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Juergen Gall

Publications and source records attributed to Juergen Gall.

At least 127 records · Page 7Linked to original sources

Open Set Domain Adaptation for Image and Action Recognition

Since annotating and curating large datasets is very expensive, there is a need to transfer the knowledge from existing annotated datasets to unlabelled data. Data that is relevant for a specific application, however, usually differs from publicly available datasets since it is sampled from a different domain. While domain adaptation methods compensate for such a domain shift, they assume that all categories in the target domain are known and match the categories in the source domain. Since this assumption is violated under real-world conditions, we propose an approach for open set domain adaptation where the target domain contains instances of categories that are not present in the source domain. The proposed approach achieves state-of-the-art results on various datasets for image classification and action recognition. Since the approach can be used for open set and closed set domain adaptation, as well as unsupervised and semi-supervised domain adaptation, it is a versatile tool for many applications.

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Mining YouTube - A dataset for learning fine-grained action concepts from webly supervised video data

Action recognition is so far mainly focusing on the problem of classification of hand selected preclipped actions and reaching impressive results in this field. But with the performance even ceiling on current datasets, it also appears that the next steps in the field will have to go beyond this fully supervised classification. One way to overcome those problems is to move towards less restricted scenarios. In this context we present a large-scale real-world dataset designed to evaluate learning techniques for human action recognition beyond hand-crafted datasets. To this end we put the process of collecting data on its feet again and start with the annotation of a test set of 250 cooking videos. The training data is then gathered by searching for the respective annotated classes within the subtitles of freely available videos. The uniqueness of the dataset is attributed to the fact that the whole process of collecting the data and training does not involve any human intervention. To address the problem of semantic inconsistencies that arise with this kind of training data, we further propose a semantical hierarchical structure for the mined classes.

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A Hybrid RNN-HMM Approach for Weakly Supervised Temporal Action Segmentation

Action recognition has become a rapidly developing research field within the last decade. But with the increasing demand for large scale data, the need of hand annotated data for the training becomes more and more impractical. One way to avoid frame-based human annotation is the use of action order information to learn the respective action classes. In this context, we propose a hierarchical approach to address the problem of weakly supervised learning of human actions from ordered action labels by structuring recognition in a coarse-to-fine manner. Given a set of videos and an ordered list of the occurring actions, the task is to infer start and end frames of the related action classes within the video and to train the respective action classifiers without any need for hand labeled frame boundaries. We address this problem by combining a framewise RNN model with a coarse probabilistic inference. This combination allows for the temporal alignment of long sequences and thus, for an iterative training of both elements. While this system alone already generates good results, we show that the performance can be further improved by approximating the number of subactions to the characteristics of the different action classes as well as by the introduction of a regularizing length prior. The proposed system is evaluated on two benchmark datasets, the Breakfast and the Hollywood extended dataset, showing a competitive performance on various weak learning tasks such as temporal action segmentation and action alignment.

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Harvesting Information from Captions for Weakly Supervised Semantic Segmentation

Since acquiring pixel-wise annotations for training convolutional neural networks for semantic image segmentation is time-consuming, weakly supervised approaches that only require class tags have been proposed. In this work, we propose another form of supervision, namely image captions as they can be found on the Internet. These captions have two advantages. They do not require additional curation as it is the case for the clean class tags used by current weakly supervised approaches and they provide textual context for the classes present in an image. To leverage such textual context, we deploy a multi-modal network that learns a joint embedding of the visual representation of the image and the textual representation of the caption. The network estimates text activation maps (TAMs) for class names as well as compound concepts, i.e. combinations of nouns and their attributes. The TAMs of compound concepts describing classes of interest substantially improve the quality of the estimated class activation maps which are then used to train a network for semantic segmentation. We evaluate our method on the COCO dataset where it achieves state of the art results for weakly supervised image segmentation.

