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Juan Nieto

Publications and source records attributed to Juan Nieto.

At least 55 records · Page 3Linked to original sources

SegMap: Segment-based mapping and localization using data-driven descriptors

Precisely estimating a robot's pose in a prior, global map is a fundamental capability for mobile robotics, e.g. autonomous driving or exploration in disaster zones. This task, however, remains challenging in unstructured, dynamic environments, where local features are not discriminative enough and global scene descriptors only provide coarse information. We therefore present SegMap: a map representation solution for localization and mapping based on the extraction of segments in 3D point clouds. Working at the level of segments offers increased invariance to view-point and local structural changes, and facilitates real-time processing of large-scale 3D data. SegMap exploits a single compact data-driven descriptor for performing multiple tasks: global localization, 3D dense map reconstruction, and semantic information extraction. The performance of SegMap is evaluated in multiple urban driving and search and rescue experiments. We show that the learned SegMap descriptor has superior segment retrieval capabilities, compared to state-of-the-art handcrafted descriptors. In consequence, we achieve a higher localization accuracy and a 6% increase in recall over state-of-the-art. These segment-based localizations allow us to reduce the open-loop odometry drift by up to 50%. SegMap is open-source available along with easy to run demonstrations.

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Flexible Trinocular: Non-rigid Multi-Camera-IMU Dense Reconstruction for UAV Navigation and Mapping

In this paper, we propose a visual-inertial framework able to efficiently estimate the camera poses of a non-rigid trinocular baseline for long-range depth estimation on-board a fast moving aerial platform. The estimation of the time-varying baseline is based on relative inertial measurements, a photometric relative pose optimizer, and a probabilistic wing model fused in an efficient Extended Kalman Filter (EKF) formulation. The estimated depth measurements can be integrated into a geo-referenced global map to render a reconstruction of the environment useful for local replanning algorithms. Based on extensive real-world experiments we describe the challenges and solutions for obtaining the probabilistic wing model, reliable relative inertial measurements, and vision-based relative pose updates and demonstrate the computational efficiency and robustness of the overall system under challenging conditions.

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Free-Space Features: Global Localization in 2D Laser SLAM Using Distance Function Maps

In many applications, maintaining a consistent map of the environment is key to enabling robotic platforms to perform higher-level decision making. Detection of already visited locations is one of the primary ways in which map consistency is maintained, especially in situations where external positioning systems are unavailable or unreliable. Mapping in 2D is an important field in robotics, largely due to the fact that man-made environments such as warehouses and homes, where robots are expected to play an increasing role, can often be approximated as planar. Place recognition in this context remains challenging: 2D lidar scans contain scant information with which to characterize, and therefore recognize, a location. This paper introduces a novel approach aimed at addressing this problem. At its core, the system relies on the use of the distance function for representation of geometry. This representation allows extraction of features which describe the geometry of both surfaces and free-space in the environment. We propose a feature for this purpose. Through evaluations on public datasets, we demonstrate the utility of free-space in the description of places, and show an increase in localization performance over a state-of-the-art descriptor extracted from surface geometry.

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Revisiting Boustrophedon Coverage Path Planning as a Generalized Traveling Salesman Problem

In this paper, we present a path planner for low-altitude terrain coverage in known environments with unmanned rotary-wing micro aerial vehicles (MAVs). Airborne systems can assist humanitarian demining by surveying suspected hazardous areas (SHAs) with cameras, ground-penetrating synthetic aperture radar (GPSAR), and metal detectors. Most available coverage planner implementations for MAVs do not consider obstacles and thus cannot be deployed in obstructed environments. We describe an open source framework to perform coverage planning in polygon flight corridors with obstacles. Our planner extends boustrophedon coverage planning by optimizing over different sweep combinations to find the optimal sweep path, and considers obstacles during transition flights between cells. We evaluate the path planner on 320 synthetic maps and show that it is able to solve realistic planning instances fast enough to run in the field. The planner achieves 14% lower path costs than a conventional coverage planner. We validate the planner on a real platform where we show low-altitude coverage over a sloped terrain with trees.

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Volumetric Instance-Aware Semantic Mapping and 3D Object Discovery

To autonomously navigate and plan interactions in real-world environments, robots require the ability to robustly perceive and map complex, unstructured surrounding scenes. Besides building an internal representation of the observed scene geometry, the key insight toward a truly functional understanding of the environment is the usage of higher-level entities during mapping, such as individual object instances. We propose an approach to incrementally build volumetric object-centric maps during online scanning with a localized RGB-D camera. First, a per-frame segmentation scheme combines an unsupervised geometric approach with instance-aware semantic object predictions. This allows us to detect and segment elements both from the set of known classes and from other, previously unseen categories. Next, a data association step tracks the predicted instances across the different frames. Finally, a map integration strategy fuses information about their 3D shape, location, and, if available, semantic class into a global volume. Evaluation on a publicly available dataset shows that the proposed approach for building instance-level semantic maps is competitive with state-of-the-art methods, while additionally able to discover objects of unseen categories. The system is further evaluated within a real-world robotic mapping setup, for which qualitative results highlight the online nature of the method.

