SearcharxivSearch

arXiv subjects

Junqiao Zhao

Publications and source records attributed to Junqiao Zhao.

At least 19 recordsLinked to original sources

R2M-Bench: Evaluating Revisit Memory via Relative Consistency in Interactive Video World Models

High similarity between first-visit and return frames does not necessarily show that a video world model remembered the scene; the intervening rollout may simply have changed very little. This ambiguity makes absolute revisit scores sensitive to rendering stability, repetitive content, and failed motion. We introduce \emph{R2M-Bench} (\textbf{R}elative \textbf{R}evisit \textbf{M}emory Benchmark), a benchmark of observable revisit-selective consistency. For every detected return, R2M-Bench compares the revisit pair with two controls from the same rollout: a gap-matched non-revisit pair that measures generic temporal stability and a short-range pair that estimates short-horizon consistency. These comparisons produce \emph{MemoryGain} (MG), the revisit advantage over the temporal baseline, and the \emph{Normalized Memory Ratio} (NMR), which normalizes this advantage by the short-to-baseline dynamic range. R2M-Bench combines 100 reference scenes with three leave-and-return trajectories to form 300 instances and evaluates appearance fidelity, scene and object identity, local geometry, and persistent state. Across seven action-conditioned video world models, Overall NMR correlates with human consistency judgments at Spearman's $\rho=0.547$ (95\% CI $[0.45,0.63]$). Its within-model correlation magnitude with generated motion is $0.072$, compared with $0.207$ for raw revisit similarity, indicating that relative calibration substantially reduces the slow-motion shortcut. DreamX-World-Memo achieves the highest Overall NMR among the evaluated video models. Together, these results support same-rollout relative calibration as a practical way to distinguish revisit-specific consistency from generic temporal stability.

cs.CV

GeoUniPR: A Geometry-Consistent Unified Framework for Cross-Modal Place Recognition

Cross-modal place recognition (CMPR) aims to identify the same location across heterogeneous sensing modalities, such as vision and LiDAR. Existing methods commonly bridge the modality gap using complex alignment modules, multi-stage training, or full fine-tuning of pretrained backbones. In this work, we revisit CMPR from the perspective of geometric consistency and propose GeoUniPR, a unified and concise geometry-consistent framework. GeoUniPR reduces cross-modal discrepancy at the representation level by projecting LiDAR point clouds into the camera perspective to construct Geometry-Consistent depth image views (DIV), which establish direct RGB-LiDAR correspondence. We further augment DIV with native LiDAR cues, including intensity and surface-normal information, yielding a multi-channel geometric representation that improves structural consistency. Based on this representation, GeoUniPR learns a unified embedding space using two modality-specific ViT-based encoders with identical architectures, trained through parameter-efficient adaptation without auxiliary alignment modules, multi-stage training, or full backbone fine-tuning. In addition, we introduce Spatially-Consistent InfoNCE (SC-InfoNCE), a CMPR-specific contrastive objective that suppresses distance-induced false negatives under spatial continuity. Extensive experiments on KITTI and KITTI-360 demonstrate that GeoUniPR achieves state-of-the-art (SOTA) performance in both same-modal and cross-modal place recognition, with strong cross-dataset generalization.

cs.CV

GWM-VLA: Geometry-Aware Latent World Modeling for Vision-Language-Action Learning

