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Junho Kim

Publications and source records attributed to Junho Kim.

At least 19 recordsLinked to original sources

PRISM: Predictive Recomposition via Semantic Latent Decomposition for View-invariant Video Representation Learning

Cross-view video representation learning aims to capture viewpoint-invariant action semantics despite substantial appearance changes across egocentric and exocentric videos. However, existing methods encode each video as a unified embedding, where view-invariant and view-variant semantics inevitably entangle under co-occurrences - a failure mode we show persists even in cross-view methods explicitly trained for view-invariance. Our key insight is that a view-invariant feature is truly disentangled when it can be sufficiently recomposed with an arbitrary view-variant feature while preserving their independent semantics. Building on this, we propose PRISM, that decomposes video into view-invariant and view-variant latents and recompose them under language supervision encouraging clean decomposition of the two streams. PRISM achieves state-of-the-art results on EgoExo4D, EgoExoLearn, AE2, even surpassing in-domain models under zero-shot setting. Code is available at https://github.com/litcoderr/prism.

cs.CV

ConvDeck: Conversational Paper-to-Slide Generation via Stage-Specific User Feedback

Automatic academic paper-to-slide generation is inherently iterative, because creating an effective presentation requires repeated cycles of generation, critique, and revision. Recent multi-agent systems partially acknowledge this through internal critique-and-revise loops, while conversational approaches allow users to refine generated slide decks through dialog. However, these refinement processes either remain largely closed to the user or introduce feedback only after a complete deck has been produced, limiting the user's ability to participate in the iterative refinement of narrative flow, content allocation, and presentation emphasis. To address this gap, we introduce ConvDeck, a multi-agent pipeline for conversational paper-to-slide generation that distributes interaction across the pipeline through stage-specific loops, allowing users to iteratively refine both the presentation outline and the final slide deck at the stages where each kind of decision is made. These loops are driven by a refinement mechanism in which agents can think, speak, and act, enabling them to either directly apply edits or respond conversationally to clarify user feedback and discuss revision options. Our evaluation shows that stage-specific conversational feedback improves user-goal satisfaction while preserving narrative coherence, content quality, and visual presentation.

cs.AI

HEAR Who Said What: Unlocking Speaker-Attributed Reasoning via Counterfactual Voice Grounding

Speech Language Models (SLMs) are increasingly deployed in multi-speaker environments, yet their ability to attribute speech to the correct speaker and reason over speaker identities remains unclear. Hence, we introduce HEAR, a conceptually hierarchical benchmark diagnosing the foundational capabilities of speaker-attributed reasoning, comprising 2.4K human-verified samples from 887 diverse multi-party audio clips. Evaluating 20 leading SLMs on HEAR reveals they struggle with these foundational tasks, often relying on semantic priors rather than actual vocal cues. To address this, we present A2R, a 30B model optimized on Counterfactual Audio with Speaker-level Hard negatives (CASH), a dataset designed to guide the model to prioritize acoustic vocal cues over linguistic signals. A2R achieves strong performance on HEAR and exhibits zero-shot generalization to diverse multi-speaker downstream tasks, demonstrating that learned speaker attribution unlocks the model's latent capacity for speaker-aware reasoning. All resources are available at https://attributetoreason.github.io/AttributeToReason/

cs.CL

Decoding Children's Gait Behavior

We introduce a new problem domain for human action recognition: the fine-grained analysis of children's gait behaviors from standard RGB video. We specifically target the ambulatory patterns of children aged 3-17 years. Such behaviors arise naturally in the diagnosis and treatment of several critical developmental and neuromuscular disorders, such as cerebral palsy and hemiplegia. Despite their clinical value, current 3D sensor-based gait analysis systems are expensive, intrusive, and often impractical for young subjects. To address this, we introduce a new dataset comprising over 1,100 high-frame-rate (60 FPS) video sequences from 110 subjects, accompanied by synchronized, anonymized pose sequences. In each session, the child performs a 5-second "walk-around" task, capturing the gait cycle from multiple viewpoints. Crucially, we demonstrate that current state-of-the-art approaches, including gait foundation models and Multimodal Large Language Models (MLLMs), fail to effectively resolve these clinical nuances. We identify the key technical challenges in analyzing these erratic and subtle motor patterns and describe a unified end-to-end framework for decoding fundamental components of pediatric gait. Through comprehensive experimental results, we demonstrate the potential of this dataset to drive novel research questions and establish a rigorous baseline for automated child gait assessment.