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An Omnidirectional Aerial Manipulation Platform for Contact-Based Inspection

This paper presents an omnidirectional aerial manipulation platform for robust and responsive interaction with unstructured environments, toward the goal of contact-based inspection. The fully actuated tilt-rotor aerial system is equipped with a rigidly mounted end-effector, and is able to exert a 6 degree of freedom force and torque, decoupling the system's translational and rotational dynamics, and enabling precise interaction with the environment while maintaining stability. An impedance controller with selective apparent inertia is formulated to permit compliance in certain degrees of freedom while achieving precise trajectory tracking and disturbance rejection in others. Experiments demonstrate disturbance rejection, push-and-slide interaction, and on-board state estimation with depth servoing to interact with local surfaces. The system is also validated as a tool for contact-based non-destructive testing of concrete infrastructure.

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VIZARD: Reliable Visual Localization for Autonomous Vehicles in Urban Outdoor Environments

Changes in appearance is one of the main sources of failure in visual localization systems in outdoor environments. To address this challenge, we present VIZARD, a visual localization system for urban outdoor environments. By combining a local localization algorithm with the use of multi-session maps, a high localization recall can be achieved across vastly different appearance conditions. The fusion of the visual localization constraints with wheel-odometry in a state estimation framework further guarantees smooth and accurate pose estimates. In an extensive experimental evaluation on several hundreds of driving kilometers in challenging urban outdoor environments, we analyze the recall and accuracy of our localization system, investigate its key parameters and boundary conditions, and compare different types of feature descriptors. Our results show that VIZARD is able to achieve nearly 100% recall with a localization accuracy below 0.5m under varying outdoor appearance conditions, including at night-time.

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Experimental Comparison of Visual-Aided Odometry Methods for Rail Vehicles

Today, rail vehicle localization is based on infrastructure-side Balises (beacons) together with on-board odometry to determine whether a rail segment is occupied. Such a coarse locking leads to a sub-optimal usage of the rail networks. New railway standards propose the use of moving blocks centered around the rail vehicles to increase the capacity of the network. However, this approach requires accurate and robust position and velocity estimation of all vehicles. In this work, we investigate the applicability, challenges and limitations of current visual and visual-inertial motion estimation frameworks for rail applications. An evaluation against RTK-GPS ground truth is performed on multiple datasets recorded in industrial, sub-urban, and forest environments. Our results show that stereo visual-inertial odometry has a great potential to provide a precise motion estimation because of its complementing sensor modalities and shows superior performance in challenging situations compared to other frameworks.

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AgriColMap: Aerial-Ground Collaborative 3D Mapping for Precision Farming

The combination of aerial survey capabilities of Unmanned Aerial Vehicles with targeted intervention abilities of agricultural Unmanned Ground Vehicles can significantly improve the effectiveness of robotic systems applied to precision agriculture. In this context, building and updating a common map of the field is an essential but challenging task. The maps built using robots of different types show differences in size, resolution and scale, the associated geolocation data may be inaccurate and biased, while the repetitiveness of both visual appearance and geometric structures found within agricultural contexts render classical map merging techniques ineffective. In this paper we propose AgriColMap, a novel map registration pipeline that leverages a grid-based multimodal environment representation which includes a vegetation index map and a Digital Surface Model. We cast the data association problem between maps built from UAVs and UGVs as a multimodal, large displacement dense optical flow estimation. The dominant, coherent flows, selected using a voting scheme, are used as point-to-point correspondences to infer a preliminary non-rigid alignment between the maps. A final refinement is then performed, by exploiting only meaningful parts of the registered maps. We evaluate our system using real world data for 3 fields with different crop species. The results show that our method outperforms several state of the art map registration and matching techniques by a large margin, and has a higher tolerance to large initial misalignments. We release an implementation of the proposed approach along with the acquired datasets with this paper.

