Searcharxiv⌕ Search

arXiv subjects

Junliang Xing

Publications and source records attributed to Junliang Xing.

At least 55 records · Page 3Linked to original sources

Enhancing LLM Reasoning with Multi-Path Collaborative Reactive and Reflection agents

Agents have demonstrated their potential in scientific reasoning tasks through large language models. However, they often face challenges such as insufficient accuracy and degeneration of thought when handling complex reasoning tasks, which impede their performance. To overcome these issues, we propose the Reactive and Reflection agents with Multi-Path Reasoning (RR-MP) Framework, aimed at enhancing the reasoning capabilities of LLMs. Our approach improves scientific reasoning accuracy by employing a multi-path reasoning mechanism where each path consists of a reactive agent and a reflection agent that collaborate to prevent degeneration of thought inherent in single-agent reliance. Additionally, the RR-MP framework does not require additional training; it utilizes multiple dialogue instances for each reasoning path and a separate summarizer to consolidate insights from all paths. This design integrates diverse perspectives and strengthens reasoning across each path. We conducted zero-shot and few-shot evaluations on tasks involving moral scenarios, college-level physics, and mathematics. Experimental results demonstrate that our method outperforms baseline approaches, highlighting the effectiveness and advantages of the RR-MP framework in managing complex scientific reasoning tasks.

cs.CL↗

Position-aware Guided Point Cloud Completion with CLIP Model

Point cloud completion aims to recover partial geometric and topological shapes caused by equipment defects or limited viewpoints. Current methods either solely rely on the 3D coordinates of the point cloud to complete it or incorporate additional images with well-calibrated intrinsic parameters to guide the geometric estimation of the missing parts. Although these methods have achieved excellent performance by directly predicting the location of complete points, the extracted features lack fine-grained information regarding the location of the missing area. To address this issue, we propose a rapid and efficient method to expand an unimodal framework into a multimodal framework. This approach incorporates a position-aware module designed to enhance the spatial information of the missing parts through a weighted map learning mechanism. In addition, we establish a Point-Text-Image triplet corpus PCI-TI and MVP-TI based on the existing unimodal point cloud completion dataset and use the pre-trained vision-language model CLIP to provide richer detail information for 3D shapes, thereby enhancing performance. Extensive quantitative and qualitative experiments demonstrate that our method outperforms state-of-the-art point cloud completion methods.

cs.CV↗

Adapting Vision Foundation Models for Robust Cloud Segmentation in Remote Sensing Images

Cloud segmentation is a critical challenge in remote sensing image interpretation, as its accuracy directly impacts the effectiveness of subsequent data processing and analysis. Recently, vision foundation models (VFM) have demonstrated powerful generalization capabilities across various visual tasks. In this paper, we present a parameter-efficient adaptive approach, termed Cloud-Adapter, designed to enhance the accuracy and robustness of cloud segmentation. Our method leverages a VFM pretrained on general domain data, which remains frozen, eliminating the need for additional training. Cloud-Adapter incorporates a lightweight spatial perception module that initially utilizes a convolutional neural network (ConvNet) to extract dense spatial representations. These multi-scale features are then aggregated and serve as contextual inputs to an adapting module, which modulates the frozen transformer layers within the VFM. Experimental results demonstrate that the Cloud-Adapter approach, utilizing only 0.6% of the trainable parameters of the frozen backbone, achieves substantial performance gains. Cloud-Adapter consistently achieves state-of-the-art performance across various cloud segmentation datasets from multiple satellite sources, sensor series, data processing levels, land cover scenarios, and annotation granularities. We have released the code and model checkpoints at https://xavierjiezou.github.io/Cloud-Adapter/ to support further research.

