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Joydeep Biswas

Publications and source records attributed to Joydeep Biswas.

At least 91 records · Page 5Linked to original sources

High-Speed Accurate Robot Control using Learned Forward Kinodynamics and Non-linear Least Squares Optimization

Accurate control of robots at high speeds requires a control system that can take into account the kinodynamic interactions of the robot with the environment. Prior works on learning inverse kinodynamic (IKD) models of robots have shown success in capturing the complex kinodynamic effects. However, the types of control problems these approaches can be applied to are limited only to that of following pre-computed kinodynamically feasible trajectories. In this paper we present Optim-FKD, a new formulation for accurate, high-speed robot control that makes use of a learned forward kinodynamic (FKD) model and non-linear least squares optimization. Optim-FKD can be used for accurate, high speed control on any control task specifiable by a non-linear least squares objective. Optim-FKD can solve for control objectives such as path following and time-optimal control in real time, without needing access to pre-computed kinodynamically feasible trajectories. We empirically demonstrate these abilities of our approach through experiments on a scale one-tenth autonomous car. Our results show that Optim-FKD can follow desired trajectories more accurately and can find better solutions to optimal control problems than baseline approaches.

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SOCIALGYM: A Framework for Benchmarking Social Robot Navigation

Robots moving safely and in a socially compliant manner in dynamic human environments is an essential benchmark for long-term robot autonomy. However, it is not feasible to learn and benchmark social navigation behaviors entirely in the real world, as learning is data-intensive, and it is challenging to make safety guarantees during training. Therefore, simulation-based benchmarks that provide abstractions for social navigation are required. A framework for these benchmarks would need to support a wide variety of learning approaches, be extensible to the broad range of social navigation scenarios, and abstract away the perception problem to focus on social navigation explicitly. While there have been many proposed solutions, including high fidelity 3D simulators and grid world approximations, no existing solution satisfies all of the aforementioned properties for learning and evaluating social navigation behaviors. In this work, we propose SOCIALGYM, a lightweight 2D simulation environment for robot social navigation designed with extensibility in mind, and a benchmark scenario built on SOCIALGYM. Further, we present benchmark results that compare and contrast human-engineered and model-based learning approaches to a suite of off-the-shelf Learning from Demonstration (LfD) and Reinforcement Learning (RL) approaches applied to social robot navigation. These results demonstrate the data efficiency, task performance, social compliance, and environment transfer capabilities for each of the policies evaluated to provide a solid grounding for future social navigation research.

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VI-IKD: High-Speed Accurate Off-Road Navigation using Learned Visual-Inertial Inverse Kinodynamics

One of the key challenges in high speed off road navigation on ground vehicles is that the kinodynamics of the vehicle terrain interaction can differ dramatically depending on the terrain. Previous approaches to addressing this challenge have considered learning an inverse kinodynamics (IKD) model, conditioned on inertial information of the vehicle to sense the kinodynamic interactions. In this paper, we hypothesize that to enable accurate high-speed off-road navigation using a learned IKD model, in addition to inertial information from the past, one must also anticipate the kinodynamic interactions of the vehicle with the terrain in the future. To this end, we introduce Visual-Inertial Inverse Kinodynamics (VI-IKD), a novel learning based IKD model that is conditioned on visual information from a terrain patch ahead of the robot in addition to past inertial information, enabling it to anticipate kinodynamic interactions in the future. We validate the effectiveness of VI-IKD in accurate high-speed off-road navigation experimentally on a scale 1/5 UT-AlphaTruck off-road autonomous vehicle in both indoor and outdoor environments and show that compared to other state-of-the-art approaches, VI-IKD enables more accurate and robust off-road navigation on a variety of different terrains at speeds of up to 3.5 m/s.

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Probabilistic Object Maps for Long-Term Robot Localization

Robots deployed in settings such as warehouses and parking lots must cope with frequent and substantial changes when localizing in their environments. While many previous localization and mapping algorithms have explored methods of identifying and focusing on long-term features to handle change in such environments, we propose a different approach -- can a robot understand the distribution of movable objects and relate it to observations of such objects to reason about global localization? In this paper, we present probabilistic object maps (POMs), which represent the distributions of movable objects using pose-likelihood sample pairs derived from prior trajectories through the environment and use a Gaussian process classifier to generate the likelihood of an object at a query pose. We also introduce POM-Localization, which uses an observation model based on POMs to perform inference on a factor graph for globally consistent long-term localization. We present empirical results showing that POM-Localization is indeed effective at producing globally consistent localization estimates in challenging real-world environments and that POM-Localization improves trajectory estimates even when the POM is formed from partially incorrect data.

