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Junho Kim

Publications and source records attributed to Junho Kim.

At least 37 records · Page 2Linked to original sources

LTGS: Long-Term Gaussian Scene Chronology From Sparse View Updates

Recent advances in novel-view synthesis can create the photo-realistic visualization of real-world environments from conventional camera captures. However, the everyday environment experiences frequent scene changes, which require dense observations, both spatially and temporally, that an ordinary setup cannot cover. We propose long-term Gaussian scene chronology from sparse-view updates, coined LTGS, an efficient scene representation that can embrace everyday changes from highly under-constrained casual captures. Given an incomplete and unstructured 3D Gaussian Splatting (3DGS) representation obtained from an initial set of input images, we robustly model the long-term chronology of the scene despite abrupt movements and subtle environmental variations. We construct objects as template Gaussians, which serve as structural, reusable priors for shared object tracks. Then, the object templates undergo a further refinement pipeline that modulates the priors to adapt to temporally varying environments given few-shot observations. Once trained, our framework is generalizable across multiple time steps through simple transformations, significantly enhancing the scalability for a temporal evolution of 3D environments. As existing datasets do not explicitly represent the long-term real-world changes with a sparse capture setup, we collect real-world datasets to evaluate the practicality of our pipeline. Experiments demonstrate that our framework achieves superior reconstruction quality compared to other baselines while enabling fast and light-weight updates. Project page is available at: https://mkjjang3598.github.io/LTGS.

cs.CV↗

EGMOF: Efficient Generation of Metal-Organic Frameworks Using a Hybrid Diffusion-Transformer Architecture

Designing materials with targeted properties remains challenging due to the vastness of chemical space and the scarcity of property-labeled data. While recent advances in generative models offer a promising way for inverse design, most approaches require large datasets and must be retrained for every new target property. Here, we introduce the EGMOF (Efficient Generation of MOFs), a hybrid diffusion-transformer framework that overcomes these limitations through a modular, descriptor-mediated workflow. EGMOF decomposes inverse design into two steps: (1) a one-dimensional diffusion model (Prop2Desc) that maps desired properties to chemically meaningful descriptors followed by (2) a transformer model (Desc2MOF) that generates structures from these descriptors. This modular hybrid design enables minimal retraining and maintains high accuracy even under small-data conditions. On a hydrogen uptake dataset, EGMOF achieved over 94% validity and 91% hit rate, representing significant improvements of up to 39% in validity and 29% in hit rate compared to existing methods, while remaining effective with only 1,000 training samples. Moreover, our model successfully performed conditional generation across 29 diverse property datasets, including CoREMOF, QMOF, and text-mined experimental datasets, whereas previous models have not. This work presents a data-efficient, generalizable approach to the inverse design of diverse MOFs and highlights the potential of modular inverse design workflows for broader materials discovery.

cond-mat.mtrl-sci↗

Narrative-Driven Paper-to-Slide Generation via ArcDeck

We introduce ArcDeck, a multi-agent framework that formulates paper-to-slide generation as a structured narrative reconstruction task. Unlike existing methods that directly summarize raw text into slides, ArcDeck explicitly models the source paper's logical flow. It first parses the input to construct a discourse tree and establish a global commitment document, ensuring the high-level intent is preserved. These structural priors then guide an iterative multi-agent refinement process, where specialized agents iteratively critique and revise the presentation outline before rendering the final visual layouts and designs. To evaluate our approach, we also introduce ArcBench, a newly curated benchmark of academic paper-slide pairs. Experimental results demonstrate that explicit discourse modeling, combined with role-specific agent coordination, significantly improves the narrative flow and logical coherence of the generated presentations.

cs.AI↗

Video Parallel Scaling: Aggregating Diverse Frame Subsets for VideoLLMs

Video Large Language Models (VideoLLMs) face a critical bottleneck: increasing the number of input frames to capture fine-grained temporal detail leads to prohibitive computational costs and performance degradation from long context lengths. We introduce Video Parallel Scaling (VPS), an inference-time method that expands a model's perceptual bandwidth without increasing its context window. VPS operates by running multiple parallel inference streams, each processing a unique, disjoint subset of the video's frames. By aggregating the output probabilities from these complementary streams, VPS integrates a richer set of visual information than is possible with a single pass. We theoretically show that this approach effectively contracts the Chinchilla scaling law by leveraging uncorrelated visual evidence, thereby improving performance without additional training. Extensive experiments across various model architectures and scales (2B-32B) on benchmarks such as Video-MME and EventHallusion demonstrate that VPS consistently and significantly improves performance. It scales more favorably than other parallel alternatives (e.g. Self-consistency) and is complementary to other decoding strategies, offering a memory-efficient and robust framework for enhancing the temporal reasoning capabilities of VideoLLMs.

