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Juergen Gall

Publications and source records attributed to Juergen Gall.

150 records · Page 9Linked to original sources

Multi-Person Pose Estimation with Local Joint-to-Person Associations

Despite of the recent success of neural networks for human pose estimation, current approaches are limited to pose estimation of a single person and cannot handle humans in groups or crowds. In this work, we propose a method that estimates the poses of multiple persons in an image in which a person can be occluded by another person or might be truncated. To this end, we consider multi-person pose estimation as a joint-to-person association problem. We construct a fully connected graph from a set of detected joint candidates in an image and resolve the joint-to-person association and outlier detection using integer linear programming. Since solving joint-to-person association jointly for all persons in an image is an NP-hard problem and even approximations are expensive, we solve the problem locally for each person. On the challenging MPII Human Pose Dataset for multiple persons, our approach achieves the accuracy of a state-of-the-art method, but it is 6,000 to 19,000 times faster.

cs.CV↗

Weakly Supervised Learning of Affordances

Localizing functional regions of objects or affordances is an important aspect of scene understanding. In this work, we cast the problem of affordance segmentation as that of semantic image segmentation. In order to explore various levels of supervision, we introduce a pixel-annotated affordance dataset of 3090 images containing 9916 object instances with rich contextual information in terms of human-object interactions. We use a deep convolutional neural network within an expectation maximization framework to take advantage of weakly labeled data like image level annotations or keypoint annotations. We show that a further reduction in supervision is possible with a minimal loss in performance when human pose is used as context.

cs.CV↗

A Dual-Source Approach for 3D Pose Estimation from a Single Image

One major challenge for 3D pose estimation from a single RGB image is the acquisition of sufficient training data. In particular, collecting large amounts of training data that contain unconstrained images and are annotated with accurate 3D poses is infeasible. We therefore propose to use two independent training sources. The first source consists of images with annotated 2D poses and the second source consists of accurate 3D motion capture data. To integrate both sources, we propose a dual-source approach that combines 2D pose estimation with efficient and robust 3D pose retrieval. In our experiments, we show that our approach achieves state-of-the-art results and is even competitive when the skeleton structure of the two sources differ substantially.

cs.CV↗

Cooking in the kitchen: Recognizing and Segmenting Human Activities in Videos

As research on action recognition matures, the focus is shifting away from categorizing basic task-oriented actions using hand-segmented video datasets to understanding complex goal-oriented daily human activities in real-world settings. Temporally structured models would seem obvious to tackle this set of problems, but so far, cases where these models have outperformed simpler unstructured bag-of-word types of models are scarce. With the increasing availability of large human activity datasets, combined with the development of novel feature coding techniques that yield more compact representations, it is time to revisit structured generative approaches. Here, we describe an end-to-end generative approach from the encoding of features to the structural modeling of complex human activities by applying Fisher vectors and temporal models for the analysis of video sequences. We systematically evaluate the proposed approach on several available datasets (ADL, MPIICooking, and Breakfast datasets) using a variety of performance metrics. Through extensive system evaluations, we demonstrate that combining compact video representations based on Fisher Vectors with HMM-based modeling yields very significant gains in accuracy and when properly trained with sufficient training samples, structured temporal models outperform unstructured bag-of-word types of models by a large margin on the tested performance metric.

cs.CV↗

An end-to-end generative framework for video segmentation and recognition

We describe an end-to-end generative approach for the segmentation and recognition of human activities. In this approach, a visual representation based on reduced Fisher Vectors is combined with a structured temporal model for recognition. We show that the statistical properties of Fisher Vectors make them an especially suitable front-end for generative models such as Gaussian mixtures. The system is evaluated for both the recognition of complex activities as well as their parsing into action units. Using a variety of video datasets ranging from human cooking activities to animal behaviors, our experiments demonstrate that the resulting architecture outperforms state-of-the-art approaches for larger datasets, i.e. when sufficient amount of data is available for training structured generative models.

cs.CV↗

Capturing Hands in Action using Discriminative Salient Points and Physics Simulation

Hand motion capture is a popular research field, recently gaining more attention due to the ubiquity of RGB-D sensors. However, even most recent approaches focus on the case of a single isolated hand. In this work, we focus on hands that interact with other hands or objects and present a framework that successfully captures motion in such interaction scenarios for both rigid and articulated objects. Our framework combines a generative model with discriminatively trained salient points to achieve a low tracking error and with collision detection and physics simulation to achieve physically plausible estimates even in case of occlusions and missing visual data. Since all components are unified in a single objective function which is almost everywhere differentiable, it can be optimized with standard optimization techniques. Our approach works for monocular RGB-D sequences as well as setups with multiple synchronized RGB cameras. For a qualitative and quantitative evaluation, we captured 29 sequences with a large variety of interactions and up to 150 degrees of freedom.

cs.CV↗