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Junlong Chen

Publications and source records attributed to Junlong Chen.

At least 19 recordsLinked to original sources

Beyond Conversations: Spatially-Anchored Previews for Intent Disambiguation in LLM-Assisted Geometry Editing in Virtual Reality

User intent disambiguation remains a key challenge in intelligent interactive systems. While they have been widely studied in dialogue systems in 2D interfaces, research on how intent disambiguation could be incorporated within Large Language Model (LLM) assisted editing workflows in immersive environments remains limited. Recent advances in LLMs create opportunities to leverage the immersive nature of virtual and augmented reality (VR/AR) environments to provide better disambiguation support. In this paper, we evaluate how traditional dialogue-based disambiguation can be augmented with spatially-anchored graphical previews to resolve ambiguous user commands in LLM-assisted parameter-driven editing workflows. A within-subjects study in which 24 participants completed complex geometry editing tasks in VR simulate scenarios where VR scenes are controlled by numerical parameters. Compared with the condition where disambiguation is not available, quantitative metrics and qualitative feedback indicate that a hybrid approach which combines clarification questions and graphical previews can support better interaction stability with fewer conversation rounds while improving user experience. These findings provide empirical evidence on the effectiveness of disambiguation methods in LLM-assisted editing of parameter-driven immersive scenes and inform design guidelines for future integration of LLMs in advanced VR/AR systems.

cs.HC

A Taxonomy of Confabulations and the Perception-Reality Gap in LLM-Assisted Immersive Scene Editing

Large language models (LLMs) are being increasingly integrated into immersive environments and design workflows, providing application prospects in areas such as rapid scene prototyping for non-expert users and scene understanding capabilities for accessibility design. While many workflows that incorporate LLMs in immersive spaces are proposed, such systems can exhibit errors, potentially resulting in frustration, loss of user trust, and compromised user safety. This paper studies the underexplored area of LLM confabulations in immersive 3D scene editing contexts. Through an exploratory study with 24 non-expert users, we construct a taxonomy of the different types of confabulation observed in LLM-assisted immersive 3D scene editing. We report their prevalence and disruptiveness, and define the construct perception-reality gap to help understand the gap between the actual and perceived occurrence of confabulations. We highlight the observed saturation of confabulation awareness under load and conclude by discussing design implications for confabulation mitigation in future LLM-assisted systems in immersive 3D scenes.

cs.HC

SynthSoM-Twin: A Multi-Modal Sensing-Communication Digital-Twin Dataset for Sim2Real Transfer via Synesthesia of Machines

This paper constructs a novel multi-modal sensing-communication digital-twin dataset, named SynthSoM-Twin, which is spatio-temporally consistent with the real world, for Sim2Real transfer via Synesthesia of Machines (SoM). To construct the SynthSoM-Twin dataset, we propose a new framework that can extend the quantity and missing modality of existing real-world multi-modal sensing-communication dataset. Specifically, we exploit multi-modal sensing-assisted object detection and tracking algorithms to ensure spatio-temporal consistency of static objects and dynamic objects across real world and simulation environments. The constructed scenario is imported into three high-fidelity simulators, i.e., AirSim, WaveFarer, and Sionna RT. The SynthSoM-Twin dataset contains spatio-temporally consistent data with the real world, including 66,868 snapshots of synthetic RGB images, depth maps, light detection and ranging (LiDAR) point clouds, millimeter wave (mmWave) radar point clouds, and large-scale and small-scale channel fading data. To validate the utility of SynthSoM-Twin dataset, we conduct Sim2Real transfer investigation by implementing two cross-modal downstream tasks via cross-modal generative models (CMGMs), i.e., cross-modal channel generation model and multi-modal sensing-assisted beam generation model. Based on the downstream tasks, we explore the threshold of real-world data injection that can achieve a decent trade-off between real-world data usage and models' practical performance. Experimental results show that the model training on the SynthSoM-Twin dataset achieves a decent practical performance, and the injection of real-world data further facilitates Sim2Real transferability. Based on the SynthSoM-Twin dataset, injecting less than 15% of real-world data can achieve similar and even better performance compared to that trained with all the real-world data only.

eess.SP

Prompt-Driven Agentic Video Editing System: Autonomous Comprehension of Long-Form, Story-Driven Media