cs.CV↗

Generating Humanless Environment Walkthroughs from Egocentric Walking Tour Videos

Egocentric "walking tour" videos provide a rich source of image data to develop rich and diverse visual models of environments around the world. However, the significant presence of humans in frames of these videos due to crowds and eye-level camera perspectives mitigates their usefulness in environment modeling applications. We focus on addressing this challenge by developing a generative algorithm that can realistically remove (i.e., inpaint) humans and their associated shadow effects from walking tour videos. Key to our approach is the construction of a rich semi-synthetic dataset of video clip pairs to train this generative model. Each pair in the dataset consists of an environment-only background clip, and a composite clip of walking humans with simulated shadows overlaid on the background. We randomly sourced both foreground and background components from real egocentric walking tour videos around the world to maintain visual diversity. We then used this dataset to fine-tune the state-of-the-art Casper video diffusion model for object and effects inpainting, and demonstrate that the resulting model performs far better than Casper both qualitatively and quantitatively at removing humans from walking tour clips with significant human presence and complex backgrounds. Finally, we show that the resulting generated clips can be used to build successful 3D/4D models of urban locations.

cs.CV↗

STRIDE: When to Speak Meets Sequence Denoising for Streaming Video Understanding

Recent progress in video large language models (Video-LLMs) has enabled strong offline reasoning over long and complex videos. However, real-world deployments increasingly require streaming perception and proactive interaction, where video frames arrive online and the system must decide not only what to respond, but also when to respond. In this work, we revisit proactive activation in streaming video as a structured sequence modeling problem, motivated by the observation that temporal transitions in streaming video naturally form span-structured activation patterns. To capture this span-level structure, we model activation signals jointly over a sliding temporal window and update them iteratively as new frames arrive. We propose STRIDE (Structured Temporal Refinement with Iterative DEnoising), which employs a lightweight masked diffusion module at the activation interface to jointly predict and progressively refine activation signals across the window. Extensive experiments on diverse streaming benchmarks and downstream models demonstrate that STRIDE shows more reliable and temporally coherent proactive responses, significantly improving when-to-speak decision quality in online streaming scenarios.

cs.CV↗

Event-based Facial Keypoint Alignment via Cross-Modal Fusion Attention and Self-Supervised Multi-Event Representation Learning

Event cameras offer unique advantages for facial keypoint alignment under challenging conditions, such as low light and rapid motion, due to their high temporal resolution and robustness to varying illumination. However, existing RGB facial keypoint alignment methods do not perform well on event data, and training solely on event data often leads to suboptimal performance because of its limited spatial information. Moreover, the lack of comprehensive labeled event datasets further hinders progress in this area. To address these issues, we propose a novel framework based on cross-modal fusion attention (CMFA) and self-supervised multi-event representation learning (SSMER) for event-based facial keypoint alignment. Our framework employs CMFA to integrate corresponding RGB data, guiding the model to extract robust facial features from event input images. In parallel, SSMER enables effective feature learning from unlabeled event data, overcoming spatial limitations. Extensive experiments on our real-event E-SIE dataset and a synthetic-event version of the public WFLW-V benchmark show that our approach consistently surpasses state-of-the-art methods across multiple evaluation metrics.

