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Junbo Chen

Publications and source records attributed to Junbo Chen.

32 records · Page 2Linked to original sources

MGMap: Mask-Guided Learning for Online Vectorized HD Map Construction

Currently, high-definition (HD) map construction leans towards a lightweight online generation tendency, which aims to preserve timely and reliable road scene information. However, map elements contain strong shape priors. Subtle and sparse annotations make current detection-based frameworks ambiguous in locating relevant feature scopes and cause the loss of detailed structures in prediction. To alleviate these problems, we propose MGMap, a mask-guided approach that effectively highlights the informative regions and achieves precise map element localization by introducing the learned masks. Specifically, MGMap employs learned masks based on the enhanced multi-scale BEV features from two perspectives. At the instance level, we propose the Mask-activated instance (MAI) decoder, which incorporates global instance and structural information into instance queries by the activation of instance masks. At the point level, a novel position-guided mask patch refinement (PG-MPR) module is designed to refine point locations from a finer-grained perspective, enabling the extraction of point-specific patch information. Compared to the baselines, our proposed MGMap achieves a notable improvement of around 10 mAP for different input modalities. Extensive experiments also demonstrate that our approach showcases strong robustness and generalization capabilities. Our code can be found at https://github.com/xiaolul2/MGMap.

cs.CV↗

LVIC: Multi-modality segmentation by Lifting Visual Info as Cue

Multi-modality fusion is proven an effective method for 3d perception for autonomous driving. However, most current multi-modality fusion pipelines for LiDAR semantic segmentation have complicated fusion mechanisms. Point painting is a quite straight forward method which directly bind LiDAR points with visual information. Unfortunately, previous point painting like methods suffer from projection error between camera and LiDAR. In our experiments, we find that this projection error is the devil in point painting. As a result of that, we propose a depth aware point painting mechanism, which significantly boosts the multi-modality fusion. Apart from that, we take a deeper look at the desired visual feature for LiDAR to operate semantic segmentation. By Lifting Visual Information as Cue, LVIC ranks 1st on nuScenes LiDAR semantic segmentation benchmark. Our experiments show the robustness and effectiveness. Codes would be make publicly available soon.

cs.CV↗

PeP: a Point enhanced Painting method for unified point cloud tasks

Point encoder is of vital importance for point cloud recognition. As the very beginning step of whole model pipeline, adding features from diverse sources and providing stronger feature encoding mechanism would provide better input for downstream modules. In our work, we proposed a novel PeP module to tackle above issue. PeP contains two main parts, a refined point painting method and a LM-based point encoder. Experiments results on the nuScenes and KITTI datasets validate the superior performance of our PeP. The advantages leads to strong performance on both semantic segmentation and object detection, in both lidar and multi-modal settings. Notably, our PeP module is model agnostic and plug-and-play. Our code will be publicly available soon.

cs.CV↗

HuBo-VLM: Unified Vision-Language Model designed for HUman roBOt interaction tasks

Human robot interaction is an exciting task, which aimed to guide robots following instructions from human. Since huge gap lies between human natural language and machine codes, end to end human robot interaction models is fair challenging. Further, visual information receiving from sensors of robot is also a hard language for robot to perceive. In this work, HuBo-VLM is proposed to tackle perception tasks associated with human robot interaction including object detection and visual grounding by a unified transformer based vision language model. Extensive experiments on the Talk2Car benchmark demonstrate the effectiveness of our approach. Code would be publicly available in https://github.com/dzcgaara/HuBo-VLM.

cs.RO↗

FusionAD: Multi-modality Fusion for Prediction and Planning Tasks of Autonomous Driving

Building a multi-modality multi-task neural network toward accurate and robust performance is a de-facto standard in perception task of autonomous driving. However, leveraging such data from multiple sensors to jointly optimize the prediction and planning tasks remains largely unexplored. In this paper, we present FusionAD, to the best of our knowledge, the first unified framework that fuse the information from two most critical sensors, camera and LiDAR, goes beyond perception task. Concretely, we first build a transformer based multi-modality fusion network to effectively produce fusion based features. In constrast to camera-based end-to-end method UniAD, we then establish a fusion aided modality-aware prediction and status-aware planning modules, dubbed FMSPnP that take advantages of multi-modality features. We conduct extensive experiments on commonly used benchmark nuScenes dataset, our FusionAD achieves state-of-the-art performance and surpassing baselines on average 15% on perception tasks like detection and tracking, 10% on occupancy prediction accuracy, reducing prediction error from 0.708 to 0.389 in ADE score and reduces the collision rate from 0.31% to only 0.12%.