Creators struggle to edit long-form, narrative-rich videos not because of UI complexity, but due to the cognitive demands of searching, storyboarding, and sequencing hours of footage. Existing transcript- or embedding-based methods fall short for creative workflows, as models struggle to track characters, infer motivations, and connect dispersed events. We present a prompt-driven, modular editing system that helps creators restructure multi-hour content through free-form prompts rather than timelines. At its core is a semantic indexing pipeline that builds a global narrative via temporal segmentation, guided memory compression, and cross-granularity fusion, producing interpretable traces of plot, dialogue, emotion, and context. Users receive cinematic edits while optionally refining transparent intermediate outputs. Evaluated on 400+ videos with expert ratings, QA, and preference studies, our system scales prompt-driven editing, preserves narrative coherence, and balances automation with creator control.

cs.AI

Multi-Agent DRL for Multi-Objective Twin Migration Routing with Workload Prediction in 6G-enabled IoV

Sixth Generation (6G)-enabled Internet of Vehicles (IoV) facilitates efficient data synchronization through ultra-fast bandwidth and high-density connectivity, enabling the emergence of Vehicle Twins (VTs). As highly accurate replicas of vehicles, VTs can support intelligent vehicular applications for occupants in 6G-enabled IoV. Thanks to the full coverage capability of 6G, resource-constrained vehicles can offload VTs to edge servers, such as roadside units, unmanned aerial vehicles, and satellites, utilizing their computing and storage resources for VT construction and updates. However, communication between vehicles and edge servers with limited coverage is prone to interruptions due to the dynamic mobility of vehicles. Consequently, VTs must be migrated among edge servers to maintain uninterrupted and high-quality services for users. In this paper, we introduce a VT migration framework in 6G-enabled IoV. Specifically, we first propose a Long Short-Term Memory (LSTM)-based Transformer model to accurately predict long-term workloads of edge servers for migration decision-making. Then, we propose a Dynamic Mask Multi-Agent Proximal Policy Optimization (DM-MAPPO) algorithm to identify optimal migration routes in the highly complex environment of 6G-enabled IoV. Finally, we develop a practical platform to validate the effectiveness of the proposed scheme using real datasets. Simulation results demonstrate that the proposed DM-MAPPO algorithm significantly reduces migration latency by 20.82% and packet loss by 75.07% compared with traditional deep reinforcement learning algorithms.

cs.NI

Efficient Twin Migration in Vehicular Metaverses: Multi-Agent Split Deep Reinforcement Learning with Spatio-Temporal Trajectory Generation

Vehicle Twins (VTs) as digital representations of vehicles can provide users with immersive experiences in vehicular metaverse applications, e.g., Augmented Reality (AR) navigation and embodied intelligence. VT migration is an effective way that migrates the VT when the locations of physical entities keep changing to maintain seamless immersive VT services. However, an efficient VT migration is challenging due to the rapid movement of vehicles, dynamic workloads of Roadside Units (RSUs), and heterogeneous resources of the RSUs. To achieve efficient migration decisions and a minimum latency for the VT migration, we propose a multi-agent split Deep Reinforcement Learning (DRL) framework combined with spatio-temporal trajectory generation. In this framework, multiple split DRL agents utilize split architecture to efficiently determine VT migration decisions. Furthermore, we propose a spatio-temporal trajectory generation algorithm based on trajectory datasets and road network data to simulate vehicle trajectories, enhancing the generalization of the proposed scheme for managing VT migration in dynamic network environments. Finally, experimental results demonstrate that the proposed scheme not only enhances the Quality of Experience (QoE) by 29% but also reduces the computational parameter count by approximately 25% while maintaining similar performances, enhancing users' immersive experiences in vehicular metaverses.

cs.NI

EnVisionVR: A Scene Interpretation Tool for Visual Accessibility in Virtual Reality

Effective visual accessibility in Virtual Reality (VR) is crucial for Blind and Low Vision (BLV) users. However, designing visual accessibility systems is challenging due to the complexity of 3D VR environments and the need for techniques that can be easily retrofitted into existing applications. While prior work has studied how to enhance or translate visual information, the advancement of Vision Language Models (VLMs) provides an exciting opportunity to advance the scene interpretation capability of current systems. This paper presents EnVisionVR, an accessibility tool for VR scene interpretation. Through a formative study of usability barriers, we confirmed the lack of visual accessibility features as a key barrier for BLV users of VR content and applications. In response, we designed and developed EnVisionVR, a novel visual accessibility system leveraging a VLM, voice input and multimodal feedback for scene interpretation and virtual object interaction in VR. An evaluation with 12 BLV users demonstrated that EnVisionVR significantly improved their ability to locate virtual objects, effectively supporting scene understanding and object interaction.

