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Joseph Tighe

Publications and source records attributed to Joseph Tighe.

At least 37 records · Page 2Linked to original sources

TubeR: Tubelet Transformer for Video Action Detection

We propose TubeR: a simple solution for spatio-temporal video action detection. Different from existing methods that depend on either an off-line actor detector or hand-designed actor-positional hypotheses like proposals or anchors, we propose to directly detect an action tubelet in a video by simultaneously performing action localization and recognition from a single representation. TubeR learns a set of tubelet-queries and utilizes a tubelet-attention module to model the dynamic spatio-temporal nature of a video clip, which effectively reinforces the model capacity compared to using actor-positional hypotheses in the spatio-temporal space. For videos containing transitional states or scene changes, we propose a context aware classification head to utilize short-term and long-term context to strengthen action classification, and an action switch regression head for detecting the precise temporal action extent. TubeR directly produces action tubelets with variable lengths and even maintains good results for long video clips. TubeR outperforms the previous state-of-the-art on commonly used action detection datasets AVA, UCF101-24 and JHMDB51-21.

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Hierarchical Self-supervised Representation Learning for Movie Understanding

Most self-supervised video representation learning approaches focus on action recognition. In contrast, in this paper we focus on self-supervised video learning for movie understanding and propose a novel hierarchical self-supervised pretraining strategy that separately pretrains each level of our hierarchical movie understanding model (based on [37]). Specifically, we propose to pretrain the low-level video backbone using a contrastive learning objective, while pretrain the higher-level video contextualizer using an event mask prediction task, which enables the usage of different data sources for pretraining different levels of the hierarchy. We first show that our self-supervised pretraining strategies are effective and lead to improved performance on all tasks and metrics on VidSitu benchmark [37] (e.g., improving on semantic role prediction from 47% to 61% CIDEr scores). We further demonstrate the effectiveness of our contextualized event features on LVU tasks [54], both when used alone and when combined with instance features, showing their complementarity.

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Transfer of Representations to Video Label Propagation: Implementation Factors Matter

This work studies feature representations for dense label propagation in video, with a focus on recently proposed methods that learn video correspondence using self-supervised signals such as colorization or temporal cycle consistency. In the literature, these methods have been evaluated with an array of inconsistent settings, making it difficult to discern trends or compare performance fairly. Starting with a unified formulation of the label propagation algorithm that encompasses most existing variations, we systematically study the impact of important implementation factors in feature extraction and label propagation. Along the way, we report the accuracies of properly tuned supervised and unsupervised still image baselines, which are higher than those found in previous works. We also demonstrate that augmenting video-based correspondence cues with still-image-based ones can further improve performance. We then attempt a fair comparison of recent video-based methods on the DAVIS benchmark, showing convergence of best methods to performance levels near our strong ImageNet baseline, despite the usage of a variety of specialized video-based losses and training particulars. Additional comparisons on JHMDB and VIP datasets confirm the similar performance of current methods. We hope that this study will help to improve evaluation practices and better inform future research directions in temporal correspondence.

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SSCAP: Self-supervised Co-occurrence Action Parsing for Unsupervised Temporal Action Segmentation

Temporal action segmentation is a task to classify each frame in the video with an action label. However, it is quite expensive to annotate every frame in a large corpus of videos to construct a comprehensive supervised training dataset. Thus in this work we propose an unsupervised method, namely SSCAP, that operates on a corpus of unlabeled videos and predicts a likely set of temporal segments across the videos. SSCAP leverages Self-Supervised learning to extract distinguishable features and then applies a novel Co-occurrence Action Parsing algorithm to not only capture the correlation among sub-actions underlying the structure of activities, but also estimate the temporal path of the sub-actions in an accurate and general way. We evaluate on both classic datasets (Breakfast, 50Salads) and the emerging fine-grained action dataset (FineGym) with more complex activity structures and similar sub-actions. Results show that SSCAP achieves state-of-the-art performance on all datasets and can even outperform some weakly-supervised approaches, demonstrating its effectiveness and generalizability.

