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Junliang Xing

Publications and source records attributed to Junliang Xing.

At least 37 records · Page 2Linked to original sources

Hi-Agent: Hierarchical Vision-Language Agents for Mobile Device Control

Building agents that autonomously operate mobile devices has attracted increasing attention. While Vision-Language Models (VLMs) show promise, most existing approaches rely on direct state-to-action mappings, which lack structured reasoning and planning, and thus generalize poorly to novel tasks or unseen UI layouts. We introduce Hi-Agent, a trainable hierarchical vision-language agent for mobile control, featuring a high-level reasoning model and a low-level action model that are jointly optimized. For efficient training, we reformulate multi-step decision-making as a sequence of single-step subgoals and propose a foresight advantage function, which leverages execution feedback from the low-level model to guide high-level optimization. This design alleviates the path explosion issue encountered by Group Relative Policy Optimization (GRPO) in long-horizon tasks and enables stable, critic-free joint training. Hi-Agent achieves a new State-Of-The-Art (SOTA) 87.9% task success rate on the Android-in-the-Wild (AitW) benchmark, significantly outperforming prior methods across three paradigms: prompt-based (AppAgent: 17.7%), supervised (Filtered BC: 54.5%), and reinforcement learning-based (DigiRL: 71.9%). It also demonstrates competitive zero-shot generalization on the ScreenSpot-v2 benchmark. On the more challenging AndroidWorld benchmark, Hi-Agent also scales effectively with larger backbones, showing strong adaptability in high-complexity mobile control scenarios.

cs.AI↗

Hierarchical Fusion of Local and Global Visual Features with Mixture-of-Experts for Remote Sensing Image Scene Classification

Remote sensing image scene classification remains a challenging task, primarily due to the complex spatial structures and multi-scale characteristics of ground objects. Although CNN-based methods excel at extracting local inductive biases, and Mamba-based approaches demonstrate impressive capabilities in efficiently capturing global sequential context, relying on a single paradigm restricts the model's ability to simultaneously characterize fine-grained textures and complex spatial structures. To tackle this, we propose a parallel heterogeneous encoder, a hierarchical fusion module designed to achieve effective local-global co-representation. It consists of two parallel pathways: a local visual encoder for extracting multi-scale local visual features, and a global visual encoder for capturing efficient global visual features. The core innovation lies in its hierarchical fusion module, which progressively aggregates multi-scale features from both pathways, enabling dynamic cross-level feature interaction and contextual reconstruction to produce highly discriminative representations. These fused features are then adaptively routed through a mixture-of-experts classifier head, which dynamically dispatches them to the most suitable experts for fine-grained scene recognition. Experiments on AID, NWPU-RESISC45, and UC Merced show that our model achieves 93.72%, 95.54%, and 96.92% accuracy, surpassing SOTA methods with an optimal balance of performance and efficiency. Code is available at https://anonymous.4open.science/r/classification-41DF.

cs.CV↗

MARPO: A Reflective Policy Optimization for Multi Agent Reinforcement Learning

We propose Multi Agent Reflective Policy Optimization (MARPO) to alleviate the issue of sample inefficiency in multi agent reinforcement learning. MARPO consists of two key components: a reflection mechanism that leverages subsequent trajectories to enhance sample efficiency, and an asymmetric clipping mechanism that is derived from the KL divergence and dynamically adjusts the clipping range to improve training stability. We evaluate MARPO in classic multi agent environments, where it consistently outperforms other methods.

cs.MA↗

Deep (Predictive) Discounted Counterfactual Regret Minimization

Counterfactual regret minimization (CFR) is a family of algorithms for effectively solving imperfect-information games. To enhance CFR's applicability in large games, researchers use neural networks to approximate its behavior. However, existing methods are mainly based on vanilla CFR and struggle to effectively integrate more advanced CFR variants. In this work, we propose an efficient model-free neural CFR algorithm, overcoming the limitations of existing methods in approximating advanced CFR variants. At each iteration, it collects variance-reduced sampled advantages based on a value network, fits cumulative advantages by bootstrapping, and applies discounting and clipping operations to simulate the update mechanisms of advanced CFR variants. Experimental results show that, compared with model-free neural algorithms, it exhibits faster convergence in typical imperfect-information games and demonstrates stronger adversarial performance in a large poker game.

