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Juergen Gall

Publications and source records attributed to Juergen Gall.

At least 145 records · Page 8Linked to original sources

When will you do what? - Anticipating Temporal Occurrences of Activities

Analyzing human actions in videos has gained increased attention recently. While most works focus on classifying and labeling observed video frames or anticipating the very recent future, making long-term predictions over more than just a few seconds is a task with many practical applications that has not yet been addressed. In this paper, we propose two methods to predict a considerably large amount of future actions and their durations. Both, a CNN and an RNN are trained to learn future video labels based on previously seen content. We show that our methods generate accurate predictions of the future even for long videos with a huge amount of different actions and can even deal with noisy or erroneous input information.

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Structural Recurrent Neural Network (SRNN) for Group Activity Analysis

A group of persons can be analyzed at various semantic levels such as individual actions, their interactions, and the activity of the entire group. In this paper, we propose a structural recurrent neural network (SRNN) that uses a series of interconnected RNNs to jointly capture the actions of individuals, their interactions, as well as the group activity. While previous structural recurrent neural networks assumed that the number of nodes and edges is constant, we use a grid pooling layer to address the fact that the number of individuals in a group can vary. We evaluate two variants of the structural recurrent neural network on the Volleyball Dataset.

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Material Classification in the Wild: Do Synthesized Training Data Generalise Better than Real-World Training Data?

We question the dominant role of real-world training images in the field of material classification by investigating whether synthesized data can generalise more effectively than real-world data. Experimental results on three challenging real-world material databases show that the best performing pre-trained convolutional neural network (CNN) architectures can achieve up to 91.03% mean average precision when classifying materials in cross-dataset scenarios. We demonstrate that synthesized data achieve an improvement on mean average precision when used as training data and in conjunction with pre-trained CNN architectures, which spans from ~ 5% to ~ 19% across three widely used material databases of real-world images.

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Weakly Supervised Action Learning with RNN based Fine-to-coarse Modeling

We present an approach for weakly supervised learning of human actions. Given a set of videos and an ordered list of the occurring actions, the goal is to infer start and end frames of the related action classes within the video and to train the respective action classifiers without any need for hand labeled frame boundaries. To address this task, we propose a combination of a discriminative representation of subactions, modeled by a recurrent neural network, and a coarse probabilistic model to allow for a temporal alignment and inference over long sequences. While this system alone already generates good results, we show that the performance can be further improved by approximating the number of subactions to the characteristics of the different action classes. To this end, we adapt the number of subaction classes by iterating realignment and reestimation during training. The proposed system is evaluated on two benchmark datasets, the Breakfast and the Hollywood extended dataset, showing a competitive performance on various weak learning tasks such as temporal action segmentation and action alignment.

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A Dual-Source Approach for 3D Human Pose Estimation from a Single Image

In this work we address the challenging problem of 3D human pose estimation from single images. Recent approaches learn deep neural networks to regress 3D pose directly from images. One major challenge for such methods, however, is the collection of training data. Specifically, collecting large amounts of training data containing unconstrained images annotated with accurate 3D poses is infeasible. We therefore propose to use two independent training sources. The first source consists of accurate 3D motion capture data, and the second source consists of unconstrained images with annotated 2D poses. To integrate both sources, we propose a dual-source approach that combines 2D pose estimation with efficient 3D pose retrieval. To this end, we first convert the motion capture data into a normalized 2D pose space, and separately learn a 2D pose estimation model from the image data. During inference, we estimate the 2D pose and efficiently retrieve the nearest 3D poses. We then jointly estimate a mapping from the 3D pose space to the image and reconstruct the 3D pose. We provide a comprehensive evaluation of the proposed method and experimentally demonstrate the effectiveness of our approach, even when the skeleton structures of the two sources differ substantially.

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SurfaceNet: An End-to-end 3D Neural Network for Multiview Stereopsis

This paper proposes an end-to-end learning framework for multiview stereopsis. We term the network SurfaceNet. It takes a set of images and their corresponding camera parameters as input and directly infers the 3D model. The key advantage of the framework is that both photo-consistency as well geometric relations of the surface structure can be directly learned for the purpose of multiview stereopsis in an end-to-end fashion. SurfaceNet is a fully 3D convolutional network which is achieved by encoding the camera parameters together with the images in a 3D voxel representation. We evaluate SurfaceNet on the large-scale DTU benchmark.

