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Junliang Xing

Publications and source records attributed to Junliang Xing.

At least 73 records · Page 4Linked to original sources

ARFA: An Asymmetric Receptive Field Autoencoder Model for Spatiotemporal Prediction

Spatiotemporal prediction aims to generate future sequences by paradigms learned from historical contexts. It is essential in numerous domains, such as traffic flow prediction and weather forecasting. Recently, research in this field has been predominantly driven by deep neural networks based on autoencoder architectures. However, existing methods commonly adopt autoencoder architectures with identical receptive field sizes. To address this issue, we propose an Asymmetric Receptive Field Autoencoder (ARFA) model, which introduces corresponding sizes of receptive field modules tailored to the distinct functionalities of the encoder and decoder. In the encoder, we present a large kernel module for global spatiotemporal feature extraction. In the decoder, we develop a small kernel module for local spatiotemporal information reconstruction. Experimental results demonstrate that ARFA consistently achieves state-of-the-art performance on popular datasets. Additionally, we construct the RainBench, a large-scale radar echo dataset for precipitation prediction, to address the scarcity of meteorological data in the domain.

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MMFace4D: A Large-Scale Multi-Modal 4D Face Dataset for Audio-Driven 3D Face Animation

Audio-Driven Face Animation is an eagerly anticipated technique for applications such as VR/AR, games, and movie making. With the rapid development of 3D engines, there is an increasing demand for driving 3D faces with audio. However, currently available 3D face animation datasets are either scale-limited or quality-unsatisfied, which hampers further developments of audio-driven 3D face animation. To address this challenge, we propose MMFace4D, a large-scale multi-modal 4D (3D sequence) face dataset consisting of 431 identities, 35,904 sequences, and 3.9 million frames. MMFace4D exhibits two compelling characteristics: 1) a remarkably diverse set of subjects and corpus, encompassing actors spanning ages 15 to 68, and recorded sentences with durations ranging from 0.7 to 11.4 seconds. 2) It features synchronized audio and 3D mesh sequences with high-resolution face details. To capture the subtle nuances of 3D facial expressions, we leverage three synchronized RGBD cameras during the recording process. Upon MMFace4D, we construct a non-autoregressive framework for audio-driven 3D face animation. Our framework considers the regional and composite natures of facial animations, and surpasses contemporary state-of-the-art approaches both qualitatively and quantitatively. The code, model, and dataset will be publicly available.

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PanBench: Towards High-Resolution and High-Performance Pansharpening

Pansharpening, a pivotal task in remote sensing, involves integrating low-resolution multispectral images with high-resolution panchromatic images to synthesize an image that is both high-resolution and retains multispectral information. These pansharpened images enhance precision in land cover classification, change detection, and environmental monitoring within remote sensing data analysis. While deep learning techniques have shown significant success in pansharpening, existing methods often face limitations in their evaluation, focusing on restricted satellite data sources, single scene types, and low-resolution images. This paper addresses this gap by introducing PanBench, a high-resolution multi-scene dataset containing all mainstream satellites and comprising 5,898 pairs of samples. Each pair includes a four-channel (RGB + near-infrared) multispectral image of 256x256 pixels and a mono-channel panchromatic image of 1,024x1,024 pixels. To achieve high-fidelity synthesis, we propose a Cascaded Multiscale Fusion Network (CMFNet) for Pansharpening. Extensive experiments validate the effectiveness of CMFNet. We have released the dataset, source code, and pre-trained models in the supplementary, fostering further research in remote sensing.

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MMTSA: Multimodal Temporal Segment Attention Network for Efficient Human Activity Recognition

Multimodal sensors provide complementary information to develop accurate machine-learning methods for human activity recognition (HAR), but introduce significantly higher computational load, which reduces efficiency. This paper proposes an efficient multimodal neural architecture for HAR using an RGB camera and inertial measurement units (IMUs) called Multimodal Temporal Segment Attention Network (MMTSA). MMTSA first transforms IMU sensor data into a temporal and structure-preserving gray-scale image using the Gramian Angular Field (GAF), representing the inherent properties of human activities. MMTSA then applies a multimodal sparse sampling method to reduce data redundancy. Lastly, MMTSA adopts an inter-segment attention module for efficient multimodal fusion. Using three well-established public datasets, we evaluated MMTSA's effectiveness and efficiency in HAR. Results show that our method achieves superior performance improvements 11.13% of cross-subject F1-score on the MMAct dataset than the previous state-of-the-art (SOTA) methods. The ablation study and analysis suggest that MMTSA's effectiveness in fusing multimodal data for accurate HAR. The efficiency evaluation on an edge device showed that MMTSA achieved significantly better accuracy, lower computational load, and lower inference latency than SOTA methods.

