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Junbo Chen

Publications and source records attributed to Junbo Chen.

At least 19 recordsLinked to original sources

Recurrent Contrastive Learning for Imbalanced Medical Image Classification

Medical image classification often suffers from class imbalance due to the inherent disparities in disease incidence. Existing approaches, such as class resampling and loss reweighting, mainly improve learning within the observed feature distribution, but do not explicitly enlarge the latent support region of tail classes. As a result, tail-class representations remain overly compact and are easily encroached upon by head classes, leading to biased decision boundaries. In this work, we propose Recurrent Contrastive Learning (RCL) for imbalanced medical image classification. RCL progressively expands the support region of tail classes by recurrently reusing historical feature states across training phases. Specifically, we adopt DINOv3 with LoRA adapters as the backbone to provide robust feature embeddings. We then devise a Temporal Memory Queue (TMQ) to preserve corpus-level features across training phases and provide diversified global references for contrastive learning. Based on TMQ, we construct Temporal Anchors (TARs) to form an anchor field around tail classes. This field enlarges the support region of tail classes, suppresses head-class encroachment, and improves inter-class separation. Extensive experiments on three imbalanced medical datasets demonstrate that RCL achieves consistent improvements over strong baselines. The code is available at https://github.com/dndins/RCL.

cs.CV

InfiniSplat: Implicit Gaussian Decoding for Large-Baseline Monocular View Synthesis

Single-image feed-forward 3D Gaussian Splatting (3DGS) aims to directly generate a renderable 3D scene representation from one input image, avoiding the cost of multi-view capture and per-scene optimization. However, existing methods are often constrained by a pixel-aligned representation, where Gaussians are predicted from fixed image-grid locations. Such pixel-aligned primitives can produce promising nearby-view renderings, but they remain weakly coupled to underlying scene surfaces and struggle to preserve coherent structures under large viewpoint shifts. We present InfiniSplat, a feed-forward single-image 3DGS framework that moves from a pixel-aligned representation toward a surface-aligned representation. InfiniSplat constructs this representation by first using geometry-guided sampling to place 2D supports according to depth-induced local surface structure, and then applying a query-conditioned implicit decoder to predict Gaussian attributes from the image features queried at these supports. By grounding support locations in geometry while decoupling Gaussian prediction from fixed pixel centers, InfiniSplat produces Gaussian layouts that better follow scene surfaces and reduce scattered primitives caused by grid discretization. Across multiple cross-dataset NVS evaluations, InfiniSplat achieves state-of-the-art performance compared with single-image feed-forward baselines, and demonstrates zero-shot generalization from Hypersim indoor synthetic training to complex open-world scenes. Project page: https://zju3dv.github.io/InfiniSplat.

cs.CV

Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting

Training embodied AI agents depends critically on the visual fidelity of simulation environments and the ability to model dynamic humans. Current simulators rely on mesh-based rasterization with limited visual realism, and their support for dynamic human avatars, where available, is constrained to mesh representations, hindering agent generalization to human-populated real-world scenarios. We present Habitat-GS, a navigation-centric embodied AI simulator extended from Habitat-Sim that integrates 3D Gaussian Splatting scene rendering and drivable gaussian avatars while maintaining full compatibility with the Habitat ecosystem. Our system implements a 3DGS renderer for real-time photorealistic rendering and supports scalable 3DGS asset import from diverse sources. For dynamic human modeling, we introduce a gaussian avatar module that enables each avatar to simultaneously serve as a photorealistic visual entity and an effective navigation obstacle, allowing agents to learn human-aware behaviors in realistic settings. Experiments on point-goal navigation demonstrate that agents trained on 3DGS scenes achieve stronger cross-domain generalization, with mixed-domain training being the most effective strategy. Evaluations on avatar-aware navigation further confirm that gaussian avatars enable effective human-aware navigation. Finally, performance benchmarks validate the system's scalability across varying scene complexity and avatar counts.