cs.CV

RayOcc: Occlusion-Aware Ray Occupancy Estimation via Gaussian Mixture Intensity

Camera-only 3D semantic occupancy prediction aims to infer voxel-wise scene semantics from multi-view images, yet remains fundamentally challenging due to depth ambiguity and occlusion. Along a single camera ray, multiple spatially separated surfaces may coexist, making occupancy inherently a multi-label existence problem rather than a single-depth estimation task. However, most existing approaches favor a single dominant depth hypothesis per ray, limiting their ability to model volumetric scenes under complex occlusion. To address this limitation, we introduce RayOcc, an occlusion-aware ray occupancy framework that reformulates ray modeling as multi-label existence prediction. Instead of predicting a categorical depth distribution, RayOcc estimates a non-normalized Gaussian mixture intensity along each ray and converts it into interval-wise occupancy probabilities via a Poisson event formulation, allowing multiple occupied hypotheses to coexist without enforcing mutual competition across depth. The predicted mixture components are interpreted as occupancy hypotheses to initialize sparse 3D Gaussian primitives, which are refined and rasterized for semantic occupancy prediction. Experiments on the nuScenes benchmark show that RayOcc achieves state-of-the-art overall IoU and mIoU among the compared Gaussian-based occupancy methods.

cs.CV

LFD: Enabling Real-World Lensless Face Recognition with a Large-Scale Dataset

Face recognition is a ubiquitously used computer vision task that has a wide range of applications ranging from everyday smartphone biometrics to high-stakes security systems. Most face recognition systems rely on traditional cameras, which often suffer from limitations such as bulky form factors, high costs, and limited privacy protection. To address these limitations, lensless cameras have emerged as an alternative. Lensless cameras use thin optical encoders, enabling smaller size, lower cost, and greater design flexibility. These cameras are typically paired with reconstruction algorithms that convert raw captures into recognizable images. However, reconstructed images often contain artifacts, and the reconstruction methods struggle to generalize well to real-world conditions. Furthermore, existing face datasets do not account for the artifacts present in lensless images. To address this issue, we introduce the Lensless Face Dataset (LFD). LFD comprises 21,080 lensless raw measurements, reconstructions, and standard images of faces captured under diverse lighting, angle, and distance. Our key contributions are: (1) Real-world lensless face data: LFD focuses on capturing a diverse face dataset with varying levels of artifacts introduced under different environments; (2) In-the-wild captures: 4,976 images are captured in outdoor settings with varying intensities of natural light and different background patterns; (3) Multiple lensless devices: LFD includes face images collected from three different types of lensless cameras, each with a unique optical encoder. We use this hardware diversity to demonstrate generalization across different lensless cameras. Through comprehensive evaluations and analysis, we show that LFD effectively captures shared features and artifacts across different lensless imaging devices, making it a valuable dataset for advancing lensless face recognition.

cs.CV

ST-DiffEye: Diffusion-based Continuous Gaze Generation via Joint Scanpath-Trajectory Modeling

We study the problem of human gaze modeling, which aims to generate the gaze patterns a viewer produces while observing a visual stimulus. Gaze is primarily captured through two modalities: continuous eye-tracking trajectories, which describe fine-grained motion dynamics, and discrete scanpaths, which describe high-level fixation structure. Because gaze varies substantially across viewers and trials, we treat this variability as a defining property rather than noise and model gaze as a stochastic generative process. Existing generative gaze models supervise on only one of these two representations in isolation. We hypothesize that trajectories and scanpaths describe gaze at complementary scales and are jointly informative during training, and test this hypothesis through ST-DiffEye, a joint trajectory-scanpath diffusion framework that couples both modalities by concatenating them as an additional raw input channel, requiring no architectural overhead beyond an input and output channel expansion. We further introduce a principled evaluation framework based on the Continuous Ranked Probability Score (CRPS), which generalizes any existing sequence similarity metric into a proper scoring rule that jointly assesses the accuracy and diversity of generated gaze. Experiments on task-driven visual search, covering both target-present and target-absent scenarios, and on free-viewing benchmarks demonstrate state-of-the-art performance. These results, along with detailed ablations, confirm the benefit of joint modeling and the value of distribution-aware evaluation in capturing the intrinsic variability of human gaze. Project webpage: https://st-diffeye.github.io/