Vision-Language-Action (VLA) models achieve strong robotic manipulation performance but often degrade under visual and environmental shifts. Latent world modeling offers a promising approach to improving robustness, yet existing methods commonly encode camera views independently and predict holistic scene dynamics without explicitly modeling their geometric relationships. We propose GWM-VLA, a geometry-aware latent world modeling framework for VLA learning. GWM-VLA combines geometry-aware multi-view state encoding, global context-conditioned target-view prediction, and shared latent-action representations grounded by robot-action supervision. Specifically, VGGT-$\Omega$ jointly aggregates multi-view observations at each timestep to construct geometry-aware multi-view states. The latent world model predicts the next-step patch tokens of a selected target view using patch and register tokens obtained after multi-view aggregation, thereby retaining multi-view geometric information without predicting the complete multi-view state. We use the wrist view as the target in our experiments, placing greater emphasis on end-effector motion and local gripper-object interactions. Finally, the shared latent-action representations condition both the latent world model and the flow-matching action head, allowing latent-prediction supervision and ground-truth robot-action supervision to jointly shape the same latent-action representations. Experiments across both simulation and real-world environments demonstrate the effectiveness and robustness of GWM-VLA.

cs.RO

Signal Structure-Aware Gaussian Splatting for Large-Scale Scene Reconstruction

3D Gaussian Splatting has demonstrated remarkable potential in novel view synthesis. In contrast to small-scale scenes, large-scale scenes inevitably contain sparsely observed regions with excessively sparse initial points. In this case, supervising Gaussians initialized from low-frequency sparse points with high-frequency images often induces uncontrolled densification and redundant primitives, degrading both efficiency and quality. Intuitively, this issue can be mitigated with scheduling strategies, which can be categorized into two paradigms: modulating target signal frequency via densification and modulating sampling frequency via image resolution. However, previous scheduling strategies are primarily hardcoded, failing to perceive the convergence behavior of scene frequency. To address this, we reframe the scene reconstruction problem from the perspective of signal structure recovery and propose SIG, a novel scheduler that synchronizes image supervision with Gaussian frequencies. Specifically, we derive the average sampling frequency and bandwidth of 3D representations, and then regulate the training image resolution and the Gaussian densification process based on scene frequency convergence. Furthermore, we introduce Sphere-Constrained Gaussians, which leverage the spatial prior of initialized point clouds to control Gaussian optimization. Our framework enables frequency-consistent, geometry-aware, and floater-free training, achieving state-of-the-art performance by a substantial margin in both efficiency and rendering quality in large-scale scenes. The code is available at: https://github.com/weiyixue999/Signal_Structure_Aware_Gaussian

cs.CV

From Open Waters to Enclosed Cabins: ProteusVPR for Cross-Scene Visual Place Recognition in Maritime Perception and Cabin Inspection

Autonomous robotic inspection in maritime environments presents unique challenges for Visual Place Recognition (VPR) due to cross-scene perceptual shifts. Robots navigating ship-borne environments must transition between visually distinct domains: open decks with sparse textures and severe illumination changes, and enclosed cabins with repetitive structures and high visual ambiguity. Existing VPR methods, designed primarily for urban or indoor scenes, fail to generalize reliably across these starkly different scenarios. To address this, we propose ProteusVPR, a two-stage retrieval-refinement framework. The first stage employs any standard VPR model for initial image retrieval. The second stage introduces a geometric-visual estimation network that fuses the retrieved image with two temporally preceding frames, incorporating geometric descriptors, a local affine coordinate system, and camera azimuth encoding to achieve precise localization. To support this task, we introduce the XHZ dataset, an 8K-panoramic ship-borne dataset collected from an operational vessel, featuring multi-floor cabin structures, deck transition zones, and strict query-database separation for rigorous evaluation. Extensive experiments on the XHZ dataset demonstrate that ProteusVPR consistently improves the localization accuracy across multiple VPR backbones, reducing mean localization error by over 60\% on average and that ProteusVPR offers an effective and robust solution for precise visual localization in challenging, cross-scene maritime environments.

