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Juan Nieto

Publications and source records attributed to Juan Nieto.

At least 37 records · Page 2Linked to original sources

Active Interaction Force Control for Contact-Based Inspection with a Fully Actuated Aerial Vehicle

This paper presents and validates active interaction force control and planning for fully actuated and omnidirectional aerial manipulation platforms, with the goal of aerial contact inspection in unstructured environments. We present a variable axis-selective impedance control which integrates direct force control for intentional interaction, using feedback from an on-board force sensor. The control approach aims to reject disturbances in free flight, while handling unintentional interaction, and actively controlling desired interaction forces. A fully actuated and omnidirectional tilt-rotor aerial system is used to show capabilities of the control and planning methods. Experiments demonstrate disturbance rejection, push-and-slide interaction, and force controlled interaction in different flight orientations. The system is validated as a tool for non-destructive testing of concrete infrastructure, and statistical results of

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Volumetric Grasping Network: Real-time 6 DOF Grasp Detection in Clutter

General robot grasping in clutter requires the ability to synthesize grasps that work for previously unseen objects and that are also robust to physical interactions, such as collisions with other objects in the scene. In this work, we design and train a network that predicts 6 DOF grasps from 3D scene information gathered from an on-board sensor such as a wrist-mounted depth camera. Our proposed Volumetric Grasping Network (VGN) accepts a Truncated Signed Distance Function (TSDF) representation of the scene and directly outputs the predicted grasp quality and the associated gripper orientation and opening width for each voxel in the queried 3D volume. We show that our approach can plan grasps in only 10 ms and is able to clear 92% of the objects in real-world clutter removal experiments without the need for explicit collision checking. The real-time capability opens up the possibility for closed-loop grasp planning, allowing robots to handle disturbances, recover from errors and provide increased robustness. Code is available at https://github.com/ethz-asl/vgn.

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NavRep: Unsupervised Representations for Reinforcement Learning of Robot Navigation in Dynamic Human Environments

Robot navigation is a task where reinforcement learning approaches are still unable to compete with traditional path planning. State-of-the-art methods differ in small ways, and do not all provide reproducible, openly available implementations. This makes comparing methods a challenge. Recent research has shown that unsupervised learning methods can scale impressively, and be leveraged to solve difficult problems. In this work, we design ways in which unsupervised learning can be used to assist reinforcement learning for robot navigation. We train two end-to-end, and 18 unsupervised-learning-based architectures, and compare them, along with existing approaches, in unseen test cases. We demonstrate our approach working on a real life robot. Our results show that unsupervised learning methods are competitive with end-to-end methods. We also highlight the importance of various components such as input representation, predictive unsupervised learning, and latent features. We make all our models publicly available, as well as training and testing environments, and tools. This release also includes OpenAI-gym-compatible environments designed to emulate the training conditions described by other papers, with as much fidelity as possible. Our hope is that this helps in bringing together the field of RL for robot navigation, and allows meaningful comparisons across state-of-the-art methods.

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Multiple Hypothesis Semantic Mapping for Robust Data Association

In this paper, we present a semantic mapping approach with multiple hypothesis tracking for data association. As semantic information has the potential to overcome ambiguity in measurements and place recognition, it forms an eminent modality for autonomous systems. This is particularly evident in urban scenarios with several similar looking surroundings. Nevertheless, it requires the handling of a non-Gaussian and discrete random variable coming from object detectors. Previous methods facilitate semantic information for global localization and data association to reduce the instance ambiguity between the landmarks. However, many of these approaches do not deal with the creation of complete globally consistent representations of the environment and typically do not scale well. We utilize multiple hypothesis trees to derive a probabilistic data association for semantic measurements by means of position, instance and class to create a semantic representation. We propose an optimized mapping method and make use of a pose graph to derive a novel semantic SLAM solution. Furthermore, we show that semantic covisibility graphs allow for a precise place recognition in urban environments. We verify our approach using real-world outdoor dataset and demonstrate an average drift reduction of 33 % w.r.t. the raw odometry source. Moreover, our approach produces 55 % less hypotheses on average than a regular multiple hypotheses approach.