cs.RO

DynFlowDrive: Flow-Based Dynamic World Modeling for Autonomous Driving

Recently, world models have been incorporated into the autonomous driving systems to improve the planning reliability. Existing approaches typically predict future states through appearance generation or deterministic regression, which limits their ability to capture trajectory-conditioned scene evolution and leads to unreliable action planning. To address this, we propose DynFlowDrive, a latent world model that leverages flow-based dynamics to model the transition of world states under different driving actions. By adopting the rectifiedflow formulation, the model learns a velocity field that describes how the scene state changes under different driving actions, enabling progressive prediction of future latent states. Building upon this, we further introduce a stability-aware multi-mode trajectory selection strategy that evaluates candidate trajectories according to the stability of the induced scene transitions. Extensive experiments on the nuScenes and NavSim benchmarks demonstrate consistent improvements across diverse driving frameworks without introducing additional inference overhead. Source code will be abaliable at https://github.com/xiaolul2/DynFlowDrive.

cs.CV

MBD: A Model-Based Debiasing Framework Across User, Content, and Model Dimensions

Modern recommendation systems rank candidates by aggregating multiple behavioral signals through a value model. However, many commonly used signals are inherently affected by heterogeneous biases. For example, watch time naturally favors long-form content, loop rate favors short - form content, and comment probability favors videos over images. Such biases introduce two critical issues: (1) value model scores may be systematically misaligned with users' relative preferences - for instance, a seemingly low absolute like probability may represent exceptionally strong interest for a user who rarely engages; and (2) changes in value modeling rules can trigger abrupt and undesirable ecosystem shifts. In this work, we ask a fundamental question: can biased behavioral signals be systematically transformed into unbiased signals, under a user - defined notion of ``unbiasedness'', that are both personalized and adaptive? We propose a general, model-based debiasing (MBD) framework that addresses this challenge by augmenting it with distributional modeling. By conditioning on a flexible subset of features (partial feature set), we explicitly estimate the contextual mean and variance of the engagement distribution for arbitrary cohorts (e.g., specific video lengths or user regions) directly alongside the main prediction. This integration allows the framework to convert biased raw signals into unbiased representations, enabling the construction of higher-level, calibrated signals (such as percentiles or z - scores) suitable for the value model. Importantly, the definition of unbiasedness is flexible and controllable, allowing the system to adapt to different personalization objectives and modeling preferences. Crucially, this is implemented as a lightweight, built-in branch of the existing MTML ranking model, requiring no separate serving infrastructure.

cs.LG

VisionTrim: Unified Vision Token Compression for Training-Free MLLM Acceleration

Multimodal large language models (MLLMs) suffer from high computational costs due to excessive visual tokens, particularly in high-resolution and video-based scenarios. Existing token reduction methods typically focus on isolated pipeline components and often neglect textual alignment, leading to performance degradation. In this paper, we propose VisionTrim, a unified framework for training-free MLLM acceleration, integrating two effective plug-and-play modules: 1) the Dominant Vision Token Selection (DVTS) module, which preserves essential visual tokens via a global-local view, and 2) the Text-Guided Vision Complement (TGVC) module, which facilitates context-aware token merging guided by textual cues. Extensive experiments across diverse image and video multimodal benchmarks demonstrate the performance superiority of our VisionTrim, advancing practical MLLM deployment in real-world applications. The code is available at: https://github.com/hanxunyu/VisionTrim.

cs.CV

LADY: Linear Attention for Autonomous Driving Efficiency without Transformers

End-to-end autonomous driving has emerged as a promising paradigm. However, state-of-the-art methods rely heavily on Transformer architectures. The inherent quadratic complexity of Transformers restricts their ability to model long-range spatial and temporal dependencies, particularly on resource-constrained edge platforms. Given the inherent demand for efficient temporal modeling in autonomous driving, this computational bottleneck severely constrains real-time deployment. While linear attention mechanisms offer a computationally efficient alternative, existing architectures are predominantly limited to self-attention, lacking the cross-modal capabilities essential for autonomous driving. In this work, we propose LADY, the first fully linear attention-based generative model for end-to-end autonomous driving. LADY incorporates a novel, lightweight linear cross-attention (LICA) mechanism to enable effective cross-modal interaction while preserving linearity. A key advantage of our framework is its ability to fuse long-range temporal contexts during inference with constant computational and memory costs ($O(1)$), regardless of the historical sequence length. Experiments on the NAVSIM and Bench2Drive benchmarks demonstrate that LADY achieves performance comparable to state-of-the-art methods, delivering competitive planning accuracy with significantly reduced latency. Furthermore, efficiency benchmarking on edge devices validates the model's feasibility for resource-limited scenarios.

