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Juergen Gall

Publications and source records attributed to Juergen Gall.

At least 109 records · Page 6Linked to original sources

Discovering Multi-Label Actor-Action Association in a Weakly Supervised Setting

Since collecting and annotating data for spatio-temporal action detection is very expensive, there is a need to learn approaches with less supervision. Weakly supervised approaches do not require any bounding box annotations and can be trained only from labels that indicate whether an action occurs in a video clip. Current approaches, however, cannot handle the case when there are multiple persons in a video that perform multiple actions at the same time. In this work, we address this very challenging task for the first time. We propose a baseline based on multi-instance and multi-label learning. Furthermore, we propose a novel approach that uses sets of actions as representation instead of modeling individual action classes. Since computing, the probabilities for the full power set becomes intractable as the number of action classes increases, we assign an action set to each detected person under the constraint that the assignment is consistent with the annotation of the video clip. We evaluate the proposed approach on the challenging AVA dataset where the proposed approach outperforms the MIML baseline and is competitive to fully supervised approaches.

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Hierarchical Graph-RNNs for Action Detection of Multiple Activities

In this paper, we propose an approach that spatially localizes the activities in a video frame where each person can perform multiple activities at the same time. Our approach takes the temporal scene context as well as the relations of the actions of detected persons into account. While the temporal context is modeled by a temporal recurrent neural network (RNN), the relations of the actions are modeled by a graph RNN. Both networks are trained together and the proposed approach achieves state of the art results on the AVA dataset.

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Pose Refinement Graph Convolutional Network for Skeleton-based Action Recognition

With the advances in capturing 2D or 3D skeleton data, skeleton-based action recognition has received an increasing interest over the last years. As skeleton data is commonly represented by graphs, graph convolutional networks have been proposed for this task. While current graph convolutional networks accurately recognize actions, they are too expensive for robotics applications where limited computational resources are available. In this paper, we therefore propose a highly efficient graph convolutional network that addresses the limitations of previous works. This is achieved by a parallel structure that gradually fuses motion and spatial information and by reducing the temporal resolution as early as possible. Furthermore, we explicitly address the issue that human poses can contain errors. To this end, the network first refines the poses before they are further processed to recognize the action. We therefore call the network Pose Refinement Graph Convolutional Network. Compared to other graph convolutional networks, our network requires 86\%-93\% less parameters and reduces the floating point operations by 89%-96% while achieving a comparable accuracy. It therefore provides a much better trade-off between accuracy, memory footprint and processing time, which makes it suitable for robotics applications.

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PoseTrackReID: Dataset Description

Current datasets for video-based person re-identification (re-ID) do not include structural knowledge in form of human pose annotations for the persons of interest. Nonetheless, pose information is very helpful to disentangle useful feature information from background or occlusion noise. Especially real-world scenarios, such as surveillance, contain a lot of occlusions in human crowds or by obstacles. On the other hand, video-based person re-ID can benefit other tasks such as multi-person pose tracking in terms of robust feature matching. For that reason, we present PoseTrackReID, a large-scale dataset for multi-person pose tracking and video-based person re-ID. With PoseTrackReID, we want to bridge the gap between person re-ID and multi-person pose tracking. Additionally, this dataset provides a good benchmark for current state-of-the-art methods on multi-frame person re-ID.

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Unsupervised Video Representation Learning by Bidirectional Feature Prediction

This paper introduces a novel method for self-supervised video representation learning via feature prediction. In contrast to the previous methods that focus on future feature prediction, we argue that a supervisory signal arising from unobserved past frames is complementary to one that originates from the future frames. The rationale behind our method is to encourage the network to explore the temporal structure of videos by distinguishing between future and past given present observations. We train our model in a contrastive learning framework, where joint encoding of future and past provides us with a comprehensive set of temporal hard negatives via swapping. We empirically show that utilizing both signals enriches the learned representations for the downstream task of action recognition. It outperforms independent prediction of future and past.

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Adversarial Synthesis of Human Pose from Text

This work focuses on synthesizing human poses from human-level text descriptions. We propose a model that is based on a conditional generative adversarial network. It is designed to generate 2D human poses conditioned on human-written text descriptions. The model is trained and evaluated using the COCO dataset, which consists of images capturing complex everyday scenes with various human poses. We show through qualitative and quantitative results that the model is capable of synthesizing plausible poses matching the given text, indicating that it is possible to generate poses that are consistent with the given semantic features, especially for actions with distinctive poses.

