time in order to estimate the demand that is imposed on the hospital system. To keep this demand under control, we consider a class of simple policies for slowing down and reopening the society and we compare their efficiency in mitigating the spread of the virus from several different points of view. We find that in order to avoid overwhelming of the hospital system, a policy must impose a harsh lockdown or it must react swiftly (or both). While reacting swiftly is universally beneficial, being harsh pays off only when the country is patient about reopening and when the neighboring countries coordinate their mitigation efforts. Our work highlights the importance of acting decisively when closing down and the importance of patience and coordination between neighboring countries when reopening.

q-bio.PE↗

All-Pay Bidding Games on Graphs

In this paper we introduce and study {\em all-pay bidding games}, a class of two player, zero-sum games on graphs. The game proceeds as follows. We place a token on some vertex in the graph and assign budgets to the two players. Each turn, each player submits a sealed legal bid (non-negative and below their remaining budget), which is deducted from their budget and the highest bidder moves the token onto an adjacent vertex. The game ends once a sink is reached, and \PO pays \PT the outcome that is associated with the sink. The players attempt to maximize their expected outcome. Our games model settings where effort (of no inherent value) needs to be invested in an ongoing and stateful manner. On the negative side, we show that even in simple games on DAGs, optimal strategies may require a distribution over bids with infinite support. A central quantity in bidding games is the {\em ratio} of the players budgets. On the positive side, we show a simple FPTAS for DAGs, that, for each budget ratio, outputs an approximation for the optimal strategy for that ratio. We also implement it, show that it performs well, and suggests interesting properties of these games. Then, given an outcome $c$, we show an algorithm for finding the necessary and sufficient initial ratio for guaranteeing outcome $c$ with probability~$1$ and a strategy ensuring such. Finally, while the general case has not previously been studied, solving the specific game in which \PO wins iff he wins the first two auctions, has been long stated as an open question, which we solve.

cs.GT↗

Limits on amplifiers of natural selection under death-Birth updating

The fixation probability of a single mutant invading a population of residents is among the most widely-studied quantities in evolutionary dynamics. Amplifiers of natural selection are population structures that increase the fixation probability of advantageous mutants, compared to well-mixed populations. Extensive studies have shown that many amplifiers exist for the Birth-death Moran process, some of them substantially increasing the fixation probability or even guaranteeing fixation in the limit of large population size. On the other hand, no amplifiers are known for the death-Birth Moran process, and computer-assisted exhaustive searches have failed to discover amplification. In this work we resolve this disparity, by showing that any amplification under death-Birth updating is necessarily \emph{bounded} and \emph{transient}. Our boundedness result states that even if a population structure does amplify selection, the resulting fixation probability is close to that of the well-mixed population. Our transience result states that for any population structure there exists a threshold $r^*$ such that the population structure ceases to amplify selection if the mutant fitness advantage $r$ is larger than $r^\star$. Finally, we also extend the above results to $δ$-death-Birth updating, which is a combination of Birth-death and death-Birth updating. On the positive side, we identify population structures that maintain amplification for a wide range of values $r$ and $δ$. These results demonstrate that amplification of natural selection depends on the specific mechanisms of the evolutionary process.

q-bio.PE↗

Fixation probability and fixation time in structured populations

The rate of biological evolution depends on the fixation probability and on the fixation time of new mutants. Intensive research has focused on identifying population structures that augment the fixation probability of advantageous mutants. But these `amplifiers of natural selection' typically increase fixation time. Here we study population structures that achieve a trade-off between high fixation probability and short fixation time. First, we show that no amplifiers can have asymptotically lower absorption time than the well-mixed population. Then we design population structures that substantially augment the fixation probability with just a minor increase in fixation time. Finally, we show that those structures enable higher effective rate of evolution than the well-mixed population provided that the rate of generating advantageous mutants is relatively low. Our work sheds light on how population structure affects the rate of evolution. Moreover, our structures could be useful for lab-based, medical or industrial applications of evolutionary optimization.

q-bio.PE↗