cs.CV

ACSAC: Adaptive Chunk Size Actor-Critic with Causal Transformer Q-Network

Long-horizon, sparse-reward tasks pose a fundamental challenge for reinforcement learning, since single-step TD learning suffers from bootstrapping error accumulation across successive Bellman updates. Actor-critic methods with action chunking address this by operating over temporally extended actions, which reduce the effective horizon, enable fast value backups, and support temporally consistent exploration. However, existing methods rely on a fixed chunk size and therefore cannot adaptively balance reactivity against temporal consistency. A large fixed chunk size reduces responsiveness to new observations, while a small one produces incoherent motions, forcing task-specific tuning of the chunk size. To address this limitation, we propose Adaptive Chunk Size Actor-Critic (ACSAC). ACSAC leverages a causal Transformer critic to evaluate expected returns for action chunks of different sizes. At each chunk boundary, it adaptively selects the chunk size that maximizes the expected return, supporting flexible, state-dependent chunk sizes without task-specific tuning. We prove that the ACSAC Bellman operator is a contraction whose unique fixed point is the action-value function of the adaptive policy. Experiments on OGBench demonstrate that ACSAC achieves state-of-the-art performance on long-horizon, sparse-reward manipulation tasks across both offline RL and offline-to-online RL settings.

cs.LG

Beyond Penalization: Diffusion-based Out-of-Distribution Detection and Selective Regularization in Offline Reinforcement Learning

Offline reinforcement learning (RL) faces a critical challenge of overestimating the value of out-of-distribution (OOD) actions. Existing methods mitigate this issue by penalizing unseen samples, yet they fail to accurately identify OOD actions and may suppress beneficial exploration beyond the behavioral support. Although several methods have been proposed to differentiate OOD samples with distinct properties, they typically rely on restrictive assumptions about the data distribution and remain limited in discrimination ability. To address this problem, we propose DOSER (Diffusion-based OOD Detection and Selective Regularization), a novel framework that goes beyond uniform penalization. DOSER trains two diffusion models to capture the behavior policy and state distribution, using single-step denoising reconstruction error as a reliable OOD indicator. During policy optimization, it further distinguishes between beneficial and detrimental OOD actions by evaluating predicted transitions, selectively suppressing risky actions while encouraging exploration of high-potential ones. Theoretically, we prove that DOSER is a $\gamma$-contraction and therefore admits a unique fixed point with bounded value estimates. We further provide an asymptotic performance guarantee relative to the optimal policy under model approximation and OOD detection errors. Across extensive offline RL benchmarks, DOSER consistently attains superior performance to prior methods, especially on suboptimal datasets.

cs.LG

MU-GeNeRF: Multi-view Uncertainty-guided Generalizable Neural Radiance Fields for Distractor-aware Scene

Generalizable Neural Radiance Fields (GeNeRFs) enable high-quality scene reconstruction from sparse views and can generalize to unseen scenes. However, in real-world settings, transient distractors break cross-view structural consistency, corrupting supervision and degrading reconstruction quality. Existing distractor-free NeRF methods rely on per-scene optimization and estimate uncertainty from per-view reconstruction errors, which are not reliable for GeNeRFs and often misjudge inconsistent static structures as distractors. To this end, we propose MU-GeNeRF, a Multi-view Uncertainty-guided distractor-aware GeNeRF framework designed to alleviate GeNeRF's robust modeling challenges in the presence of transient distractions. We decompose distractor awareness into two complementary uncertainty components: Source-view Uncertainty, which captures structural discrepancies across source views caused by viewpoint changes or dynamic factors; and Target-view Uncertainty, which detects observation anomalies in the target image induced by transient distractors.These two uncertainties address distinct error sources and are combined through a heteroscedastic reconstruction loss, which guides the model to adaptively modulate supervision, enabling more robust distractor suppression and geometric modeling.Extensive experiments show that our method not only surpasses existing GeNeRFs but also achieves performance comparable to scene-specific distractor-free NeRFs.

cs.CV

Learning Geometrically-Grounded 3D Visual Representations for View-Generalizable Robotic Manipulation