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MS-TCN++: Multi-Stage Temporal Convolutional Network for Action Segmentation

With the success of deep learning in classifying short trimmed videos, more attention has been focused on temporally segmenting and classifying activities in long untrimmed videos. State-of-the-art approaches for action segmentation utilize several layers of temporal convolution and temporal pooling. Despite the capabilities of these approaches in capturing temporal dependencies, their predictions suffer from over-segmentation errors. In this paper, we propose a multi-stage architecture for the temporal action segmentation task that overcomes the limitations of the previous approaches. The first stage generates an initial prediction that is refined by the next ones. In each stage we stack several layers of dilated temporal convolutions covering a large receptive field with few parameters. While this architecture already performs well, lower layers still suffer from a small receptive field. To address this limitation, we propose a dual dilated layer that combines both large and small receptive fields. We further decouple the design of the first stage from the refining stages to address the different requirements of these stages. Extensive evaluation shows the effectiveness of the proposed model in capturing long-range dependencies and recognizing action segments. Our models achieve state-of-the-art results on three datasets: 50Salads, Georgia Tech Egocentric Activities (GTEA), and the Breakfast dataset.

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Long-Term Anticipation of Activities with Cycle Consistency

With the success of deep learning methods in analyzing activities in videos, more attention has recently been focused towards anticipating future activities. However, most of the work on anticipation either analyzes a partially observed activity or predicts the next action class. Recently, new approaches have been proposed to extend the prediction horizon up to several minutes in the future and that anticipate a sequence of future activities including their durations. While these works decouple the semantic interpretation of the observed sequence from the anticipation task, we propose a framework for anticipating future activities directly from the features of the observed frames and train it in an end-to-end fashion. Furthermore, we introduce a cycle consistency loss over time by predicting the past activities given the predicted future. Our framework achieves state-of-the-art results on two datasets: the Breakfast dataset and 50Salads.

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Sequence Prediction using Spectral RNNs

Fourier methods have a long and proven track record as an excellent tool in data processing. As memory and computational constraints gain importance in embedded and mobile applications, we propose to combine Fourier methods and recurrent neural network architectures. The short-time Fourier transform allows us to efficiently process multiple samples at a time. Additionally, weight reductions trough low pass filtering is possible. We predict time series data drawn from the chaotic Mackey-Glass differential equation and real-world power load and motion capture data.

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Audio- and Gaze-driven Facial Animation of Codec Avatars

Codec Avatars are a recent class of learned, photorealistic face models that accurately represent the geometry and texture of a person in 3D (i.e., for virtual reality), and are almost indistinguishable from video. In this paper we describe the first approach to animate these parametric models in real-time which could be deployed on commodity virtual reality hardware using audio and/or eye tracking. Our goal is to display expressive conversations between individuals that exhibit important social signals such as laughter and excitement solely from latent cues in our lossy input signals. To this end we collected over 5 hours of high frame rate 3D face scans across three participants including traditional neutral speech as well as expressive and conversational speech. We investigate a multimodal fusion approach that dynamically identifies which sensor encoding should animate which parts of the face at any time. See the supplemental video which demonstrates our ability to generate full face motion far beyond the typically neutral lip articulations seen in competing work: https://research.fb.com/videos/audio-and-gaze-driven-facial-animation-of-codec-avatars/

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SCT: Set Constrained Temporal Transformer for Set Supervised Action Segmentation

Temporal action segmentation is a topic of increasing interest, however, annotating each frame in a video is cumbersome and costly. Weakly supervised approaches therefore aim at learning temporal action segmentation from videos that are only weakly labeled. In this work, we assume that for each training video only the list of actions is given that occur in the video, but not when, how often, and in which order they occur. In order to address this task, we propose an approach that can be trained end-to-end on such data. The approach divides the video into smaller temporal regions and predicts for each region the action label and its length. In addition, the network estimates the action labels for each frame. By measuring how consistent the frame-wise predictions are with respect to the temporal regions and the annotated action labels, the network learns to divide a video into class-consistent regions. We evaluate our approach on three datasets where the approach achieves state-of-the-art results.

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Human Motion Anticipation with Symbolic Label

Anticipating human motion depends on two factors: the past motion and the person's intention. While the first factor has been extensively utilized to forecast short sequences of human motion, the second one remains elusive. In this work we approximate a person's intention via a symbolic representation, for example fine-grained action labels such as walking or sitting down. Forecasting a symbolic representation is much easier than forecasting the full body pose with its complex inter-dependencies. However, knowing the future actions makes forecasting human motion easier. We exploit this connection by first anticipating symbolic labels and then generate human motion, conditioned on the human motion input sequence as well as on the forecast labels. This allows the model to anticipate motion changes many steps ahead and adapt the poses accordingly. We achieve state-of-the-art results on short-term as well as on long-term human motion forecasting.

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Bonn Activity Maps: Dataset Description

The key prerequisite for accessing the huge potential of current machine learning techniques is the availability of large databases that capture the complex relations of interest. Previous datasets are focused on either 3D scene representations with semantic information, tracking of multiple persons and recognition of their actions, or activity recognition of a single person in captured 3D environments. We present Bonn Activity Maps, a large-scale dataset for human tracking, activity recognition and anticipation of multiple persons. Our dataset comprises four different scenes that have been recorded by time-synchronized cameras each only capturing the scene partially, the reconstructed 3D models with semantic annotations, motion trajectories for individual people including 3D human poses as well as human activity annotations. We utilize the annotations to generate activity likelihoods on the 3D models called activity maps.