cs.CV↗

Revisiting Discrete Soft Actor-Critic

We study the adaption of Soft Actor-Critic (SAC), which is considered as a state-of-the-art reinforcement learning (RL) algorithm, from continuous action space to discrete action space. We revisit vanilla discrete SAC and provide an in-depth understanding of its Q value underestimation and performance instability issues when applied to discrete settings. We thereby propose Stable Discrete SAC (SDSAC), an algorithm that leverages entropy-penalty and double average Q-learning with Q-clip to address these issues. Extensive experiments on typical benchmarks with discrete action space, including Atari games and a large-scale MOBA game, show the efficacy of our proposed method. Our code is at: https://github.com/coldsummerday/SD-SAC.git.

cs.LG↗

Diverse Policies Recovering via Pointwise Mutual Information Weighted Imitation Learning

Recovering a spectrum of diverse policies from a set of expert trajectories is an important research topic in imitation learning. After determining a latent style for a trajectory, previous diverse policies recovering methods usually employ a vanilla behavioral cloning learning objective conditioned on the latent style, treating each state-action pair in the trajectory with equal importance. Based on an observation that in many scenarios, behavioral styles are often highly relevant with only a subset of state-action pairs, this paper presents a new principled method in diverse polices recovery. In particular, after inferring or assigning a latent style for a trajectory, we enhance the vanilla behavioral cloning by incorporating a weighting mechanism based on pointwise mutual information. This additional weighting reflects the significance of each state-action pair's contribution to learning the style, thus allowing our method to focus on state-action pairs most representative of that style. We provide theoretical justifications for our new objective, and extensive empirical evaluations confirm the effectiveness of our method in recovering diverse policies from expert data.

cs.LG↗

UV-Mamba: A DCN-Enhanced State Space Model for Urban Village Boundary Identification in High-Resolution Remote Sensing Images

Due to the diverse geographical environments, intricate landscapes, and high-density settlements, the automatic identification of urban village boundaries using remote sensing images remains a highly challenging task. This paper proposes a novel and efficient neural network model called UV-Mamba for accurate boundary detection in high-resolution remote sensing images. UV-Mamba mitigates the memory loss problem in lengthy sequence modeling, which arises in state space models with increasing image size, by incorporating deformable convolutions. Its architecture utilizes an encoder-decoder framework and includes an encoder with four deformable state space augmentation blocks for efficient multi-level semantic extraction and a decoder to integrate the extracted semantic information. We conducted experiments on two large datasets showing that UV-Mamba achieves state-of-the-art performance. Specifically, our model achieves 73.3% and 78.1% IoU on the Beijing and Xi'an datasets, respectively, representing improvements of 1.2% and 3.4% IoU over the previous best model while also being 6x faster in inference speed and 40x smaller in parameter count. Source code and pre-trained models are available at https://github.com/Devin-Egber/UV-Mamba.

cs.CV↗

The Exploration-Exploitation Dilemma Revisited: An Entropy Perspective

The imbalance of exploration and exploitation has long been a significant challenge in reinforcement learning. In policy optimization, excessive reliance on exploration reduces learning efficiency, while over-dependence on exploitation might trap agents in local optima. This paper revisits the exploration-exploitation dilemma from the perspective of entropy by revealing the relationship between entropy and the dynamic adaptive process of exploration and exploitation. Based on this theoretical insight, we establish an end-to-end adaptive framework called AdaZero, which automatically determines whether to explore or to exploit as well as their balance of strength. Experiments show that AdaZero significantly outperforms baseline models across various Atari and MuJoCo environments with only a single setting. Especially in the challenging environment of Montezuma, AdaZero boosts the final returns by up to fifteen times. Moreover, we conduct a series of visualization analyses to reveal the dynamics of our self-adaptive mechanism, demonstrating how entropy reflects and changes with respect to the agent's performance and adaptive process.