Real-world robotic manipulation demands visuomotor policies capable of robust spatial scene understanding and strong generalization across diverse camera viewpoints. While recent advances in 3D-aware visual representations have shown promise, they still suffer from several key limitations, including reliance on multi-view observations during inference which is impractical in single-view restricted scenarios, incomplete scene modeling that fails to capture holistic and fine-grained geometric structures essential for precise manipulation, and lack of effective policy training strategies to retain and exploit the acquired 3D knowledge. To address these challenges, we present MethodName, a unified representation-policy learning framework for view-generalizable robotic manipulation. MethodName introduces a single-view 3D pretraining paradigm that leverages point cloud reconstruction and feed-forward gaussian splatting under multi-view supervision to learn holistic geometric representations. During policy learning, MethodName performs multi-step distillation to preserve the pretrained geometric understanding and effectively transfer it to manipulation skills. We conduct experiments on 12 RLBench tasks, where our approach outperforms the previous state-of-the-art method by 12.7% in average success rate. Further evaluation on six representative tasks demonstrates strong zero-shot view generalization, with success rate drops of only 22.0% and 29.7% under moderate and large viewpoint shifts respectively, whereas the state-of-the-art method suffers larger decreases of 41.6% and 51.5%.

cs.RO

Numina-Lean-Agent: An Open and General Agentic Reasoning System for Formal Mathematics

Agentic systems have recently become the dominant paradigm for formal theorem proving, achieving strong performance by coordinating multiple models and tools. However, existing approaches often rely on task-specific pipelines and trained formal provers, limiting their flexibility and reproducibility. In this paper, we propose the paradigm that directly uses a general coding agent as a formal math reasoner. This paradigm is motivated by (1) A general coding agent provides a natural interface for diverse reasoning tasks beyond proving, (2) Performance can be improved by simply replacing the underlying base model, without training, and (3) MCP enables flexible extension and autonomous calling of specialized tools, avoiding complex design. Based on this paradigm, we introduce Numina-Lean-Agent, which combines Claude Code with Numina-Lean-MCP to enable autonomous interaction with Lean, retrieval of relevant theorems, informal proving and auxiliary reasoning tools. Using Claude Opus 4.5 as the base model, Numina-Lean-Agent solves all problems in Putnam 2025 (12 / 12), matching the best closed-source system. Beyond benchmark evaluation, we further demonstrate its generality by interacting with mathematicians to successfully formalize the Brascamp-Lieb theorem. We release Numina-Lean-Agent and all solutions at https://github.com/project-numina/numina-lean-agent.

cs.AI

Point What You Mean: Visually Grounded Instruction Policy

Vision-Language-Action (VLA) models align vision and language with embodied control, but their object referring ability remains limited when relying solely on text prompt, especially in cluttered or out-of-distribution (OOD) scenes. In this study, we introduce the Point-VLA, a plug-and-play policy that augments language instructions with explicit visual cues (e.g., bounding boxes) to resolve referential ambiguity and enable precise object-level grounding. To efficiently scale visually grounded datasets, we further develop an automatic data annotation pipeline requiring minimal human effort. We evaluate Point-VLA on diverse real-world referring tasks and observe consistently stronger performance than text-only instruction VLAs, particularly in cluttered or unseen-object scenarios, with robust generalization. These results demonstrate that Point-VLA effectively resolves object referring ambiguity through pixel-level visual grounding, achieving more generalizable embodied control.