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Freetures: Localization in Signed Distance Function Maps

Localization of a robotic system within a previously mapped environment is important for reducing estimation drift and for reusing previously built maps. Existing techniques for geometry-based localization have focused on the description of local surface geometry, usually using pointclouds as the underlying representation. We propose a system for geometry-based localization that extracts features directly from an implicit surface representation: the Signed Distance Function (SDF). The SDF varies continuously through space, which allows the proposed system to extract and utilize features describing both surfaces and free-space. Through evaluations on public datasets, we demonstrate the flexibility of this approach, and show an increase in localization performance over state-of-the-art handcrafted surfaces-only descriptors. We achieve an average improvement of ~12% on an RGB-D dataset and ~18% on a LiDAR-based dataset. Finally, we demonstrate our system for localizing a LiDAR-equipped MAV within a previously built map of a search and rescue training ground.

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IDOL: A Framework for IMU-DVS Odometry using Lines

In this paper, we introduce IDOL, an optimization-based framework for IMU-DVS Odometry using Lines. Event cameras, also called Dynamic Vision Sensors (DVSs), generate highly asynchronous streams of events triggered upon illumination changes for each individual pixel. This novel paradigm presents advantages in low illumination conditions and high-speed motions. Nonetheless, this unconventional sensing modality brings new challenges to perform scene reconstruction or motion estimation. The proposed method offers to leverage a continuous-time representation of the inertial readings to associate each event with timely accurate inertial data. The method's front-end extracts event clusters that belong to line segments in the environment whereas the back-end estimates the system's trajectory alongside the lines' 3D position by minimizing point-to-line distances between individual events and the lines' projection in the image space. A novel attraction/repulsion mechanism is presented to accurately estimate the lines' extremities, avoiding their explicit detection in the event data. The proposed method is benchmarked against a state-of-the-art frame-based visual-inertial odometry framework using public datasets. The results show that IDOL performs at the same order of magnitude on most datasets and even shows better orientation estimates. These findings can have a great impact on new algorithms for DVS.

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An Open-Source System for Vision-Based Micro-Aerial Vehicle Mapping, Planning, and Flight in Cluttered Environments

We present an open-source system for Micro-Aerial Vehicle autonomous navigation from vision-based sensing. Our system focuses on dense mapping, safe local planning, and global trajectory generation, especially when using narrow field of view sensors in very cluttered environments. In addition, details about other necessary parts of the system and special considerations for applications in real-world scenarios are presented. We focus our experiments on evaluating global planning, path smoothing, and local planning methods on real maps made on MAVs in realistic search and rescue and industrial inspection scenarios. We also perform thousands of simulations in cluttered synthetic environments, and finally validate the complete system in real-world experiments.

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Learning dynamics for improving control of overactuated flying systems

Overactuated omnidirectional flying vehicles are capable of generating force and torque in any direction, which is important for applications such as contact-based industrial inspection. This comes at the price of an increase in model complexity. These vehicles usually have non-negligible, repetitive dynamics that are hard to model, such as the aerodynamic interference between the propellers. This makes it difficult for high-performance trajectory tracking using a model-based controller. This paper presents an approach that combines a data-driven and a first-principle model for the system actuation and uses it to improve the controller. In a first step, the first-principle model errors are learned offline using a Gaussian Process (GP) regressor. At runtime, the first-principle model and the GP regressor are used jointly to obtain control commands. This is formulated as an optimization problem, which avoids ambiguous solutions present in a standard inverse model in overactuated systems, by only using forward models. The approach is validated using a tilt-arm overactuated omnidirectional flying vehicle performing attitude trajectory tracking. The results show that with our proposed method, the attitude trajectory error is reduced by 32% on average as compared to a nominal PID controller.

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Object Finding in Cluttered Scenes Using Interactive Perception

Object finding in clutter is a skill that requires perception of the environment and in many cases physical interaction. In robotics, interactive perception defines a set of algorithms that leverage actions to improve the perception of the environment, and vice versa use perception to guide the next action. Scene interactions are difficult to model, therefore, most of the current systems use predefined heuristics. This limits their ability to efficiently search for the target object in a complex environment. In order to remove heuristics and the need for explicit models of the interactions, in this work we propose a reinforcement learning based active and interactive perception system for scene exploration and object search. We evaluate our work both in simulated and in real-world experiments using a robotic manipulator equipped with an RGB and a depth camera, and compare our system to two baselines. The results indicate that our approach, trained in simulation only, transfers smoothly to reality and can solve the object finding task efficiently and with more than 88% success rate.