cs.CV↗

Grounding World Simulation Models in a Real-World Metropolis

What if a world simulation model could render not an imagined environment but a city that actually exists? Prior generative world models synthesize visually plausible yet artificial environments by imagining all content. We present Seoul World Model (SWM), a city-scale world model grounded in the real city of Seoul. SWM anchors autoregressive video generation through retrieval-augmented conditioning on nearby street-view images. However, this design introduces several challenges, including temporal misalignment between retrieved references and the dynamic target scene, limited trajectory diversity and data sparsity from vehicle-mounted captures at sparse intervals. We address these challenges through cross-temporal pairing, a large-scale synthetic dataset enabling diverse camera trajectories, and a view interpolation pipeline that synthesizes coherent training videos from sparse street-view images. We further introduce a Virtual Lookahead Sink to stabilize long-horizon generation by continuously re-grounding each chunk to a retrieved image at a future location. We evaluate SWM against recent video world models across three cities: Seoul, Busan, and Ann Arbor. SWM outperforms existing methods in generating spatially faithful, temporally consistent, long-horizon videos grounded in actual urban environments over trajectories reaching hundreds of meters, while supporting diverse camera movements and text-prompted scenario variations.

cs.CV↗

Point2Act: Efficient 3D Distillation of Multimodal LLMs for Zero-Shot Context-Aware Grasping

We propose Point2Act, which directly retrieves the 3D action point relevant to a contextually described task, leveraging Multimodal Large Language Models (MLLMs). Foundation models opened the possibility for generalist robots that can perform a zero-shot task following natural language descriptions within an unseen environment. While the semantics obtained from large-scale image and language datasets provide contextual understanding in 2D images, the rich yet nuanced features deduce blurry 2D regions and struggle to find precise 3D locations for actions. Our proposed 3D relevancy fields bypass the high-dimensional features and instead efficiently imbue lightweight 2D point-level guidance tailored to the task-specific action. The multi-view aggregation effectively compensates for misalignments due to geometric ambiguities, such as occlusion, or semantic uncertainties inherent in the language descriptions. The output region is highly localized, reasoning fine-grained 3D spatial context that can directly transfer to an explicit position for physical action at the on-the-fly reconstruction of the scene. Our full-stack pipeline, which includes capturing, MLLM querying, 3D reconstruction, and grasp pose extraction, generates spatially grounded responses in under 20 seconds, facilitating practical manipulation tasks. Project page: https://sangminkim-99.github.io/point2act/

cs.RO↗

RoEL: Robust Event-based 3D Line Reconstruction

Event cameras in motion tend to detect object boundaries or texture edges, which produce lines of brightness changes, especially in man-made environments. While lines can constitute a robust intermediate representation that is consistently observed, the sparse nature of lines may lead to drastic deterioration with minor estimation errors. Only a few previous works, often accompanied by additional sensors, utilize lines to compensate for the severe domain discrepancies of event sensors along with unpredictable noise characteristics. We propose a method that can stably extract tracks of varying appearances of lines using a clever algorithmic process that observes multiple representations from various time slices of events, compensating for potential adversaries within the event data. We then propose geometric cost functions that can refine the 3D line maps and camera poses, eliminating projective distortions and depth ambiguities. The 3D line maps are highly compact and can be equipped with our proposed cost function, which can be adapted for any observations that can detect and extract line structures or projections of them, including 3D point cloud maps or image observations. We demonstrate that our formulation is powerful enough to exhibit a significant performance boost in event-based mapping and pose refinement across diverse datasets, and can be flexibly applied to multimodal scenarios. Our results confirm that the proposed line-based formulation is a robust and effective approach for the practical deployment of event-based perceptual modules. Project page: https://gwangtak.github.io/roel/

cs.RO↗

Aligned Novel View Image and Geometry Synthesis via Cross-modal Attention Instillation

We introduce a diffusion-based framework that performs aligned novel view image and geometry generation via a warping-and-inpainting methodology. Unlike prior methods that require dense posed images or pose-embedded generative models limited to in-domain views, our method leverages off-the-shelf geometry predictors to predict partial geometries viewed from reference images, and formulates novel-view synthesis as an inpainting task for both image and geometry. To ensure accurate alignment between generated images and geometry, we propose cross-modal attention distillation, where attention maps from the image diffusion branch are injected into a parallel geometry diffusion branch during both training and inference. This multi-task approach achieves synergistic effects, facilitating geometrically robust image synthesis as well as well-defined geometry prediction. We further introduce proximity-based mesh conditioning to integrate depth and normal cues, interpolating between point cloud and filtering erroneously predicted geometry from influencing the generation process. Empirically, our method achieves high-fidelity extrapolative view synthesis on both image and geometry across a range of unseen scenes, delivers competitive reconstruction quality under interpolation settings, and produces geometrically aligned colored point clouds for comprehensive 3D completion. Project page is available at https://cvlab-kaist.github.io/MoAI.