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Interactive diversity disrupts cyclic dominance but maintains cooperation in spatial social dilemma games

Cyclic dominance has become a pivotal factor in sustaining cooperation within structured populations. However, this comprehension has predominantly revolved around node dynamics, where players are confined to employing the same strategy with all their neighbors. What has been largely overlooked is the profound influence of interactive diversity, where players can adapt distinct responses to different neighbors, on the dynamics of cyclic dominance and the broader patterns of cooperation. This investigation delves into the often-neglected role of interactive diversity in cyclic dominance and cooperation, utilizing a volunteer prisoner's dilemma model deployed on various network structures. Within this framework, we differentiate between `node players,' who adhere to a consistent strategy with all their neighbors, and `link players,' who adjust their strategies based on specific interactions, influenced by both direct and indirect emotional factors. Direct emotion governs the strategy between two interacting players, while indirect emotion encompasses the impact of third-party influences on strategic decisions. Through Monte Carlo simulations, we unveil a multifaceted relationship: interactive diversity generally disrupts cyclic dominance, yet its impact on cooperation varies, contingent on the prevalence of indirect strategy formulation. These findings suggest that the significance of cyclic dominance in fostering cooperation may have been overemphasized, as cooperation can persist even in the absence of strong cyclic dominance, owing to the presence of interactive diversity.

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Unified Single-Stage Transformer Network for Efficient RGB-T Tracking

Most existing RGB-T tracking networks extract modality features in a separate manner, which lacks interaction and mutual guidance between modalities. This limits the network's ability to adapt to the diverse dual-modality appearances of targets and the dynamic relationships between the modalities. Additionally, the three-stage fusion tracking paradigm followed by these networks significantly restricts the tracking speed. To overcome these problems, we propose a unified single-stage Transformer RGB-T tracking network, namely USTrack, which unifies the above three stages into a single ViT (Vision Transformer) backbone with a dual embedding layer through self-attention mechanism. With this structure, the network can extract fusion features of the template and search region under the mutual interaction of modalities. Simultaneously, relation modeling is performed between these features, efficiently obtaining the search region fusion features with better target-background discriminability for prediction. Furthermore, we introduce a novel feature selection mechanism based on modality reliability to mitigate the influence of invalid modalities for prediction, further improving the tracking performance. Extensive experiments on three popular RGB-T tracking benchmarks demonstrate that our method achieves new state-of-the-art performance while maintaining the fastest inference speed 84.2FPS. In particular, MPR/MSR on the short-term and long-term subsets of VTUAV dataset increased by 11.1$\%$/11.7$\%$ and 11.3$\%$/9.7$\%$.

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Versatile Face Animator: Driving Arbitrary 3D Facial Avatar in RGBD Space

Creating realistic 3D facial animation is crucial for various applications in the movie production and gaming industry, especially with the burgeoning demand in the metaverse. However, prevalent methods such as blendshape-based approaches and facial rigging techniques are time-consuming, labor-intensive, and lack standardized configurations, making facial animation production challenging and costly. In this paper, we propose a novel self-supervised framework, Versatile Face Animator, which combines facial motion capture with motion retargeting in an end-to-end manner, eliminating the need for blendshapes or rigs. Our method has the following two main characteristics: 1) we propose an RGBD animation module to learn facial motion from raw RGBD videos by hierarchical motion dictionaries and animate RGBD images rendered from 3D facial mesh coarse-to-fine, enabling facial animation on arbitrary 3D characters regardless of their topology, textures, blendshapes, and rigs; and 2) we introduce a mesh retarget module to utilize RGBD animation to create 3D facial animation by manipulating facial mesh with controller transformations, which are estimated from dense optical flow fields and blended together with geodesic-distance-based weights. Comprehensive experiments demonstrate the effectiveness of our proposed framework in generating impressive 3D facial animation results, highlighting its potential as a promising solution for the cost-effective and efficient production of facial animation in the metaverse.

