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Joseph Tighe

Publications and source records attributed to Joseph Tighe.

At least 19 recordsLinked to original sources

ADeptS-Bench: Measuring the Trustworthiness of Computer Use Agents Across Devices

Computer Use Agents (CUAs) are increasingly deployed to navigate mobile and desktop applications on behalf of users, yet no benchmark comprehensively evaluates whether they can safely interact with visual interfaces while handling ambiguous instructions. We introduce ADeptS-Bench, a dual-stream trustworthiness benchmark, grounded in the ADEPTS capability framework and general population user studies. The Safety stream provides paired benign/malicious tasks with threats embedded in the visual interface. The Disambiguation stream evaluates whether agents seek clarification when intent is ambiguous. Evaluating seven models reveals that no model consistently exceeds 80% task success while staying below 30% attack success; every model clicks "Checkout" on a $25K order without hesitation, and none detects that a "factory reset" button is mislabeled as "Optimize." An ablation reveals three distinct safety architectures: tool-dependent (ASR +21-23pp without refusal tool), partially tool-dependent (+10-11pp), and no mechanism (unchanged). In disambiguation, all models overestimate consequence severity, mirroring the over-refusal bias observed in safety. We release all data, evaluation code, and analysis tools upon publication.

cs.CR

Beyond 3D VQAs: Injecting 3D Spatial Priors into Vision-Language Models for Enhanced Geometric Reasoning

Vision-Language Models (VLMs) often struggle with robust 3D spatial reasoning. Prevailing methods that rely on fine-tuning with 3D visual question-answering (VQA) datasets may overfit dataset-specific biases, while integrating specialized 3D visual encoders is often inflexible and cumbersome. In this paper, we argue that genuine spatial understanding should emerge from learning fundamental geometric priors, not only from high-level VQA supervision. We propose GASP (Geometric-Aware Spatial Priors), a framework that injects these priors directly into the LLM's transformer layers. GASP employs a small correspondence head, applied as a deep supervision signal across all layers, and is trained with a dual objective leveraging ground-truth geometry from large-scale video scenes: a contrastive loss on ground-truth point correspondences enforces 2D view-invariance, while a depth consistency supervision resolves 3D geometric ambiguities. Our analysis first provides a diagnostic showing that standard VLMs' internal correspondence matching accuracy is very low (often below 5%). We then demonstrate that our training substantially improves this behavior, boosting peak layer-wise correspondence to over 70% and maintaining over 85% temporal robustness while baselines remain below 5%. These internal improvements translate to significant gains on downstream spatial benchmarks including +18.2% on All-Angles Bench and +29.0% on VSI-Bench, all without training on any 3D VQA data. Our findings indicate that learning from fundamental geometric priors is a promising and generalizable pathway towards VLMs with more reliable 3D spatial reasoning.

cs.CV

Computer Use at the Edge of the Statistical Precipice

Evaluating Computer Use Agents (CUAs) on interactive environments is fraught with methodological pitfalls that the field has yet to systematically address. We show that a 1MB replay script that blindly executes a recorded action sequence without ever observing the screen outperforms frontier models on prominent static benchmarks, and prove that its expected success rate is exactly equal to the source agent's pass@k in deterministic environments. We trace this and other failures to two root causes: non-principled environment design (static, unsandboxed, or unreliably verified environments) and non-principled evaluation methodology (naive aggregation and misuse of pass@k for stateful UI interactions). To address the first, we propose PRISM, five design principles for CUA environments (privileged verification, realistic environments, integrity-checked configurations, sandboxed execution, and multifactorial variability) and instantiate them in DigiWorld, a benchmark of 15 realistic sandboxed mobile applications able to evaluate agents in over 3.2 million verified unique configurations. To address the second, we develop an aggregation framework pairing Wilson score intervals with hierarchical bootstrap, producing confidence intervals that correctly account for the nested structure of CUA benchmarks, as we empirically demonstrate. All together, we show that principled environment design and rigorous evaluation methodology are not optional refinements but prerequisites for meaningful CUA research.

cs.SE

DigiData: Training and Evaluating General-Purpose Mobile Control Agents

AI agents capable of controlling user interfaces have the potential to transform human interaction with digital devices. To accelerate this transformation, two fundamental building blocks are essential: high-quality datasets that enable agents to achieve complex and human-relevant goals, and robust evaluation methods that allow researchers and practitioners to rapidly enhance agent performance. In this paper, we introduce DigiData, a large-scale, high-quality, diverse, multi-modal dataset designed for training mobile control agents. Unlike existing datasets, which derive goals from unstructured interactions, DigiData is meticulously constructed through comprehensive exploration of app features, resulting in greater diversity and higher goal complexity. Additionally, we present DigiData-Bench, a benchmark for evaluating mobile control agents on real-world complex tasks. We demonstrate that the commonly used step-accuracy metric falls short in reliably assessing mobile control agents and, to address this, we propose dynamic evaluation protocols and AI-powered evaluations as rigorous alternatives for agent assessment. Our contributions aim to significantly advance the development of mobile control agents, paving the way for more intuitive and effective human-device interactions.