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VidTr: Video Transformer Without Convolutions

We introduce Video Transformer (VidTr) with separable-attention for video classification. Comparing with commonly used 3D networks, VidTr is able to aggregate spatio-temporal information via stacked attentions and provide better performance with higher efficiency. We first introduce the vanilla video transformer and show that transformer module is able to perform spatio-temporal modeling from raw pixels, but with heavy memory usage. We then present VidTr which reduces the memory cost by 3.3$\times$ while keeping the same performance. To further optimize the model, we propose the standard deviation based topK pooling for attention ($pool_{topK\_std}$), which reduces the computation by dropping non-informative features along temporal dimension. VidTr achieves state-of-the-art performance on five commonly used datasets with lower computational requirement, showing both the efficiency and effectiveness of our design. Finally, error analysis and visualization show that VidTr is especially good at predicting actions that require long-term temporal reasoning.

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Multi-Object Tracking with Hallucinated and Unlabeled Videos

In this paper, we explore learning end-to-end deep neural trackers without tracking annotations. This is important as large-scale training data is essential for training deep neural trackers while tracking annotations are expensive to acquire. In place of tracking annotations, we first hallucinate videos from images with bounding box annotations using zoom-in/out motion transformations to obtain free tracking labels. We add video simulation augmentations to create a diverse tracking dataset, albeit with simple motion. Next, to tackle harder tracking cases, we mine hard examples across an unlabeled pool of real videos with a tracker trained on our hallucinated video data. For hard example mining, we propose an optimization-based connecting process to first identify and then rectify hard examples from the pool of unlabeled videos. Finally, we train our tracker jointly on hallucinated data and mined hard video examples. Our weakly supervised tracker achieves state-of-the-art performance on the MOT17 and TAO-person datasets. On MOT17, we further demonstrate that the combination of our self-generated data and the existing manually-annotated data leads to additional improvements.

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Video Contrastive Learning with Global Context

Contrastive learning has revolutionized self-supervised image representation learning field, and recently been adapted to video domain. One of the greatest advantages of contrastive learning is that it allows us to flexibly define powerful loss objectives as long as we can find a reasonable way to formulate positive and negative samples to contrast. However, existing approaches rely heavily on the short-range spatiotemporal salience to form clip-level contrastive signals, thus limit themselves from using global context. In this paper, we propose a new video-level contrastive learning method based on segments to formulate positive pairs. Our formulation is able to capture global context in a video, thus robust to temporal content change. We also incorporate a temporal order regularization term to enforce the inherent sequential structure of videos. Extensive experiments show that our video-level contrastive learning framework (VCLR) is able to outperform previous state-of-the-arts on five video datasets for downstream action classification, action localization and video retrieval. Code is available at https://github.com/amazon-research/video-contrastive-learning.

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Selective Feature Compression for Efficient Activity Recognition Inference

Most action recognition solutions rely on dense sampling to precisely cover the informative temporal clip. Extensively searching temporal region is expensive for a real-world application. In this work, we focus on improving the inference efficiency of current action recognition backbones on trimmed videos, and illustrate that one action model can also cover then informative region by dropping non-informative features. We present Selective Feature Compression (SFC), an action recognition inference strategy that greatly increase model inference efficiency without any accuracy compromise. Differently from previous works that compress kernel sizes and decrease the channel dimension, we propose to compress feature flow at spatio-temporal dimension without changing any backbone parameters. Our experiments on Kinetics-400, UCF101 and ActivityNet show that SFC is able to reduce inference speed by 6-7x and memory usage by 5-6x compared with the commonly used 30 crops dense sampling procedure, while also slightly improving Top1 Accuracy. We thoroughly quantitatively and qualitatively evaluate SFC and all its components and show how does SFC learn to attend to important video regions and to drop temporal features that are uninformative for the task of action recognition.

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Single View Physical Distance Estimation using Human Pose

We propose a fully automated system that simultaneously estimates the camera intrinsics, the ground plane, and physical distances between people from a single RGB image or video captured by a camera viewing a 3-D scene from a fixed vantage point. To automate camera calibration and distance estimation, we leverage priors about human pose and develop a novel direct formulation for pose-based auto-calibration and distance estimation, which shows state-of-the-art performance on publicly available datasets. The proposed approach enables existing camera systems to measure physical distances without needing a dedicated calibration process or range sensors, and is applicable to a broad range of use cases such as social distancing and workplace safety. Furthermore, to enable evaluation and drive research in this area, we contribute to the publicly available MEVA dataset with additional distance annotations, resulting in MEVADA -- the first evaluation benchmark in the world for the pose-based auto-calibration and distance estimation problem.

