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Junliang Xing

Publications and source records attributed to Junliang Xing.

At least 91 records · Page 5Linked to original sources

OpenHoldem: A Benchmark for Large-Scale Imperfect-Information Game Research

Owning to the unremitting efforts by a few institutes, significant progress has recently been made in designing superhuman AIs in No-limit Texas Hold'em (NLTH), the primary testbed for large-scale imperfect-information game research. However, it remains challenging for new researchers to study this problem since there are no standard benchmarks for comparing with existing methods, which seriously hinders further developments in this research area. In this work, we present OpenHoldem, an integrated toolkit for large-scale imperfect-information game research using NLTH. OpenHoldem makes three main contributions to this research direction: 1) a standardized evaluation protocol for thoroughly evaluating different NLTH AIs, 2) four publicly available strong baselines for NLTH AI, and 3) an online testing platform with easy-to-use APIs for public NLTH AI evaluation. We have released OpenHoldem at holdem.ia.ac.cn, hoping it facilitates further studies on the unsolved theoretical and computational issues in this area and cultivate crucial research problems like opponent modeling and human-computer interactive learning.

cs.LG↗

Multi-Scale Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition

Skeleton data is of low dimension. However, there is a trend of using very deep and complicated feedforward neural networks to model the skeleton sequence without considering the complexity in recent year. In this paper, a simple yet effective multi-scale semantics-guided neural network (MS-SGN) is proposed for skeleton-based action recognition. We explicitly introduce the high level semantics of joints (joint type and frame index) into the network to enhance the feature representation capability of joints. Moreover, a multi-scale strategy is proposed to be robust to the temporal scale variations. In addition, we exploit the relationship of joints hierarchically through two modules, i.e., a joint-level module for modeling the correlations of joints in the same frame and a frame-level module for modeling the temporal dependencies of frames. With an order of magnitude smaller model size than most previous methods, MSSGN achieves the state-of-the-art performance on the NTU60, NTU120, and SYSU datasets.

cs.CV↗

DSAM: A Distance Shrinking with Angular Marginalizing Loss for High Performance Vehicle Re-identificatio

Vehicle Re-identification (ReID) is an important yet challenging problem in computer vision. Compared to other visual objects like faces and persons, vehicles simultaneously exhibit much larger intraclass viewpoint variations and interclass visual similarities, making most exiting loss functions designed for face recognition and person ReID unsuitable for vehicle ReID. To obtain a high-performance vehicle ReID model, we present a novel Distance Shrinking with Angular Marginalizing (DSAM) loss function to perform hybrid learning in both the Original Feature Space (OFS) and the Feature Angular Space (FAS) using the local verification and the global identification information. Specifically, it shrinks the distance between samples of the same class locally in the Original Feature Space while keeps samples of different classes far away in the Feature Angular Space. The shrinking and marginalizing operations are performed during each iteration of the training process and are suitable for different SoftMax based loss functions. We evaluate the DSAM loss function on three large vehicle ReID datasets with detailed analyses and extensive comparisons with many competing vehicle ReID methods. Experimental results show that our DSAM loss enhances the SoftMax loss by a large margin on the PKU-VD1-Large dataset: 10.41% for mAP, 5.29% for cmc1, and 4.60% for cmc5. Moreover, the mAP is increased by 9.34% on the PKU-VehicleID dataset and 6.13% on the VeRi-776 dataset. Source code will be released to facilitate further studies in this research direction.

cs.CV↗

RefineCap: Concept-Aware Refinement for Image Captioning

Automatically translating images to texts involves image scene understanding and language modeling. In this paper, we propose a novel model, termed RefineCap, that refines the output vocabulary of the language decoder using decoder-guided visual semantics, and implicitly learns the mapping between visual tag words and images. The proposed Visual-Concept Refinement method can allow the generator to attend to semantic details in the image, thereby generating more semantically descriptive captions. Our model achieves superior performance on the MS-COCO dataset in comparison with previous visual-concept based models.