cs.AI

Do LLM Modules Generalize? A Study on Motion Generation for Autonomous Driving

Recent breakthroughs in large language models (LLMs) have not only advanced natural language processing but also inspired their application in domains with structurally similar problems--most notably, autonomous driving motion generation. Both domains involve autoregressive sequence modeling, token-based representations, and context-aware decision making, making the transfer of LLM components a natural and increasingly common practice. However, despite promising early attempts, a systematic understanding of which LLM modules are truly transferable remains lacking. In this paper, we present a comprehensive evaluation of five key LLM modules--tokenizer design, positional embedding, pre-training paradigms, post-training strategies, and test-time computation--within the context of motion generation for autonomous driving. Through extensive experiments on the Waymo Sim Agents benchmark, we demonstrate that, when appropriately adapted, these modules can significantly improve performance for autonomous driving motion generation. In addition, we identify which techniques can be effectively transferred, analyze the potential reasons for the failure of others, and discuss the specific adaptations needed for autonomous driving scenarios. We evaluate our method on the Sim Agents task and achieve competitive results.

cs.AI

A Coarse-to-Fine Approach to Multi-Modality 3D Occupancy Grounding

Visual grounding aims to identify objects or regions in a scene based on natural language descriptions, essential for spatially aware perception in autonomous driving. However, existing visual grounding tasks typically depend on bounding boxes that often fail to capture fine-grained details. Not all voxels within a bounding box are occupied, resulting in inaccurate object representations. To address this, we introduce a benchmark for 3D occupancy grounding in challenging outdoor scenes. Built on the nuScenes dataset, it integrates natural language with voxel-level occupancy annotations, offering more precise object perception compared to the traditional grounding task. Moreover, we propose GroundingOcc, an end-to-end model designed for 3D occupancy grounding through multi-modal learning. It combines visual, textual, and point cloud features to predict object location and occupancy information from coarse to fine. Specifically, GroundingOcc comprises a multimodal encoder for feature extraction, an occupancy head for voxel-wise predictions, and a grounding head to refine localization. Additionally, a 2D grounding module and a depth estimation module enhance geometric understanding, thereby boosting model performance. Extensive experiments on the benchmark demonstrate that our method outperforms existing baselines on 3D occupancy grounding. The dataset is available at https://github.com/RONINGOD/GroundingOcc.

cs.CV

MambaMap: Online Vectorized HD Map Construction using State Space Model

High-definition (HD) maps are essential for autonomous driving, as they provide precise road information for downstream tasks. Recent advances highlight the potential of temporal modeling in addressing challenges like occlusions and extended perception range. However, existing methods either fail to fully exploit temporal information or incur substantial computational overhead in handling extended sequences. To tackle these challenges, we propose MambaMap, a novel framework that efficiently fuses long-range temporal features in the state space to construct online vectorized HD maps. Specifically, MambaMap incorporates a memory bank to store and utilize information from historical frames, dynamically updating BEV features and instance queries to improve robustness against noise and occlusions. Moreover, we introduce a gating mechanism in the state space, selectively integrating dependencies of map elements in high computational efficiency. In addition, we design innovative multi-directional and spatial-temporal scanning strategies to enhance feature extraction at both BEV and instance levels. These strategies significantly boost the prediction accuracy of our approach while ensuring robust temporal consistency. Extensive experiments on the nuScenes and Argoverse2 datasets demonstrate that our proposed MambaMap approach outperforms state-of-the-art methods across various splits and perception ranges. Source code will be available at https://github.com/ZiziAmy/MambaMap.

cs.CV

RoPETR: Improving Temporal Camera-Only 3D Detection by Integrating Enhanced Rotary Position Embedding

This technical report introduces a targeted improvement to the StreamPETR framework, specifically aimed at enhancing velocity estimation, a critical factor influencing the overall NuScenes Detection Score. While StreamPETR exhibits strong 3D bounding box detection performance as reflected by its high mean Average Precision our analysis identified velocity estimation as a substantial bottleneck when evaluated on the NuScenes dataset. To overcome this limitation, we propose a customized positional embedding strategy tailored to enhance temporal modeling capabilities. Experimental evaluations conducted on the NuScenes test set demonstrate that our improved approach achieves a state-of-the-art NDS of 70.86% using the ViT-L backbone, setting a new benchmark for camera-only 3D object detection.