cs.AI

Benchmarking Egocentric Multimodal Goal Inference for Assistive Wearable Agents

There has been a surge of interest in assistive wearable agents: agents embodied in wearable form factors (e.g., smart glasses) who take assistive actions toward a user's goal/query (e.g. "Where did I leave my keys?"). In this work, we consider the important complementary problem of inferring that goal from multi-modal contextual observations. Solving this "goal inference" problem holds the promise of eliminating the effort needed to interact with such an agent. This work focuses on creating WAGIBench, a strong benchmark to measure progress in solving this problem using vision-language models (VLMs). Given the limited prior work in this area, we collected a novel dataset comprising 29 hours of multimodal data from 348 participants across 3,477 recordings, featuring ground-truth goals alongside accompanying visual, audio, digital, and longitudinal contextual observations. We validate that human performance exceeds model performance, achieving 93% multiple-choice accuracy compared with 84% for the best-performing VLM. Generative benchmark results that evaluate several families of modern vision-language models show that larger models perform significantly better on the task, yet remain far from practical usefulness, as they produce relevant goals only 55% of the time. Through a modality ablation, we show that models benefit from extra information in relevant modalities with minimal performance degradation from irrelevant modalities.

cs.CV

Enhancing Visual Planning with Auxiliary Tasks and Multi-token Prediction

Visual Planning for Assistance (VPA) aims to predict a sequence of user actions required to achieve a specified goal based on a video showing the user's progress. Although recent advances in multimodal large language models (MLLMs) have shown promising results in video understanding, long-horizon visual planning remains a challenging problem. We identify two challenges in training large MLLMs for video-based planning tasks: (1) scarcity of procedural annotations, limiting the model's ability to learn procedural task dynamics effectively, and (2) inefficiency of next-token prediction objective to explicitly capture the structured action space for visual planning when compared to free-form, natural language. To tackle data scarcity, we introduce Auxiliary Task Augmentation. We design and train our model on auxiliary tasks relevant to long-horizon video-based planning (e.g., goal prediction) to augment the model's planning ability. To more explicitly model the structured action space unique to visual planning tasks, we leverage Multi-token Prediction, extending traditional next-token prediction by using multiple heads to predict multiple future tokens during training. Our approach, VideoPlan, achieves state-of-the-art VPA performance on the COIN and CrossTask datasets, surpassing prior methods by 7.3% and 3.4%, respectively, when predicting 3 future actions. We further extend our method to the challenging Ego4D Long-term Action Anticipation task, and show that it is on par with the state-of-the-art approaches despite not using specialized egocentric features. Code will be made available.

cs.CV

ADEPTS: A Capability Framework for Human-Centered Agent Design

Large language models have paved the way to powerful and flexible AI agents, assisting humans by increasingly integrating into their daily life. This flexibility, potential, and growing adoption demands a holistic and cross-disciplinary approach to developing, monitoring and discussing the capabilities required for agent-driven user experiences. However, current guidance on human-centered AI agent development is scattered: UX heuristics focus on interface behaviors, engineering taxonomies describe internal pipelines, and ethics checklists address high-level governance. There is no concise, user-facing vocabulary that tells teams what an agent should fundamentally be able to do. We introduce ADEPTS, a capability framework defining a set of core user-facing capabilities to provide unified guidance around the development of AI agents. ADEPTS is based on six principles for human-centered agent design, that express the minimal, user-facing capabilities an AI agent should demonstrate to be understandable, controllable and trustworthy in everyday use. ADEPTS complements existing frameworks and taxonomies; differently from them, it sits at the interface between technical and experience development. By presenting ADEPTS, we aim to condense complex AI-UX requirements into a compact framework that is actionable guidance for AI researchers, designers, engineers, and policy reviewers alike. We believe ADEPTS has the potential of accelerating the improvement of user-relevant agent capabilities, of easing the design of experiences that take advantage of those capabilities, and of providing a shared language to track and discuss progress around the development of AI agents.