cs.HC

Homogenization and corrector results for the stochastic non-homogeneous incompressible Navier-Stokes equations with rapid oscillation

In this paper we are concerned with the homogenization property of stochastic non-homogeneous incompressible Navier-Stokes equations with rapid oscillation in a smooth bounded domain of $\mathbb{R}^d$, $d=2,3$, and driven by multiplicative infinite-dimensional Wiener noise. Using two-scale convergence, stochastic compactness and the martingale representation theory, we first show the solutions of original equations converge to the solution of a stochastic non-homogeneous incompressible homogenized system. Also, the energy equation of the homogenized system is established. Furthermore, a corrector result is proved which strengthens the two-scale convergence from weak to strong in the regularity space $H^1(\mathcal{O})$. Since the continuity equation which is of transport type cannot confer any regularization effect, there are some issues for proving the two results, including the difficulties for establishing the stochastic compactness and passing to the limit. We develop new regularity estimates, a stochastic version of lower semicontinuity as well as energy equation to overcome these difficulties.

math.PR

Diffusion-based Auction Mechanism for Efficient Resource Management in 6G-enabled Vehicular Metaverses

The rise of 6G-enable Vehicular Metaverses is transforming the automotive industry by integrating immersive, real-time vehicular services through ultra-low latency and high bandwidth connectivity. In 6G-enable Vehicular Metaverses, vehicles are represented by Vehicle Twins (VTs), which serve as digital replicas of physical vehicles to support real-time vehicular applications such as large Artificial Intelligence (AI) model-based Augmented Reality (AR) navigation, called VT tasks. VT tasks are resource-intensive and need to be offloaded to ground Base Stations (BSs) for fast processing. However, high demand for VT tasks and limited resources of ground BSs, pose significant resource allocation challenges, particularly in densely populated urban areas like intersections. As a promising solution, Unmanned Aerial Vehicles (UAVs) act as aerial edge servers to dynamically assist ground BSs in handling VT tasks, relieving resource pressure on ground BSs. However, due to high mobility of UAVs, there exists information asymmetry regarding VT task demands between UAVs and ground BSs, resulting in inefficient resource allocation of UAVs. To address these challenges, we propose a learning-based Modified Second-Bid (MSB) auction mechanism to optimize resource allocation between ground BSs and UAVs by accounting for VT task latency and accuracy. Moreover, we design a diffusion-based reinforcement learning algorithm to optimize the price scaling factor, maximizing the total surplus of resource providers and minimizing VT task latency. Finally, simulation results demonstrate that the proposed diffusion-based MSB auction outperforms traditional baselines, providing better resource distribution and enhanced service quality for vehicular users.

cs.NI

Generative AI for Accessible and Inclusive Extended Reality

Artificial Intelligence-Generated Content (AIGC) has the potential to transform how people build and interact with virtual environments. Within this paper, we discuss potential benefits but also challenges that AIGC has for the creation of inclusive and accessible virtual environments. Specifically, we touch upon the decreased need for 3D modeling expertise, benefits of symbolic-only as well as multimodal input, 3D content editing, and 3D model accessibility as well as foundation model-specific challenges.

cs.HC

Analyzing Multimodal Interaction Strategies for LLM-Assisted Manipulation of 3D Scenes

As more applications of large language models (LLMs) for 3D content for immersive environments emerge, it is crucial to study user behaviour to identify interaction patterns and potential barriers to guide the future design of immersive content creation and editing systems which involve LLMs. In an empirical user study with 12 participants, we combine quantitative usage data with post-experience questionnaire feedback to reveal common interaction patterns and key barriers in LLM-assisted 3D scene editing systems. We identify opportunities for improving natural language interfaces in 3D design tools and propose design recommendations for future LLM-integrated 3D content creation systems. Through an empirical study, we demonstrate that LLM-assisted interactive systems can be used productively in immersive environments.

cs.HC

Large Language Model-assisted Speech and Pointing Benefits Multiple 3D Object Selection in Virtual Reality