cs.LG↗

Asymmetric interaction preference induces cooperation in human-agent hybrid game

With the development of artificial intelligence, human beings are increasingly interested in human-agent collaboration, which generates a series of problems about the relationship between agents and humans, such as trust and cooperation. This inevitably induces the inherent human characteristic that there are subjective interaction preferences for different groups, especially in human-agent hybrid systems where human-human interaction, agent-agent interaction, and human-agent interaction coexist. However, understanding how individual interaction preferences affect the cooperation of the system remains a major challenge. Therefore, this paper proposes a human-agent hybrid prisoner's dilemma game system under the framework of evolutionary game. In spatial networks, the most significant difference between agents and humans is the flexibility of decision, where humans have higher adaptive capabilities, follow link dynamics, and adopt free decision rules, which enable them to choose different strategies for different neighbors. However, agents follow node dynamics and adopt consistent decision rules, applying the same strategy to different neighbors. We give the subjective preferences of any individual to different groups, involving the interaction preferences between homogeneous groups and heterogeneous groups respectively. The simulation results show that both human and agent have asymmetric interaction preferences for groups with different identities, which can significantly improve the cooperative behavior of the system. In the hybrid system, human groups show more stable prosocial behavior. Agent groups can form highly cooperative clusters under the condition of strong interaction preference for human groups. In addition, giving agents the ability to identify opponents can effectively alleviate the interaction dilemma of agents.

physics.soc-ph↗

Domain Adaptive Attention Learning for Unsupervised Person Re-Identification

Person re-identification (Re-ID) across multiple datasets is a challenging task due to two main reasons: the presence of large cross-dataset distinctions and the absence of annotated target instances. To address these two issues, this paper proposes a domain adaptive attention learning approach to reliably transfer discriminative representation from the labeled source domain to the unlabeled target domain. In this approach, a domain adaptive attention model is learned to separate the feature map into domain-shared part and domain-specific part. In this manner, the domain-shared part is used to capture transferable cues that can compensate cross-dataset distinctions and give positive contributions to the target task, while the domain-specific part aims to model the noisy information to avoid the negative transfer caused by domain diversity. A soft label loss is further employed to take full use of unlabeled target data by estimating pseudo labels. Extensive experiments on the Market-1501, DukeMTMC-reID and MSMT17 benchmarks demonstrate the proposed approach outperforms the state-of-the-arts.

cs.CV↗

The SkatingVerse Workshop & Challenge: Methods and Results

The SkatingVerse Workshop & Challenge aims to encourage research in developing novel and accurate methods for human action understanding. The SkatingVerse dataset used for the SkatingVerse Challenge has been publicly released. There are two subsets in the dataset, i.e., the training subset and testing subset. The training subsets consists of 19,993 RGB video sequences, and the testing subsets consists of 8,586 RGB video sequences. Around 10 participating teams from the globe competed in the SkatingVerse Challenge. In this paper, we provide a brief summary of the SkatingVerse Workshop & Challenge including brief introductions to the top three methods. The submission leaderboard will be reopened for researchers that are interested in the human action understanding challenge. The benchmark dataset and other information can be found at: https://skatingverse.github.io/.

cs.CV↗

UniParser: Multi-Human Parsing with Unified Correlation Representation Learning

Multi-human parsing is an image segmentation task necessitating both instance-level and fine-grained category-level information. However, prior research has typically processed these two types of information through separate branches and distinct output formats, leading to inefficient and redundant frameworks. This paper introduces UniParser, which integrates instance-level and category-level representations in three key aspects: 1) we propose a unified correlation representation learning approach, allowing our network to learn instance and category features within the cosine space; 2) we unify the form of outputs of each modules as pixel-level segmentation results while supervising instance and category features using a homogeneous label accompanied by an auxiliary loss; and 3) we design a joint optimization procedure to fuse instance and category representations. By virtual of unifying instance-level and category-level output, UniParser circumvents manually designed post-processing techniques and surpasses state-of-the-art methods, achieving 49.3% AP on MHPv2.0 and 60.4% AP on CIHP. We will release our source code, pretrained models, and online demos to facilitate future studies.