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Two Stream 3D Semantic Scene Completion

Inferring the 3D geometry and the semantic meaning of surfaces, which are occluded, is a very challenging task. Recently, a first end-to-end learning approach has been proposed that completes a scene from a single depth image. The approach voxelizes the scene and predicts for each voxel if it is occupied and, if it is occupied, the semantic class label. In this work, we propose a two stream approach that leverages depth information and semantic information, which is inferred from the RGB image, for this task. The approach constructs an incomplete 3D semantic tensor, which uses a compact three-channel encoding for the inferred semantic information, and uses a 3D CNN to infer the complete 3D semantic tensor. In our experimental evaluation, we show that the proposed two stream approach substantially outperforms the state-of-the-art for semantic scene completion.

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3D Semantic Scene Completion from a Single Depth Image using Adversarial Training

We address the task of 3D semantic scene completion, i.e. , given a single depth image, we predict the semantic labels and occupancy of voxels in a 3D grid representing the scene. In light of the recently introduced generative adversarial networks (GAN), our goal is to explore the potential of this model and the efficiency of various important design choices. Our results show that using conditional GANs outperforms the vanilla GAN setup. We evaluate these architecture designs on several datasets. Based on our experiments, we demonstrate that GANs are able to outperform the performance of a baseline 3D CNN in case of clean annotations, but they suffer from poorly aligned annotations.

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Unifying Part Detection and Association for Recurrent Multi-Person Pose Estimation

We propose a joint model of human joint detection and association for 2D multi-person pose estimation (MPPE). The approach unifies training of joint detection and association without a need for further processing or sophisticated heuristics in order to associate the joints with people individually. The approach consists of two stages, where in the first stage joint detection heatmaps and association features are extracted, and in the second stage, whose input are the extracted features of the first stage, we introduce a recurrent neural network (RNN) which predicts the heatmaps of a single person's joints in each iteration. In addition, the network learns a stopping criterion in order to halt once it has identified all individuals in the image. This approach allowed us to eliminate several heuristic assumptions and parameters needed for association which do not necessarily hold true. Additionally, such an end-to-end approach allows the final objective to be known and directly optimized over during training. We evaluated our model on the challenging MSCOCO dataset and obtained an improvement over the baseline, particularly in challenging scenes with occlusions.

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Unsupervised learning of action classes with continuous temporal embedding

The task of temporally detecting and segmenting actions in untrimmed videos has seen an increased attention recently. One problem in this context arises from the need to define and label action boundaries to create annotations for training which is very time and cost intensive. To address this issue, we propose an unsupervised approach for learning action classes from untrimmed video sequences. To this end, we use a continuous temporal embedding of framewise features to benefit from the sequential nature of activities. Based on the latent space created by the embedding, we identify clusters of temporal segments across all videos that correspond to semantic meaningful action classes. The approach is evaluated on three challenging datasets, namely the Breakfast dataset, YouTube Instructions, and the 50Salads dataset. While previous works assumed that the videos contain the same high level activity, we furthermore show that the proposed approach can also be applied to a more general setting where the content of the videos is unknown.

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What Object Should I Use? - Task Driven Object Detection

When humans have to solve everyday tasks, they simply pick the objects that are most suitable. While the question which object should one use for a specific task sounds trivial for humans, it is very difficult to answer for robots or other autonomous systems. This issue, however, is not addressed by current benchmarks for object detection that focus on detecting object categories. We therefore introduce the COCO-Tasks dataset which comprises about 40,000 images where the most suitable objects for 14 tasks have been annotated. We furthermore propose an approach that detects the most suitable objects for a given task. The approach builds on a Gated Graph Neural Network to exploit the appearance of each object as well as the global context of all present objects in the scene. In our experiments, we show that the proposed approach outperforms other approaches that are evaluated on the dataset like classification or ranking approaches.