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Joint Viewpoint and Keypoint Estimation with Real and Synthetic Data

The estimation of viewpoints and keypoints effectively enhance object detection methods by extracting valuable traits of the object instances. While the output of both processes differ, i.e., angles vs. list of characteristic points, they indeed share the same focus on how the object is placed in the scene, inducing that there is a certain level of correlation between them. Therefore, we propose a convolutional neural network that jointly computes the viewpoint and keypoints for different object categories. By training both tasks together, each task improves the accuracy of the other. Since the labelling of object keypoints is very time consuming for human annotators, we also introduce a new synthetic dataset with automatically generated viewpoint and keypoints annotations. Our proposed network can also be trained on datasets that contain viewpoint and keypoints annotations or only one of them. The experiments show that the proposed approach successfully exploits this implicit correlation between the tasks and outperforms previous techniques that are trained independently.

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Human Motion Prediction via Spatio-Temporal Inpainting

We propose a Generative Adversarial Network (GAN) to forecast 3D human motion given a sequence of past 3D skeleton poses. While recent GANs have shown promising results, they can only forecast plausible motion over relatively short periods of time (few hundred milliseconds) and typically ignore the absolute position of the skeleton w.r.t. the camera. Our scheme provides long term predictions (two seconds or more) for both the body pose and its absolute position. Our approach builds upon three main contributions. First, we represent the data using a spatio-temporal tensor of 3D skeleton coordinates which allows formulating the prediction problem as an inpainting one, for which GANs work particularly well. Secondly, we design an architecture to learn the joint distribution of body poses and global motion, capable to hypothesize large chunks of the input 3D tensor with missing data. And finally, we argue that the L2 metric, considered so far by most approaches, fails to capture the actual distribution of long-term human motion. We propose two alternative metrics, based on the distribution of frequencies, that are able to capture more realistic motion patterns. Extensive experiments demonstrate our approach to significantly improve the state of the art, while also handling situations in which past observations are corrupted by occlusions, noise and missing frames.

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Cross-modal knowledge distillation for action recognition

In this work, we address the problem how a network for action recognition that has been trained on a modality like RGB videos can be adapted to recognize actions for another modality like sequences of 3D human poses. To this end, we extract the knowledge of the trained teacher network for the source modality and transfer it to a small ensemble of student networks for the target modality. For the cross-modal knowledge distillation, we do not require any annotated data. Instead we use pairs of sequences of both modalities as supervision, which are straightforward to acquire. In contrast to previous works for knowledge distillation that use a KL-loss, we show that the cross-entropy loss together with mutual learning of a small ensemble of student networks performs better. In fact, the proposed approach for cross-modal knowledge distillation nearly achieves the accuracy of a student network trained with full supervision.

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Uncertainty-Aware Anticipation of Activities

Anticipating future activities in video is a task with many practical applications. While earlier approaches are limited to just a few seconds in the future, the prediction time horizon has just recently been extended to several minutes in the future. However, as increasing the predicted time horizon, the future becomes more uncertain and models that generate a single prediction fail at capturing the different possible future activities. In this paper, we address the uncertainty modelling for predicting long-term future activities. Both an action model and a length model are trained to model the probability distribution of the future activities. At test time, we sample from the predicted distributions multiple samples that correspond to the different possible sequences of future activities. Our model is evaluated on two challenging datasets and shows a good performance in capturing the multi-modal future activities without compromising the accuracy when predicting a single sequence of future activities.

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SemanticKITTI: A Dataset for Semantic Scene Understanding of LiDAR Sequences

Semantic scene understanding is important for various applications. In particular, self-driving cars need a fine-grained understanding of the surfaces and objects in their vicinity. Light detection and ranging (LiDAR) provides precise geometric information about the environment and is thus a part of the sensor suites of almost all self-driving cars. Despite the relevance of semantic scene understanding for this application, there is a lack of a large dataset for this task which is based on an automotive LiDAR. In this paper, we introduce a large dataset to propel research on laser-based semantic segmentation. We annotated all sequences of the KITTI Vision Odometry Benchmark and provide dense point-wise annotations for the complete $360^{o}$ field-of-view of the employed automotive LiDAR. We propose three benchmark tasks based on this dataset: (i) semantic segmentation of point clouds using a single scan, (ii) semantic segmentation using multiple past scans, and (iii) semantic scene completion, which requires to anticipate the semantic scene in the future. We provide baseline experiments and show that there is a need for more sophisticated models to efficiently tackle these tasks. Our dataset opens the door for the development of more advanced methods, but also provides plentiful data to investigate new research directions.

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