cs.CV↗

Minimizing Weighted Counterfactual Regret with Optimistic Online Mirror Descent

Counterfactual regret minimization (CFR) is a family of algorithms for effectively solving imperfect-information games. It decomposes the total regret into counterfactual regrets, utilizing local regret minimization algorithms, such as Regret Matching (RM) or RM+, to minimize them. Recent research establishes a connection between Online Mirror Descent (OMD) and RM+, paving the way for an optimistic variant PRM+ and its extension PCFR+. However, PCFR+ assigns uniform weights for each iteration when determining regrets, leading to substantial regrets when facing dominated actions. This work explores minimizing weighted counterfactual regret with optimistic OMD, resulting in a novel CFR variant PDCFR+. It integrates PCFR+ and Discounted CFR (DCFR) in a principled manner, swiftly mitigating negative effects of dominated actions and consistently leveraging predictions to accelerate convergence. Theoretical analyses prove that PDCFR+ converges to a Nash equilibrium, particularly under distinct weighting schemes for regrets and average strategies. Experimental results demonstrate PDCFR+'s fast convergence in common imperfect-information games. The code is available at https://github.com/rpSebastian/PDCFRPlus.

cs.LG↗

DriveWorld: 4D Pre-trained Scene Understanding via World Models for Autonomous Driving

Vision-centric autonomous driving has recently raised wide attention due to its lower cost. Pre-training is essential for extracting a universal representation. However, current vision-centric pre-training typically relies on either 2D or 3D pre-text tasks, overlooking the temporal characteristics of autonomous driving as a 4D scene understanding task. In this paper, we address this challenge by introducing a world model-based autonomous driving 4D representation learning framework, dubbed \emph{DriveWorld}, which is capable of pre-training from multi-camera driving videos in a spatio-temporal fashion. Specifically, we propose a Memory State-Space Model for spatio-temporal modelling, which consists of a Dynamic Memory Bank module for learning temporal-aware latent dynamics to predict future changes and a Static Scene Propagation module for learning spatial-aware latent statics to offer comprehensive scene contexts. We additionally introduce a Task Prompt to decouple task-aware features for various downstream tasks. The experiments demonstrate that DriveWorld delivers promising results on various autonomous driving tasks. When pre-trained with the OpenScene dataset, DriveWorld achieves a 7.5% increase in mAP for 3D object detection, a 3.0% increase in IoU for online mapping, a 5.0% increase in AMOTA for multi-object tracking, a 0.1m decrease in minADE for motion forecasting, a 3.0% increase in IoU for occupancy prediction, and a 0.34m reduction in average L2 error for planning.

cs.CV↗

High-Fidelity Lake Extraction via Two-Stage Prompt Enhancement: Establishing a Novel Baseline and Benchmark

Lake extraction from remote sensing imagery is a complex challenge due to the varied lake shapes and data noise. Current methods rely on multispectral image datasets, making it challenging to learn lake features accurately from pixel arrangements. This, in turn, affects model learning and the creation of accurate segmentation masks. This paper introduces a prompt-based dataset construction approach that provides approximate lake locations using point, box, and mask prompts. We also propose a two-stage prompt enhancement framework, LEPrompter, with prompt-based and prompt-free stages during training. The prompt-based stage employs a prompt encoder to extract prior information, integrating prompt tokens and image embedding through self- and cross-attention in the prompt decoder. Prompts are deactivated to ensure independence during inference, enabling automated lake extraction without introducing additional parameters and GFlops. Extensive experiments showcase performance improvements of our proposed approach compared to the previous state-of-the-art method. The source code is available at https://github.com/BastianChen/LEPrompter.

cs.CV↗

A Parallel Attention Network for Cattle Face Recognition

Cattle face recognition holds paramount significance in domains such as animal husbandry and behavioral research. Despite significant progress in confined environments, applying these accomplishments in wild settings remains challenging. Thus, we create the first large-scale cattle face recognition dataset, ICRWE, for wild environments. It encompasses 483 cattle and 9,816 high-resolution image samples. Each sample undergoes annotation for face features, light conditions, and face orientation. Furthermore, we introduce a novel parallel attention network, PANet. Comprising several cascaded Transformer modules, each module incorporates two parallel Position Attention Modules (PAM) and Feature Mapping Modules (FMM). PAM focuses on local and global features at each image position through parallel channel attention, and FMM captures intricate feature patterns through non-linear mappings. Experimental results indicate that PANet achieves a recognition accuracy of 88.03% on the ICRWE dataset, establishing itself as the current state-of-the-art approach. The source code is available in the supplementary materials.