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State Supervised Steering Function for Sampling-based Kinodynamic Planning

Sampling-based motion planners such as RRT* and BIT*, when applied to kinodynamic motion planning, rely on steering functions to generate time-optimal solutions connecting sampled states. Implementing exact steering functions requires either analytical solutions to the time-optimal control problem, or nonlinear programming (NLP) solvers to solve the boundary value problem given the system's kinodynamic equations. Unfortunately, analytical solutions are unavailable for many real-world domains, and NLP solvers are prohibitively computationally expensive, hence fast and optimal kinodynamic motion planning remains an open problem. We provide a solution to this problem by introducing State Supervised Steering Function (S3F), a novel approach to learn time-optimal steering functions. S3F is able to produce near-optimal solutions to the steering function orders of magnitude faster than its NLP counterpart. Experiments conducted on three challenging robot domains show that RRT* using S3F significantly outperforms state-of-the-art planning approaches on both solution cost and runtime. We further provide a proof of probabilistic completeness of RRT* modified to use S3F.

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Socially Compliant Navigation Dataset (SCAND): A Large-Scale Dataset of Demonstrations for Social Navigation

Social navigation is the capability of an autonomous agent, such as a robot, to navigate in a 'socially compliant' manner in the presence of other intelligent agents such as humans. With the emergence of autonomously navigating mobile robots in human populated environments (e.g., domestic service robots in homes and restaurants and food delivery robots on public sidewalks), incorporating socially compliant navigation behaviors on these robots becomes critical to ensuring safe and comfortable human robot coexistence. To address this challenge, imitation learning is a promising framework, since it is easier for humans to demonstrate the task of social navigation rather than to formulate reward functions that accurately capture the complex multi objective setting of social navigation. The use of imitation learning and inverse reinforcement learning to social navigation for mobile robots, however, is currently hindered by a lack of large scale datasets that capture socially compliant robot navigation demonstrations in the wild. To fill this gap, we introduce Socially CompliAnt Navigation Dataset (SCAND) a large scale, first person view dataset of socially compliant navigation demonstrations. Our dataset contains 8.7 hours, 138 trajectories, 25 miles of socially compliant, human teleoperated driving demonstrations that comprises multi modal data streams including 3D lidar, joystick commands, odometry, visual and inertial information, collected on two morphologically different mobile robots a Boston Dynamics Spot and a Clearpath Jackal by four different human demonstrators in both indoor and outdoor environments. We additionally perform preliminary analysis and validation through real world robot experiments and show that navigation policies learned by imitation learning on SCAND generate socially compliant behaviors

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Dense Crowd Flow-Informed Path Planning

Both pedestrian and robot comfort are of the highest priority whenever a robot is placed in an environment containing human beings. In the case of pedestrian-unaware mobile robots this desire for safety leads to the freezing robot problem, where a robot confronted with a large dynamic group of obstacles (such as a crowd of pedestrians) would determine all forward navigation unsafe causing the robot to stop in place. In order to navigate in a socially compliant manner while avoiding the freezing robot problem we are interested in understanding the flow of pedestrians in crowded scenarios. By treating the pedestrians in the crowd as particles moved along by the crowd itself we can model the system as a time dependent flow field. From this flow field we can extract different flow segments that reflect the motion patterns emerging from the crowd. These motion patterns can then be accounted for during the control and navigation of a mobile robot allowing it to move safely within the flow of the crowd to reach a desired location within or beyond the flow. We combine flow-field extraction with a discrete heuristic search to create Flow-Informed path planning (FIPP). We provide empirical results showing that when compared against a trajectory-rollout local path planner, a robot using FIPP was able not only to reach its goal more quickly but also was shown to be more socially compliant than a robot using traditional techniques both in simulation and on real robots.