Selection of occluded objects is a challenging problem in virtual reality, even more so if multiple objects are involved. With the advent of new artificial intelligence technologies, we explore the possibility of leveraging large language models to assist multi-object selection tasks in virtual reality via a multimodal speech and raycast interaction technique. We validate the findings in a comparative user study (n=24), where participants selected target objects in a virtual reality scene with different levels of scene perplexity. The performance metrics and user experience metrics are compared against a mini-map based occluded object selection technique that serves as the baseline. Results indicate that the introduced technique, AssistVR, outperforms the baseline technique when there are multiple target objects. Contrary to the common belief for speech interfaces, AssistVR was able to outperform the baseline even when the target objects were difficult to reference verbally. This work demonstrates the viability and interaction potential of an intelligent multimodal interactive system powered by large laguage models. Based on the results, we discuss the implications for design of future intelligent multimodal interactive systems in immersive environments.

cs.HC

Multi-attribute Auction-based Resource Allocation for Twins Migration in Vehicular Metaverses: A GPT-based DRL Approach

Vehicular Metaverses are developed to enhance the modern automotive industry with an immersive and safe experience among connected vehicles and roadside infrastructures, e.g., RoadSide Units (RSUs). For seamless synchronization with virtual spaces, Vehicle Twins (VTs) are constructed as digital representations of physical entities. However, resource-intensive VTs updating and high mobility of vehicles require intensive computation, communication, and storage resources, especially for their migration among RSUs with limited coverages. To address these issues, we propose an attribute-aware auction-based mechanism to optimize resource allocation during VTs migration by considering both price and non-monetary attributes, e.g., location and reputation. In this mechanism, we propose a two-stage matching for vehicular users and Metaverse service providers in multi-attribute resource markets. First, the resource attributes matching algorithm obtains the resource attributes perfect matching, namely, buyers and sellers can participate in a double Dutch auction (DDA). Then, we train a DDA auctioneer using a generative pre-trained transformer (GPT)-based deep reinforcement learning (DRL) algorithm to adjust the auction clocks efficiently during the auction process. We compare the performance of social welfare and auction information exchange costs with state-of-the-art baselines under different settings. Simulation results show that our proposed GPT-based DRL auction schemes have better performance than others.

cs.AI

Diffusion-based Reinforcement Learning for Dynamic UAV-assisted Vehicle Twins Migration in Vehicular Metaverses

Air-ground integrated networks can relieve communication pressure on ground transportation networks and provide 6G-enabled vehicular Metaverses services offloading in remote areas with sparse RoadSide Units (RSUs) coverage and downtown areas where users have a high demand for vehicular services. Vehicle Twins (VTs) are the digital twins of physical vehicles to enable more immersive and realistic vehicular services, which can be offloaded and updated on RSU, to manage and provide vehicular Metaverses services to passengers and drivers. The high mobility of vehicles and the limited coverage of RSU signals necessitate VT migration to ensure service continuity when vehicles leave the signal coverage of RSUs. However, uneven VT task migration might overload some RSUs, which might result in increased service latency, and thus impactive immersive experiences for users. In this paper, we propose a dynamic Unmanned Aerial Vehicle (UAV)-assisted VT migration framework in air-ground integrated networks, where UAVs act as aerial edge servers to assist ground RSUs during VT task offloading. In this framework, we propose a diffusion-based Reinforcement Learning (RL) algorithm, which can efficiently make immersive VT migration decisions in UAV-assisted vehicular networks. To balance the workload of RSUs and improve VT migration quality, we design a novel dynamic path planning algorithm based on a heuristic search strategy for UAVs. Simulation results show that the diffusion-based RL algorithm with UAV-assisted performs better than other baseline schemes.

cs.AI

Stochastic homogenization of nonlinear evolution equations with space-time nonlocality