cs.CL↗

Cooperative Multi-Agent Policy Gradients with Sub-optimal Demonstration

Many reality tasks such as robot coordination can be naturally modelled as multi-agent cooperative system where the rewards are sparse. This paper focuses on learning decentralized policies for such tasks using sub-optimal demonstration. To learn the multi-agent cooperation effectively and tackle the sub-optimality of demonstration, a self-improving learning method is proposed: On the one hand, the centralized state-action values are initialized by the demonstration and updated by the learned decentralized policy to improve the sub-optimality. On the other hand, the Nash Equilibrium are found by the current state-action value and are used as a guide to learn the policy. The proposed method is evaluated on the combat RTS games which requires a high level of multi-agent cooperation. Extensive experimental results on various combat scenarios demonstrate that the proposed method can learn multi-agent cooperation effectively. It significantly outperforms many state-of-the-art demonstration based approaches.

cs.AI↗

Contrastive Context-Aware Learning for 3D High-Fidelity Mask Face Presentation Attack Detection

Face presentation attack detection (PAD) is essential to secure face recognition systems primarily from high-fidelity mask attacks. Most existing 3D mask PAD benchmarks suffer from several drawbacks: 1) a limited number of mask identities, types of sensors, and a total number of videos; 2) low-fidelity quality of facial masks. Basic deep models and remote photoplethysmography (rPPG) methods achieved acceptable performance on these benchmarks but still far from the needs of practical scenarios. To bridge the gap to real-world applications, we introduce a largescale High-Fidelity Mask dataset, namely CASIA-SURF HiFiMask (briefly HiFiMask). Specifically, a total amount of 54,600 videos are recorded from 75 subjects with 225 realistic masks by 7 new kinds of sensors. Together with the dataset, we propose a novel Contrastive Context-aware Learning framework, namely CCL. CCL is a new training methodology for supervised PAD tasks, which is able to learn by leveraging rich contexts accurately (e.g., subjects, mask material and lighting) among pairs of live faces and high-fidelity mask attacks. Extensive experimental evaluations on HiFiMask and three additional 3D mask datasets demonstrate the effectiveness of our method.

cs.CV↗

L2E: Learning to Exploit Your Opponent

Opponent modeling is essential to exploit sub-optimal opponents in strategic interactions. Most previous works focus on building explicit models to directly predict the opponents' styles or strategies, which require a large amount of data to train the model and lack adaptability to unknown opponents. In this work, we propose a novel Learning to Exploit (L2E) framework for implicit opponent modeling. L2E acquires the ability to exploit opponents by a few interactions with different opponents during training, thus can adapt to new opponents with unknown styles during testing quickly. We propose a novel opponent strategy generation algorithm that produces effective opponents for training automatically. We evaluate L2E on two poker games and one grid soccer game, which are the commonly used benchmarks for opponent modeling. Comprehensive experimental results indicate that L2E quickly adapts to diverse styles of unknown opponents.

cs.LG↗

Anti-UAV: A Large Multi-Modal Benchmark for UAV Tracking

Unmanned Aerial Vehicle (UAV) offers lots of applications in both commerce and recreation. With this, monitoring the operation status of UAVs is crucially important. In this work, we consider the task of tracking UAVs, providing rich information such as location and trajectory. To facilitate research on this topic, we propose a dataset, Anti-UAV, with more than 300 video pairs containing over 580k manually annotated bounding boxes. The releasing of such a large-scale dataset could be a useful initial step in research of tracking UAVs. Furthermore, the advancement of addressing research challenges in Anti-UAV can help the design of anti-UAV systems, leading to better surveillance of UAVs. Besides, a novel approach named dual-flow semantic consistency (DFSC) is proposed for UAV tracking. Modulated by the semantic flow across video sequences, the tracker learns more robust class-level semantic information and obtains more discriminative instance-level features. Experimental results demonstrate that Anti-UAV is very challenging, and the proposed method can effectively improve the tracker's performance. The Anti-UAV benchmark and the code of the proposed approach will be publicly available at https://github.com/ucas-vg/Anti-UAV.