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MS-TCN: Multi-Stage Temporal Convolutional Network for Action Segmentation

Temporally locating and classifying action segments in long untrimmed videos is of particular interest to many applications like surveillance and robotics. While traditional approaches follow a two-step pipeline, by generating frame-wise probabilities and then feeding them to high-level temporal models, recent approaches use temporal convolutions to directly classify the video frames. In this paper, we introduce a multi-stage architecture for the temporal action segmentation task. Each stage features a set of dilated temporal convolutions to generate an initial prediction that is refined by the next one. This architecture is trained using a combination of a classification loss and a proposed smoothing loss that penalizes over-segmentation errors. Extensive evaluation shows the effectiveness of the proposed model in capturing long-range dependencies and recognizing action segments. Our model achieves state-of-the-art results on three challenging datasets: 50Salads, Georgia Tech Egocentric Activities (GTEA), and the Breakfast dataset.

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Spatio-Temporal Channel Correlation Networks for Action Classification

The work in this paper is driven by the question if spatio-temporal correlations are enough for 3D convolutional neural networks (CNN)? Most of the traditional 3D networks use local spatio-temporal features. We introduce a new block that models correlations between channels of a 3D CNN with respect to temporal and spatial features. This new block can be added as a residual unit to different parts of 3D CNNs. We name our novel block 'Spatio-Temporal Channel Correlation' (STC). By embedding this block to the current state-of-the-art architectures such as ResNext and ResNet, we improved the performance by 2-3\% on Kinetics dataset. Our experiments show that adding STC blocks to current state-of-the-art architectures outperforms the state-of-the-art methods on the HMDB51, UCF101 and Kinetics datasets. The other issue in training 3D CNNs is about training them from scratch with a huge labeled dataset to get a reasonable performance. So the knowledge learned in 2D CNNs is completely ignored. Another contribution in this work is a simple and effective technique to transfer knowledge from a pre-trained 2D CNN to a randomly initialized 3D CNN for a stable weight initialization. This allows us to significantly reduce the number of training samples for 3D CNNs. Thus, by fine-tuning this network, we beat the performance of generic and recent methods in 3D CNNs, which were trained on large video datasets, e.g. Sports-1M, and fine-tuned on the target datasets, e.g. HMDB51/UCF101.

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Convolutional Simplex Projection Network (CSPN) for Weakly Supervised Semantic Segmentation

Weakly supervised semantic segmentation has been a subject of increased interest due to the scarcity of fully annotated images. We introduce a new approach for solving weakly supervised semantic segmentation with deep Convolutional Neural Networks (CNNs). The method introduces a novel layer which applies simplex projection on the output of a neural network using area constraints of class objects. The proposed method is general and can be seamlessly integrated into any CNN architecture. Moreover, the projection layer allows strongly supervised models to be adapted to weakly supervised models effortlessly by substituting ground truth labels. Our experiments have shown that applying such an operation on the output of a CNN improves the accuracy of semantic segmentation in a weakly supervised setting with image-level labels.

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Joint Flow: Temporal Flow Fields for Multi Person Tracking

In this work we propose an online multi person pose tracking approach which works on two consecutive frames $I_{t-1}$ and $I_t$. The general formulation of our temporal network allows to rely on any multi person pose estimation approach as spatial network. From the spatial network we extract image features and pose features for both frames. These features serve as input for our temporal model that predicts Temporal Flow Fields (TFF). These TFF are vector fields which indicate the direction in which each body joint is going to move from frame $I_{t-1}$ to frame $I_t$. This novel representation allows to formulate a similarity measure of detected joints. These similarities are used as binary potentials in a bipartite graph optimization problem in order to perform tracking of multiple poses. We show that these TFF can be learned by a relative small CNN network whilst achieving state-of-the-art multi person pose tracking results.

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Are good local minima wide in sparse recovery?