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Adaptive Binarization for Weakly Supervised Affordance Segmentation

The concept of affordance is important to understand the relevance of object parts for a certain functional interaction. Affordance types generalize across object categories and are not mutually exclusive. This makes the segmentation of affordance regions of objects in images a difficult task. In this work, we build on an iterative approach that learns a convolutional neural network for affordance segmentation from sparse keypoints. During this process, the predictions of the network need to be binarized. In this work, we propose an adaptive approach for binarization and estimate the parameters for initialization by approximated cross validation. We evaluate our approach on two affordance datasets where our approach outperforms the state-of-the-art for weakly supervised affordance segmentation.

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Recurrent Residual Learning for Action Recognition

Action recognition is a fundamental problem in computer vision with a lot of potential applications such as video surveillance, human computer interaction, and robot learning. Given pre-segmented videos, the task is to recognize actions happening within videos. Historically, hand crafted video features were used to address the task of action recognition. With the success of Deep ConvNets as an image analysis method, a lot of extensions of standard ConvNets were purposed to process variable length video data. In this work, we propose a novel recurrent ConvNet architecture called recurrent residual networks to address the task of action recognition. The approach extends ResNet, a state of the art model for image classification. While the original formulation of ResNet aims at learning spatial residuals in its layers, we extend the approach by introducing recurrent connections that allow to learn a spatio-temporal residual. In contrast to fully recurrent networks, our temporal connections only allow a limited range of preceding frames to contribute to the output for the current frame, enabling efficient training and inference as well as limiting the temporal context to a reasonable local range around each frame. On a large-scale action recognition dataset, we show that our model improves over both, the standard ResNet architecture and a ResNet extended by a fully recurrent layer.

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Weakly supervised learning of actions from transcripts

We present an approach for weakly supervised learning of human actions from video transcriptions. Our system is based on the idea that, given a sequence of input data and a transcript, i.e. a list of the order the actions occur in the video, it is possible to infer the actions within the video stream, and thus, learn the related action models without the need for any frame-based annotation. Starting from the transcript information at hand, we split the given data sequences uniformly based on the number of expected actions. We then learn action models for each class by maximizing the probability that the training video sequences are generated by the action models given the sequence order as defined by the transcripts. The learned model can be used to temporally segment an unseen video with or without transcript. We evaluate our approach on four distinct activity datasets, namely Hollywood Extended, MPII Cooking, Breakfast and CRIM13. We show that our system is able to align the scripted actions with the video data and that the learned models localize and classify actions competitively in comparison to models trained with full supervision, i.e. with frame level annotations, and that they outperform any current state-of-the-art approach for aligning transcripts with video data.

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PoseTrack: Joint Multi-Person Pose Estimation and Tracking

In this work, we introduce the challenging problem of joint multi-person pose estimation and tracking of an unknown number of persons in unconstrained videos. Existing methods for multi-person pose estimation in images cannot be applied directly to this problem, since it also requires to solve the problem of person association over time in addition to the pose estimation for each person. We therefore propose a novel method that jointly models multi-person pose estimation and tracking in a single formulation. To this end, we represent body joint detections in a video by a spatio-temporal graph and solve an integer linear program to partition the graph into sub-graphs that correspond to plausible body pose trajectories for each person. The proposed approach implicitly handles occlusion and truncation of persons. Since the problem has not been addressed quantitatively in the literature, we introduce a challenging "Multi-Person PoseTrack" dataset, and also propose a completely unconstrained evaluation protocol that does not make any assumptions about the scale, size, location or the number of persons. Finally, we evaluate the proposed approach and several baseline methods on our new dataset.

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Capturing Hand Motion with an RGB-D Sensor, Fusing a Generative Model with Salient Points

Hand motion capture has been an active research topic in recent years, following the success of full-body pose tracking. Despite similarities, hand tracking proves to be more challenging, characterized by a higher dimensionality, severe occlusions and self-similarity between fingers. For this reason, most approaches rely on strong assumptions, like hands in isolation or expensive multi-camera systems, that limit the practical use. In this work, we propose a framework for hand tracking that can capture the motion of two interacting hands using only a single, inexpensive RGB-D camera. Our approach combines a generative model with collision detection and discriminatively learned salient points. We quantitatively evaluate our approach on 14 new sequences with challenging interactions.

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A Comparison of Directional Distances for Hand Pose Estimation

Benchmarking methods for 3d hand tracking is still an open problem due to the difficulty of acquiring ground truth data. We introduce a new dataset and benchmarking protocol that is insensitive to the accumulative error of other protocols. To this end, we create testing frame pairs of increasing difficulty and measure the pose estimation error separately for each of them. This approach gives new insights and allows to accurately study the performance of each feature or method without employing a full tracking pipeline. Following this protocol, we evaluate various directional distances in the context of silhouette-based 3d hand tracking, expressed as special cases of a generalized Chamfer distance form. An appropriate parameter setup is proposed for each of them, and a comparative study reveals the best performing method in this context.