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Semantics2Hands: Transferring Hand Motion Semantics between Avatars

Human hands, the primary means of non-verbal communication, convey intricate semantics in various scenarios. Due to the high sensitivity of individuals to hand motions, even minor errors in hand motions can significantly impact the user experience. Real applications often involve multiple avatars with varying hand shapes, highlighting the importance of maintaining the intricate semantics of hand motions across the avatars. Therefore, this paper aims to transfer the hand motion semantics between diverse avatars based on their respective hand models. To address this problem, we introduce a novel anatomy-based semantic matrix (ASM) that encodes the semantics of hand motions. The ASM quantifies the positions of the palm and other joints relative to the local frame of the corresponding joint, enabling precise retargeting of hand motions. Subsequently, we obtain a mapping function from the source ASM to the target hand joint rotations by employing an anatomy-based semantics reconstruction network (ASRN). We train the ASRN using a semi-supervised learning strategy on the Mixamo and InterHand2.6M datasets. We evaluate our method in intra-domain and cross-domain hand motion retargeting tasks. The qualitative and quantitative results demonstrate the significant superiority of our ASRN over the state-of-the-arts.

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Speech-Driven 3D Face Animation with Composite and Regional Facial Movements

Speech-driven 3D face animation poses significant challenges due to the intricacy and variability inherent in human facial movements. This paper emphasizes the importance of considering both the composite and regional natures of facial movements in speech-driven 3D face animation. The composite nature pertains to how speech-independent factors globally modulate speech-driven facial movements along the temporal dimension. Meanwhile, the regional nature alludes to the notion that facial movements are not globally correlated but are actuated by local musculature along the spatial dimension. It is thus indispensable to incorporate both natures for engendering vivid animation. To address the composite nature, we introduce an adaptive modulation module that employs arbitrary facial movements to dynamically adjust speech-driven facial movements across frames on a global scale. To accommodate the regional nature, our approach ensures that each constituent of the facial features for every frame focuses on the local spatial movements of 3D faces. Moreover, we present a non-autoregressive backbone for translating audio to 3D facial movements, which maintains high-frequency nuances of facial movements and facilitates efficient inference. Comprehensive experiments and user studies demonstrate that our method surpasses contemporary state-of-the-art approaches both qualitatively and quantitatively.

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PMAA: A Progressive Multi-scale Attention Autoencoder Model for High-performance Cloud Removal from Multi-temporal Satellite Imagery

Satellite imagery analysis plays a pivotal role in remote sensing; however, information loss due to cloud cover significantly impedes its application. Although existing deep cloud removal models have achieved notable outcomes, they scarcely consider contextual information. This study introduces a high-performance cloud removal architecture, termed Progressive Multi-scale Attention Autoencoder (PMAA), which concurrently harnesses global and local information to construct robust contextual dependencies using a novel Multi-scale Attention Module (MAM) and a novel Local Interaction Module (LIM). PMAA establishes long-range dependencies of multi-scale features using MAM and modulates the reconstruction of fine-grained details utilizing LIM, enabling simultaneous representation of fine- and coarse-grained features at the same level. With the help of diverse and multi-scale features, PMAA consistently outperforms the previous state-of-the-art model CTGAN on two benchmark datasets. Moreover, PMAA boasts considerable efficiency advantages, with only 0.5% and 14.6% of the parameters and computational complexity of CTGAN, respectively. These comprehensive results underscore PMAA's potential as a lightweight cloud removal network suitable for deployment on edge devices to accomplish large-scale cloud removal tasks. Our source code and pre-trained models are available at https://github.com/XavierJiezou/PMAA.

