Searcharxiv⌕ Search

arXiv subjects

Jungho Lee

Publications and source records attributed to Jungho Lee.

32 records · Page 2Linked to original sources

Sparse-DeRF: Deblurred Neural Radiance Fields from Sparse View

Recent studies construct deblurred neural radiance fields~(DeRF) using dozens of blurry images, which are not practical scenarios if only a limited number of blurry images are available. This paper focuses on constructing DeRF from sparse-view for more pragmatic real-world scenarios. As observed in our experiments, establishing DeRF from sparse views proves to be a more challenging problem due to the inherent complexity arising from the simultaneous optimization of blur kernels and NeRF from sparse view. Sparse-DeRF successfully regularizes the complicated joint optimization, presenting alleviated overfitting artifacts and enhanced quality on radiance fields. The regularization consists of three key components: Surface smoothness, helps the model accurately predict the scene structure utilizing unseen and additional hidden rays derived from the blur kernel based on statistical tendencies of real-world; Modulated gradient scaling, helps the model adjust the amount of the backpropagated gradient according to the arrangements of scene objects; Perceptual distillation improves the perceptual quality by overcoming the ill-posed multi-view inconsistency of image deblurring and distilling the pre-deblurred information, compensating for the lack of clean information in blurry images. We demonstrate the effectiveness of the Sparse-DeRF with extensive quantitative and qualitative experimental results by training DeRF from 2-view, 4-view, and 6-view blurry images.

cs.CV↗

Effective SAM Combination for Open-Vocabulary Semantic Segmentation

Open-vocabulary semantic segmentation aims to assign pixel-level labels to images across an unlimited range of classes. Traditional methods address this by sequentially connecting a powerful mask proposal generator, such as the Segment Anything Model (SAM), with a pre-trained vision-language model like CLIP. But these two-stage approaches often suffer from high computational costs, memory inefficiencies. In this paper, we propose ESC-Net, a novel one-stage open-vocabulary segmentation model that leverages the SAM decoder blocks for class-agnostic segmentation within an efficient inference framework. By embedding pseudo prompts generated from image-text correlations into SAM's promptable segmentation framework, ESC-Net achieves refined spatial aggregation for accurate mask predictions. ESC-Net achieves superior performance on standard benchmarks, including ADE20K, PASCAL-VOC, and PASCAL-Context, outperforming prior methods in both efficiency and accuracy. Comprehensive ablation studies further demonstrate its robustness across challenging conditions.

cs.CV↗

Microscopic Robots That Sense, Think, Act, and Compute

While miniaturization has been a goal in robotics for nearly 40 years, roboticists have struggled to access sub-millimeter dimensions without making sacrifices to on-board information processing due to the unique physics of the microscale. Consequently, microrobots often lack the key features that distinguish their macroscopic cousins from other machines, namely on-robot systems for decision making, sensing, feedback, and programmable computation. Here, we take up the challenge of building a microrobot comparable in size to a single-celled paramecium that can sense, think, and act using onboard systems for computation, sensing, memory, locomotion, and communication. Built massively in parallel with fully lithographic processing, these microrobots can execute digitally defined algorithms and autonomously change behavior in response to their surroundings. Combined, these results pave the way for general purpose microrobots that can be programmed many times in a simple setup, cost under $0.01 per machine, and work together to carry out tasks without supervision in uncertain environments.

cs.RO↗

Video Diffusion Models are Strong Video Inpainter

Propagation-based video inpainting using optical flow at the pixel or feature level has recently garnered significant attention. However, it has limitations such as the inaccuracy of optical flow prediction and the propagation of noise over time. These issues result in non-uniform noise and time consistency problems throughout the video, which are particularly pronounced when the removed area is large and involves substantial movement. To address these issues, we propose a novel First Frame Filling Video Diffusion Inpainting model (FFF-VDI). We design FFF-VDI inspired by the capabilities of pre-trained image-to-video diffusion models that can transform the first frame image into a highly natural video. To apply this to the video inpainting task, we propagate the noise latent information of future frames to fill the masked areas of the first frame's noise latent code. Next, we fine-tune the pre-trained image-to-video diffusion model to generate the inpainted video. The proposed model addresses the limitations of existing methods that rely on optical flow quality, producing much more natural and temporally consistent videos. This proposed approach is the first to effectively integrate image-to-video diffusion models into video inpainting tasks. Through various comparative experiments, we demonstrate that the proposed model can robustly handle diverse inpainting types with high quality.

cs.CV↗

CRiM-GS: Continuous Rigid Motion-Aware Gaussian Splatting from Motion-Blurred Images