cs.AI

Embodied AI Agents: Modeling the World

This paper describes our research on AI agents embodied in visual, virtual or physical forms, enabling them to interact with both users and their environments. These agents, which include virtual avatars, wearable devices, and robots, are designed to perceive, learn and act within their surroundings, which makes them more similar to how humans learn and interact with the environments as compared to disembodied agents. We propose that the development of world models is central to reasoning and planning of embodied AI agents, allowing these agents to understand and predict their environment, to understand user intentions and social contexts, thereby enhancing their ability to perform complex tasks autonomously. World modeling encompasses the integration of multimodal perception, planning through reasoning for action and control, and memory to create a comprehensive understanding of the physical world. Beyond the physical world, we also propose to learn the mental world model of users to enable better human-agent collaboration.

cs.AI

Early Action Recognition with Action Prototypes

Early action recognition is an important and challenging problem that enables the recognition of an action from a partially observed video stream where the activity is potentially unfinished or even not started. In this work, we propose a novel model that learns a prototypical representation of the full action for each class and uses it to regularize the architecture and the visual representations of the partial observations. Our model is very simple in design and also efficient. We decompose the video into short clips, where a visual encoder extracts features from each clip independently. Later, a decoder aggregates together in an online fashion features from all the clips for the final class prediction. During training, for each partial observation, the model is jointly trained to both predict the label as well as the action prototypical representation which acts as a regularizer. We evaluate our method on multiple challenging real-world datasets and outperform the current state-of-the-art by a significant margin. For example, on early recognition observing only the first 10% of each video, our method improves the SOTA by +2.23 Top-1 accuracy on Something-Something-v2, +3.55 on UCF-101, +3.68 on SSsub21, and +5.03 on EPIC-Kitchens-55, where prior work used either multi-modal inputs (e.g. optical-flow) or batched inference. Finally, we also present exhaustive ablation studies to motivate the design choices we made, as well as gather insights regarding what our model is learning semantically.

cs.CV

SkeleTR: Towrads Skeleton-based Action Recognition in the Wild

We present SkeleTR, a new framework for skeleton-based action recognition. In contrast to prior work, which focuses mainly on controlled environments, we target more general scenarios that typically involve a variable number of people and various forms of interaction between people. SkeleTR works with a two-stage paradigm. It first models the intra-person skeleton dynamics for each skeleton sequence with graph convolutions, and then uses stacked Transformer encoders to capture person interactions that are important for action recognition in general scenarios. To mitigate the negative impact of inaccurate skeleton associations, SkeleTR takes relative short skeleton sequences as input and increases the number of sequences. As a unified solution, SkeleTR can be directly applied to multiple skeleton-based action tasks, including video-level action classification, instance-level action detection, and group-level activity recognition. It also enables transfer learning and joint training across different action tasks and datasets, which result in performance improvement. When evaluated on various skeleton-based action recognition benchmarks, SkeleTR achieves the state-of-the-art performance.

cs.CV

Benchmarking Zero-Shot Recognition with Vision-Language Models: Challenges on Granularity and Specificity

This paper presents novel benchmarks for evaluating vision-language models (VLMs) in zero-shot recognition, focusing on granularity and specificity. Although VLMs excel in tasks like image captioning, they face challenges in open-world settings. Our benchmarks test VLMs' consistency in understanding concepts across semantic granularity levels and their response to varying text specificity. Findings show that VLMs favor moderately fine-grained concepts and struggle with specificity, often misjudging texts that differ from their training data. Extensive evaluations reveal limitations in current VLMs, particularly in distinguishing between correct and subtly incorrect descriptions. While fine-tuning offers some improvements, it doesn't fully address these issues, highlighting the need for VLMs with enhanced generalization capabilities for real-world applications. This study provides insights into VLM limitations and suggests directions for developing more robust models.

cs.CV

ScaleDet: A Scalable Multi-Dataset Object Detector

Multi-dataset training provides a viable solution for exploiting heterogeneous large-scale datasets without extra annotation cost. In this work, we propose a scalable multi-dataset detector (ScaleDet) that can scale up its generalization across datasets when increasing the number of training datasets. Unlike existing multi-dataset learners that mostly rely on manual relabelling efforts or sophisticated optimizations to unify labels across datasets, we introduce a simple yet scalable formulation to derive a unified semantic label space for multi-dataset training. ScaleDet is trained by visual-textual alignment to learn the label assignment with label semantic similarities across datasets. Once trained, ScaleDet can generalize well on any given upstream and downstream datasets with seen and unseen classes. We conduct extensive experiments using LVIS, COCO, Objects365, OpenImages as upstream datasets, and 13 datasets from Object Detection in the Wild (ODinW) as downstream datasets. Our results show that ScaleDet achieves compelling strong model performance with an mAP of 50.7 on LVIS, 58.8 on COCO, 46.8 on Objects365, 76.2 on OpenImages, and 71.8 on ODinW, surpassing state-of-the-art detectors with the same backbone.