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SiamMOT: Siamese Multi-Object Tracking

In this paper, we focus on improving online multi-object tracking (MOT). In particular, we introduce a region-based Siamese Multi-Object Tracking network, which we name SiamMOT. SiamMOT includes a motion model that estimates the instance's movement between two frames such that detected instances are associated. To explore how the motion modelling affects its tracking capability, we present two variants of Siamese tracker, one that implicitly models motion and one that models it explicitly. We carry out extensive quantitative experiments on three different MOT datasets: MOT17, TAO-person and Caltech Roadside Pedestrians, showing the importance of motion modelling for MOT and the ability of SiamMOT to substantially outperform the state-of-the-art. Finally, SiamMOT also outperforms the winners of ACM MM'20 HiEve Grand Challenge on HiEve dataset. Moreover, SiamMOT is efficient, and it runs at 17 FPS for 720P videos on a single modern GPU. Codes are available in \url{https://github.com/amazon-research/siam-mot}.

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NUTA: Non-uniform Temporal Aggregation for Action Recognition

In the world of action recognition research, one primary focus has been on how to construct and train networks to model the spatial-temporal volume of an input video. These methods typically uniformly sample a segment of an input clip (along the temporal dimension). However, not all parts of a video are equally important to determine the action in the clip. In this work, we focus instead on learning where to extract features, so as to focus on the most informative parts of the video. We propose a method called the non-uniform temporal aggregation (NUTA), which aggregates features only from informative temporal segments. We also introduce a synchronization method that allows our NUTA features to be temporally aligned with traditional uniformly sampled video features, so that both local and clip-level features can be combined. Our model has achieved state-of-the-art performance on four widely used large-scale action-recognition datasets (Kinetics400, Kinetics700, Something-something V2 and Charades). In addition, we have created a visualization to illustrate how the proposed NUTA method selects only the most relevant parts of a video clip.

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A Comprehensive Study of Deep Video Action Recognition

Video action recognition is one of the representative tasks for video understanding. Over the last decade, we have witnessed great advancements in video action recognition thanks to the emergence of deep learning. But we also encountered new challenges, including modeling long-range temporal information in videos, high computation costs, and incomparable results due to datasets and evaluation protocol variances. In this paper, we provide a comprehensive survey of over 200 existing papers on deep learning for video action recognition. We first introduce the 17 video action recognition datasets that influenced the design of models. Then we present video action recognition models in chronological order: starting with early attempts at adapting deep learning, then to the two-stream networks, followed by the adoption of 3D convolutional kernels, and finally to the recent compute-efficient models. In addition, we benchmark popular methods on several representative datasets and release code for reproducibility. In the end, we discuss open problems and shed light on opportunities for video action recognition to facilitate new research ideas.

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Directional Temporal Modeling for Action Recognition

Many current activity recognition models use 3D convolutional neural networks (e.g. I3D, I3D-NL) to generate local spatial-temporal features. However, such features do not encode clip-level ordered temporal information. In this paper, we introduce a channel independent directional convolution (CIDC) operation, which learns to model the temporal evolution among local features. By applying multiple CIDC units we construct a light-weight network that models the clip-level temporal evolution across multiple spatial scales. Our CIDC network can be attached to any activity recognition backbone network. We evaluate our method on four popular activity recognition datasets and consistently improve upon state-of-the-art techniques. We further visualize the activation map of our CIDC network and show that it is able to focus on more meaningful, action related parts of the frame.

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Rethinking Zero-shot Video Classification: End-to-end Training for Realistic Applications

Trained on large datasets, deep learning (DL) can accurately classify videos into hundreds of diverse classes. However, video data is expensive to annotate. Zero-shot learning (ZSL) proposes one solution to this problem. ZSL trains a model once, and generalizes to new tasks whose classes are not present in the training dataset. We propose the first end-to-end algorithm for ZSL in video classification. Our training procedure builds on insights from recent video classification literature and uses a trainable 3D CNN to learn the visual features. This is in contrast to previous video ZSL methods, which use pretrained feature extractors. We also extend the current benchmarking paradigm: Previous techniques aim to make the test task unknown at training time but fall short of this goal. We encourage domain shift across training and test data and disallow tailoring a ZSL model to a specific test dataset. We outperform the state-of-the-art by a wide margin. Our code, evaluation procedure and model weights are available at github.com/bbrattoli/ZeroShotVideoClassification.