3D Gaussian Splatting (3DGS) has gained significant attention for their high-quality novel view rendering, motivating research to address real-world challenges. A critical issue is the camera motion blur caused by movement during exposure, which hinders accurate 3D scene reconstruction. In this study, we propose CRiM-GS, a \textbf{C}ontinuous \textbf{Ri}gid \textbf{M}otion-aware \textbf{G}aussian \textbf{S}platting that reconstructs precise 3D scenes from motion-blurred images while maintaining real-time rendering speed. Considering the complex motion patterns inherent in real-world camera movements, we predict continuous camera trajectories using neural ordinary differential equations (ODE). To ensure accurate modeling, we employ rigid body transformations with proper regularization, preserving object shape and size. Additionally, we introduce an adaptive distortion-aware transformation to compensate for potential nonlinear distortions, such as rolling shutter effects, and unpredictable camera movements. By revisiting fundamental camera theory and leveraging advanced neural training techniques, we achieve precise modeling of continuous camera trajectories. Extensive experiments demonstrate state-of-the-art performance both quantitatively and qualitatively on benchmark datasets.

cs.CV↗

Transforming Static Images Using Generative Models for Video Salient Object Detection

In many video processing tasks, leveraging large-scale image datasets is a common strategy, as image data is more abundant and facilitates comprehensive knowledge transfer. A typical approach for simulating video from static images involves applying spatial transformations, such as affine transformations and spline warping, to create sequences that mimic temporal progression. However, in tasks like video salient object detection, where both appearance and motion cues are critical, these basic image-to-video techniques fail to produce realistic optical flows that capture the independent motion properties of each object. In this study, we show that image-to-video diffusion models can generate realistic transformations of static images while understanding the contextual relationships between image components. This ability allows the model to generate plausible optical flows, preserving semantic integrity while reflecting the independent motion of scene elements. By augmenting individual images in this way, we create large-scale image-flow pairs that significantly enhance model training. Our approach achieves state-of-the-art performance across all public benchmark datasets, outperforming existing approaches.

cs.CV↗

Improving Unsupervised Video Object Segmentation via Fake Flow Generation

Unsupervised video object segmentation (VOS), also known as video salient object detection, aims to detect the most prominent object in a video at the pixel level. Recently, two-stream approaches that leverage both RGB images and optical flow maps have gained significant attention. However, the limited amount of training data remains a substantial challenge. In this study, we propose a novel data generation method that simulates fake optical flows from single images, thereby creating large-scale training data for stable network learning. Inspired by the observation that optical flow maps are highly dependent on depth maps, we generate fake optical flows by refining and augmenting the estimated depth maps of each image. By incorporating our simulated image-flow pairs, we achieve new state-of-the-art performance on all public benchmark datasets without relying on complex modules. We believe that our data generation method represents a potential breakthrough for future VOS research.

cs.CV↗

Guided Slot Attention for Unsupervised Video Object Segmentation

Unsupervised video object segmentation aims to segment the most prominent object in a video sequence. However, the existence of complex backgrounds and multiple foreground objects make this task challenging. To address this issue, we propose a guided slot attention network to reinforce spatial structural information and obtain better foreground--background separation. The foreground and background slots, which are initialized with query guidance, are iteratively refined based on interactions with template information. Furthermore, to improve slot--template interaction and effectively fuse global and local features in the target and reference frames, K-nearest neighbors filtering and a feature aggregation transformer are introduced. The proposed model achieves state-of-the-art performance on two popular datasets. Additionally, we demonstrate the robustness of the proposed model in challenging scenes through various comparative experiments.

cs.CV↗

Synchronizing Vision and Language: Bidirectional Token-Masking AutoEncoder for Referring Image Segmentation

Referring Image Segmentation (RIS) aims to segment target objects expressed in natural language within a scene at the pixel level. Various recent RIS models have achieved state-of-the-art performance by generating contextual tokens to model multimodal features from pretrained encoders and effectively fusing them using transformer-based cross-modal attention. While these methods match language features with image features to effectively identify likely target objects, they often struggle to correctly understand contextual information in complex and ambiguous sentences and scenes. To address this issue, we propose a novel bidirectional token-masking autoencoder (BTMAE) inspired by the masked autoencoder (MAE). The proposed model learns the context of image-to-language and language-to-image by reconstructing missing features in both image and language features at the token level. In other words, this approach involves mutually complementing across the features of images and language, with a focus on enabling the network to understand interconnected deep contextual information between the two modalities. This learning method enhances the robustness of RIS performance in complex sentences and scenes. Our BTMAE achieves state-of-the-art performance on three popular datasets, and we demonstrate the effectiveness of the proposed method through various ablation studies.

cs.CV↗

Mesh Represented Recycle Learning for 3D Hand Pose and Mesh Estimation

In general, hand pose estimation aims to improve the robustness of model performance in the real-world scenes. However, it is difficult to enhance the robustness since existing datasets are obtained in restricted environments to annotate 3D information. Although neural networks quantitatively achieve a high estimation accuracy, unsatisfied results can be observed in visual quality. This discrepancy between quantitative results and their visual qualities remains an open issue in the hand pose representation. To this end, we propose a mesh represented recycle learning strategy for 3D hand pose and mesh estimation which reinforces synthesized hand mesh representation in a training phase. To be specific, a hand pose and mesh estimation model first predicts parametric 3D hand annotations (i.e., 3D keypoint positions and vertices for hand mesh) with real-world hand images in the training phase. Second, synthetic hand images are generated with self-estimated hand mesh representations. After that, the synthetic hand images are fed into the same model again. Thus, the proposed learning strategy simultaneously improves quantitative results and visual qualities by reinforcing synthetic mesh representation. To encourage consistency between original model output and its recycled one, we propose self-correlation loss which maximizes the accuracy and reliability of our learning strategy. Consequently, the model effectively conducts self-refinement on hand pose estimation by learning mesh representation from its own output. To demonstrate the effectiveness of our learning strategy, we provide extensive experiments on FreiHAND dataset. Notably, our learning strategy improves the performance on hand pose and mesh estimation without any extra computational burden during the inference.