cs.LG↗

Dual-Flow: Transferable Multi-Target, Instance-Agnostic Attacks via In-the-wild Cascading Flow Optimization

Adversarial attacks are widely used to evaluate model robustness, and in black-box scenarios, the transferability of these attacks becomes crucial. Existing generator-based attacks have excellent generalization and transferability due to their instance-agnostic nature. However, when training generators for multi-target tasks, the success rate of transfer attacks is relatively low due to the limitations of the model's capacity. To address these challenges, we propose a novel Dual-Flow framework for multi-target instance-agnostic adversarial attacks, utilizing Cascading Distribution Shift Training to develop an adversarial velocity function. Extensive experiments demonstrate that Dual-Flow significantly improves transferability over previous multi-target generative attacks. For example, it increases the success rate from Inception-v3 to ResNet-152 by 34.58\%. Furthermore, our attack method shows substantially stronger robustness against defense mechanisms, such as adversarially trained models. The code of Dual-Flow is available at: $\href{https://github.com/Chyxx/Dual-Flow}{https://github.com/Chyxx/Dual-Flow}$.

cs.CV↗

Mixture of Global and Local Experts with Diffusion Transformer for Controllable Face Generation

Controllable face generation poses critical challenges in generative modeling due to the intricate balance required between semantic controllability and photorealism. While existing approaches struggle with disentangling semantic controls from generation pipelines, we revisit the architectural potential of Diffusion Transformers (DiTs) through the lens of expert specialization. This paper introduces Face-MoGLE, a novel framework featuring: (1) Semantic-decoupled latent modeling through mask-conditioned space factorization, enabling precise attribute manipulation; (2) A mixture of global and local experts that captures holistic structure and region-level semantics for fine-grained controllability; (3) A dynamic gating network producing time-dependent coefficients that evolve with diffusion steps and spatial locations. Face-MoGLE provides a powerful and flexible solution for high-quality, controllable face generation, with strong potential in generative modeling and security applications. Extensive experiments demonstrate its effectiveness in multimodal and monomodal face generation settings and its robust zero-shot generalization capability. Project page is available at https://github.com/XavierJiezou/Face-MoGLE.

cs.CV↗

GTR: Guided Thought Reinforcement Prevents Thought Collapse in RL-based VLM Agent Training

Reinforcement learning with verifiable outcome rewards (RLVR) has effectively scaled up chain-of-thought (CoT) reasoning in large language models (LLMs). Yet, its efficacy in training vision-language model (VLM) agents for goal-directed action reasoning in visual environments is less established. This work investigates this problem through extensive experiments on complex card games, such as 24 points, and embodied tasks from ALFWorld. We find that when rewards are based solely on action outcomes, RL fails to incentivize CoT reasoning in VLMs, instead leading to a phenomenon we termed thought collapse, characterized by a rapid loss of diversity in the agent's thoughts, state-irrelevant and incomplete reasoning, and subsequent invalid actions, resulting in negative rewards. To counteract thought collapse, we highlight the necessity of process guidance and propose an automated corrector that evaluates and refines the agent's reasoning at each RL step. This simple and scalable GTR (Guided Thought Reinforcement) framework trains reasoning and action simultaneously without the need for dense, per-step human labeling. Our experiments demonstrate that GTR significantly enhances the performance and generalization of the LLaVA-7b model across various visual environments, achieving 3-5 times higher task success rates compared to SoTA models with notably smaller model sizes.