The idea of compressed sensing is to exploit representations in suitable (overcomplete) dictionaries that allow to recover signals far beyond the Nyquist rate provided that they admit a sparse representation in the respective dictionary. The latter gives rise to the sparse recovery problem of finding the best sparse linear approximation of given data in a given generating system. In this paper we analyze the iterative hard thresholding (IHT) algorithm as one of the most popular greedy methods for solving the sparse recovery problem, and demonstrate that systematically perturbing the IHT algorithm by adding noise to intermediate iterates yields improved results. Further improvements can be obtained by entirely rephrasing the problem as a parametric deep-learning-type of optimization problem. By introducing perturbations via dropout, we demonstrate to significantly outperform the classical IHT algorithm, obtaining $3$ to $6$ times lower average objective errors.

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Action Sets: Weakly Supervised Action Segmentation without Ordering Constraints

Action detection and temporal segmentation of actions in videos are topics of increasing interest. While fully supervised systems have gained much attention lately, full annotation of each action within the video is costly and impractical for large amounts of video data. Thus, weakly supervised action detection and temporal segmentation methods are of great importance. While most works in this area assume an ordered sequence of occurring actions to be given, our approach only uses a set of actions. Such action sets provide much less supervision since neither action ordering nor the number of action occurrences are known. In exchange, they can be easily obtained, for instance, from meta-tags, while ordered sequences still require human annotation. We introduce a system that automatically learns to temporally segment and label actions in a video, where the only supervision that is used are action sets. An evaluation on three datasets shows that our method still achieves good results although the amount of supervision is significantly smaller than for other related methods.

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NeuralNetwork-Viterbi: A Framework for Weakly Supervised Video Learning

Video learning is an important task in computer vision and has experienced increasing interest over the recent years. Since even a small amount of videos easily comprises several million frames, methods that do not rely on a frame-level annotation are of special importance. In this work, we propose a novel learning algorithm with a Viterbi-based loss that allows for online and incremental learning of weakly annotated video data. We moreover show that explicit context and length modeling leads to huge improvements in video segmentation and labeling tasks andinclude these models into our framework. On several action segmentation benchmarks, we obtain an improvement of up to 10% compared to current state-of-the-art methods.

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Hand Pose Estimation via Latent 2.5D Heatmap Regression

Estimating the 3D pose of a hand is an essential part of human-computer interaction. Estimating 3D pose using depth or multi-view sensors has become easier with recent advances in computer vision, however, regressing pose from a single RGB image is much less straightforward. The main difficulty arises from the fact that 3D pose requires some form of depth estimates, which are ambiguous given only an RGB image. In this paper we propose a new method for 3D hand pose estimation from a monocular image through a novel 2.5D pose representation. Our new representation estimates pose up to a scaling factor, which can be estimated additionally if a prior of the hand size is given. We implicitly learn depth maps and heatmap distributions with a novel CNN architecture. Our system achieves the state-of-the-art estimation of 2D and 3D hand pose on several challenging datasets in presence of severe occlusions.

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PoseTrack: A Benchmark for Human Pose Estimation and Tracking

Human poses and motions are important cues for analysis of videos with people and there is strong evidence that representations based on body pose are highly effective for a variety of tasks such as activity recognition, content retrieval and social signal processing. In this work, we aim to further advance the state of the art by establishing "PoseTrack", a new large-scale benchmark for video-based human pose estimation and articulated tracking, and bringing together the community of researchers working on visual human analysis. The benchmark encompasses three competition tracks focusing on i) single-frame multi-person pose estimation, ii) multi-person pose estimation in videos, and iii) multi-person articulated tracking. To facilitate the benchmark and challenge we collect, annotate and release a new %large-scale benchmark dataset that features videos with multiple people labeled with person tracks and articulated pose. A centralized evaluation server is provided to allow participants to evaluate on a held-out test set. We envision that the proposed benchmark will stimulate productive research both by providing a large and representative training dataset as well as providing a platform to objectively evaluate and compare the proposed methods. The benchmark is freely accessible at https://posetrack.net.

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