cs.CV↗

CAPA: Contribution-Aware Pruning and FFN Approximation for Efficient Large Vision-Language Models

Efficient inference in Large Vision-Language Models is constrained by the high cost of processing thousands of visual tokens, yet it remains unclear which tokens and computations can be safely removed. While attention scores are commonly used to estimate visual token importance, they are an imperfect proxy for actual contribution. We show that Attention Contribution, which weights attention probabilities by value vector magnitude, provides a more accurate criterion for visual token selection. Our empirical analysis reveals that visual attention sinks are functionally heterogeneous, comprising Probability Dumps with low contribution that can be safely pruned, and Structural Anchors with high contribution essential for maintaining model performance. Further, we identify substantial redundancy in Feed-Forward Networks (FFNs) associated with visual tokens, particularly in intermediate layers where image tokens exhibit linear behavior. Based on our findings, we introduce CAPA (Contribution-Aware Pruning and FFN Approximation), a dual-strategy framework that prunes visual tokens using attention contribution at critical functional transitions and reduces FFN computation through efficient linear approximations. Experiments on various benchmarks across baselines show that CAPA achieves competent efficiency--performance trade-offs with improved robustness.

cs.CV↗

VG3T: Visual Geometry Grounded Gaussian Transformer

Generating a coherent 3D scene representation from multi-view images is a fundamental yet challenging task. Existing methods often struggle with multi-view fusion, leading to fragmented 3D representations and sub-optimal performance. To address this, we introduce VG3T, a novel multi-view feed-forward network that predicts a 3D semantic occupancy via a 3D Gaussian representation. Unlike prior methods that infer Gaussians from single-view images, our model directly predicts a set of semantically attributed Gaussians in a joint, multi-view fashion. This novel approach overcomes the fragmentation and inconsistency inherent in view-by-view processing, offering a unified paradigm to represent both geometry and semantics. We also introduce two key components, Grid-Based Sampling and Positional Refinement, to mitigate the distance-dependent density bias common in pixel-aligned Gaussian initialization methods. Our VG3T shows a notable 1.7%p improvement in mIoU while using 46% fewer primitives than the previous state-of-the-art on the nuScenes benchmark, highlighting its superior efficiency and performance.

cs.CV↗

Pygmalion Effect in Vision: Image-to-Clay Translation for Reflective Geometry Reconstruction

Understanding reflection remains a long-standing challenge in 3D reconstruction due to the entanglement of appearance and geometry under view-dependent reflections. In this work, we present the Pygmalion Effect in Vision, a novel framework that metaphorically "sculpts" reflective objects into clay-like forms through image-to-clay translation. Inspired by the myth of Pygmalion, our method learns to suppress specular cues while preserving intrinsic geometric consistency, enabling robust reconstruction from multi-view images containing complex reflections. Specifically, we introduce a dual-branch network in which a BRDF-based reflective branch is complemented by a clay-guided branch that stabilizes geometry and refines surface normals. The two branches are trained jointly using the synthesized clay-like images, which provide a neutral, reflection-free supervision signal that complements the reflective views. Experiments on both synthetic and real datasets demonstrate substantial improvement in normal accuracy and mesh completeness over existing reflection-handling methods. Beyond technical gains, our framework reveals that seeing by unshining, translating radiance into neutrality, can serve as a powerful inductive bias for reflective object geometry learning.

cs.CV↗

Finding 3D Scene Analogies with Multimodal Foundation Models

Connecting current observations with prior experiences helps robots adapt and plan in new, unseen 3D environments. Recently, 3D scene analogies have been proposed to connect two 3D scenes, which are smooth maps that align scene regions with common spatial relationships. These maps enable detailed transfer of trajectories or waypoints, potentially supporting demonstration transfer for imitation learning or task plan transfer across scenes. However, existing methods for the task require additional training and fixed object vocabularies. In this work, we propose to use multimodal foundation models for finding 3D scene analogies in a zero-shot, open-vocabulary setting. Central to our approach is a hybrid neural representation of scenes that consists of a sparse graph based on vision-language model features and a feature field derived from 3D shape foundation models. 3D scene analogies are then found in a coarse-to-fine manner, by first aligning the graph and refining the correspondence with feature fields. Our method can establish accurate correspondences between complex scenes, and we showcase applications in trajectory and waypoint transfer.