cs.CV↗

Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition

Skeleton-based human action recognition has attracted great interest thanks to the easy accessibility of the human skeleton data. Recently, there is a trend of using very deep feedforward neural networks to model the 3D coordinates of joints without considering the computational efficiency. In this paper, we propose a simple yet effective semantics-guided neural network (SGN) for skeleton-based action recognition. We explicitly introduce the high level semantics of joints (joint type and frame index) into the network to enhance the feature representation capability. In addition, we exploit the relationship of joints hierarchically through two modules, i.e., a joint-level module for modeling the correlations of joints in the same frame and a framelevel module for modeling the dependencies of frames by taking the joints in the same frame as a whole. A strong baseline is proposed to facilitate the study of this field. With an order of magnitude smaller model size than most previous works, SGN achieves the state-of-the-art performance on the NTU60, NTU120, and SYSU datasets. The source code is available at https://github.com/microsoft/SGN.

cs.CV↗

RDSNet: A New Deep Architecture for Reciprocal Object Detection and Instance Segmentation

Object detection and instance segmentation are two fundamental computer vision tasks. They are closely correlated but their relations have not yet been fully explored in most previous work. This paper presents RDSNet, a novel deep architecture for reciprocal object detection and instance segmentation. To reciprocate these two tasks, we design a two-stream structure to learn features on both the object level (i.e., bounding boxes) and the pixel level (i.e., instance masks) jointly. Within this structure, information from the two streams is fused alternately, namely information on the object level introduces the awareness of instance and translation variance to the pixel level, and information on the pixel level refines the localization accuracy of objects on the object level in return. Specifically, a correlation module and a cropping module are proposed to yield instance masks, as well as a mask based boundary refinement module for more accurate bounding boxes. Extensive experimental analyses and comparisons on the COCO dataset demonstrate the effectiveness and efficiency of RDSNet. The source code is available at https://github.com/wangsr126/RDSNet.

cs.CV↗

Relational Learning for Joint Head and Human Detection

Head and human detection have been rapidly improved with the development of deep convolutional neural networks. However, these two tasks are often studied separately without considering their inherent correlation, leading to that 1) head detection is often trapped in more false positives, and 2) the performance of human detector frequently drops dramatically in crowd scenes. To handle these two issues, we present a novel joint head and human detection network, namely JointDet, which effectively detects head and human body simultaneously. Moreover, we design a head-body relationship discriminating module to perform relational learning between heads and human bodies, and leverage this learned relationship to regain the suppressed human detections and reduce head false positives. To verify the effectiveness of the proposed method, we annotate head bounding boxes of the CityPersons and Caltech-USA datasets, and conduct extensive experiments on the CrowdHuman, CityPersons and Caltech-USA datasets. As a consequence, the proposed JointDet detector achieves state-of-the-art performance on these three benchmarks. To facilitate further studies on the head and human detection problem, all new annotations, source codes and trained models will be public.

cs.CV↗

PedHunter: Occlusion Robust Pedestrian Detector in Crowded Scenes

Pedestrian detection in crowded scenes is a challenging problem, because occlusion happens frequently among different pedestrians. In this paper, we propose an effective and efficient detection network to hunt pedestrians in crowd scenes. The proposed method, namely PedHunter, introduces strong occlusion handling ability to existing region-based detection networks without bringing extra computations in the inference stage. Specifically, we design a mask-guided module to leverage the head information to enhance the feature representation learning of the backbone network. Moreover, we develop a strict classification criterion by improving the quality of positive samples during training to eliminate common false positives of pedestrian detection in crowded scenes. Besides, we present an occlusion-simulated data augmentation to enrich the pattern and quantity of occlusion samples to improve the occlusion robustness. As a consequent, we achieve state-of-the-art results on three pedestrian detection datasets including CityPersons, Caltech-USA and CrowdHuman. To facilitate further studies on the occluded pedestrian detection in surveillance scenes, we release a new pedestrian dataset, called SUR-PED, with a total of over 162k high-quality manually labeled instances in 10k images. The proposed dataset, source codes and trained models will be released.