cs.CV↗

Complex Pathways to Cooperation Emergent from Asymmetry in Heterogeneous Populations

Cooperation within asymmetric populations has garnered significant attention in evolutionary games. This paper explores cooperation evolution in populations with weak and strong players, using a game model where players choose between cooperation and defection. Asymmetry stems from different benefits for strong and weak cooperators, with their benefit ratio indicating the degree of asymmetry. Varied rankings of parameters including the asymmetry degree, cooperation costs, and benefits brought by weak players give rise to scenarios including the prisoner's dilemma (PDG) for both player types, the snowdrift game (SDG), and mixed PDG-SDG interactions. Our results indicate that in an infinite well-mixed population, defection remains the dominant strategy when strong players engage in the prisoner's dilemma game. However, if strong players play snowdrift games, global cooperation increases with the proportion of strong players. In this scenario, strong cooperators can prevail over strong defectors when the proportion of strong players is low, but the prevalence of cooperation among strong players decreases as their proportion increases. In contrast, within a square lattice, the optimum global cooperation emerges at intermediate proportions of strong players with moderate degrees of asymmetry. Additionally, weak players protect cooperative clusters from exploitation by strong defectors. This study highlights the complex dynamics of cooperation in asymmetric interactions, contributing to the theory of cooperation in asymmetric games.

nlin.AO↗

Not All Tasks Are Equally Difficult: Multi-Task Deep Reinforcement Learning with Dynamic Depth Routing

Multi-task reinforcement learning endeavors to accomplish a set of different tasks with a single policy. To enhance data efficiency by sharing parameters across multiple tasks, a common practice segments the network into distinct modules and trains a routing network to recombine these modules into task-specific policies. However, existing routing approaches employ a fixed number of modules for all tasks, neglecting that tasks with varying difficulties commonly require varying amounts of knowledge. This work presents a Dynamic Depth Routing (D2R) framework, which learns strategic skipping of certain intermediate modules, thereby flexibly choosing different numbers of modules for each task. Under this framework, we further introduce a ResRouting method to address the issue of disparate routing paths between behavior and target policies during off-policy training. In addition, we design an automatic route-balancing mechanism to encourage continued routing exploration for unmastered tasks without disturbing the routing of mastered ones. We conduct extensive experiments on various robotics manipulation tasks in the Meta-World benchmark, where D2R achieves state-of-the-art performance with significantly improved learning efficiency.

cs.AI↗

LEFormer: A Hybrid CNN-Transformer Architecture for Accurate Lake Extraction from Remote Sensing Imagery

Lake extraction from remote sensing images is challenging due to the complex lake shapes and inherent data noises. Existing methods suffer from blurred segmentation boundaries and poor foreground modeling. This paper proposes a hybrid CNN-Transformer architecture, called LEFormer, for accurate lake extraction. LEFormer contains three main modules: CNN encoder, Transformer encoder, and cross-encoder fusion. The CNN encoder effectively recovers local spatial information and improves fine-scale details. Simultaneously, the Transformer encoder captures long-range dependencies between sequences of any length, allowing them to obtain global features and context information. The cross-encoder fusion module integrates the local and global features to improve mask prediction. Experimental results show that LEFormer consistently achieves state-of-the-art performance and efficiency on the Surface Water and the Qinghai-Tibet Plateau Lake datasets. Specifically, LEFormer achieves 90.86% and 97.42% mIoU on two datasets with a parameter count of 3.61M, respectively, while being 20 minor than the previous best lake extraction method. The source code is available at https://github.com/BastianChen/LEFormer.

cs.CV↗