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Voxgraph: Globally Consistent, Volumetric Mapping using Signed Distance Function Submaps

Globally consistent dense maps are a key requirement for long-term robot navigation in complex environments. While previous works have addressed the challenges of dense mapping and global consistency, most require more computational resources than may be available on-board small robots. We propose a framework that creates globally consistent volumetric maps on a CPU and is lightweight enough to run on computationally constrained platforms. Our approach represents the environment as a collection of overlapping Signed Distance Function (SDF) submaps, and maintains global consistency by computing an optimal alignment of the submap collection. By exploiting the underlying SDF representation, we generate correspondence free constraints between submap pairs that are computationally efficient enough to optimize the global problem each time a new submap is added. We deploy the proposed system on a hexacopter Micro Aerial Vehicle (MAV) with an Intel i7-8650U CPU in two realistic scenarios: mapping a large-scale area using a 3D LiDAR, and mapping an industrial space using an RGB-D camera. In the large-scale outdoor experiments, the system optimizes a 120x80m map in less than 4s and produces absolute trajectory RMSEs of less than 1m over 400m trajectories. Our complete system, called voxgraph, is available as open source.

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Go Fetch: Mobile Manipulation in Unstructured Environments

With humankind facing new and increasingly large-scale challenges in the medical and domestic spheres, automation of the service sector carries a tremendous potential for improved efficiency, quality, and safety of operations. Mobile robotics can offer solutions with a high degree of mobility and dexterity, however these complex systems require a multitude of heterogeneous components to be carefully integrated into one consistent framework. This work presents a mobile manipulation system that combines perception, localization, navigation, motion planning and grasping skills into one common workflow for fetch and carry applications in unstructured indoor environments. The tight integration across the various modules is experimentally demonstrated on the task of finding a commonly available object in an office environment, grasping it, and delivering it to a desired drop-off location. The accompanying video is available at https://youtu.be/e89_Xg1sLnY.

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Design and optimal control of a tiltrotor micro aerial vehicle for efficient omnidirectional flight

Omnidirectional micro aerial vehicles are a growing field of research, with demonstrated advantages for aerial interaction and uninhibited observation. While systems with complete pose omnidirectionality and high hover efficiency have been developed independently, a robust system that combines the two has not been demonstrated to date. This paper presents the design and optimal control of a novel omnidirectional vehicle that can exert a wrench in any orientation while maintaining efficient flight configurations. The system design is motivated by the result of a morphology design optimization. A six degrees of freedom optimal controller is derived, with an actuator allocation approach that implements task prioritization, and is robust to singularities. Flight experiments demonstrate and verify the system's capabilities.

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MOZARD: Multi-Modal Localization for Autonomous Vehicles in Urban Outdoor Environments

Visually poor scenarios are one of the main sources of failure in visual localization systems in outdoor environments. To address this challenge, we present MOZARD, a multi-modal localization system for urban outdoor environments using vision and LiDAR. By extending our preexisting key-point based visual multi-session local localization approach with the use of semantic data, an improved localization recall can be achieved across vastly different appearance conditions. In particular we focus on the use of curbstone information because of their broad distribution and reliability within urban environments. We present thorough experimental evaluations on several driving kilometers in challenging urban outdoor environments, analyze the recall and accuracy of our localization system and demonstrate in a case study possible failure cases of each subsystem. We demonstrate that MOZARD is able to bridge scenarios where our previous work VIZARD fails, hence yielding an increased recall performance, while a similar localization accuracy of 0.2m is achieved

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Whole-Body Control of a Mobile Manipulator using End-to-End Reinforcement Learning

Mobile manipulation is usually achieved by sequentially executing base and manipulator movements. This simplification, however, leads to a loss in efficiency and in some cases a reduction of workspace size. Even though different methods have been proposed to solve Whole-Body Control (WBC) online, they are either limited by a kinematic model or do not allow for reactive, online obstacle avoidance. In order to overcome these drawbacks, in this work, we propose an end-to-end Reinforcement Learning (RL) approach to WBC. We compared our learned controller against a state-of-the-art sampling-based method in simulation and achieved faster overall mission times. In addition, we validated the learned policy on our mobile manipulator RoyalPanda in challenging narrow corridor environments.