cs.CV

Learning for Transductive Threshold Calibration in Open-World Recognition

In deep metric learning for visual recognition, the calibration of distance thresholds is crucial for achieving desired model performance in the true positive rates (TPR) or true negative rates (TNR). However, calibrating this threshold presents challenges in open-world scenarios, where the test classes can be entirely disjoint from those encountered during training. We define the problem of finding distance thresholds for a trained embedding model to achieve target performance metrics over unseen open-world test classes as open-world threshold calibration. Existing posthoc threshold calibration methods, reliant on inductive inference and requiring a calibration dataset with a similar distance distribution as the test data, often prove ineffective in open-world scenarios. To address this, we introduce OpenGCN, a Graph Neural Network-based transductive threshold calibration method with enhanced adaptability and robustness. OpenGCN learns to predict pairwise connectivity for the unlabeled test instances embedded in a graph to determine its TPR and TNR at various distance thresholds, allowing for transductive inference of the distance thresholds which also incorporates test-time information. Extensive experiments across open-world visual recognition benchmarks validate OpenGCN's superiority over existing posthoc calibration methods for open-world threshold calibration.

cs.CV

Large Scale Real-World Multi-Person Tracking

This paper presents a new large scale multi-person tracking dataset -- \texttt{PersonPath22}, which is over an order of magnitude larger than currently available high quality multi-object tracking datasets such as MOT17, HiEve, and MOT20 datasets. The lack of large scale training and test data for this task has limited the community's ability to understand the performance of their tracking systems on a wide range of scenarios and conditions such as variations in person density, actions being performed, weather, and time of day. \texttt{PersonPath22} dataset was specifically sourced to provide a wide variety of these conditions and our annotations include rich meta-data such that the performance of a tracker can be evaluated along these different dimensions. The lack of training data has also limited the ability to perform end-to-end training of tracking systems. As such, the highest performing tracking systems all rely on strong detectors trained on external image datasets. We hope that the release of this dataset will enable new lines of research that take advantage of large scale video based training data.

cs.CV

An In-depth Study of Stochastic Backpropagation

In this paper, we provide an in-depth study of Stochastic Backpropagation (SBP) when training deep neural networks for standard image classification and object detection tasks. During backward propagation, SBP calculates the gradients by only using a subset of feature maps to save the GPU memory and computational cost. We interpret SBP as an efficient way to implement stochastic gradient decent by performing backpropagation dropout, which leads to considerable memory saving and training process speedup, with a minimal impact on the overall model accuracy. We offer some good practices to apply SBP in training image recognition models, which can be adopted in learning a wide range of deep neural networks. Experiments on image classification and object detection show that SBP can save up to 40% of GPU memory with less than 1% accuracy degradation.

cs.CV

MaCLR: Motion-aware Contrastive Learning of Representations for Videos

We present MaCLR, a novel method to explicitly perform cross-modal self-supervised video representations learning from visual and motion modalities. Compared to previous video representation learning methods that mostly focus on learning motion cues implicitly from RGB inputs, MaCLR enriches standard contrastive learning objectives for RGB video clips with a cross-modal learning objective between a Motion pathway and a Visual pathway. We show that the representation learned with our MaCLR method focuses more on foreground motion regions and thus generalizes better to downstream tasks. To demonstrate this, we evaluate MaCLR on five datasets for both action recognition and action detection, and demonstrate state-of-the-art self-supervised performance on all datasets. Furthermore, we show that MaCLR representation can be as effective as representations learned with full supervision on UCF101 and HMDB51 action recognition, and even outperform the supervised representation for action recognition on VidSitu and SSv2, and action detection on AVA.

cs.CV

What to look at and where: Semantic and Spatial Refined Transformer for detecting human-object interactions

We propose a novel one-stage Transformer-based semantic and spatial refined transformer (SSRT) to solve the Human-Object Interaction detection task, which requires to localize humans and objects, and predicts their interactions. Differently from previous Transformer-based HOI approaches, which mostly focus at improving the design of the decoder outputs for the final detection, SSRT introduces two new modules to help select the most relevant object-action pairs within an image and refine the queries' representation using rich semantic and spatial features. These enhancements lead to state-of-the-art results on the two most popular HOI benchmarks: V-COCO and HICO-DET.

cs.CV

SCVRL: Shuffled Contrastive Video Representation Learning

We propose SCVRL, a novel contrastive-based framework for self-supervised learning for videos. Differently from previous contrast learning based methods that mostly focus on learning visual semantics (e.g., CVRL), SCVRL is capable of learning both semantic and motion patterns. For that, we reformulate the popular shuffling pretext task within a modern contrastive learning paradigm. We show that our transformer-based network has a natural capacity to learn motion in self-supervised settings and achieves strong performance, outperforming CVRL on four benchmarks.

cs.CV