cs.CV

Development of a system for testing full-size CMS LGAD sensors

Low-Gain Avalanche Diode (LGAD) sensors, offering timing resolutions of the order of tens of picoseconds, are being widely adopted in particle physics experiments and related applications. As these applications scale to large numbers of sensors with varying pixel geometries, conventional manual characterization techniques become inadequate for large-scale quality control. We present a modular probe card system for automated electrical characterization of pixelated LGAD sensors, consisting of a probe card, a switching board, precision measurement instruments, and control software. The system supports flexible pixel selection and measurement. Its performance is demonstrated through current-voltage (I-V) and capacitance-voltage (C-V) measurements of a $16 \times 16$ LGAD array. A rapid row-wise I-V scan of the full array is completed in approximately 20 minutes, while a pixel-by-pixel I-V scan from 0 to 300 V with a 1 V step requires about 340 minutes. The switching matrix introduces less than 1 nA of leakage current even in a conservative worst-case configuration, remaining small compared with the leakage current of a normal LGAD pixel. The modular architecture and automation capability make the system a practical and scalable solution for large-scale LGAD sensor quality control and distributed testing environments.

physics.ins-det

Evaluating Cognitive Age Alignment in Interactive AI Agents

While agentic AI and its core multimodal large language models (MLLMs) have demonstrated remarkable promise in language and visual reasoning across domains ranging from daily life to advanced scientific research, a profound gap remains between artificial and human intelligence. Despite the integration of powerful tools and advanced MLLMs, state-of-the-art AI agents frequently fail at foundational, seemingly simple tasks that a child can resolve with ease. Inspired by the Wechsler Intelligence Scale for Children (WISC), we introduce ChildAgentEval, the first psychometrically grounded interactive benchmark for evaluating cognitive age alignment in MLLM-based agents. ChildAgentEval systematically compares the reasoning performance of various MLLM-based interactive agents against age-specific human developmental stages, exposing where current agentic AI systems can and cannot simulate age-specific cognitive behavior.

cs.AI

GRASP: Learning to Ground Social Reasoning in Multi-Person Non-Verbal Interactions

Understanding social interactions requires reasoning over subtle non-verbal cues, yet current multimodal large language models (MLLMs) often fail to identify who interacts with whom in multi-person videos. We introduce GRASP, a large-scale social reasoning dataset that connects high-level social QA with fine-grained gaze and deictic gesture events. GRASP contains 290K question--answer pairs over 46K videos totaling 749 hours, organized by a 16-category taxonomy spanning gaze, gesture, and joint gaze--gesture reasoning, together with GRASP-Bench for evaluation. Unlike prior resources that focus on either isolated cues or high-level social QA, GRASP builds questions from identity-consistent gaze trajectories, deictic gestures, and their joint compositions into social events. Moreover, we propose Social Grounding Reward (SGR), a learning signal that uses these social events to encourage models to reason about the participants involved in each interaction. Experiments show that SGR improves performance on GRASP-Bench while maintaining zero-shot performance on related social video QA benchmarks.

cs.CV

Analogical Trajectory Transfer

We study analogical trajectory transfer, where the goal is to translate motion trajectories in one 3D environment to a semantically analogous location in another. Such a capacity would enable machines to perform analogical spatial reasoning, with applications in AR/VR co-presence, content creation, and robotics. However, even semantically similar scenes can still differ substantially in object placement, scale, and layout, so naively matching semantics leads to collisions or geometric distortions. Furthermore, finding where each trajectory point should transfer to has a large search space, as the mapping must preserve semantics and functionality without tearing the trajectory apart or causing collisions. Our key insight is to decompose the problem into spatially segregated subproblems and merge their solutions to produce semantically consistent and spatially coherent transfers. Specifically, we partition scenes into object-centric clusters and estimate cross-scene mappings via hierarchical smooth map prediction, using 3D foundation model features that encode contextual information from object and open-space arrangements. We then combinatorially assemble the per-cluster maps into an initial transfer and refine the result to remove collisions and distortions, yielding a spatially coherent trajectory. Our method does not require training, attains a fast runtime around 0.6 seconds, and outperforms baselines based on LLMs, VLMs, and scene graph matching. We further showcase applications in virtual co-presence, multi-trajectory transfer, camera transfer, and human-to-robot motion transfer, which indicates the broad applicability of our work to AR/VR and robotics.