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Multi-Object Tracking with Siamese Track-RCNN

Multi-object tracking systems often consist of a combination of a detector, a short term linker, a re-identification feature extractor and a solver that takes the output from these separate components and makes a final prediction. Differently, this work aims to unify all these in a single tracking system. Towards this, we propose Siamese Track-RCNN, a two stage detect-and-track framework which consists of three functional branches: (1) the detection branch localizes object instances; (2) the Siamese-based track branch estimates the object motion and (3) the object re-identification branch re-activates the previously terminated tracks when they re-emerge. We test our tracking system on two popular datasets of the MOTChallenge. Siamese Track-RCNN achieves significantly higher results than the state-of-the-art, while also being much more efficient, thanks to its unified design.

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Combining detection and tracking for human pose estimation in videos

We propose a novel top-down approach that tackles the problem of multi-person human pose estimation and tracking in videos. In contrast to existing top-down approaches, our method is not limited by the performance of its person detector and can predict the poses of person instances not localized. It achieves this capability by propagating known person locations forward and backward in time and searching for poses in those regions. Our approach consists of three components: (i) a Clip Tracking Network that performs body joint detection and tracking simultaneously on small video clips; (ii) a Video Tracking Pipeline that merges the fixed-length tracklets produced by the Clip Tracking Network to arbitrary length tracks; and (iii) a Spatial-Temporal Merging procedure that refines the joint locations based on spatial and temporal smoothing terms. Thanks to the precision of our Clip Tracking Network and our merging procedure, our approach produces very accurate joint predictions and can fix common mistakes on hard scenarios like heavily entangled people. Our approach achieves state-of-the-art results on both joint detection and tracking, on both the PoseTrack 2017 and 2018 datasets, and against all top-down and bottom-down approaches.

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Understanding the impact of mistakes on background regions in crowd counting

Every crowd counting researcher has likely observed their model output wrong positive predictions on image regions not containing any person. But how often do these mistakes happen? Are our models negatively affected by this? In this paper we analyze this problem in depth. In order to understand its magnitude, we present an extensive analysis on five of the most important crowd counting datasets. We present this analysis in two parts. First, we quantify the number of mistakes made by popular crowd counting approaches. Our results show that (i) mistakes on background are substantial and they are responsible for 18-49% of the total error, (ii) models do not generalize well to different kinds of backgrounds and perform poorly on completely background images, and (iii) models make many more mistakes than those captured by the standard Mean Absolute Error (MAE) metric, as counting on background compensates considerably for misses on foreground. And second, we quantify the performance change gained by helping the model better deal with this problem. We enrich a typical crowd counting network with a segmentation branch trained to suppress background predictions. This simple addition (i) reduces background error by 10-83%, (ii) reduces foreground error by up to 26% and (iii) improves overall crowd counting performance up to 20%. When compared against the literature, this simple technique achieves very competitive results on all datasets, on par with the state-of-the-art, showing the importance of tackling the background problem.

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Action recognition with spatial-temporal discriminative filter banks

Action recognition has seen a dramatic performance improvement in the last few years. Most of the current state-of-the-art literature either aims at improving performance through changes to the backbone CNN network, or they explore different trade-offs between computational efficiency and performance, again through altering the backbone network. However, almost all of these works maintain the same last layers of the network, which simply consist of a global average pooling followed by a fully connected layer. In this work we focus on how to improve the representation capacity of the network, but rather than altering the backbone, we focus on improving the last layers of the network, where changes have low impact in terms of computational cost. In particular, we show that current architectures have poor sensitivity to finer details and we exploit recent advances in the fine-grained recognition literature to improve our model in this aspect. With the proposed approach, we obtain state-of-the-art performance on Kinetics-400 and Something-Something-V1, the two major large-scale action recognition benchmarks.

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