cs.CV↗

OG: Equip vision occupancy with instance segmentation and visual grounding

Occupancy prediction tasks focus on the inference of both geometry and semantic labels for each voxel, which is an important perception mission. However, it is still a semantic segmentation task without distinguishing various instances. Further, although some existing works, such as Open-Vocabulary Occupancy (OVO), have already solved the problem of open vocabulary detection, visual grounding in occupancy has not been solved to the best of our knowledge. To tackle the above two limitations, this paper proposes Occupancy Grounding (OG), a novel method that equips vanilla occupancy instance segmentation ability and could operate visual grounding in a voxel manner with the help of grounded-SAM. Keys to our approach are (1) affinity field prediction for instance clustering and (2) association strategy for aligning 2D instance masks and 3D occupancy instances. Extensive experiments have been conducted whose visualization results and analysis are shown below. Our code will be publicly released soon.

cs.CV↗

CCIL: Context-conditioned imitation learning for urban driving

Imitation learning holds great promise for addressing the complex task of autonomous urban driving, as experienced human drivers can navigate highly challenging scenarios with ease. While behavior cloning is a widely used imitation learning approach in autonomous driving due to its exemption from risky online interactions, it suffers from the covariate shift issue. To address this limitation, we propose a context-conditioned imitation learning approach that employs a policy to map the context state into the ego vehicle's future trajectory, rather than relying on the traditional formulation of both ego and context states to predict the ego action. Additionally, to reduce the implicit ego information in the coordinate system, we design an ego-perturbed goal-oriented coordinate system. The origin of this coordinate system is the ego vehicle's position plus a zero mean Gaussian perturbation, and the x-axis direction points towards its goal position. Our experiments on the real-world large-scale Lyft and nuPlan datasets show that our method significantly outperforms state-of-the-art approaches.

cs.RO↗

Zero-shot Transfer Learning of Driving Policy via Socially Adversarial Traffic Flow

Acquiring driving policies that can transfer to unseen environments is challenging when driving in dense traffic flows. The design of traffic flow is essential and previous studies are unable to balance interaction and safety-criticism. To tackle this problem, we propose a socially adversarial traffic flow. We propose a Contextual Partially-Observable Stochastic Game to model traffic flow and assign Social Value Orientation (SVO) as context. We then adopt a two-stage framework. In Stage 1, each agent in our socially-aware traffic flow is driven by a hierarchical policy where upper-level policy communicates genuine SVOs of all agents, which the lower-level policy takes as input. In Stage 2, each agent in the socially adversarial traffic flow is driven by the hierarchical policy where upper-level communicates mistaken SVOs, taken by the lower-level policy trained in Stage 1. Driving policy is adversarially trained through a zero-sum game formulation with upper-level policies, resulting in a policy with enhanced zero-shot transfer capability to unseen traffic flows. Comprehensive experiments on cross-validation verify the superior zero-shot transfer performance of our method.

cs.RO↗

FLYOVER: A Model-Driven Method to Generate Diverse Highway Interchanges for Autonomous Vehicle Testing

It has become a consensus that autonomous vehicles (AVs) will first be widely deployed on highways. However, the complexity of highway interchanges becomes the bottleneck for deploying AVs. An AV should be sufficiently tested under different highway interchanges, which is still challenging due to the lack of available datasets containing diverse highway interchanges. In this paper, we propose a model-driven method, FLYOVER, to generate a dataset consisting of diverse interchanges with measurable diversity coverage. First, FLYOVER proposes a labeled digraph to model the topology of an interchange. Second, FLYOVER takes real-world interchanges as input to guarantee topology practicality and extracts different topology equivalence classes by classifying the corresponding topology models. Third, for each topology class, FLYOVER identifies the corresponding geometrical features for the ramps and generates concrete interchanges using k-way combinatorial coverage and differential evolution. To illustrate the diversity and applicability of the generated interchange dataset, we test the built-in traffic flow control algorithm in SUMO and the fuel-optimization trajectory tracking algorithm deployed to Alibaba's autonomous trucks on the dataset. The results show that except for the geometrical difference, the interchanges are diverse in throughput and fuel consumption under the traffic flow control and trajectory tracking algorithms, respectively.