cs.CV

Narrative-Driven Paper-to-Slide Generation via ArcDeck

We introduce ArcDeck, a multi-agent framework that formulates paper-to-slide generation as a structured narrative reconstruction task. Unlike existing methods that directly summarize raw text into slides, ArcDeck explicitly models the source paper's logical flow. It first parses the input to construct a discourse tree and establish a global commitment document, ensuring the high-level intent is preserved. These structural priors then guide an iterative multi-agent refinement process, where specialized agents iteratively critique and revise the presentation outline before rendering the final visual layouts and designs. To evaluate our approach, we also introduce ArcBench, a newly curated benchmark of academic paper-slide pairs. Experimental results demonstrate that explicit discourse modeling, combined with role-specific agent coordination, significantly improves the narrative flow and logical coherence of the generated presentations.

cs.AI

Generating Humanless Environment Walkthroughs from Egocentric Walking Tour Videos

Egocentric "walking tour" videos provide a rich source of image data to develop rich and diverse visual models of environments around the world. However, the significant presence of humans in frames of these videos due to crowds and eye-level camera perspectives mitigates their usefulness in environment modeling applications. We focus on addressing this challenge by developing a generative algorithm that can realistically remove (i.e., inpaint) humans and their associated shadow effects from walking tour videos. Key to our approach is the construction of a rich semi-synthetic dataset of video clip pairs to train this generative model. Each pair in the dataset consists of an environment-only background clip, and a composite clip of walking humans with simulated shadows overlaid on the background. We randomly sourced both foreground and background components from real egocentric walking tour videos around the world to maintain visual diversity. We then used this dataset to fine-tune the state-of-the-art Casper video diffusion model for object and effects inpainting, and demonstrate that the resulting model performs far better than Casper both qualitatively and quantitatively at removing humans from walking tour clips with significant human presence and complex backgrounds. Finally, we show that the resulting generated clips can be used to build successful 3D/4D models of urban locations.

cs.CV

STRIDE: When to Speak Meets Sequence Denoising for Streaming Video Understanding

Recent progress in video large language models (Video-LLMs) has enabled strong offline reasoning over long and complex videos. However, real-world deployments increasingly require streaming perception and proactive interaction, where video frames arrive online and the system must decide not only what to respond, but also when to respond. In this work, we revisit proactive activation in streaming video as a structured sequence modeling problem, motivated by the observation that temporal transitions in streaming video naturally form span-structured activation patterns. To capture this span-level structure, we model activation signals jointly over a sliding temporal window and update them iteratively as new frames arrive. We propose STRIDE (Structured Temporal Refinement with Iterative DEnoising), which employs a lightweight masked diffusion module at the activation interface to jointly predict and progressively refine activation signals across the window. Extensive experiments on diverse streaming benchmarks and downstream models demonstrate that STRIDE shows more reliable and temporally coherent proactive responses, significantly improving when-to-speak decision quality in online streaming scenarios.

cs.CV

Grounding World Simulation Models in a Real-World Metropolis

What if a world simulation model could render not an imagined environment but a city that actually exists? Prior generative world models synthesize visually plausible yet artificial environments by imagining all content. We present Seoul World Model (SWM), a city-scale world model grounded in the real city of Seoul. SWM anchors autoregressive video generation through retrieval-augmented conditioning on nearby street-view images. However, this design introduces several challenges, including temporal misalignment between retrieved references and the dynamic target scene, limited trajectory diversity and data sparsity from vehicle-mounted captures at sparse intervals. We address these challenges through cross-temporal pairing, a large-scale synthetic dataset enabling diverse camera trajectories, and a view interpolation pipeline that synthesizes coherent training videos from sparse street-view images. We further introduce a Virtual Lookahead Sink to stabilize long-horizon generation by continuously re-grounding each chunk to a retrieved image at a future location. We evaluate SWM against recent video world models across three cities: Seoul, Busan, and Ann Arbor. SWM outperforms existing methods in generating spatially faithful, temporally consistent, long-horizon videos grounded in actual urban environments over trajectories reaching hundreds of meters, while supporting diverse camera movements and text-prompted scenario variations.