cs.CV

ASTRO: Adaptive Stitching via Dynamics-Guided Trajectory Rollouts

Offline reinforcement learning (RL) enables agents to learn optimal policies from pre-collected datasets. However, datasets containing suboptimal and fragmented trajectories present challenges for reward propagation, resulting in inaccurate value estimation and degraded policy performance. While trajectory stitching via generative models offers a promising solution, existing augmentation methods frequently produce trajectories that are either confined to the support of the behavior policy or violate the underlying dynamics, thereby limiting their effectiveness for policy improvement. We propose ASTRO, a data augmentation framework that generates distributionally novel and dynamics-consistent trajectories for offline RL. ASTRO first learns a temporal-distance representation to identify distinct and reachable stitch targets. We then employ a dynamics-guided stitch planner that adaptively generates connecting action sequences via Rollout Deviation Feedback, defined as the gap between target state sequence and the actual arrived state sequence by executing predicted actions, to improve trajectory stitching's feasibility and reachability. This approach facilitates effective augmentation through stitching and ultimately enhances policy learning. ASTRO outperforms prior offline RL augmentation methods across various algorithms, achieving notable performance gain on the challenging OGBench suite and demonstrating consistent improvements on standard offline RL benchmarks such as D4RL.

cs.LG

Learning from Mistakes: Loss-Aware Memory Enhanced Continual Learning for LiDAR Place Recognition

LiDAR place recognition plays a crucial role in SLAM, robot navigation, and autonomous driving. However, existing LiDAR place recognition methods often struggle to adapt to new environments without forgetting previously learned knowledge, a challenge widely known as catastrophic forgetting. To address this issue, we propose KDF+, a novel continual learning framework for LiDAR place recognition that extends the KDF paradigm with a loss-aware sampling strategy and a rehearsal enhancement mechanism. The proposed sampling strategy estimates the learning difficulty of each sample via its loss value and selects samples for replay according to their estimated difficulty. Harder samples, which tend to encode more discriminative information, are sampled with higher probability while maintaining distributional coverage across the dataset. In addition, the rehearsal enhancement mechanism encourages memory samples to be further refined during new-task training by slightly reducing their loss relative to previous tasks, thereby reinforcing long-term knowledge retention. Extensive experiments across multiple benchmarks demonstrate that KDF+ consistently outperforms existing continual learning methods and can be seamlessly integrated into state-of-the-art continual learning for LiDAR place recognition frameworks to yield significant and stable performance gains. The code will be available at https://github.com/repo/KDF-plus.

cs.CV

Multi-LVI-SAM: A Robust LiDAR-Visual-Inertial Odometry for Multiple Fisheye Cameras

We propose a multi-camera LiDAR-visual-inertial odometry framework, Multi-LVI-SAM, which fuses data from multiple fisheye cameras, LiDAR and inertial sensors for highly accurate and robust state estimation. To enable efficient and consistent integration of visual information from multiple fisheye cameras, we introduce a panoramic visual feature model that unifies multi-camera observations into a single representation. The panoramic model serves as a global geometric optimization framework that consolidates multi-view constraints, enabling seamless loop closure and global pose optimization, while simplifying system design by avoiding redundant handling of individual cameras. To address the triangulation inconsistency caused by the misalignment between each camera's frame and the panoramic model's frame, we propose an extrinsic compensation method. This method improves feature consistency across views and significantly reduces triangulation and optimization errors, leading to more accurate pose estimation. We integrate the panoramic visual feature model into a tightly coupled LiDAR-visual-inertial system based on a factor graph. Extensive experiments on public datasets demonstrate that the panoramic visual feature model enhances the quality and consistency of multi-camera constraints, resulting in higher accuracy and robustness than existing multi-camera LiDAR-visual-inertial systems.

cs.CV

LDRFusion: A LiDAR-Dominant multimodal refinement framework for 3D object detection

Existing LiDAR-Camera fusion methods have achieved strong results in 3D object detection. To address the sparsity of point clouds, previous approaches typically construct spatial pseudo point clouds via depth completion as auxiliary input and adopts a proposal-refinement framework to generate detection results. However, introducing pseudo points inevitably brings noise, potentially resulting in inaccurate predictions. Considering the differing roles and reliability levels of each modality, we propose LDRFusion, a novel Lidar-dominant two-stage refinement framework for multi-sensor fusion. The first stage soley relies on LiDAR to produce accurately localized proposals, followed by a second stage where pseudo point clouds are incorporated to detect challenging instances. The instance-level results from both stages are subsequently merged. To further enhance the representation of local structures in pseudo point clouds, we present a hierarchical pseudo point residual encoding module, which encodes neighborhood sets using both feature and positional residuals. Experiments on the KITTI dataset demonstrate that our framework consistently achieves strong performance across multiple categories and difficulty levels.