cs.CV↗

Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognition

Graph convolutional networks (GCNs) are the most commonly used methods for skeleton-based action recognition and have achieved remarkable performance. Generating adjacency matrices with semantically meaningful edges is particularly important for this task, but extracting such edges is challenging problem. To solve this, we propose a hierarchically decomposed graph convolutional network (HD-GCN) architecture with a novel hierarchically decomposed graph (HD-Graph). The proposed HD-GCN effectively decomposes every joint node into several sets to extract major structurally adjacent and distant edges, and uses them to construct an HD-Graph containing those edges in the same semantic spaces of a human skeleton. In addition, we introduce an attention-guided hierarchy aggregation (A-HA) module to highlight the dominant hierarchical edge sets of the HD-Graph. Furthermore, we apply a new six-way ensemble method, which uses only joint and bone stream without any motion stream. The proposed model is evaluated and achieves state-of-the-art performance on four large, popular datasets. Finally, we demonstrate the effectiveness of our model with various comparative experiments.

cs.CV↗

Leveraging Spatio-Temporal Dependency for Skeleton-Based Action Recognition

Skeleton-based action recognition has attracted considerable attention due to its compact representation of the human body's skeletal sructure. Many recent methods have achieved remarkable performance using graph convolutional networks (GCNs) and convolutional neural networks (CNNs), which extract spatial and temporal features, respectively. Although spatial and temporal dependencies in the human skeleton have been explored separately, spatio-temporal dependency is rarely considered. In this paper, we propose the Spatio-Temporal Curve Network (STC-Net) to effectively leverage the spatio-temporal dependency of the human skeleton. Our proposed network consists of two novel elements: 1) The Spatio-Temporal Curve (STC) module; and 2) Dilated Kernels for Graph Convolution (DK-GC). The STC module dynamically adjusts the receptive field by identifying meaningful node connections between every adjacent frame and generating spatio-temporal curves based on the identified node connections, providing an adaptive spatio-temporal coverage. In addition, we propose DK-GC to consider long-range dependencies, which results in a large receptive field without any additional parameters by applying an extended kernel to the given adjacency matrices of the graph. Our STC-Net combines these two modules and achieves state-of-the-art performance on four skeleton-based action recognition benchmarks.

cs.CV↗

Hybrid model for Single-Stage Multi-Person Pose Estimation

In general, human pose estimation methods are categorized into two approaches according to their architectures: regression (i.e., heatmap-free) and heatmap-based methods. The former one directly estimates precise coordinates of each keypoint using convolutional and fully-connected layers. Although this approach is able to detect overlapped and dense keypoints, unexpected results can be obtained by non-existent keypoints in a scene. On the other hand, the latter one is able to filter the non-existent ones out by utilizing predicted heatmaps for each keypoint. Nevertheless, it suffers from quantization error when obtaining the keypoint coordinates from its heatmaps. In addition, unlike the regression one, it is difficult to distinguish densely placed keypoints in an image. To this end, we propose a hybrid model for single-stage multi-person pose estimation, named HybridPose, which mutually overcomes each drawback of both approaches by maximizing their strengths. Furthermore, we introduce self-correlation loss to inject spatial dependencies between keypoint coordinates and their visibility. Therefore, HybridPose is capable of not only detecting densely placed keypoints, but also filtering the non-existent keypoints in an image. Experimental results demonstrate that proposed HybridPose exhibits the keypoints visibility without performance degradation in terms of the pose estimation accuracy.

cs.CV↗

Boundary-aware Camouflaged Object Detection via Deformable Point Sampling

The camouflaged object detection (COD) task aims to identify and segment objects that blend into the background due to their similar color or texture. Despite the inherent difficulties of the task, COD has gained considerable attention in several fields, such as medicine, life-saving, and anti-military fields. In this paper, we propose a novel solution called the Deformable Point Sampling network (DPS-Net) to address the challenges associated with COD. The proposed DPS-Net utilizes a Deformable Point Sampling transformer (DPS transformer) that can effectively capture sparse local boundary information of significant object boundaries in COD using a deformable point sampling method. Moreover, the DPS transformer demonstrates robust COD performance by extracting contextual features for target object localization through integrating rough global positional information of objects with boundary local information. We evaluate our method on three prominent datasets and achieve state-of-the-art performance. Our results demonstrate the effectiveness of the proposed method through comparative experiments.

cs.CV↗