cs.CV

AnyCamVLA: Zero-Shot Camera Adaptation for Viewpoint Robust Vision-Language-Action Models

Despite remarkable progress in Vision-Language-Action models (VLAs) for robot manipulation, these large pre-trained models require fine-tuning to be deployed in specific environments. These fine-tuned models are highly sensitive to camera viewpoint changes that frequently occur in unstructured environments. In this paper, we propose a zero-shot camera adaptation framework without additional demonstration data, policy fine-tuning, or architectural modification. Our key idea is to virtually adjust test-time camera observations to match the training camera configuration in real-time. For that, we use a recent feed-forward novel view synthesis model which outputs high-quality target view images, handling both extrinsic and intrinsic parameters. This plug-and-play approach preserves the pre-trained capabilities of VLAs and applies to any RGB-based policy. Through extensive experiments on the LIBERO benchmark, our method consistently outperforms baselines that use data augmentation for policy fine-tuning or additional 3D-aware features for visual input. We further validate that our approach constantly enhances viewpoint robustness in real-world robotic manipulation scenarios, including settings with varying camera extrinsics, intrinsics, and freely moving handheld cameras. Project Page: https://heo0224.github.io/AnyCamVLA/

cs.RO

RoEL: Robust Event-based 3D Line Reconstruction

Event cameras in motion tend to detect object boundaries or texture edges, which produce lines of brightness changes, especially in man-made environments. While lines can constitute a robust intermediate representation that is consistently observed, the sparse nature of lines may lead to drastic deterioration with minor estimation errors. Only a few previous works, often accompanied by additional sensors, utilize lines to compensate for the severe domain discrepancies of event sensors along with unpredictable noise characteristics. We propose a method that can stably extract tracks of varying appearances of lines using a clever algorithmic process that observes multiple representations from various time slices of events, compensating for potential adversaries within the event data. We then propose geometric cost functions that can refine the 3D line maps and camera poses, eliminating projective distortions and depth ambiguities. The 3D line maps are highly compact and can be equipped with our proposed cost function, which can be adapted for any observations that can detect and extract line structures or projections of them, including 3D point cloud maps or image observations. We demonstrate that our formulation is powerful enough to exhibit a significant performance boost in event-based mapping and pose refinement across diverse datasets, and can be flexibly applied to multimodal scenarios. Our results confirm that the proposed line-based formulation is a robust and effective approach for the practical deployment of event-based perceptual modules. Project page: https://gwangtak.github.io/roel/

cs.RO

CAPA: Contribution-Aware Pruning and FFN Approximation for Efficient Large Vision-Language Models

Efficient inference in Large Vision-Language Models is constrained by the high cost of processing thousands of visual tokens, yet it remains unclear which tokens and computations can be safely removed. While attention scores are commonly used to estimate visual token importance, they are an imperfect proxy for actual contribution. We show that Attention Contribution, which weights attention probabilities by value vector magnitude, provides a more accurate criterion for visual token selection. Our empirical analysis reveals that visual attention sinks are functionally heterogeneous, comprising Probability Dumps with low contribution that can be safely pruned, and Structural Anchors with high contribution essential for maintaining model performance. Further, we identify substantial redundancy in Feed-Forward Networks (FFNs) associated with visual tokens, particularly in intermediate layers where image tokens exhibit linear behavior. Based on our findings, we introduce CAPA (Contribution-Aware Pruning and FFN Approximation), a dual-strategy framework that prunes visual tokens using attention contribution at critical functional transitions and reduces FFN computation through efficient linear approximations. Experiments on various benchmarks across baselines show that CAPA achieves competent efficiency--performance trade-offs with improved robustness.

cs.CV