In this paper we consider the homogenization problem of nonlinear evolution equations with space-time non-locality, the problems are given by Beltritti and Rossi [JMAA, 2017, 455: 1470-1504]. When the integral kernel $J(x,t;y,s)$ is re-scaled in a suitable way and the oscillation coefficient $\nu(x,t;y,s)$ possesses periodic and stationary structure, we show that the solutions $u^{\varepsilon}(x,t)$ to the perturbed equations converge to $u_{0}(x,t)$, the solution of corresponding local nonlinear parabolic equation as scale parameter $\varepsilon\rightarrow 0^{+}$. Then for the nonlocal linear index $p=2$ we give the convergence rate such that $||u^\varepsilon -u_{0}||_{_{L^{2}(\mathbb{R}^{d}\times(0,T))}}\leq C\varepsilon$. Furthermore, we obtain that the normalized difference $\frac{1}{\varepsilon}[u^{\varepsilon}(x,t)-u_{0}(x,t)]-\chi(\frac{x}{\varepsilon}, \frac{t}{\varepsilon^{2}}) \nabla_{x}u_{0}(x,t)$ converges to a solution of an SPDE with additive noise and constant coefficients. Finally, we give some numerical formats for solving non-local space-time homogenization.

math.AP

Homogenization of the distribution-dependent stochastic abstract fluid models

In this paper, we study the homogenization of the distribution-dependent stochastic abstract fluid models by combining the $two\!-\!scale$ convergence and martingale representative approach. A general framework of the homogenization research is established for stochastic abstract fluid models which are the type of nonlinear partial differential equations including the (distribution-dependent) stochastic Navier-Stokes equations, stochastic magneto-hydrodynamic equations, stochastic Boussinesq equations, stochastic micropolar equations, stochastic Allen-Cahn equations.

math.AP

Multi-Agent Deep Reinforcement Learning for Dynamic Avatar Migration in AIoT-enabled Vehicular Metaverses with Trajectory Prediction

Avatars, as promising digital assistants in Vehicular Metaverses, can enable drivers and passengers to immerse in 3D virtual spaces, serving as a practical emerging example of Artificial Intelligence of Things (AIoT) in intelligent vehicular environments. The immersive experience is achieved through seamless human-avatar interaction, e.g., augmented reality navigation, which requires intensive resources that are inefficient and impractical to process on intelligent vehicles locally. Fortunately, offloading avatar tasks to RoadSide Units (RSUs) or cloud servers for remote execution can effectively reduce resource consumption. However, the high mobility of vehicles, the dynamic workload of RSUs, and the heterogeneity of RSUs pose novel challenges to making avatar migration decisions. To address these challenges, in this paper, we propose a dynamic migration framework for avatar tasks based on real-time trajectory prediction and Multi-Agent Deep Reinforcement Learning (MADRL). Specifically, we propose a model to predict the future trajectories of intelligent vehicles based on their historical data, indicating the future workloads of RSUs.Based on the expected workloads of RSUs, we formulate the avatar task migration problem as a long-term mixed integer programming problem. To tackle this problem efficiently, the problem is transformed into a Partially Observable Markov Decision Process (POMDP) and solved by multiple DRL agents with hybrid continuous and discrete actions in decentralized. Numerical results demonstrate that our proposed algorithm can effectively reduce the latency of executing avatar tasks by around 25% without prediction and 30% with prediction and enhance user immersive experiences in the AIoT-enabled Vehicular Metaverse (AeVeM).

cs.AI

Generative AI-empowered Simulation for Autonomous Driving in Vehicular Mixed Reality Metaverses

In the vehicular mixed reality (MR) Metaverse, the distance between physical and virtual entities can be overcome by fusing the physical and virtual environments with multi-dimensional communications in autonomous driving systems. Assisted by digital twin (DT) technologies, connected autonomous vehicles (AVs), roadside units (RSU), and virtual simulators can maintain the vehicular MR Metaverse via digital simulations for sharing data and making driving decisions collaboratively. However, large-scale traffic and driving simulation via realistic data collection and fusion from the physical world for online prediction and offline training in autonomous driving systems are difficult and costly. In this paper, we propose an autonomous driving architecture, where generative AI is leveraged to synthesize unlimited conditioned traffic and driving data in simulations for improving driving safety and traffic efficiency. First, we propose a multi-task DT offloading model for the reliable execution of heterogeneous DT tasks with different requirements at RSUs. Then, based on the preferences of AV's DTs and collected realistic data, virtual simulators can synthesize unlimited conditioned driving and traffic datasets to further improve robustness. Finally, we propose a multi-task enhanced auction-based mechanism to provide fine-grained incentives for RSUs in providing resources for autonomous driving. The property analysis and experimental results demonstrate that the proposed mechanism and architecture are strategy-proof and effective, respectively.

cs.AI