cs.CV

Uncertainty-Instructed Structure Injection for Generalizable HD Map Construction

Reliable high-definition (HD) map construction is crucial for the driving safety of autonomous vehicles. Although recent studies demonstrate improved performance, their generalization capability across unfamiliar driving scenes remains unexplored. To tackle this issue, we propose UIGenMap, an uncertainty-instructed structure injection approach for generalizable HD map vectorization, which concerns the uncertainty resampling in statistical distribution and employs explicit instance features to reduce excessive reliance on training data. Specifically, we introduce the perspective-view (PV) detection branch to obtain explicit structural features, in which the uncertainty-aware decoder is designed to dynamically sample probability distributions considering the difference in scenes. With probabilistic embedding and selection, UI2DPrompt is proposed to construct PV-learnable prompts. These PV prompts are integrated into the map decoder by designed hybrid injection to compensate for neglected instance structures. To ensure real-time inference, a lightweight Mimic Query Distillation is designed to learn from PV prompts, which can serve as an efficient alternative to the flow of PV branches. Extensive experiments on challenging geographically disjoint (geo-based) data splits demonstrate that our UIGenMap achieves superior performance, with +5.7 mAP improvement on the nuScenes dataset. Source code will be available at https://github.com/xiaolul2/UIGenMap.

cs.CV

Inst3D-LMM: Instance-Aware 3D Scene Understanding with Multi-modal Instruction Tuning

Despite encouraging progress in 3D scene understanding, it remains challenging to develop an effective Large Multi-modal Model (LMM) that is capable of understanding and reasoning in complex 3D environments. Most previous methods typically encode 3D point and 2D image features separately, neglecting interactions between 2D semantics and 3D object properties, as well as the spatial relationships within the 3D environment. This limitation not only hinders comprehensive representations of 3D scene, but also compromises training and inference efficiency. To address these challenges, we propose a unified Instance-aware 3D Large Multi-modal Model (Inst3D-LMM) to deal with multiple 3D scene understanding tasks simultaneously. To obtain the fine-grained instance-level visual tokens, we first introduce a novel Multi-view Cross-Modal Fusion (MCMF) module to inject the multi-view 2D semantics into their corresponding 3D geometric features. For scene-level relation-aware tokens, we further present a 3D Instance Spatial Relation (3D-ISR) module to capture the intricate pairwise spatial relationships among objects. Additionally, we perform end-to-end multi-task instruction tuning simultaneously without the subsequent task-specific fine-tuning. Extensive experiments demonstrate that our approach outperforms the state-of-the-art methods across 3D scene understanding, reasoning and grounding tasks. Source code is available at https://github.com/hanxunyu/Inst3D-LMM

cs.CV

ReliOcc: Towards Reliable Semantic Occupancy Prediction via Uncertainty Learning

Vision-centric semantic occupancy prediction plays a crucial role in autonomous driving, which requires accurate and reliable predictions from low-cost sensors. Although having notably narrowed the accuracy gap with LiDAR, there is still few research effort to explore the reliability in predicting semantic occupancy from camera. In this paper, we conduct a comprehensive evaluation of existing semantic occupancy prediction models from a reliability perspective for the first time. Despite the gradual alignment of camera-based models with LiDAR in term of accuracy, a significant reliability gap persists. To addresses this concern, we propose ReliOcc, a method designed to enhance the reliability of camera-based occupancy networks. ReliOcc provides a plug-and-play scheme for existing models, which integrates hybrid uncertainty from individual voxels with sampling-based noise and relative voxels through mix-up learning. Besides, an uncertainty-aware calibration strategy is devised to further enhance model reliability in offline mode. Extensive experiments under various settings demonstrate that ReliOcc significantly enhances model reliability while maintaining the accuracy of both geometric and semantic predictions. Importantly, our proposed approach exhibits robustness to sensor failures and out of domain noises during inference.