cs.CV↗

Privacy-Preserving Visual Localization with Event Cameras

We consider the problem of client-server localization, where edge device users communicate visual data with the service provider for locating oneself against a pre-built 3D map. This localization paradigm is a crucial component for location-based services in AR/VR or mobile applications, as it is not trivial to store large-scale 3D maps and process fast localization on resource-limited edge devices. Nevertheless, conventional client-server localization systems possess numerous challenges in computational efficiency, robustness, and privacy-preservation during data transmission. Our work aims to jointly solve these challenges with a localization pipeline based on event cameras. By using event cameras, our system consumes low energy and maintains small memory bandwidth. Then during localization, we propose applying event-to-image conversion and leverage mature image-based localization, which achieves robustness even in low-light or fast-moving scenes. To further enhance privacy protection, we introduce privacy protection techniques at two levels. Network level protection aims to hide the entire user's view in private scenes using a novel split inference approach, while sensor level protection aims to hide sensitive user details such as faces with light-weight filtering. Both methods involve small client-side computation and localization performance loss, while significantly mitigating the feeling of insecurity as revealed in our user study. We thus project our method to serve as a building block for practical location-based services using event cameras. Project page including the code is available through this link: https://82magnolia.github.io/event\_localization/.

cs.CV↗

DIP-R1: Deep Inspection and Perception with RL Looking Through and Understanding Complex Scenes

MLLMs have demonstrated significant visual understanding capabilities, yet their fine-grained visual perception in complex real-world scenarios, such as densely crowded public areas, remains limited. Inspired by the recent success of RL in both LLMs and MLLMs, in this paper, we explore how RL can enhance visual perception ability of MLLMs. Then we develop a novel RL-based framework, Deep Inspection and Perception with RL (DIP-R1) designed to enhance the visual perception capabilities of MLLMs, by comprehending complex scenes and looking through visual instances closely. DIP-R1 guides MLLMs through detailed inspection of visual scene via three simply designed rule-based reward modeling. First, we adopt a standard reasoning reward encouraging the model to include three-step reasoning process: 1) comprehending entire visual scene, 2) observing for looking through interested but ambiguous regions, and 3) decision-making for predicting answer. Second, a variance-guided looking reward is designed to encourage MLLM to examine uncertain regions during the observing process, guiding it to inspect ambiguous areas and mitigate perceptual uncertainty. This reward promotes variance-driven visual exploration, enabling MLLM to reason about region-level uncertainty and explicitly indicate interpretable uncertain regions. Third, we model a weighted precision-recall accuracy reward enhancing accurate decision-making. We verify its effectiveness across diverse fine-grained object detection data consisting of challenging real-world scenes, such as densely crowded scenes. Built upon existing MLLMs, DIP-R1 achieves consistent and significant improvement across various in-domain and out-of-domain scenarios, outperforming various existing baselines and SFT method. Our findings highlight the substantial potential of integrating RL into MLLMs for enhancing capabilities in complex real-world perception tasks.

cs.CV↗

Cutoff Phenomenon for Inhomogeneous Nonlinear Recombination in Arbitrary Finite Product Spaces

In this article, we prove the cutoff phenomenon for a general class of the discrete-time nonlinear recombination models. This system models the evolution of a probability measure on a finite product space $S^n$ representing the state of spins on $n$ sites. Although its stationary distribution has a product structure, and its evolution is Markovian, the dynamics of the model is nonlinear. Consequently, the estimation of the mixing time becomes a highly non-trivial task. The special case with two spins and homogeneous stationary measure was considered in Caputo, Labbé, and Lacoin [The Annals of Applied Probability 35:1164-1197, 2025], where the cutoff phenomenon for the mixing behavior has been verified. In this article, we extend this result to the general case with finite spins and inhomogeneous stationary measure by developing a novel algebraic representation for the density fluctuation of the system with respect to its stationary state.

math.PR↗