cs.RO↗

Automatic Map Generation for Autonomous Driving System Testing

High-definition (HD) maps are essential in testing autonomous driving systems (ADSs). HD maps essentially determine the potential diversity of the testing scenarios. However, the current HD maps suffer from two main limitations: lack of junction diversity in the publicly available HD maps and cost-consuming to build a new HD map. Hence, in this paper, we propose, FEAT2MAP, to automatically generate concise HD maps with scenario diversity guarantees. FEAT2MAP focuses on junctions as they significantly influence scenario diversity, especially in urban road networks. FEAT2MAP first defines a set of features to characterize junctions. Then, FEAT2MAP extracts and samples concrete junction features from a list of input HD maps or user-defined requirements. Each junction feature generates a junction. Finally, FEAT2MAP builds a map by connecting the junctions in a grid layout. To demonstrate the effectiveness of FEAT2MAP, we conduct experiments with the public HD maps from SVL and the open-source ADS Apollo. The results show that FEAT2MAP can (1) generate new maps of reduced size while maintaining scenario diversity in terms of the code coverage and motion states of the ADS under test, and (2) generate new maps of increased scenario diversity by merging intersection features from multiple maps or taking user inputs.

cs.SE↗

READ: Large-Scale Neural Scene Rendering for Autonomous Driving

Synthesizing free-view photo-realistic images is an important task in multimedia. With the development of advanced driver assistance systems~(ADAS) and their applications in autonomous vehicles, experimenting with different scenarios becomes a challenge. Although the photo-realistic street scenes can be synthesized by image-to-image translation methods, which cannot produce coherent scenes due to the lack of 3D information. In this paper, a large-scale neural rendering method is proposed to synthesize the autonomous driving scene~(READ), which makes it possible to synthesize large-scale driving scenarios on a PC through a variety of sampling schemes. In order to represent driving scenarios, we propose an ω rendering network to learn neural descriptors from sparse point clouds. Our model can not only synthesize realistic driving scenes but also stitch and edit driving scenes. Experiments show that our model performs well in large-scale driving scenarios.

cs.CV↗

Domain Generalization for Vision-based Driving Trajectory Generation

One of the challenges in vision-based driving trajectory generation is dealing with out-of-distribution scenarios. In this paper, we propose a domain generalization method for vision-based driving trajectory generation for autonomous vehicles in urban environments, which can be seen as a solution to extend the Invariant Risk Minimization (IRM) method in complex problems. We leverage an adversarial learning approach to train a trajectory generator as the decoder. Based on the pre-trained decoder, we infer the latent variables corresponding to the trajectories, and pre-train the encoder by regressing the inferred latent variable. Finally, we fix the decoder but fine-tune the encoder with the final trajectory loss. We compare our proposed method with the state-of-the-art trajectory generation method and some recent domain generalization methods on both datasets and simulation, demonstrating that our method has better generalization ability.

cs.CV↗

Mesoscale structure of wrinkle patterns and defect-proliferated liquid crystalline phases

Thin solids often develop elastic instabilities and subsequently complex, multiscale deformation patterns. Revealing the organizing principles of this spatial complexity has ramifications for our understanding of morphogenetic processes in plant leaves and animal epithelia, and perhaps even the formation of human fingerprints. We elucidate a primary source of this morphological complexity - an incompatibility between an elastically-favored "micro-structure" of uniformly spaced wrinkles and a "macro-structure" imparted through the wrinkle director and dictated by confinement forces. Our theory is borne out of experiments and simulations of floating sheets subjected to radial stretching. By analyzing patterns of grossly radial wrinkles we find two sharply distinct morphologies: defect-free patterns with a fixed number of wrinkles and non-uniform spacing, and patterns of uniformly spaced wrinkles separated by defect-rich buffer zones. We show how these morphological types reflect distinct minima of a Ginzburg-Landau functional - a coarse-grained version of the elastic energy, which penalizes nonuniform wrinkle spacing and amplitude, as well as deviations of their actual director from the axis imposed by confinement. Our results extend the effective description of wrinkle patterns as liquid crystals (H. Aharoni et al., Nat. Commun. 8:15809, 2017), and we highlight a fascinating analogy between the geometry-energy interplay that underlies the proliferation of defects in the mechanical equilibrium of confined sheets and in thermodynamic phases of superconductors and chiral liquid crystals.

cond-mat.soft↗

Harnessing energy landscape exploration to control the buckling of cylindrical shells

The complexity and unpredictability of postbuckling responses in even simple thin shells have raised great challenges to emerging technologies exploiting buckling transitions. Here we comprehensively survey the buckling landscapes to show the full complexity of the stable buckling states and the transition mechanisms between each of them. This is achieved by combining a simple and versatile triangulated lattice model for modelling the shell morphologies with efficient high-dimensional free-energy minimisation and transition path finding algorithms. We show how the simple free energy landscapes of short, lightly compressed cylinders become vastly more complex at high compressive strains or aspect ratios. We then exploit these landscapes to introduce an effective method for targeted design - landscape biasing. This is used to inform thickness modifications enabling landscape redesign, and the development of structures which are highly resistant to lateral perturbations. Our methods are general, and can be extended to studying postbuckling responses of other geometries.

cond-mat.mtrl-sci↗