cs.CV

MV-DETR: Multi-modality indoor object detection by Multi-View DEtecton TRansformers

We introduce a novel MV-DETR pipeline which is effective while efficient transformer based detection method. Given input RGBD data, we notice that there are super strong pretraining weights for RGB data while less effective works for depth related data. First and foremost , we argue that geometry and texture cues are both of vital importance while could be encoded separately. Secondly, we find that visual texture feature is relatively hard to extract compared with geometry feature in 3d space. Unfortunately, single RGBD dataset with thousands of data is not enough for training an discriminating filter for visual texture feature extraction. Last but certainly not the least, we designed a lightweight VG module consists of a visual textual encoder, a geometry encoder and a VG connector. Compared with previous state of the art works like V-DETR, gains from pretrained visual encoder could be seen. Extensive experiments on ScanNetV2 dataset shows the effectiveness of our method. It is worth mentioned that our method achieve 78\% AP which create new state of the art on ScanNetv2 benchmark.

cs.CV

Label-efficient Semantic Scene Completion with Scribble Annotations

Semantic scene completion aims to infer the 3D geometric structures with semantic classes from camera or LiDAR, which provide essential occupancy information in autonomous driving. Prior endeavors concentrate on constructing the network or benchmark in a fully supervised manner. While the dense occupancy grids need point-wise semantic annotations, which incur expensive and tedious labeling costs. In this paper, we build a new label-efficient benchmark, named ScribbleSC, where the sparse scribble-based semantic labels are combined with dense geometric labels for semantic scene completion. In particular, we propose a simple yet effective approach called Scribble2Scene, which bridges the gap between the sparse scribble annotations and fully-supervision. Our method consists of geometric-aware auto-labelers construction and online model training with an offline-to-online distillation module to enhance the performance. Experiments on SemanticKITTI demonstrate that Scribble2Scene achieves competitive performance against the fully-supervised counterparts, showing 99% performance of the fully-supervised models with only 13.5% voxels labeled. Both annotations of ScribbleSC and our full implementation are available at https://github.com/songw-zju/Scribble2Scene.

cs.CV

HVOFusion: Incremental Mesh Reconstruction Using Hybrid Voxel Octree

Incremental scene reconstruction is essential to the navigation in robotics. Most of the conventional methods typically make use of either TSDF (truncated signed distance functions) volume or neural networks to implicitly represent the surface. Due to the voxel representation or involving with time-consuming sampling, they have difficulty in balancing speed, memory storage, and surface quality. In this paper, we propose a novel hybrid voxel-octree approach to effectively fuse octree with voxel structures so that we can take advantage of both implicit surface and explicit triangular mesh representation. Such sparse structure preserves triangular faces in the leaf nodes and produces partial meshes sequentially for incremental reconstruction. This storage scheme allows us to naturally optimize the mesh in explicit 3D space to achieve higher surface quality. We iteratively deform the mesh towards the target and recovers vertex colors by optimizing a shading model. Experimental results on several datasets show that our proposed approach is capable of quickly and accurately reconstructing a scene with realistic colors.

cs.RO

Not All Voxels Are Equal: Hardness-Aware Semantic Scene Completion with Self-Distillation

Semantic scene completion, also known as semantic occupancy prediction, can provide dense geometric and semantic information for autonomous vehicles, which attracts the increasing attention of both academia and industry. Unfortunately, existing methods usually formulate this task as a voxel-wise classification problem and treat each voxel equally in 3D space during training. As the hard voxels have not been paid enough attention, the performance in some challenging regions is limited. The 3D dense space typically contains a large number of empty voxels, which are easy to learn but require amounts of computation due to handling all the voxels uniformly for the existing models. Furthermore, the voxels in the boundary region are more challenging to differentiate than those in the interior. In this paper, we propose HASSC approach to train the semantic scene completion model with hardness-aware design. The global hardness from the network optimization process is defined for dynamical hard voxel selection. Then, the local hardness with geometric anisotropy is adopted for voxel-wise refinement. Besides, self-distillation strategy is introduced to make training process stable and consistent. Extensive experiments show that our HASSC scheme can effectively promote the accuracy of the baseline model without incurring the extra inference cost. Source code is available at: https://github.com/songw-zju/HASSC.

cs.CV