cs.CV↗

View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition

Skeleton-based human action recognition has recently attracted increasing attention thanks to the accessibility and the popularity of 3D skeleton data. One of the key challenges in skeleton-based action recognition lies in the large view variations when capturing data. In order to alleviate the effects of view variations, this paper introduces a novel view adaptation scheme, which automatically determines the virtual observation viewpoints in a learning based data driven manner. We design two view adaptive neural networks, i.e., VA-RNN based on RNN, and VA-CNN based on CNN. For each network, a novel view adaptation module learns and determines the most suitable observation viewpoints, and transforms the skeletons to those viewpoints for the end-to-end recognition with a main classification network. Ablation studies find that the proposed view adaptive models are capable of transforming the skeletons of various viewpoints to much more consistent virtual viewpoints which largely eliminates the viewpoint influence. In addition, we design a two-stream scheme (referred to as VA-fusion) that fuses the scores of the two networks to provide the fused prediction. Extensive experimental evaluations on five challenging benchmarks demonstrate that the effectiveness of the proposed view-adaptive networks and superior performance over state-of-the-art approaches. The source code is available at https://github.com/microsoft/View-Adaptive-Neural-Networks-for-Skeleton-based-Human-Action-Recognition.

cs.CV↗

Cross-Resolution Face Recognition via Prior-Aided Face Hallucination and Residual Knowledge Distillation

Recent deep learning based face recognition methods have achieved great performance, but it still remains challenging to recognize very low-resolution query face like 28x28 pixels when CCTV camera is far from the captured subject. Such face with very low-resolution is totally out of detail information of the face identity compared to normal resolution in a gallery and hard to find corresponding faces therein. To this end, we propose a Resolution Invariant Model (RIM) for addressing such cross-resolution face recognition problems, with three distinct novelties. First, RIM is a novel and unified deep architecture, containing a Face Hallucination sub-Net (FHN) and a Heterogeneous Recognition sub-Net (HRN), which are jointly learned end to end. Second, FHN is a well-designed tri-path Generative Adversarial Network (GAN) which simultaneously perceives facial structure and geometry prior information, i.e. landmark heatmaps and parsing maps, incorporated with an unsupervised cross-domain adversarial training strategy to super-resolve very low-resolution query image to its 8x larger ones without requiring them to be well aligned. Third, HRN is a generic Convolutional Neural Network (CNN) for heterogeneous face recognition with our proposed residual knowledge distillation strategy for learning discriminative yet generalized feature representation. Quantitative and qualitative experiments on several benchmarks demonstrate the superiority of the proposed model over the state-of-the-arts. Codes and models will be released upon acceptance.

cs.CV↗

Multi-Prototype Networks for Unconstrained Set-based Face Recognition

In this paper, we study the challenging unconstrained set-based face recognition problem where each subject face is instantiated by a set of media (images and videos) instead of a single image. Naively aggregating information from all the media within a set would suffer from the large intra-set variance caused by heterogeneous factors (e.g., varying media modalities, poses and illuminations) and fail to learn discriminative face representations. A novel Multi-Prototype Network (MPNet) model is thus proposed to learn multiple prototype face representations adaptively from the media sets. Each learned prototype is representative for the subject face under certain condition in terms of pose, illumination and media modality. Instead of handcrafting the set partition for prototype learning, MPNet introduces a Dense SubGraph (DSG) learning sub-net that implicitly untangles inconsistent media and learns a number of representative prototypes. Qualitative and quantitative experiments clearly demonstrate superiority of the proposed model over state-of-the-arts.