cs.CV↗

Efficient Multi-Task Reinforcement Learning with Cross-Task Policy Guidance

Multi-task reinforcement learning endeavors to efficiently leverage shared information across various tasks, facilitating the simultaneous learning of multiple tasks. Existing approaches primarily focus on parameter sharing with carefully designed network structures or tailored optimization procedures. However, they overlook a direct and complementary way to exploit cross-task similarities: the control policies of tasks already proficient in some skills can provide explicit guidance for unmastered tasks to accelerate skills acquisition. To this end, we present a novel framework called Cross-Task Policy Guidance (CTPG), which trains a guide policy for each task to select the behavior policy interacting with the environment from all tasks' control policies, generating better training trajectories. In addition, we propose two gating mechanisms to improve the learning efficiency of CTPG: one gate filters out control policies that are not beneficial for guidance, while the other gate blocks tasks that do not necessitate guidance. CTPG is a general framework adaptable to existing parameter sharing approaches. Empirical evaluations demonstrate that incorporating CTPG with these approaches significantly enhances performance in manipulation and locomotion benchmarks.

cs.LG↗

Goal-Oriented Skill Abstraction for Offline Multi-Task Reinforcement Learning

Offline multi-task reinforcement learning aims to learn a unified policy capable of solving multiple tasks using only pre-collected task-mixed datasets, without requiring any online interaction with the environment. However, it faces significant challenges in effectively sharing knowledge across tasks. Inspired by the efficient knowledge abstraction observed in human learning, we propose Goal-Oriented Skill Abstraction (GO-Skill), a novel approach designed to extract and utilize reusable skills to enhance knowledge transfer and task performance. Our approach uncovers reusable skills through a goal-oriented skill extraction process and leverages vector quantization to construct a discrete skill library. To mitigate class imbalances between broadly applicable and task-specific skills, we introduce a skill enhancement phase to refine the extracted skills. Furthermore, we integrate these skills using hierarchical policy learning, enabling the construction of a high-level policy that dynamically orchestrates discrete skills to accomplish specific tasks. Extensive experiments on diverse robotic manipulation tasks within the MetaWorld benchmark demonstrate the effectiveness and versatility of GO-Skill.

cs.LG↗

Synergizing Reinforcement Learning and Genetic Algorithms for Neural Combinatorial Optimization

Combinatorial optimization problems are notoriously challenging due to their discrete structure and exponentially large solution space. Recent advances in deep reinforcement learning (DRL) have enabled the learning heuristics directly from data. However, DRL methods often suffer from limited exploration and susceptibility to local optima. On the other hand, evolutionary algorithms such as Genetic Algorithms (GAs) exhibit strong global exploration capabilities but are typically sample inefficient and computationally intensive. In this work, we propose the Evolutionary Augmentation Mechanism (EAM), a general and plug-and-play framework that synergizes the learning efficiency of DRL with the global search power of GAs. EAM operates by generating solutions from a learned policy and refining them through domain-specific genetic operations such as crossover and mutation. These evolved solutions are then selectively reinjected into the policy training loop, thereby enhancing exploration and accelerating convergence. We further provide a theoretical analysis that establishes an upper bound on the KL divergence between the evolved solution distribution and the policy distribution, ensuring stable and effective policy updates. EAM is model-agnostic and can be seamlessly integrated with state-of-the-art DRL solvers such as the Attention Model, POMO, and SymNCO. Extensive results on benchmark problems (e.g., TSP, CVRP, PCTSP, and OP) demonstrate that EAM significantly improves both solution quality and training efficiency over competitive baselines.

cs.LG↗

Minimal Impact ControlNet: Advancing Multi-ControlNet Integration

With the advancement of diffusion models, there is a growing demand for high-quality, controllable image generation, particularly through methods that utilize one or multiple control signals based on ControlNet. However, in current ControlNet training, each control is designed to influence all areas of an image, which can lead to conflicts when different control signals are expected to manage different parts of the image in practical applications. This issue is especially pronounced with edge-type control conditions, where regions lacking boundary information often represent low-frequency signals, referred to as silent control signals. When combining multiple ControlNets, these silent control signals can suppress the generation of textures in related areas, resulting in suboptimal outcomes. To address this problem, we propose Minimal Impact ControlNet. Our approach mitigates conflicts through three key strategies: constructing a balanced dataset, combining and injecting feature signals in a balanced manner, and addressing the asymmetry in the score function's Jacobian matrix induced by ControlNet. These improvements enhance the compatibility of control signals, allowing for freer and more harmonious generation in areas with silent control signals.