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Comparing Task Simplifications to Learn Closed-Loop Object Picking Using Deep Reinforcement Learning

Enabling autonomous robots to interact in unstructured environments with dynamic objects requires manipulation capabilities that can deal with clutter, changes, and objects' variability. This paper presents a comparison of different reinforcement learning-based approaches for object picking with a robotic manipulator. We learn closed-loop policies mapping depth camera inputs to motion commands and compare different approaches to keep the problem tractable, including reward shaping, curriculum learning and using a policy pre-trained on a task with a reduced action set to warm-start the full problem. For efficient and more flexible data collection, we train in simulation and transfer the policies to a real robot. We show that using curriculum learning, policies learned with a sparse reward formulation can be trained at similar rates as with a shaped reward. These policies result in success rates comparable to the policy initialized on the simplified task. We could successfully transfer these policies to the real robot with only minor modifications of the depth image filtering. We found that using a heuristic to warm-start the training was useful to enforce desired behavior, while the policies trained from scratch using a curriculum learned better to cope with unseen scenarios where objects are removed.

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Observability-aware Self-Calibration of Visual and Inertial Sensors for Ego-Motion Estimation

External effects such as shocks and temperature variations affect the calibration of visual-inertial sensor systems and thus they cannot fully rely on factory calibrations. Re-calibrations performed on short user-collected datasets might yield poor performance since the observability of certain parameters is highly dependent on the motion. Additionally, on resource-constrained systems (e.g mobile phones), full-batch approaches over longer sessions quickly become prohibitively expensive. In this paper, we approach the self-calibration problem by introducing information theoretic metrics to assess the information content of trajectory segments, thus allowing to select the most informative parts from a dataset for calibration purposes. With this approach, we are able to build compact calibration datasets either: (a) by selecting segments from a long session with limited exciting motion or (b) from multiple short sessions where a single sessions does not necessarily excite all modes sufficiently. Real-world experiments in four different environments show that the proposed method achieves comparable performance to a batch calibration approach, yet, at a constant computational complexity which is independent of the duration of the session.

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SegMatch: Segment based loop-closure for 3D point clouds

Loop-closure detection on 3D data is a challenging task that has been commonly approached by adapting image-based solutions. Methods based on local features suffer from ambiguity and from robustness to environment changes while methods based on global features are viewpoint dependent. We propose SegMatch, a reliable loop-closure detection algorithm based on the matching of 3D segments. Segments provide a good compromise between local and global descriptions, incorporating their strengths while reducing their individual drawbacks. SegMatch does not rely on assumptions of "perfect segmentation", or on the existence of "objects" in the environment, which allows for reliable execution on large scale, unstructured environments. We quantitatively demonstrate that SegMatch can achieve accurate localization at a frequency of 1Hz on the largest sequence of the KITTI odometry dataset. We furthermore show how this algorithm can reliably detect and close loops in real-time, during online operation. In addition, the source code for the SegMatch algorithm will be made available after publication.

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SegMap: 3D Segment Mapping using Data-Driven Descriptors

When performing localization and mapping, working at the level of structure can be advantageous in terms of robustness to environmental changes and differences in illumination. This paper presents SegMap: a map representation solution to the localization and mapping problem based on the extraction of segments in 3D point clouds. In addition to facilitating the computationally intensive task of processing 3D point clouds, working at the level of segments addresses the data compression requirements of real-time single- and multi-robot systems. While current methods extract descriptors for the single task of localization, SegMap leverages a data-driven descriptor in order to extract meaningful features that can also be used for reconstructing a dense 3D map of the environment and for extracting semantic information. This is particularly interesting for navigation tasks and for providing visual feedback to end-users such as robot operators, for example in search and rescue scenarios. These capabilities are demonstrated in multiple urban driving and search and rescue experiments. Our method leads to an increase of area under the ROC curve of 28.3% over current state of the art using eigenvalue based features. We also obtain very similar reconstruction capabilities to a model specifically trained for this task. The SegMap implementation will be made available open-source along with easy to run demonstrations at www.github.com/ethz-asl/segmap. A video demonstration is available at https://youtu.be/CMk4w4eRobg.

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From Perception to Decision: A Data-driven Approach to End-to-end Motion Planning for Autonomous Ground Robots

Learning from demonstration for motion planning is an ongoing research topic. In this paper we present a model that is able to learn the complex mapping from raw 2D-laser range findings and a target position to the required steering commands for the robot. To our best knowledge, this work presents the first approach that learns a target-oriented end-to-end navigation model for a robotic platform. The supervised model training is based on expert demonstrations generated in simulation with an existing motion planner. We demonstrate that the learned navigation model is directly transferable to previously unseen virtual and, more interestingly, real-world environments. It can safely navigate the robot through obstacle-cluttered environments to reach the provided targets. We present an extensive qualitative and quantitative evaluation of the neural network-based motion planner, and compare it to a grid-based global approach, both in simulation and in real-world experiments.

