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Joseph Y. Halpern

Publications and source records attributed to Joseph Y. Halpern.

At least 91 records · Page 5Linked to original sources

Axiomatizing Causal Reasoning

Causal models defined in terms of a collection of equations, as defined by Pearl, are axiomatized here. Axiomatizations are provided for three successively more general classes of causal models: (1) the class of recursive theories (those without feedback), (2) the class of theories where the solutions to the equations are unique, (3) arbitrary theories (where the equations may not have solutions and, if they do, they are not necessarily unique). It is shown that to reason about causality in the most general third class, we must extend the language used by Galles and Pearl. In addition, the complexity of the decision procedures is examined for all the languages and classes of models considered.

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A Logic for Reasoning about Upper Probabilities

We present a propositional logic to reason about the uncertainty of events, where the uncertainty is modeled by a set of probability measures assigning an interval of probability to each event. We give a sound and complete axiomatization for the logic, and show that the satisfiability problem is NP-complete, no harder than satisfiability for propositional logic.

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Defining Relative Likelihood in Partially-Ordered Preferential Structures

Starting with a likelihood or preference order on worlds, we extend it to a likelihood ordering on sets of worlds in a natural way, and examine the resulting logic. Lewis (1973) earlier considered such a notion of relative likelihood in the context of studying counterfactuals, but he assumed a total preference order on worlds. Complications arise when examining partial orders that are not present for total orders. There are subtleties involving the exact approach to lifting the order on worlds to an order on sets of worlds. In addition, the axiomatization of the logic of relative likelihood in the case of partial orders gives insight into the connection between relative likelihood and default reasoning.

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Conditional Plausibility Measures and Bayesian Networks

A general notion of algebraic conditional plausibility measures is defined. Probability measures, ranking functions, possibility measures, and (under the appropriate definitions) sets of probability measures can all be viewed as defining algebraic conditional plausibility measures. It is shown that the technology of Bayesian networks can be applied to algebraic conditional plausibility measures.

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Updating Probabilities

As examples such as the Monty Hall puzzle show, applying conditioning to update a probability distribution on a ``naive space', which does not take into account the protocol used, can often lead to counterintuitive results. Here we examine why. A criterion known as CAR (coarsening at random) in the statistical literature characterizes when ``naive' conditioning in a naive space works. We show that the CAR condition holds rather infrequently. We then consider more generalized notions of update such as Jeffrey conditioning and minimizing relative entropy (MRE). We give a generalization of the CAR condition that characterizes when Jeffrey conditioning leads to appropriate answers, but show that there are no such conditions for MRE. This generalizes and interconnects previous results obtained in the literature on CAR and MRE.

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Reasoning about Expectation

Expectation is a central notion in probability theory. The notion of expectation also makes sense for other notions of uncertainty. We introduce a propositional logic for reasoning about expectation, where the semantics depends on the underlying representation of uncertainty. We give sound and complete axiomatizations for the logic in the case that the underlying representation is (a) probability, (b) sets of probability measures, (c) belief functions, and (d) possibility measures. We show that this logic is more expressive than the corresponding logic for reasoning about likelihood in the case of sets of probability measures, but equi-expressive in the case of probability, belief, and possibility. Finally, we show that satisfiability for these logics is NP-complete, no harder than satisfiability for propositional logic.

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A Logic for Reasoning about Evidence

We introduce a logic for reasoning about evidence, that essentially views evidence as a function from prior beliefs (before making an observation) to posterior beliefs (after making the observation). We provide a sound and complete axiomatization for the logic, and consider the complexity of the decision problem. Although the reasoning in the logic is mainly propositional, we allow variables representing numbers and quantification over them. This expressive power seems necessary to capture important properties of evidence

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When Ignorance is Bliss

It is commonly-accepted wisdom that more information is better, and that information should never be ignored. Here we argue, using both a Bayesian and a non-Bayesian analysis, that in some situations you are better off ignoring information if your uncertainty is represented by a set of probability measures. These include situations in which the information is relevant for the prediction task at hand. In the non-Bayesian analysis, we show how ignoring information avoids dilation, the phenomenon that additional pieces of information sometimes lead to an increase in uncertainty. In the Bayesian analysis, we show that for small sample sizes and certain prediction tasks, the Bayesian posterior based on a noninformative prior yields worse predictions than simply ignoring the given information.

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Evidence with Uncertain Likelihoods

An agent often has a number of hypotheses, and must choose among them based on observations, or outcomes of experiments. Each of these observations can be viewed as providing evidence for or against various hypotheses. All the attempts to formalize this intuition up to now have assumed that associated with each hypothesis h there is a likelihood function μh, which is a probability measure that intuitively describes how likely each observation is, conditional on h being the correct hypothesis. We consider an extension of this framework where there is uncertainty as to which of a number of likelihood functions is appropriate, and discuss how one formal approach to defining evidence, which views evidence as a function from priors to posteriors, can be generalized to accommodate this uncertainty.

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A Game-Theoretic Analysis of Updating Sets of Probabilities

We consider how an agent should update her uncertainty when it is represented by a set P of probability distributions and the agent observes that a random variable X takes on value x, given that the agent makes decisions using the minimax criterion, perhaps the best-studied and most commonly-used criterion in the literature. We adopt a game-theoretic framework, where the agent plays against a bookie, who chooses some distribution from P. We consider two reasonable games that differ in what the bookie knows when he makes his choice. Anomalies that have been observed before, like time inconsistency, can be understood as arising because different games are being played, against bookies with different information. We characterize the important special cases in which the optimal decision rules according to the minimax criterion amount to either conditioning or simply ignoring the information. Finally, we consider the relationship between conditioning and calibration when uncertainty is described by sets of probabilities.