cs.CV

Enhancing LiDAR Point Features with Foundation Model Priors for 3D Object Detection

Recent advances in foundation models have opened up new possibilities for enhancing 3D perception. In particular, DepthAnything offers dense and reliable geometric priors from monocular RGB images, which can complement sparse LiDAR data in autonomous driving scenarios. However, such priors remain underutilized in LiDAR-based 3D object detection. In this paper, we address the limited expressiveness of raw LiDAR point features, especially the weak discriminative capability of the reflectance attribute, by introducing depth priors predicted by DepthAnything. These priors are fused with the original LiDAR attributes to enrich each point's representation. To leverage the enhanced point features, we propose a point-wise feature extraction module. Then, a Dual-Path RoI feature extraction framework is employed, comprising a voxel-based branch for global semantic context and a point-based branch for fine-grained structural details. To effectively integrate the complementary RoI features, we introduce a bidirectional gated RoI feature fusion module that balances global and local cues. Extensive experiments on the KITTI benchmark show that our method consistently improves detection accuracy, demonstrating the value of incorporating visual foundation model priors into LiDAR-based 3D object detection.

cs.CV

Ranking-aware Continual Learning for LiDAR Place Recognition

Place recognition plays a significant role in SLAM, robot navigation, and autonomous driving applications. Benefiting from deep learning, the performance of LiDAR place recognition (LPR) has been greatly improved. However, many existing learning-based LPR methods suffer from catastrophic forgetting, which severely harms the performance of LPR on previously trained places after training on a new environment. In this paper, we introduce a continual learning framework for LPR via Knowledge Distillation and Fusion (KDF) to alleviate forgetting. Inspired by the ranking process of place recognition retrieval, we present a ranking-aware knowledge distillation loss that encourages the network to preserve the high-level place recognition knowledge. We also introduce a knowledge fusion module to integrate the knowledge of old and new models for LiDAR place recognition. Our extensive experiments demonstrate that KDF can be applied to different networks to overcome catastrophic forgetting, surpassing the state-of-the-art methods in terms of mean Recall@1 and forgetting score.

cs.CV

KineDex: Learning Tactile-Informed Visuomotor Policies via Kinesthetic Teaching for Dexterous Manipulation

Collecting demonstrations enriched with fine-grained tactile information is critical for dexterous manipulation, particularly in contact-rich tasks that require precise force control and physical interaction. While prior works primarily focus on teleoperation or video-based retargeting, they often suffer from kinematic mismatches and the absence of real-time tactile feedback, hindering the acquisition of high-fidelity tactile data. To mitigate this issue, we propose KineDex, a hand-over-hand kinesthetic teaching paradigm in which the operator's motion is directly transferred to the dexterous hand, enabling the collection of physically grounded demonstrations enriched with accurate tactile feedback. To resolve occlusions from human hand, we apply inpainting technique to preprocess the visual observations. Based on these demonstrations, we then train a visuomotor policy using tactile-augmented inputs and implement force control during deployment for precise contact-rich manipulation. We evaluate KineDex on a suite of challenging contact-rich manipulation tasks, including particularly difficult scenarios such as squeezing toothpaste onto a toothbrush, which require precise multi-finger coordination and stable force regulation. Across these tasks, KineDex achieves an average success rate of 74.4%, representing a 57.7% improvement over the variant without force control. Comparative experiments with teleoperation and user studies further validate the advantages of KineDex in data collection efficiency and operability. Specifically, KineDex collects data over twice as fast as teleoperation across two tasks of varying difficulty, while maintaining a near-100% success rate, compared to under 50% for teleoperation.

cs.RO