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Competence-Aware Path Planning via Introspective Perception

Robots deployed in the real world over extended periods of time need to reason about unexpected failures, learn to predict them, and to proactively take actions to avoid future failures. Existing approaches for competence-aware planning are either model-based, requiring explicit enumeration of known failure modes, or purely statistical, using state- and location-specific failure statistics to infer competence. We instead propose a structured model-free approach to competence-aware planning by reasoning about plan execution failures due to errors in perception, without requiring a priori enumeration of failure sources or requiring location-specific failure statistics. We introduce competence-aware path planning via introspective perception (CPIP), a Bayesian framework to iteratively learn and exploit task-level competence in novel deployment environments. CPIP factorizes the competence-aware planning problem into two components. First, perception errors are learned in a model-free and location-agnostic setting via introspective perception prior to deployment in novel environments. Second, during actual deployments, the prediction of task-level failures is learned in a context-aware setting. Experiments in a simulation show that the proposed CPIP approach outperforms the frequentist baseline in multiple mobile robot tasks, and is further validated via real robot experiments in an environment with perceptually challenging obstacles and terrain.

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Visual Representation Learning for Preference-Aware Path Planning

Autonomous mobile robots deployed in outdoor environments must reason about different types of terrain for both safety (e.g., prefer dirt over mud) and deployer preferences (e.g., prefer dirt path over flower beds). Most existing solutions to this preference-aware path planning problem use semantic segmentation to classify terrain types from camera images, and then ascribe costs to each type. Unfortunately, there are three key limitations of such approaches -- they 1) require pre-enumeration of the discrete terrain types, 2) are unable to handle hybrid terrain types (e.g., grassy dirt), and 3) require expensive labelled data to train visual semantic segmentation. We introduce Visual Representation Learning for Preference-Aware Path Planning (VRL-PAP), an alternative approach that overcomes all three limitations: VRL-PAP leverages unlabeled human demonstrations of navigation to autonomously generate triplets for learning visual representations of terrain that are viewpoint invariant and encode terrain types in a continuous representation space. The learned representations are then used along with the same unlabeled human navigation demonstrations to learn a mapping from the representation space to terrain costs. At run time, VRL-PAP maps from images to representations and then representations to costs to perform preference-aware path planning. We present empirical results from challenging outdoor settings that demonstrate VRL-PAP 1) is successfully able to pick paths that reflect demonstrated preferences, 2) is comparable in execution to geometric navigation with a highly detailed manually annotated map (without requiring such annotations), 3) is able to generalize to novel terrain types with minimal additional unlabeled demonstrations.

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Robofleet: Open Source Communication and Management for Fleets of Autonomous Robots

Long-term deployment of a fleet of mobile robots requires reliable and secure two-way communication channels between individual robots and remote human operators for supervision and tasking. Existing open-source solutions to this problem degrade in performance in challenging real-world situations such as intermittent and low-bandwidth connectivity, do not provide security control options, and can be computationally expensive on hardware-constrained mobile robot platforms. In this paper, we present Robofleet, a lightweight open-source system which provides inter-robot communication, remote monitoring, and remote tasking for a fleet of ROS-enabled service-mobile robots that is designed with the practical goals of resilience to network variance and security control in mind. Robofleet supports multi-user, multi-robot communication via a central server. This architecture deduplicates network traffic between robots, significantly reducing overall network load when compared with native ROS communication. This server also functions as a single entrypoint into the system, enabling security control and user authentication. Individual robots run the lightweight Robofleet client, which is responsible for exchanging messages with the Robofleet server. It automatically adapts to adverse network conditions through backpressure monitoring as well as topic-level priority control, ensuring that safety-critical messages are successfully transmitted. Finally, the system includes a web-based visualization tool that can be run on any internet-connected, browser-enabled device to monitor and control the fleet. We compare Robofleet to existing methods of robotic communication, and demonstrate that it provides superior resilience to network variance while maintaining performance that exceeds that of widely-used systems.