cs.CV↗

SiamRPN++: Evolution of Siamese Visual Tracking with Very Deep Networks

Siamese network based trackers formulate tracking as convolutional feature cross-correlation between target template and searching region. However, Siamese trackers still have accuracy gap compared with state-of-the-art algorithms and they cannot take advantage of feature from deep networks, such as ResNet-50 or deeper. In this work we prove the core reason comes from the lack of strict translation invariance. By comprehensive theoretical analysis and experimental validations, we break this restriction through a simple yet effective spatial aware sampling strategy and successfully train a ResNet-driven Siamese tracker with significant performance gain. Moreover, we propose a new model architecture to perform depth-wise and layer-wise aggregations, which not only further improves the accuracy but also reduces the model size. We conduct extensive ablation studies to demonstrate the effectiveness of the proposed tracker, which obtains currently the best results on four large tracking benchmarks, including OTB2015, VOT2018, UAV123, and LaSOT. Our model will be released to facilitate further studies based on this problem.

cs.CV↗

Representation based and Attention augmented Meta learning

Deep learning based computer vision fails to work when labeled images are scarce. Recently, Meta learning algorithm has been confirmed as a promising way to improve the ability of learning from few images for computer vision. However, previous Meta learning approaches expose problems: 1) they ignored the importance of attention mechanism for the Meta learner; 2) they didn't give the Meta learner the ability of well using the past knowledge which can help to express images into high representations, resulting in that the Meta learner has to solve few shot learning task directly from the original high dimensional RGB images. In this paper, we argue that the attention mechanism and the past knowledge are crucial for the Meta learner, and the Meta learner should be trained on high representations of the RGB images instead of directly on the original ones. Based on these arguments, we propose two methods: Attention augmented Meta Learning (AML) and Representation based and Attention augmented Meta Learning(RAML). The method AML aims to improve the Meta learner's attention ability by explicitly embedding an attention model into its network. The method RAML aims to give the Meta learner the ability of leveraging the past learned knowledge to reduce the dimension of the original input data by expressing it into high representations, and help the Meta learner to perform well. Extensive experiments demonstrate the effectiveness of the proposed models, with state-of-the-art few shot learning performances on several few shot learning benchmarks. The source code of our proposed methods will be released soon to facilitate further studies on those aforementioned problem.

cs.LG↗

Look Across Elapse: Disentangled Representation Learning and Photorealistic Cross-Age Face Synthesis for Age-Invariant Face Recognition

Despite the remarkable progress in face recognition related technologies, reliably recognizing faces across ages still remains a big challenge. The appearance of a human face changes substantially over time, resulting in significant intra-class variations. As opposed to current techniques for age-invariant face recognition, which either directly extract age-invariant features for recognition, or first synthesize a face that matches target age before feature extraction, we argue that it is more desirable to perform both tasks jointly so that they can leverage each other. To this end, we propose a deep Age-Invariant Model (AIM) for face recognition in the wild with three distinct novelties. First, AIM presents a novel unified deep architecture jointly performing cross-age face synthesis and recognition in a mutual boosting way. Second, AIM achieves continuous face rejuvenation/aging with remarkable photorealistic and identity-preserving properties, avoiding the requirement of paired data and the true age of testing samples. Third, we develop effective and novel training strategies for end-to-end learning the whole deep architecture, which generates powerful age-invariant face representations explicitly disentangled from the age variation. Moreover, we propose a new large-scale Cross-Age Face Recognition (CAFR) benchmark dataset to facilitate existing efforts and push the frontiers of age-invariant face recognition research. Extensive experiments on both our CAFR and several other cross-age datasets (MORPH, CACD and FG-NET) demonstrate the superiority of the proposed AIM model over the state-of-the-arts. Benchmarking our model on one of the most popular unconstrained face recognition datasets IJB-C additionally verifies the promising generalizability of AIM in recognizing faces in the wild.

cs.CV↗