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DiffCR: A Fast Conditional Diffusion Framework for Cloud Removal from Optical Satellite Images

Optical satellite images are a critical data source; however, cloud cover often compromises their quality, hindering image applications and analysis. Consequently, effectively removing clouds from optical satellite images has emerged as a prominent research direction. While recent advancements in cloud removal primarily rely on generative adversarial networks, which may yield suboptimal image quality, diffusion models have demonstrated remarkable success in diverse image-generation tasks, showcasing their potential in addressing this challenge. This paper presents a novel framework called DiffCR, which leverages conditional guided diffusion with deep convolutional networks for high-performance cloud removal for optical satellite imagery. Specifically, we introduce a decoupled encoder for conditional image feature extraction, providing a robust color representation to ensure the close similarity of appearance information between the conditional input and the synthesized output. Moreover, we propose a novel and efficient time and condition fusion block within the cloud removal model to accurately simulate the correspondence between the appearance in the conditional image and the target image at a low computational cost. Extensive experimental evaluations on two commonly used benchmark datasets demonstrate that DiffCR consistently achieves state-of-the-art performance on all metrics, with parameter and computational complexities amounting to only 5.1% and 5.4%, respectively, of those previous best methods. The source code, pre-trained models, and all the experimental results will be publicly available at https://github.com/XavierJiezou/DiffCR upon the paper's acceptance of this work.

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SDDM: Score-Decomposed Diffusion Models on Manifolds for Unpaired Image-to-Image Translation

Recent score-based diffusion models (SBDMs) show promising results in unpaired image-to-image translation (I2I). However, existing methods, either energy-based or statistically-based, provide no explicit form of the interfered intermediate generative distributions. This work presents a new score-decomposed diffusion model (SDDM) on manifolds to explicitly optimize the tangled distributions during image generation. SDDM derives manifolds to make the distributions of adjacent time steps separable and decompose the score function or energy guidance into an image ``denoising" part and a content ``refinement" part. To refine the image in the same noise level, we equalize the refinement parts of the score function and energy guidance, which permits multi-objective optimization on the manifold. We also leverage the block adaptive instance normalization module to construct manifolds with lower dimensions but still concentrated with the perturbed reference image. SDDM outperforms existing SBDM-based methods with much fewer diffusion steps on several I2I benchmarks.

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The 3rd Anti-UAV Workshop & Challenge: Methods and Results

The 3rd Anti-UAV Workshop & Challenge aims to encourage research in developing novel and accurate methods for multi-scale object tracking. The Anti-UAV dataset used for the Anti-UAV Challenge has been publicly released. There are two main differences between this year's competition and the previous two. First, we have expanded the existing dataset, and for the first time, released a training set so that participants can focus on improving their models. Second, we set up two tracks for the first time, i.e., Anti-UAV Tracking and Anti-UAV Detection & Tracking. Around 76 participating teams from the globe competed in the 3rd Anti-UAV Challenge. In this paper, we provide a brief summary of the 3rd Anti-UAV Workshop & Challenge including brief introductions to the top three methods in each track. The submission leaderboard will be reopened for researchers that are interested in the Anti-UAV challenge. The benchmark dataset and other information can be found at: https://anti-uav.github.io/.

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Evidential Detection and Tracking Collaboration: New Problem, Benchmark and Algorithm for Robust Anti-UAV System

Unmanned Aerial Vehicles (UAVs) have been widely used in many areas, including transportation, surveillance, and military. However, their potential for safety and privacy violations is an increasing issue and highly limits their broader applications, underscoring the critical importance of UAV perception and defense (anti-UAV). Still, previous works have simplified such an anti-UAV task as a tracking problem, where the prior information of UAVs is always provided; such a scheme fails in real-world anti-UAV tasks (i.e. complex scenes, indeterminate-appear and -reappear UAVs, and real-time UAV surveillance). In this paper, we first formulate a new and practical anti-UAV problem featuring the UAVs perception in complex scenes without prior UAVs information. To benchmark such a challenging task, we propose the largest UAV dataset dubbed AntiUAV600 and a new evaluation metric. The AntiUAV600 comprises 600 video sequences of challenging scenes with random, fast, and small-scale UAVs, with over 723K thermal infrared frames densely annotated with bounding boxes. Finally, we develop a novel anti-UAV approach via an evidential collaboration of global UAVs detection and local UAVs tracking, which effectively tackles the proposed problem and can serve as a strong baseline for future research. Extensive experiments show our method outperforms SOTA approaches and validate the ability of AntiUAV600 to enhance UAV perception performance due to its large scale and complexity. Our dataset, pretrained models, and source codes will be released publically.