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Iterative Program Synthesis for Adaptable Social Navigation

Robot social navigation is influenced by human preferences and environment-specific scenarios such as elevators and doors, thus necessitating end-user adaptability. State-of-the-art approaches to social navigation fall into two categories: model-based social constraints and learning-based approaches. While effective, these approaches have fundamental limitations -- model-based approaches require constraint and parameter tuning to adapt to preferences and new scenarios, while learning-based approaches require reward functions, significant training data, and are hard to adapt to new social scenarios or new domains with limited demonstrations. In this work, we propose Iterative Dimension Informed Program Synthesis (IDIPS) to address these limitations by learning and adapting social navigation in the form of human-readable symbolic programs. IDIPS works by combining program synthesis, parameter optimization, predicate repair, and iterative human demonstration to learn and adapt model-free action selection policies from orders of magnitude less data than learning-based approaches. We introduce a novel predicate repair technique that can accommodate previously unseen social scenarios or preferences by growing existing policies. We present experimental results showing that IDIPS: 1) synthesizes effective policies that model user preference, 2) can adapt existing policies to changing preferences, 3) can extend policies to handle novel social scenarios such as locked doors, and 4) generates policies that can be transferred from simulation to real-world robots with minimal effort.

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Learning Inverse Kinodynamics for Accurate High-Speed Off-Road Navigation on Unstructured Terrain

This paper presents a learning-based approach to consider the effect of unobservable world states in kinodynamic motion planning in order to enable accurate high-speed off-road navigation on unstructured terrain. Existing kinodynamic motion planners either operate in structured and homogeneous environments and thus do not need to explicitly account for terrain-vehicle interaction, or assume a set of discrete terrain classes. However, when operating on unstructured terrain, especially at high speeds, even small variations in the environment will be magnified and cause inaccurate plan execution. In this paper, to capture the complex kinodynamic model and mathematically unknown world state, we learn a kinodynamic planner in a data-driven manner with onboard inertial observations. Our approach is tested on a physical robot in different indoor and outdoor environments, enables fast and accurate off-road navigation, and outperforms environment-independent alternatives, demonstrating 52.4% to 86.9% improvement in terms of plan execution success rate while traveling at high speeds.

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OneVision: Centralized to Distributed Controller Synthesis with Delay Compensation

We propose a new algorithm to simplify the controller development for distributed robotic systems subject to external observations, disturbances, and communication delays. Unlike prior approaches that propose specialized solutions to handling communication latency for specific robotic applications, our algorithm uses an arbitrary centralized controller as the specification and automatically generates distributed controllers with communication management and delay compensation. We formulate our goal as nonlinear optimal control -- using a regret minimizing objective that measures how much the distributed agents behave differently from the delay-free centralized response -- and solve for optimal actions w.r.t. local estimations of this objective using gradient-based optimization. We analyze our proposed algorithm's behavior under a linear time-invariant special case and prove that the closed-loop dynamics satisfy a form of input-to-state stability w.r.t. unexpected disturbances and observations. Our experimental results on both simulated and real-world robotic tasks demonstrate the practical usefulness of our approach and show significant improvement over several baseline approaches.

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IV-SLAM: Introspective Vision for Simultaneous Localization and Mapping

Existing solutions to visual simultaneous localization and mapping (V-SLAM) assume that errors in feature extraction and matching are independent and identically distributed (i.i.d), but this assumption is known to not be true -- features extracted from low-contrast regions of images exhibit wider error distributions than features from sharp corners. Furthermore, V-SLAM algorithms are prone to catastrophic tracking failures when sensed images include challenging conditions such as specular reflections, lens flare, or shadows of dynamic objects. To address such failures, previous work has focused on building more robust visual frontends, to filter out challenging features. In this paper, we present introspective vision for SLAM (IV-SLAM), a fundamentally different approach for addressing these challenges. IV-SLAM explicitly models the noise process of reprojection errors from visual features to be context-dependent, and hence non-i.i.d. We introduce an autonomously supervised approach for IV-SLAM to collect training data to learn such a context-aware noise model. Using this learned noise model, IV-SLAM guides feature extraction to select more features from parts of the image that are likely to result in lower noise, and further incorporate the learned noise model into the joint maximum likelihood estimation, thus making it robust to the aforementioned types of errors. We present empirical results to demonstrate that IV-SLAM 1) is able to accurately predict sources of error in input images, 2) reduces tracking error compared to V-SLAM, and 3) increases the mean distance between tracking failures by more than 70% on challenging real robot data compared to V-SLAM.