cs.LG↗

DeCoDe: Defer-and-Complement Decision-Making via Decoupled Concept Bottleneck Models

In human-AI collaboration, a central challenge is deciding whether the AI should handle a task, be deferred to a human expert, or be addressed through collaborative effort. Existing Learning to Defer approaches typically make binary choices between AI and humans, neglecting their complementary strengths. They also lack interpretability, a critical property in high-stakes scenarios where users must understand and, if necessary, correct the model's reasoning. To overcome these limitations, we propose Defer-and-Complement Decision-Making via Decoupled Concept Bottleneck Models (DeCoDe), a concept-driven framework for human-AI collaboration. DeCoDe makes strategy decisions based on human-interpretable concept representations, enhancing transparency throughout the decision process. It supports three flexible modes: autonomous AI prediction, deferral to humans, and human-AI collaborative complementarity, selected via a gating network that takes concept-level inputs and is trained using a novel surrogate loss that balances accuracy and human effort. This approach enables instance-specific, interpretable, and adaptive human-AI collaboration. Experiments on real-world datasets demonstrate that DeCoDe significantly outperforms AI-only, human-only, and traditional deferral baselines, while maintaining strong robustness and interpretability even under noisy expert annotations.

cs.AI↗

Exploring Reliable PPG Authentication on Smartwatches in Daily Scenarios

Photoplethysmography (PPG) Sensors, widely deployed in smartwatches, offer a simple and non-invasive authentication approach for daily use. However, PPG authentication faces reliability issues due to motion artifacts from physical activity and physiological variability over time. To address these challenges, we propose MTL-RAPID, an efficient and reliable PPG authentication model, that employs a multitask joint training strategy, simultaneously assessing signal quality and verifying user identity. The joint optimization of these two tasks in MTL-RAPID results in a structure that outperforms models trained on individual tasks separately, achieving stronger performance with fewer parameters. In our comprehensive user studies regarding motion artifacts (N = 30), time variations (N = 32), and user preferences (N = 16), MTL-RAPID achieves a best AUC of 99.2\% and an EER of 3.5\%, outperforming existing baselines. We opensource our PPG authentication dataset along with the MTL-RAPID model to facilitate future research on GitHub.

cs.CV↗

Dynamic Dictionary Learning for Remote Sensing Image Segmentation

Remote sensing image segmentation faces persistent challenges in distinguishing morphologically similar categories and adapting to diverse scene variations. While existing methods rely on implicit representation learning paradigms, they often fail to dynamically adjust semantic embeddings according to contextual cues, leading to suboptimal performance in fine-grained scenarios such as cloud thickness differentiation. This work introduces a dynamic dictionary learning framework that explicitly models class ID embeddings through iterative refinement. The core contribution lies in a novel dictionary construction mechanism, where class-aware semantic embeddings are progressively updated via multi-stage alternating cross-attention querying between image features and dictionary embeddings. This process enables adaptive representation learning tailored to input-specific characteristics, effectively resolving ambiguities in intra-class heterogeneity and inter-class homogeneity. To further enhance discriminability, a contrastive constraint is applied to the dictionary space, ensuring compact intra-class distributions while maximizing inter-class separability. Extensive experiments across both coarse- and fine-grained datasets demonstrate consistent improvements over state-of-the-art methods, particularly in two online test benchmarks (LoveDA and UAVid). Code is available at https://anonymous.4open.science/r/D2LS-8267/.