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3D Object Reconstruction from Hand-Object Interactions

Recent advances have enabled 3d object reconstruction approaches using a single off-the-shelf RGB-D camera. Although these approaches are successful for a wide range of object classes, they rely on stable and distinctive geometric or texture features. Many objects like mechanical parts, toys, household or decorative articles, however, are textureless and characterized by minimalistic shapes that are simple and symmetric. Existing in-hand scanning systems and 3d reconstruction techniques fail for such symmetric objects in the absence of highly distinctive features. In this work, we show that extracting 3d hand motion for in-hand scanning effectively facilitates the reconstruction of even featureless and highly symmetric objects and we present an approach that fuses the rich additional information of hands into a 3d reconstruction pipeline, significantly contributing to the state-of-the-art of in-hand scanning.

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A Bag-of-Words Equivalent Recurrent Neural Network for Action Recognition

The traditional bag-of-words approach has found a wide range of applications in computer vision. The standard pipeline consists of a generation of a visual vocabulary, a quantization of the features into histograms of visual words, and a classification step for which usually a support vector machine in combination with a non-linear kernel is used. Given large amounts of data, however, the model suffers from a lack of discriminative power. This applies particularly for action recognition, where the vast amount of video features needs to be subsampled for unsupervised visual vocabulary generation. Moreover, the kernel computation can be very expensive on large datasets. In this work, we propose a recurrent neural network that is equivalent to the traditional bag-of-words approach but enables for the application of discriminative training. The model further allows to incorporate the kernel computation into the neural network directly, solving the complexity issue and allowing to represent the complete classification system within a single network. We evaluate our method on four recent action recognition benchmarks and show that the conventional model as well as sparse coding methods are outperformed.

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Evaluating Deep Convolutional Neural Networks for Material Classification

Determining the material category of a surface from an image is a demanding task in perception that is drawing increasing attention. Following the recent remarkable results achieved for image classification and object detection utilising Convolutional Neural Networks (CNNs), we empirically study material classification of everyday objects employing these techniques. More specifically, we conduct a rigorous evaluation of how state-of-the art CNN architectures compare on a common ground over widely used material databases. Experimental results on three challenging material databases show that the best performing CNN architectures can achieve up to 94.99\% mean average precision when classifying materials.

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Detection of Human Rights Violations in Images: Can Convolutional Neural Networks help?

After setting the performance benchmarks for image, video, speech and audio processing, deep convolutional networks have been core to the greatest advances in image recognition tasks in recent times. This raises the question of whether there are any benefit in targeting these remarkable deep architectures with the unattempted task of recognising human rights violations through digital images. Under this perspective, we introduce a new, well-sampled human rights-centric dataset called Human Rights Understanding (HRUN). We conduct a rigorous evaluation on a common ground by combining this dataset with different state-of-the-art deep convolutional architectures in order to achieve recognition of human rights violations. Experimental results on the HRUN dataset have shown that the best performing CNN architectures can achieve up to 88.10\% mean average precision. Additionally, our experiments demonstrate that increasing the size of the training samples is crucial for achieving an improvement on mean average precision principally when utilising very deep networks.

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Pose for Action - Action for Pose

In this work we propose to utilize information about human actions to improve pose estimation in monocular videos. To this end, we present a pictorial structure model that exploits high-level information about activities to incorporate higher-order part dependencies by modeling action specific appearance models and pose priors. However, instead of using an additional expensive action recognition framework, the action priors are efficiently estimated by our pose estimation framework. This is achieved by starting with a uniform action prior and updating the action prior during pose estimation. We also show that learning the right amount of appearance sharing among action classes improves the pose estimation. We demonstrate the effectiveness of the proposed method on two challenging datasets for pose estimation and action recognition with over 80,000 test images.

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Reconstructing Articulated Rigged Models from RGB-D Videos

Although commercial and open-source software exist to reconstruct a static object from a sequence recorded with an RGB-D sensor, there is a lack of tools that build rigged models of articulated objects that deform realistically and can be used for tracking or animation. In this work, we fill this gap and propose a method that creates a fully rigged model of an articulated object from depth data of a single sensor. To this end, we combine deformable mesh tracking, motion segmentation based on spectral clustering and skeletonization based on mean curvature flow. The fully rigged model then consists of a watertight mesh, embedded skeleton, and skinning weights.

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