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Facilitating Cooperation in Human-Agent Hybrid Populations through Autonomous Agents

Cooperation is a vital social behavior that plays a crucial role in human prosperity, enabling conflict resolution and averting disastrous outcomes. With the increasing presence of autonomous agents (AAs), human-agent interaction becomes more frequent in modern society. We investigate the impact of cooperative and defective AAs on human cooperation within the framework of evolutionary game theory, particularly in one-shot social dilemma games. Our findings reveal that cooperative AAs have a limited impact on prisoner's dilemma, but facilitate cooperation in stag hunt games. Surprisingly, defective AAs, rather than cooperative AAs, promote complete dominance of cooperation in snowdrift games. Meanwhile, in scenarios with weak imitation strength, cooperative AAs are able to maintain or even promote cooperation in all these games. Additionally, the results obtained from structured populations also imply that the effectiveness of AAs in promoting cooperation can be maximized by carefully considering their design and application in a given context.

physics.soc-ph↗

Shuffled Autoregression For Motion Interpolation

This work aims to provide a deep-learning solution for the motion interpolation task. Previous studies solve it with geometric weight functions. Some other works propose neural networks for different problem settings with consecutive pose sequences as input. However, motion interpolation is a more complex problem that takes isolated poses (e.g., only one start pose and one end pose) as input. When applied to motion interpolation, these deep learning methods have limited performance since they do not leverage the flexible dependencies between interpolation frames as the original geometric formulas do. To realize this interpolation characteristic, we propose a novel framework, referred to as \emph{Shuffled AutoRegression}, which expands the autoregression to generate in arbitrary (shuffled) order and models any inter-frame dependencies as a directed acyclic graph. We further propose an approach to constructing a particular kind of dependency graph, with three stages assembled into an end-to-end spatial-temporal motion Transformer. Experimental results on one of the current largest datasets show that our model generates vivid and coherent motions from only one start frame to one end frame and outperforms competing methods by a large margin. The proposed model is also extensible to multiple keyframes' motion interpolation tasks and other areas' interpolation.

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Single-stage Multi-human Parsing via Point Sets and Center-based Offsets

This work studies the multi-human parsing problem. Existing methods, either following top-down or bottom-up two-stage paradigms, usually involve expensive computational costs. We instead present a high-performance Single-stage Multi-human Parsing (SMP) deep architecture that decouples the multi-human parsing problem into two fine-grained sub-problems, i.e., locating the human body and parts. SMP leverages the point features in the barycenter positions to obtain their segmentation and then generates a series of offsets from the barycenter of the human body to the barycenters of parts, thus performing human body and parts matching without the grouping process. Within the SMP architecture, we propose a Refined Feature Retain module to extract the global feature of instances through generated mask attention and a Mask of Interest Reclassify module as a trainable plug-in module to refine the classification results with the predicted segmentation. Extensive experiments on the MHPv2.0 dataset demonstrate the best effectiveness and efficiency of the proposed method, surpassing the state-of-the-art method by 2.1% in AP50p, 1.0% in APvolp, and 1.2% in PCP50. In particular, the proposed method requires fewer training epochs and a less complex model architecture. We will release our source codes, pretrained models, and online demos to facilitate further studies.

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Multiple Object Tracking: A Literature Review

Multiple Object Tracking (MOT) has gained increasing attention due to its academic and commercial potential. Although different approaches have been proposed to tackle this problem, it still remains challenging due to factors like abrupt appearance changes and severe object occlusions. In this work, we contribute the first comprehensive and most recent review on this problem. We inspect the recent advances in various aspects and propose some interesting directions for future research. To the best of our knowledge, there has not been any extensive review on this topic in the community. We endeavor to provide a thorough review on the development of this problem in recent decades. The main contributions of this review are fourfold: 1) Key aspects in an MOT system, including formulation, categorization, key principles, evaluation of MOT are discussed; 2) Instead of enumerating individual works, we discuss existing approaches according to various aspects, in each of which methods are divided into different groups and each group is discussed in detail for the principles, advances and drawbacks; 3) We examine experiments of existing publications and summarize results on popular datasets to provide quantitative and comprehensive comparisons. By analyzing the results from different perspectives, we have verified some basic agreements in the field; and 4) We provide a discussion about issues of MOT research, as well as some interesting directions which will become potential research effort in the future.

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