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C-blox: A Scalable and Consistent TSDF-based Dense Mapping Approach

In many applications, maintaining a consistent dense map of the environment is key to enabling robotic platforms to perform higher level decision making. Several works have addressed the challenge of creating precise dense 3D maps from visual sensors providing depth information. However, during operation over longer missions, reconstructions can easily become inconsistent due to accumulated camera tracking error and delayed loop closure. Without explicitly addressing the problem of map consistency, recovery from such distortions tends to be difficult. We present a novel system for dense 3D mapping which addresses the challenge of building consistent maps while dealing with scalability. Central to our approach is the representation of the environment as a collection of overlapping TSDF subvolumes. These subvolumes are localized through feature-based camera tracking and bundle adjustment. Our main contribution is a pipeline for identifying stable regions in the map, and to fuse the contributing subvolumes. This approach allows us to reduce map growth while still maintaining consistency. We demonstrate the proposed system on a publicly available dataset and simulation engine, and demonstrate the efficacy of the proposed approach for building consistent and scalable maps. Finally we demonstrate our approach running in real-time on-board a lightweight MAV.

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WeedMap: A large-scale semantic weed mapping framework using aerial multispectral imaging and deep neural network for precision farming

We present a novel weed segmentation and mapping framework that processes multispectral images obtained from an unmanned aerial vehicle (UAV) using a deep neural network (DNN). Most studies on crop/weed semantic segmentation only consider single images for processing and classification. Images taken by UAVs often cover only a few hundred square meters with either color only or color and near-infrared (NIR) channels. Computing a single large and accurate vegetation map (e.g., crop/weed) using a DNN is non-trivial due to difficulties arising from: (1) limited ground sample distances (GSDs) in high-altitude datasets, (2) sacrificed resolution resulting from downsampling high-fidelity images, and (3) multispectral image alignment. To address these issues, we adopt a stand sliding window approach that operates on only small portions of multispectral orthomosaic maps (tiles), which are channel-wise aligned and calibrated radiometrically across the entire map. We define the tile size to be the same as that of the DNN input to avoid resolution loss. Compared to our baseline model (i.e., SegNet with 3 channel RGB inputs) yielding an area under the curve (AUC) of [background=0.607, crop=0.681, weed=0.576], our proposed model with 9 input channels achieves [0.839, 0.863, 0.782]. Additionally, we provide an extensive analysis of 20 trained models, both qualitatively and quantitatively, in order to evaluate the effects of varying input channels and tunable network hyperparameters. Furthermore, we release a large sugar beet/weed aerial dataset with expertly guided annotations for further research in the fields of remote sensing, precision agriculture, and agricultural robotics.

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Build Your Own Visual-Inertial Drone: A Cost-Effective and Open-Source Autonomous Drone

This paper describes an approach to building a cost-effective and research grade visual-inertial odometry aided vertical taking-off and landing (VTOL) platform. We utilize an off-the-shelf visual-inertial sensor, an onboard computer, and a quadrotor platform that are factory-calibrated and mass-produced, thereby sharing similar hardware and sensor specifications (e.g., mass, dimensions, intrinsic and extrinsic of camera-IMU systems, and signal-to-noise ratio). We then perform a system calibration and identification enabling the use of our visual-inertial odometry, multi-sensor fusion, and model predictive control frameworks with the off-the-shelf products. This implies that we can partially avoid tedious parameter tuning procedures for building a full system. The complete system is extensively evaluated both indoors using a motion capture system and outdoors using a laser tracker while performing hover and step responses, and trajectory following tasks in the presence of external wind disturbances. We achieve root-mean-square (RMS) pose errors between a reference and actual trajectories of 0.036m, while performing hover. We also conduct relatively long distance flight (~180m) experiments on a farm site and achieve 0.82% drift error of the total distance flight. This paper conveys the insights we acquired about the platform and sensor module and returns to the community as open-source code with tutorial documentation.

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Reinforced Imitation: Sample Efficient Deep Reinforcement Learning for Map-less Navigation by Leveraging Prior Demonstrations

This work presents a case study of a learning-based approach for target driven map-less navigation. The underlying navigation model is an end-to-end neural network which is trained using a combination of expert demonstrations, imitation learning (IL) and reinforcement learning (RL). While RL and IL suffer from a large sample complexity and the distribution mismatch problem, respectively, we show that leveraging prior expert demonstrations for pre-training can reduce the training time to reach at least the same level of performance compared to plain RL by a factor of 5. We present a thorough evaluation of different combinations of expert demonstrations, different RL algorithms and reward functions, both in simulation and on a real robotic platform. Our results show that the final model outperforms both standalone approaches in the amount of successful navigation tasks. In addition, the RL reward function can be significantly simplified when using pre-training, e.g. by using a sparse reward only. The learned navigation policy is able to generalize to unseen and real-world environments.

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