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An Efficient Sampling-based Method for Online Informative Path Planning in Unknown Environments

The ability to plan informative paths online is essential to robot autonomy. In particular, sampling-based approaches are often used as they are capable of using arbitrary information gain formulations. However, they are prone to local minima, resulting in sub-optimal trajectories, and sometimes do not reach global coverage. In this paper, we present a new RRT*-inspired online informative path planning algorithm. Our method continuously expands a single tree of candidate trajectories and rewires segments to maintain the tree and refine intermediate trajectories. This allows the algorithm to achieve global coverage and maximize the utility of a path in a global context, using a single objective function. We demonstrate the algorithm's capabilities in the applications of autonomous indoor exploration as well as accurate Truncated Signed Distance Field (TSDF)-based 3D reconstruction on-board a Micro Aerial vehicle (MAV). We study the impact of commonly used information gain and cost formulations in these scenarios and propose a novel TSDF-based 3D reconstruction gain and cost-utility formulation. Detailed evaluation in realistic simulation environments show that our approach outperforms state of the art methods in these tasks. Experiments on a real MAV demonstrate the ability of our method to robustly plan in real-time, exploring an indoor environment solely with on-board sensing and computation. We make our framework available for future research.

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An informative path planning framework for UAV-based terrain monitoring

Unmanned Aerial Vehicles (UAVs) represent a new frontier in a wide range of monitoring and research applications. To fully leverage their potential, a key challenge is planning missions for efficient data acquisition in complex environments. To address this issue, this article introduces a general Informative Path Planning (IPP) framework for monitoring scenarios using an aerial robot, focusing on problems in which the value of sensor information is unevenly distributed in a target area and unknown a priori . The approach is capable of learning and focusing on regions of interest via adaptation to map either discrete or continuous variables on the terrain using variable-resolution data received from probabilistic sensors. During a mission, the terrain maps built online are used to plan information-rich trajectories in continuous 3-D space by optimizing initial solutions obtained by a coarse grid search. Extensive simulations show that our approach is more efficient than existing methods. We also demonstrate its real-time application on a photorealistic mapping scenario using a publicly available dataset and demonstrate a proof of concept for an agricultural monitoring task.

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Informative Path Planning for Active Field Mapping under Localization Uncertainty

Information gathering algorithms play a key role in unlocking the potential of robots for efficient data collection in a wide range of applications. However, most existing strategies neglect the fundamental problem of the robot pose uncertainty, which is an implicit requirement for creating robust, high-quality maps. To address this issue, we introduce an informative planning framework for active mapping that explicitly accounts for the pose uncertainty in both the mapping and planning tasks. Our strategy exploits a Gaussian Process (GP) model to capture a target environmental field given the uncertainty on its inputs. For planning, we formulate a new utility function that couples the localization and field mapping objectives in GP-based mapping scenarios in a principled way, without relying on any manually tuned parameters. Extensive simulations show that our approach outperforms existing strategies, with reductions in mean pose uncertainty and map error. We also present a proof of concept in an indoor temperature mapping scenario.

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VersaVIS: An Open Versatile Multi-Camera Visual-Inertial Sensor Suite

Robust and accurate pose estimation is crucial for many applications in mobile robotics. Extending visual Simultaneous Localization and Mapping (SLAM) with other modalities such as an inertial measurement unit (IMU) can boost robustness and accuracy. However, for a tight sensor fusion, accurate time synchronization of the sensors is often crucial. Changing exposure times, internal sensor filtering, multiple clock sources and unpredictable delays from operation system scheduling and data transfer can make sensor synchronization challenging. In this paper, we present VersaVIS, an Open Versatile Multi-Camera Visual-Inertial Sensor Suite aimed to be an efficient research platform for easy deployment, integration and extension for many mobile robotic applications. VersaVIS provides a complete, open-source hardware, firmware and software bundle to perform time synchronization of multiple cameras with an IMU featuring exposure compensation, host clock translation and independent and stereo camera triggering. The sensor suite supports a wide range of cameras and IMUs to match the requirements of the application. The synchronization accuracy of the framework is evaluated on multiple experiments achieving timing accuracy of less than 1 ms. Furthermore, the applicability and versatility of the sensor suite is demonstrated in multiple applications including visual-inertial SLAM, multi-camera applications, multimodal mapping, reconstruction and object based mapping.

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