cs.CV↗

StickMotion: Generating 3D Human Motions by Drawing a Stickman

Text-to-motion generation, which translates textual descriptions into human motions, has been challenging in accurately capturing detailed user-imagined motions from simple text inputs. This paper introduces StickMotion, an efficient diffusion-based network designed for multi-condition scenarios, which generates desired motions based on traditional text and our proposed stickman conditions for global and local control of these motions, respectively. We address the challenges introduced by the user-friendly stickman from three perspectives: 1) Data generation. We develop an algorithm to generate hand-drawn stickmen automatically across different dataset formats. 2) Multi-condition fusion. We propose a multi-condition module that integrates into the diffusion process and obtains outputs of all possible condition combinations, reducing computational complexity and enhancing StickMotion's performance compared to conventional approaches with the self-attention module. 3) Dynamic supervision. We empower StickMotion to make minor adjustments to the stickman's position within the output sequences, generating more natural movements through our proposed dynamic supervision strategy. Through quantitative experiments and user studies, sketching stickmen saves users about 51.5% of their time generating motions consistent with their imagination. Our codes, demos, and relevant data will be released to facilitate further research and validation within the scientific community.

cs.CV↗

BodyGen: Advancing Towards Efficient Embodiment Co-Design

Embodiment co-design aims to optimize a robot's morphology and control policy simultaneously. While prior work has demonstrated its potential for generating environment-adaptive robots, this field still faces persistent challenges in optimization efficiency due to the (i) combinatorial nature of morphological search spaces and (ii) intricate dependencies between morphology and control. We prove that the ineffective morphology representation and unbalanced reward signals between the design and control stages are key obstacles to efficiency. To advance towards efficient embodiment co-design, we propose BodyGen, which utilizes (1) topology-aware self-attention for both design and control, enabling efficient morphology representation with lightweight model sizes; (2) a temporal credit assignment mechanism that ensures balanced reward signals for optimization. With our findings, Body achieves an average 60.03% performance improvement against state-of-the-art baselines. We provide codes and more results on the website: https://genesisorigin.github.io.

cs.RO↗

DiffBrush:Just Painting the Art by Your Hands

The rapid development of image generation and editing algorithms in recent years has enabled ordinary user to produce realistic images. However, the current AI painting ecosystem predominantly relies on text-driven diffusion models (T2I), which pose challenges in accurately capturing user requirements. Furthermore, achieving compatibility with other modalities incurs substantial training costs. To this end, we introduce DiffBrush, which is compatible with T2I models and allows users to draw and edit images. By manipulating and adapting the internal representation of the diffusion model, DiffBrush guides the model-generated images to converge towards the user's hand-drawn sketches for user's specific needs without additional training. DiffBrush achieves control over the color, semantic, and instance of objects in images by continuously guiding the latent and instance-level attention map during the denoising process of the diffusion model. Besides, we propose a latent regeneration, which refines the randomly sampled noise in the diffusion model, obtaining a better image generation layout. Finally, users only need to roughly draw the mask of the instance (acceptable colors) on the canvas, DiffBrush can naturally generate the corresponding instance at the corresponding location.

cs.CV↗

Habitizing Diffusion Planning for Efficient and Effective Decision Making

Diffusion models have shown great promise in decision-making, also known as diffusion planning. However, the slow inference speeds limit their potential for broader real-world applications. Here, we introduce Habi, a general framework that transforms powerful but slow diffusion planning models into fast decision-making models, which mimics the cognitive process in the brain that costly goal-directed behavior gradually transitions to efficient habitual behavior with repetitive practice. Even using a laptop CPU, the habitized model can achieve an average 800+ Hz decision-making frequency (faster than previous diffusion planners by orders of magnitude) on standard offline reinforcement learning benchmarks D4RL, while maintaining comparable or even higher performance compared to its corresponding diffusion planner. Our work proposes a fresh perspective of leveraging powerful diffusion models for real-world decision-making tasks. We also provide robust evaluations and analysis, offering insights from both biological and engineering perspectives for efficient and effective decision-making.

cs.LG↗