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MDPs with Unawareness

Markov decision processes (MDPs) are widely used for modeling decision-making problems in robotics, automated control, and economics. Traditional MDPs assume that the decision maker (DM) knows all states and actions. However, this may not be true in many situations of interest. We define a new framework, MDPs with unawareness (MDPUs) to deal with the possibilities that a DM may not be aware of all possible actions. We provide a complete characterization of when a DM can learn to play near-optimally in an MDPU, and give an algorithm that learns to play near-optimally when it is possible to do so, as efficiently as possible. In particular, we characterize when a near-optimal solution can be found in polynomial time.

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A logic for reasoning about ambiguity

Standard models of multi-agent modal logic do not capture the fact that information is often \emph{ambiguous}, and may be interpreted in different ways by different agents. We propose a framework that can model this, and consider different semantics that capture different assumptions about the agents' beliefs regarding whether or not there is ambiguity. We examine the expressive power of logics of ambiguity compared to logics that cannot model ambiguity, with respect to the different semantics that we propose.

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Language-based Games

We introduce language-based games, a generalization of psychological games [6] that can also capture reference-dependent preferences [7]. The idea is to extend the domain of the utility function to situations, maximal consistent sets in some language. The role of the underlying language in this framework is thus particularly critical. Of special interest are languages that can express only coarse beliefs [9]. Despite the expressive power of the approach, we show that it can describe games in a simple, natural way. Nash equilibrium and rationalizability are generalized to this setting; Nash equilibrium is shown not to exist in general, while the existence of rationalizable strategies is proved under mild conditions.

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Game Theory with Translucent Players

A traditional assumption in game theory is that players are opaque to one another -- if a player changes strategies, then this change in strategies does not affect the choice of other players' strategies. In many situations this is an unrealistic assumption. We develop a framework for reasoning about games where the players may be translucent to one another; in particular, a player may believe that if she were to change strategies, then the other player would also change strategies. Translucent players may achieve significantly more efficient outcomes than opaque ones. Our main result is a characterization of strategies consistent with appropriate analogues of common belief of rationality. Common Counterfactual Belief of Rationality (CCBR) holds if (1) everyone is rational, (2) everyone counterfactually believes that everyone else is rational (i.e., all players i believe that everyone else would still be rational even if i were to switch strategies), (3) everyone counterfactually believes that everyone else is rational, and counterfactually believes that everyone else is rational, and so on. CCBR characterizes the set of strategies surviving iterated removal of minimax dominated strategies: a strategy $σ_i$ is minimax dominated for i if there exists a strategy $σ'_i$ for i such that $\min_{μ'_{-i}} u_i(σ_i, μ_{-i}') > \max_{μ_{-i}} u_i(σ_i, μ_{-i})$.

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Graded Causation and Defaults

Recent work in psychology and experimental philosophy has shown that judgments of actual causation are often influenced by consideration of defaults, typicality, and normality. A number of philosophers and computer scientists have also suggested that an appeal to such factors can help deal with problems facing existing accounts of actual causation. This paper develops a flexible formal framework for incorporating defaults, typicality, and normality into an account of actual causation. The resulting account takes actual causation to be both graded and comparative. We then show how our account would handle a number of standard cases.

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Compact Representations of Extended Causal Models

Judea Pearl was the first to propose a definition of actual causation using causal models. A number of authors have suggested that an adequate account of actual causation must appeal not only to causal structure, but also to considerations of normality. In earlier work, we provided a definition of actual causation using extended causal models, which include information about both causal structure and normality. Extended causal models are potentially very complex. In this paper, we show how it is possible to achieve a compact representation of extended causal models.

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Weighted regret-based likelihood: a new approach to describing uncertainty

Recently, Halpern and Leung suggested representing uncertainty by a weighted set of probability measures, and suggested a way of making decisions based on this representation of uncertainty: maximizing weighted regret. Their paper does not answer an apparently simpler question: what it means, according to this representation of uncertainty, for an event E to be more likely than an event E'. In this paper, a notion of comparative likelihood when uncertainty is represented by a weighted set of probability measures is defined. It generalizes the ordering defined by probability (and by lower probability) in a natural way; a generalization of upper probability can also be defined. A complete axiomatic characterization of this notion of regret-based likelihood is given.

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From Causal Models To Counterfactual Structures

Galles and Pearl claimed that "for recursive models, the causal model framework does not add any restrictions to counterfactuals, beyond those imposed by Lewis's [possible-worlds] framework." This claim is examined carefully, with the goal of clarifying the exact relationship between causal models and Lewis's framework. Recursive models are shown to correspond precisely to a subclass of (possible-world) counterfactual structures. On the other hand, a slight generalization of recursive models, models where all equations have unique solutions, is shown to be incomparable in expressive power to counterfactual structures, despite the fact that the Galles and Pearl arguments should apply to them as well. The problem with the Galles and Pearl argument is identified: an axiom that they viewed as irrelevant, because it involved disjunction (which was not in their language), is not irrelevant at all.

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