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Robot Action Selection Learning via Layered Dimension Informed Program Synthesis

Action selection policies (ASPs), used to compose low-level robot skills into complex high-level tasks are commonly represented as neural networks (NNs) in the state of the art. Such a paradigm, while very effective, suffers from a few key problems: 1) NNs are opaque to the user and hence not amenable to verification, 2) they require significant amounts of training data, and 3) they are hard to repair when the domain changes. We present two key insights about ASPs for robotics. First, ASPs need to reason about physically meaningful quantities derived from the state of the world, and second, there exists a layered structure for composing these policies. Leveraging these insights, we introduce layered dimension-informed program synthesis (LDIPS) - by reasoning about the physical dimensions of state variables, and dimensional constraints on operators, LDIPS directly synthesizes ASPs in a human-interpretable domain-specific language that is amenable to program repair. We present empirical results to demonstrate that LDIPS 1) can synthesize effective ASPs for robot soccer and autonomous driving domains, 2) requires two orders of magnitude fewer training examples than a comparable NN representation, and 3) can repair the synthesized ASPs with only a small number of corrections when transferring from simulation to real robots.

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X*: Anytime Multi-Agent Path Finding for Sparse Domains using Window-Based Iterative Repairs

Real-world multi-agent systems such as warehouse robots operate under significant time constraints -- in such settings, rather than spending significant amounts of time solving for optimal paths, it is instead preferable to find valid collision-free paths quickly, even if suboptimal, and given additional time, to iteratively refine such paths to improve their cost. In such domains, we observe that agent-agent collisions are sparse -- they involve small local subsets of agents, and are geographically contained within a small region of the overall space. Leveraging this insight, we can first plan paths for each agent individually, and in the cases of collisions between agents, perform small local repairs limited to local subspace windows. As time permits, these windows can be successively grown and the repairs within them refined, thereby improving the path quality, and eventually converging to the global joint optimal solution. Using these insights, we present two algorithmic contributions: 1) the Windowed Anytime Multiagent Planning Framework (WAMPF) for a class of anytime planners that quickly generate valid paths with suboptimality estimates and generate optimal paths given sufficient time, and 2) X*, an efficient WAMPF-based planner. X* is able to efficiently find successive valid solutions by employing re-use techniques during the repair growth step of WAMPF. Experimentally, we demonstrate that in sparse domains: 1) X* outperforms state-of-the-art anytime or optimal MAPF solvers in time to valid path, 2) X* is competitive with state-of-the-art anytime or optimal MAPF solvers in time to optimal path, 3) X* quickly converges to very tight suboptimality bounds, and 4) X* is competitive with state-of-the-art suboptimal MAPF solvers in time to valid path for small numbers of agents while providing much higher quality paths.

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Curating Long-term Vector Maps

Autonomous service mobile robots need to consistently, accurately, and robustly localize in human environments despite changes to such environments over time. Episodic non-Markov Localization addresses the challenge of localization in such changing environments by classifying observations as arising from Long-Term, Short-Term, or Dynamic Features. However, in order to do so, EnML relies on an estimate of the Long-Term Vector Map (LTVM) that does not change over time. In this paper, we introduce a recursive algorithm to build and update the LTVM over time by reasoning about visibility constraints of objects observed over multiple robot deployments. We use a signed distance function (SDF) to filter out observations of short-term and dynamic features from multiple deployments of the robot. The remaining long-term observations are used to build a vector map by robust local linear regression. The uncertainty in the resulting LTVM is computed via Monte Carlo resampling the observations arising from long-term features. By combining occupancy-grid based SDF filtering of observations with continuous space regression of the filtered observations, our proposed approach builds, updates, and amends LTVMs over time, reasoning about all observations from all robot deployments in an environment. We present experimental results demonstrating the accuracy, robustness, and compact nature of the extracted LTVMs from several long-term robot datasets.

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Learning to Optimize Autonomy in Competence-Aware Systems

Interest in semi-autonomous systems (SAS) is growing rapidly as a paradigm to deploy autonomous systems in domains that require occasional reliance on humans. This paradigm allows service robots or autonomous vehicles to operate at varying levels of autonomy and offer safety in situations that require human judgment. We propose an introspective model of autonomy that is learned and updated online through experience and dictates the extent to which the agent can act autonomously in any given situation. We define a competence-aware system (CAS) that explicitly models its own proficiency at different levels of autonomy and the available human feedback. A CAS learns to adjust its level of autonomy based on experience to maximize overall efficiency, factoring in the cost of human assistance. We analyze the convergence properties of CAS and provide experimental results for robot delivery and autonomous driving domains that demonstrate the benefits of the approach.

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